b.smali
.class final Lcom/imo/android/imoim/util/k/b;
.super Ljava/lang/Object;
.source "SourceFile"
# instance fields
.field a:Landroid/graphics/Bitmap;
.field b:[F
.field c:I
.field d:I
.field e:I
.field f:I
.field g:I
.field h:I
.field private final i:[F
.field private j:Ljava/nio/FloatBuffer;
.field private k:[F
# direct methods
.method public constructor <init>(Landroid/graphics/Bitmap;)V
.registers 5
.line 49
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
const/16 v0, 0x14
new-array v0, v0, [F
.line 27
fill-array-data v0, :array_3c
iput-object v0, p0, Lcom/imo/android/imoim/util/k/b;->i:[F
const/16 v1, 0x10
new-array v2, v1, [F
.line 40
iput-object v2, p0, Lcom/imo/android/imoim/util/k/b;->k:[F
new-array v1, v1, [F
.line 41
iput-object v1, p0, Lcom/imo/android/imoim/util/k/b;->b:[F
const/16 v1, -0x3039
.line 43
iput v1, p0, Lcom/imo/android/imoim/util/k/b;->d:I
.line 50
array-length v0, v0
mul-int/lit8 v0, v0, 0x4
invoke-static {v0}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer;
move-result-object v0
.line 51
invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder;
move-result-object v1
invoke-virtual {v0, v1}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;
move-result-object v0
invoke-virtual {v0}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer;
move-result-object v0
iput-object v0, p0, Lcom/imo/android/imoim/util/k/b;->j:Ljava/nio/FloatBuffer;
.line 52
iget-object v1, p0, Lcom/imo/android/imoim/util/k/b;->i:[F
invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer;
move-result-object v0
const/4 v1, 0x0
invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;
.line 53
iput-object p1, p0, Lcom/imo/android/imoim/util/k/b;->a:Landroid/graphics/Bitmap;
return-void
:array_3c
.array-data 4
-0x40800000 # -1.0f
-0x40800000 # -1.0f
0x0
0x0
0x0
0x3f800000 # 1.0f
-0x40800000 # -1.0f
0x0
0x3f800000 # 1.0f
0x0
-0x40800000 # -1.0f
0x3f800000 # 1.0f
0x0
0x0
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x0
0x3f800000 # 1.0f
0x3f800000 # 1.0f
.end array-data
.end method
.method static a(ILjava/lang/String;)I
.registers 5
.line 142
invoke-static {p0}, Landroid/opengl/GLES20;->glCreateShader(I)I
move-result v0
.line 143
invoke-static {p0}, Ljava/lang/String;->valueOf(I)Ljava/lang/String;
move-result-object v1
const-string v2, "glCreateShader type="
invoke-virtual {v2, v1}, Ljava/lang/String;->concat(Ljava/lang/String;)Ljava/lang/String;
move-result-object v1
invoke-static {v1}, Lcom/imo/android/imoim/util/k/b;->a(Ljava/lang/String;)V
.line 144
invoke-static {v0, p1}, Landroid/opengl/GLES20;->glShaderSource(ILjava/lang/String;)V
.line 145
invoke-static {v0}, Landroid/opengl/GLES20;->glCompileShader(I)V
const/4 p1, 0x1
new-array p1, p1, [I
const/4 v1, 0x0
const v2, 0x8b81
.line 147
invoke-static {v0, v2, p1, v1}, Landroid/opengl/GLES20;->glGetShaderiv(II[II)V
.line 148
aget p1, p1, v1
if-nez p1, :cond_56
.line 149
new-instance p1, Ljava/lang/StringBuilder;
const-string v2, "Could not compile shader "
invoke-direct {p1, v2}, Ljava/lang/StringBuilder;-><init>(Ljava/lang/String;)V
invoke-virtual {p1, p0}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
const-string p0, ":"
invoke-virtual {p1, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {p1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p0
const-string p1, "TextureRender"
invoke-static {p1, p0}, Landroid/util/Log;->e(Ljava/lang/String;Ljava/lang/String;)I
.line 150
new-instance p0, Ljava/lang/StringBuilder;
const-string v2, " "
invoke-direct {p0, v2}, Ljava/lang/StringBuilder;-><init>(Ljava/lang/String;)V
invoke-static {v0}, Landroid/opengl/GLES20;->glGetShaderInfoLog(I)Ljava/lang/String;
move-result-object v2
invoke-virtual {p0, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {p0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p0
invoke-static {p1, p0}, Landroid/util/Log;->e(Ljava/lang/String;Ljava/lang/String;)I
.line 151
invoke-static {v0}, Landroid/opengl/GLES20;->glDeleteShader(I)V
const/4 v0, 0x0
:cond_56
return v0
.end method
.method public static a(Ljava/lang/String;)V
.registers 5
.line 189
invoke-static {}, Landroid/opengl/GLES20;->glGetError()I
move-result v0
if-nez v0, :cond_7
return-void
.line 190
:cond_7
new-instance v1, Ljava/lang/StringBuilder;
invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {v1, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v2, ": glError "
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v1, v0}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v1
const-string v3, "TextureRender"
invoke-static {v3, v1}, Landroid/util/Log;->e(Ljava/lang/String;Ljava/lang/String;)I
.line 191
new-instance v1, Ljava/lang/RuntimeException;
new-instance v3, Ljava/lang/StringBuilder;
invoke-direct {v3}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {v3, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v3, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v3, v0}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
invoke-virtual {v3}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p0
invoke-direct {v1, p0}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw v1
.end method
# virtual methods
.method public final a()V
.registers 10
const-string v0, "onDrawFrame start"
.line 57
invoke-static {v0}, Lcom/imo/android/imoim/util/k/b;->a(Ljava/lang/String;)V
const/high16 v0, 0x3f800000 # 1.0f
.line 58
invoke-static {v0, v0, v0, v0}, Landroid/opengl/GLES20;->glClearColor(FFFF)V
const/16 v0, 0x4100
.line 59
invoke-static {v0}, Landroid/opengl/GLES20;->glClear(I)V
.line 60
iget v0, p0, Lcom/imo/android/imoim/util/k/b;->c:I
invoke-static {v0}, Landroid/opengl/GLES20;->glUseProgram(I)V
const-string v0, "glUseProgram"
.line 61
invoke-static {v0}, Lcom/imo/android/imoim/util/k/b;->a(Ljava/lang/String;)V
const v0, 0x84c0
.line 62
invoke-static {v0}, Landroid/opengl/GLES20;->glActiveTexture(I)V
.line 63
iget v0, p0, Lcom/imo/android/imoim/util/k/b;->d:I
const/16 v1, 0xde1
invoke-static {v1, v0}, Landroid/opengl/GLES20;->glBindTexture(II)V
.line 64
iget-object v0, p0, Lcom/imo/android/imoim/util/k/b;->j:Ljava/nio/FloatBuffer;
const/4 v1, 0x0
invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;
.line 65
iget v2, p0, Lcom/imo/android/imoim/util/k/b;->g:I
iget-object v7, p0, Lcom/imo/android/imoim/util/k/b;->j:Ljava/nio/FloatBuffer;
const/4 v3, 0x3
const/16 v4, 0x1406
const/4 v5, 0x0
const/16 v6, 0x14
invoke-static/range {v2 .. v7}, Landroid/opengl/GLES20;->glVertexAttribPointer(IIIZILjava/nio/Buffer;)V
const-string v0, "glVertexAttribPointer maPosition"
.line 67
invoke-static {v0}, Lcom/imo/android/imoim/util/k/b;->a(Ljava/lang/String;)V
.line 68
iget v0, p0, Lcom/imo/android/imoim/util/k/b;->g:I
invoke-static {v0}, Landroid/opengl/GLES20;->glEnableVertexAttribArray(I)V
const-string v0, "glEnableVertexAttribArray maPositionHandle"
.line 69
invoke-static {v0}, Lcom/imo/android/imoim/util/k/b;->a(Ljava/lang/String;)V
.line 70
iget-object v0, p0, Lcom/imo/android/imoim/util/k/b;->j:Ljava/nio/FloatBuffer;
const/4 v2, 0x3
invoke-virtual {v0, v2}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;
.line 71
iget v3, p0, Lcom/imo/android/imoim/util/k/b;->h:I
iget-object v8, p0, Lcom/imo/android/imoim/util/k/b;->j:Ljava/nio/FloatBuffer;
const/4 v4, 0x2
const/16 v5, 0x1406
const/4 v6, 0x0
const/16 v7, 0x14
invoke-static/range {v3 .. v8}, Landroid/opengl/GLES20;->glVertexAttribPointer(IIIZILjava/nio/Buffer;)V
const-string v0, "glVertexAttribPointer maTextureHandle"
.line 73
invoke-static {v0}, Lcom/imo/android/imoim/util/k/b;->a(Ljava/lang/String;)V
.line 74
iget v0, p0, Lcom/imo/android/imoim/util/k/b;->h:I
invoke-static {v0}, Landroid/opengl/GLES20;->glEnableVertexAttribArray(I)V
const-string v0, "glEnableVertexAttribArray maTextureHandle"
.line 75
invoke-static {v0}, Lcom/imo/android/imoim/util/k/b;->a(Ljava/lang/String;)V
.line 76
iget-object v0, p0, Lcom/imo/android/imoim/util/k/b;->k:[F
invoke-static {v0, v1}, Landroid/opengl/Matrix;->setIdentityM([FI)V
.line 77
iget v0, p0, Lcom/imo/android/imoim/util/k/b;->e:I
iget-object v2, p0, Lcom/imo/android/imoim/util/k/b;->k:[F
const/4 v3, 0x1
invoke-static {v0, v3, v1, v2, v1}, Landroid/opengl/GLES20;->glUniformMatrix4fv(IIZ[FI)V
.line 78
iget v0, p0, Lcom/imo/android/imoim/util/k/b;->f:I
iget-object v2, p0, Lcom/imo/android/imoim/util/k/b;->b:[F
invoke-static {v0, v3, v1, v2, v1}, Landroid/opengl/GLES20;->glUniformMatrix4fv(IIZ[FI)V
const/4 v0, 0x5
const/4 v2, 0x4
.line 79
invoke-static {v0, v1, v2}, Landroid/opengl/GLES20;->glDrawArrays(III)V
const-string v0, "glDrawArrays"
.line 80
invoke-static {v0}, Lcom/imo/android/imoim/util/k/b;->a(Ljava/lang/String;)V
.line 81
invoke-static {}, Landroid/opengl/GLES20;->glFinish()V
return-void
.end method