TextLayoutAlgorithm$CharacterInformation.smali
.class public Lcom/horcrux/svg/TextLayoutAlgorithm$CharacterInformation;
.super Ljava/lang/Object;
.source "TextLayoutAlgorithm.java"
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lcom/horcrux/svg/TextLayoutAlgorithm;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x1
name = "CharacterInformation"
.end annotation
# instance fields
.field public addressable:Z
.field public advance:D
.field public anchoredChunk:Z
.field public character:C
.field public element:Lcom/horcrux/svg/TextView;
.field public firstCharacterInResolvedDescendant:Z
.field public hidden:Z
.field public index:I
.field public middle:Z
.field public resolved:Z
.field public rotate:D
.field public rotateSpecified:Z
.field public final synthetic this$0:Lcom/horcrux/svg/TextLayoutAlgorithm;
.field public x:D
.field public xSpecified:Z
.field public y:D
.field public ySpecified:Z
# direct methods
.method static constructor <clinit>()V
.registers 1
return-void
.end method
.method public constructor <init>(Lcom/horcrux/svg/TextLayoutAlgorithm;IC)V
.registers 6
iput-object p1, p0, Lcom/horcrux/svg/TextLayoutAlgorithm$CharacterInformation;->this$0:Lcom/horcrux/svg/TextLayoutAlgorithm;
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
const-wide/16 v0, 0x0
iput-wide v0, p0, Lcom/horcrux/svg/TextLayoutAlgorithm$CharacterInformation;->x:D
iput-wide v0, p0, Lcom/horcrux/svg/TextLayoutAlgorithm$CharacterInformation;->y:D
iput-wide v0, p0, Lcom/horcrux/svg/TextLayoutAlgorithm$CharacterInformation;->rotate:D
const/4 p1, 0x0
iput-boolean p1, p0, Lcom/horcrux/svg/TextLayoutAlgorithm$CharacterInformation;->hidden:Z
iput-boolean p1, p0, Lcom/horcrux/svg/TextLayoutAlgorithm$CharacterInformation;->middle:Z
iput-boolean p1, p0, Lcom/horcrux/svg/TextLayoutAlgorithm$CharacterInformation;->resolved:Z
iput-boolean p1, p0, Lcom/horcrux/svg/TextLayoutAlgorithm$CharacterInformation;->xSpecified:Z
iput-boolean p1, p0, Lcom/horcrux/svg/TextLayoutAlgorithm$CharacterInformation;->ySpecified:Z
const/4 v0, 0x1
iput-boolean v0, p0, Lcom/horcrux/svg/TextLayoutAlgorithm$CharacterInformation;->addressable:Z
iput-boolean p1, p0, Lcom/horcrux/svg/TextLayoutAlgorithm$CharacterInformation;->anchoredChunk:Z
iput-boolean p1, p0, Lcom/horcrux/svg/TextLayoutAlgorithm$CharacterInformation;->rotateSpecified:Z
iput-boolean p1, p0, Lcom/horcrux/svg/TextLayoutAlgorithm$CharacterInformation;->firstCharacterInResolvedDescendant:Z
iput p2, p0, Lcom/horcrux/svg/TextLayoutAlgorithm$CharacterInformation;->index:I
iput-char p3, p0, Lcom/horcrux/svg/TextLayoutAlgorithm$CharacterInformation;->character:C
return-void
.end method