RoundRectShadowDrawable.smali
.class public Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;
.super Landroid/graphics/drawable/Drawable;
# static fields
.field static final COS_45:D
.field static final SHADOW_MULTIPLIER:F = 1.5f
# instance fields
.field private addPaddingForCorners:Z
.field final bounds:Landroid/graphics/RectF;
.field cornerRadius:F
.field cornerShadowPaint:Landroid/graphics/Paint;
.field cornerShadowPath:Landroid/graphics/Path;
.field private dirty:Z
.field edgeShadowPaint:Landroid/graphics/Paint;
.field final insetShadow:I
.field maxShadowSize:F
.field paint:Landroid/graphics/Paint;
.field rawMaxShadowSize:F
.field rawShadowSize:F
.field private shadowColors:[I
.field shadowSize:F
# direct methods
.method static constructor <clinit>()V
.registers 2
const-wide v0, 0x4046800000000000L # 45.0
invoke-static {v0, v1}, Ljava/lang/Math;->toRadians(D)D
move-result-wide v0
invoke-static {v0, v1}, Ljava/lang/Math;->cos(D)D
move-result-wide v0
sput-wide v0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->COS_45:D
return-void
.end method
.method public constructor <init>(I[IFFF)V
.registers 8
const/4 v1, 0x5
const/4 v0, 0x1
invoke-direct {p0}, Landroid/graphics/drawable/Drawable;-><init>()V
iput-boolean v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->dirty:Z
iput-boolean v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->addPaddingForCorners:Z
const/16 v0, 0xa
iput v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->insetShadow:I
iput-object p2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->shadowColors:[I
new-instance v0, Landroid/graphics/Paint;
invoke-direct {v0, v1}, Landroid/graphics/Paint;-><init>(I)V
iput-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->paint:Landroid/graphics/Paint;
iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->paint:Landroid/graphics/Paint;
invoke-virtual {v0, p1}, Landroid/graphics/Paint;->setColor(I)V
new-instance v0, Landroid/graphics/Paint;
invoke-direct {v0, v1}, Landroid/graphics/Paint;-><init>(I)V
iput-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPaint:Landroid/graphics/Paint;
iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPaint:Landroid/graphics/Paint;
sget-object v1, Landroid/graphics/Paint$Style;->FILL:Landroid/graphics/Paint$Style;
invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V
const/high16 v0, 0x3f000000 # 0.5f
add-float/2addr v0, p3
float-to-int v0, v0
int-to-float v0, v0
iput v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F
new-instance v0, Landroid/graphics/RectF;
invoke-direct {v0}, Landroid/graphics/RectF;-><init>()V
iput-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;
new-instance v0, Landroid/graphics/Paint;
iget-object v1, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPaint:Landroid/graphics/Paint;
invoke-direct {v0, v1}, Landroid/graphics/Paint;-><init>(Landroid/graphics/Paint;)V
iput-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->edgeShadowPaint:Landroid/graphics/Paint;
iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->edgeShadowPaint:Landroid/graphics/Paint;
const/4 v1, 0x0
invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setAntiAlias(Z)V
invoke-virtual {p0, p4, p5}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->setShadowSize(FF)V
return-void
.end method
.method private buildComponents(Landroid/graphics/Rect;)V
.registers 8
iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F
const/high16 v1, 0x3fc00000 # 1.5f
mul-float/2addr v0, v1
iget-object v1, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;
iget v2, p1, Landroid/graphics/Rect;->left:I
int-to-float v2, v2
iget v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F
add-float/2addr v2, v3
iget v3, p1, Landroid/graphics/Rect;->top:I
int-to-float v3, v3
add-float/2addr v3, v0
iget v4, p1, Landroid/graphics/Rect;->right:I
int-to-float v4, v4
iget v5, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F
sub-float/2addr v4, v5
iget v5, p1, Landroid/graphics/Rect;->bottom:I
int-to-float v5, v5
sub-float v0, v5, v0
invoke-virtual {v1, v2, v3, v4, v0}, Landroid/graphics/RectF;->set(FFFF)V
invoke-direct {p0}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->buildShadowCorners()V
return-void
.end method
.method private buildShadowCorners()V
.registers 12
const/4 v10, 0x3
const/4 v9, 0x0
const/4 v1, 0x0
new-instance v0, Landroid/graphics/RectF;
iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F
neg-float v2, v2
iget v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F
neg-float v3, v3
iget v4, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F
iget v5, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F
invoke-direct {v0, v2, v3, v4, v5}, Landroid/graphics/RectF;-><init>(FFFF)V
new-instance v2, Landroid/graphics/RectF;
invoke-direct {v2, v0}, Landroid/graphics/RectF;-><init>(Landroid/graphics/RectF;)V
iget v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->shadowSize:F
neg-float v3, v3
iget v4, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->shadowSize:F
neg-float v4, v4
invoke-virtual {v2, v3, v4}, Landroid/graphics/RectF;->inset(FF)V
iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPath:Landroid/graphics/Path;
if-nez v3, :cond_a9
new-instance v3, Landroid/graphics/Path;
invoke-direct {v3}, Landroid/graphics/Path;-><init>()V
iput-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPath:Landroid/graphics/Path;
:goto_2b
iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPath:Landroid/graphics/Path;
sget-object v4, Landroid/graphics/Path$FillType;->EVEN_ODD:Landroid/graphics/Path$FillType;
invoke-virtual {v3, v4}, Landroid/graphics/Path;->setFillType(Landroid/graphics/Path$FillType;)V
iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPath:Landroid/graphics/Path;
iget v4, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F
neg-float v4, v4
invoke-virtual {v3, v4, v1}, Landroid/graphics/Path;->moveTo(FF)V
iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPath:Landroid/graphics/Path;
iget v4, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->shadowSize:F
neg-float v4, v4
invoke-virtual {v3, v4, v1}, Landroid/graphics/Path;->rLineTo(FF)V
iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPath:Landroid/graphics/Path;
const/high16 v4, 0x43340000 # 180.0f
const/high16 v5, 0x42b40000 # 90.0f
invoke-virtual {v3, v2, v4, v5, v9}, Landroid/graphics/Path;->arcTo(Landroid/graphics/RectF;FFZ)V
iget-object v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPath:Landroid/graphics/Path;
const/high16 v3, 0x43870000 # 270.0f
const/high16 v4, -0x3d4c0000 # -90.0f
invoke-virtual {v2, v0, v3, v4, v9}, Landroid/graphics/Path;->arcTo(Landroid/graphics/RectF;FFZ)V
iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPath:Landroid/graphics/Path;
invoke-virtual {v0}, Landroid/graphics/Path;->close()V
iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F
iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F
iget v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->shadowSize:F
add-float/2addr v2, v3
div-float v2, v0, v2
iget-object v7, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPaint:Landroid/graphics/Paint;
new-instance v0, Landroid/graphics/RadialGradient;
iget v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F
iget v4, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->shadowSize:F
add-float/2addr v3, v4
iget-object v4, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->shadowColors:[I
new-array v5, v10, [F
aput v1, v5, v9
const/4 v6, 0x1
aput v2, v5, v6
const/4 v2, 0x2
const/high16 v6, 0x3f800000 # 1.0f
aput v6, v5, v2
sget-object v6, Landroid/graphics/Shader$TileMode;->CLAMP:Landroid/graphics/Shader$TileMode;
move v2, v1
invoke-direct/range {v0 .. v6}, Landroid/graphics/RadialGradient;-><init>(FFF[I[FLandroid/graphics/Shader$TileMode;)V
invoke-virtual {v7, v0}, Landroid/graphics/Paint;->setShader(Landroid/graphics/Shader;)Landroid/graphics/Shader;
iget-object v8, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->edgeShadowPaint:Landroid/graphics/Paint;
new-instance v0, Landroid/graphics/LinearGradient;
iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F
neg-float v2, v2
iget v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->shadowSize:F
add-float/2addr v2, v3
iget v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F
neg-float v3, v3
iget v4, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->shadowSize:F
sub-float v4, v3, v4
iget-object v5, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->shadowColors:[I
new-array v6, v10, [F
fill-array-data v6, :array_b0
sget-object v7, Landroid/graphics/Shader$TileMode;->CLAMP:Landroid/graphics/Shader$TileMode;
move v3, v1
invoke-direct/range {v0 .. v7}, Landroid/graphics/LinearGradient;-><init>(FFFF[I[FLandroid/graphics/Shader$TileMode;)V
invoke-virtual {v8, v0}, Landroid/graphics/Paint;->setShader(Landroid/graphics/Shader;)Landroid/graphics/Shader;
iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->edgeShadowPaint:Landroid/graphics/Paint;
invoke-virtual {v0, v9}, Landroid/graphics/Paint;->setAntiAlias(Z)V
return-void
:cond_a9
iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPath:Landroid/graphics/Path;
invoke-virtual {v3}, Landroid/graphics/Path;->reset()V
goto/16 :goto_2b
:array_b0
.array-data 4
0x0
0x3f000000 # 0.5f
0x3f800000 # 1.0f
.end array-data
.end method
.method private drawShadow(Landroid/graphics/Canvas;)V
.registers 13
const/4 v0, 0x1
const/4 v3, 0x0
const/4 v1, 0x0
const/high16 v10, 0x40000000 # 2.0f
iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F
neg-float v2, v2
iget v4, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->shadowSize:F
sub-float/2addr v2, v4
iget v4, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F
iget v5, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->insetShadow:I
int-to-float v5, v5
add-float/2addr v4, v5
iget v5, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawShadowSize:F
div-float/2addr v5, v10
add-float v8, v4, v5
iget-object v4, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;
invoke-virtual {v4}, Landroid/graphics/RectF;->width()F
move-result v4
mul-float v5, v10, v8
sub-float/2addr v4, v5
cmpl-float v4, v4, v1
if-lez v4, :cond_102
move v6, v0
:goto_24
iget-object v4, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;
invoke-virtual {v4}, Landroid/graphics/RectF;->height()F
move-result v4
mul-float v5, v10, v8
sub-float/2addr v4, v5
cmpl-float v4, v4, v1
if-lez v4, :cond_105
move v7, v0
:goto_32
invoke-virtual {p1}, Landroid/graphics/Canvas;->save()I
move-result v9
iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;
iget v0, v0, Landroid/graphics/RectF;->left:F
add-float/2addr v0, v8
iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;
iget v3, v3, Landroid/graphics/RectF;->top:F
add-float/2addr v3, v8
invoke-virtual {p1, v0, v3}, Landroid/graphics/Canvas;->translate(FF)V
iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPath:Landroid/graphics/Path;
iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPaint:Landroid/graphics/Paint;
invoke-virtual {p1, v0, v3}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V
if-eqz v6, :cond_5f
iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;
invoke-virtual {v0}, Landroid/graphics/RectF;->width()F
move-result v0
mul-float v3, v10, v8
sub-float v3, v0, v3
iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F
neg-float v4, v0
iget-object v5, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->edgeShadowPaint:Landroid/graphics/Paint;
move-object v0, p1
invoke-virtual/range {v0 .. v5}, Landroid/graphics/Canvas;->drawRect(FFFFLandroid/graphics/Paint;)V
:cond_5f
invoke-virtual {p1, v9}, Landroid/graphics/Canvas;->restoreToCount(I)V
invoke-virtual {p1}, Landroid/graphics/Canvas;->save()I
move-result v9
iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;
iget v0, v0, Landroid/graphics/RectF;->right:F
sub-float/2addr v0, v8
iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;
iget v3, v3, Landroid/graphics/RectF;->bottom:F
sub-float/2addr v3, v8
invoke-virtual {p1, v0, v3}, Landroid/graphics/Canvas;->translate(FF)V
const/high16 v0, 0x43340000 # 180.0f
invoke-virtual {p1, v0}, Landroid/graphics/Canvas;->rotate(F)V
iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPath:Landroid/graphics/Path;
iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPaint:Landroid/graphics/Paint;
invoke-virtual {p1, v0, v3}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V
if-eqz v6, :cond_94
iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;
invoke-virtual {v0}, Landroid/graphics/RectF;->width()F
move-result v0
mul-float v3, v10, v8
sub-float v3, v0, v3
iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F
neg-float v4, v0
iget-object v5, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->edgeShadowPaint:Landroid/graphics/Paint;
move-object v0, p1
invoke-virtual/range {v0 .. v5}, Landroid/graphics/Canvas;->drawRect(FFFFLandroid/graphics/Paint;)V
:cond_94
invoke-virtual {p1, v9}, Landroid/graphics/Canvas;->restoreToCount(I)V
invoke-virtual {p1}, Landroid/graphics/Canvas;->save()I
move-result v6
iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;
iget v0, v0, Landroid/graphics/RectF;->left:F
add-float/2addr v0, v8
iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;
iget v3, v3, Landroid/graphics/RectF;->bottom:F
sub-float/2addr v3, v8
invoke-virtual {p1, v0, v3}, Landroid/graphics/Canvas;->translate(FF)V
const/high16 v0, 0x43870000 # 270.0f
invoke-virtual {p1, v0}, Landroid/graphics/Canvas;->rotate(F)V
iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPath:Landroid/graphics/Path;
iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPaint:Landroid/graphics/Paint;
invoke-virtual {p1, v0, v3}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V
if-eqz v7, :cond_c9
iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;
invoke-virtual {v0}, Landroid/graphics/RectF;->height()F
move-result v0
mul-float v3, v10, v8
sub-float v3, v0, v3
iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F
neg-float v4, v0
iget-object v5, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->edgeShadowPaint:Landroid/graphics/Paint;
move-object v0, p1
invoke-virtual/range {v0 .. v5}, Landroid/graphics/Canvas;->drawRect(FFFFLandroid/graphics/Paint;)V
:cond_c9
invoke-virtual {p1, v6}, Landroid/graphics/Canvas;->restoreToCount(I)V
invoke-virtual {p1}, Landroid/graphics/Canvas;->save()I
move-result v6
iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;
iget v0, v0, Landroid/graphics/RectF;->right:F
sub-float/2addr v0, v8
iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;
iget v3, v3, Landroid/graphics/RectF;->top:F
add-float/2addr v3, v8
invoke-virtual {p1, v0, v3}, Landroid/graphics/Canvas;->translate(FF)V
const/high16 v0, 0x42b40000 # 90.0f
invoke-virtual {p1, v0}, Landroid/graphics/Canvas;->rotate(F)V
iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPath:Landroid/graphics/Path;
iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPaint:Landroid/graphics/Paint;
invoke-virtual {p1, v0, v3}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V
if-eqz v7, :cond_fe
iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;
invoke-virtual {v0}, Landroid/graphics/RectF;->height()F
move-result v0
mul-float v3, v10, v8
sub-float v3, v0, v3
iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F
neg-float v4, v0
iget-object v5, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->edgeShadowPaint:Landroid/graphics/Paint;
move-object v0, p1
invoke-virtual/range {v0 .. v5}, Landroid/graphics/Canvas;->drawRect(FFFFLandroid/graphics/Paint;)V
:cond_fe
invoke-virtual {p1, v6}, Landroid/graphics/Canvas;->restoreToCount(I)V
return-void
:cond_102
move v6, v3
goto/16 :goto_24
:cond_105
move v7, v3
goto/16 :goto_32
.end method
.method private toEven(F)I
.registers 5
const/high16 v0, 0x3f000000 # 0.5f
add-float/2addr v0, p1
float-to-int v0, v0
rem-int/lit8 v1, v0, 0x2
const/4 v2, 0x1
if-ne v1, v2, :cond_b
add-int/lit8 v0, v0, -0x1
:cond_b
return v0
.end method
# virtual methods
.method calculateHorizontalPadding(FFZ)F
.registers 10
if-eqz p3, :cond_c
float-to-double v0, p1
const-wide/high16 v2, 0x3ff0000000000000L # 1.0
sget-wide v4, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->COS_45:D
sub-double/2addr v2, v4
float-to-double v4, p2
mul-double/2addr v2, v4
add-double/2addr v0, v2
double-to-float p1, v0
:cond_c
return p1
.end method
.method calculateVerticalPadding(FFZ)F
.registers 10
const/high16 v0, 0x3fc00000 # 1.5f
if-eqz p3, :cond_10
mul-float/2addr v0, p1
float-to-double v0, v0
const-wide/high16 v2, 0x3ff0000000000000L # 1.0
sget-wide v4, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->COS_45:D
sub-double/2addr v2, v4
float-to-double v4, p2
mul-double/2addr v2, v4
add-double/2addr v0, v2
double-to-float v0, v0
:goto_f
return v0
:cond_10
mul-float/2addr v0, p1
goto :goto_f
.end method
.method public draw(Landroid/graphics/Canvas;)V
.registers 6
const/high16 v2, 0x40000000 # 2.0f
const/4 v1, 0x0
iget-boolean v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->dirty:Z
if-eqz v0, :cond_11
invoke-virtual {p0}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->getBounds()Landroid/graphics/Rect;
move-result-object v0
invoke-direct {p0, v0}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->buildComponents(Landroid/graphics/Rect;)V
const/4 v0, 0x0
iput-boolean v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->dirty:Z
:cond_11
iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawShadowSize:F
div-float/2addr v0, v2
invoke-virtual {p1, v1, v0}, Landroid/graphics/Canvas;->translate(FF)V
invoke-direct {p0, p1}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->drawShadow(Landroid/graphics/Canvas;)V
iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawShadowSize:F
neg-float v0, v0
div-float/2addr v0, v2
invoke-virtual {p1, v1, v0}, Landroid/graphics/Canvas;->translate(FF)V
iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;
iget v1, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F
iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F
iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->paint:Landroid/graphics/Paint;
invoke-virtual {p1, v0, v1, v2, v3}, Landroid/graphics/Canvas;->drawRoundRect(Landroid/graphics/RectF;FFLandroid/graphics/Paint;)V
return-void
.end method
.method getCornerRadius()F
.registers 2
iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F
return v0
.end method
.method getMaxShadowAndCornerPadding(Landroid/graphics/Rect;)V
.registers 2
invoke-virtual {p0, p1}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->getPadding(Landroid/graphics/Rect;)Z
return-void
.end method
.method getMaxShadowSize()F
.registers 2
iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F
return v0
.end method
.method getMinHeight()F
.registers 6
const/high16 v4, 0x3fc00000 # 1.5f
const/high16 v3, 0x40000000 # 2.0f
iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F
iget v1, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F
iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->insetShadow:I
int-to-float v2, v2
add-float/2addr v1, v2
iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F
mul-float/2addr v2, v4
div-float/2addr v2, v3
add-float/2addr v1, v2
invoke-static {v0, v1}, Ljava/lang/Math;->max(FF)F
move-result v0
mul-float/2addr v0, v3
iget v1, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F
mul-float/2addr v1, v4
iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->insetShadow:I
int-to-float v2, v2
add-float/2addr v1, v2
mul-float/2addr v1, v3
add-float/2addr v0, v1
return v0
.end method
.method getMinWidth()F
.registers 5
const/high16 v3, 0x40000000 # 2.0f
iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F
iget v1, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F
iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->insetShadow:I
int-to-float v2, v2
add-float/2addr v1, v2
iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F
div-float/2addr v2, v3
add-float/2addr v1, v2
invoke-static {v0, v1}, Ljava/lang/Math;->max(FF)F
move-result v0
mul-float/2addr v0, v3
iget v1, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F
iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->insetShadow:I
int-to-float v2, v2
add-float/2addr v1, v2
mul-float/2addr v1, v3
add-float/2addr v0, v1
return v0
.end method
.method public getOpacity()I
.registers 2
const/4 v0, -0x3
return v0
.end method
.method public getPadding(Landroid/graphics/Rect;)Z
.registers 6
iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F
iget v1, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F
iget-boolean v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->addPaddingForCorners:Z
invoke-virtual {p0, v0, v1, v2}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->calculateVerticalPadding(FFZ)F
move-result v0
float-to-double v0, v0
invoke-static {v0, v1}, Ljava/lang/Math;->ceil(D)D
move-result-wide v0
double-to-int v0, v0
iget v1, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F
iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F
iget-boolean v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->addPaddingForCorners:Z
invoke-virtual {p0, v1, v2, v3}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->calculateHorizontalPadding(FFZ)F
move-result v1
float-to-double v2, v1
invoke-static {v2, v3}, Ljava/lang/Math;->ceil(D)D
move-result-wide v2
double-to-int v1, v2
invoke-virtual {p1, v1, v0, v1, v0}, Landroid/graphics/Rect;->set(IIII)V
const/4 v0, 0x1
return v0
.end method
.method getShadowSize()F
.registers 2
iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawShadowSize:F
return v0
.end method
.method protected onBoundsChange(Landroid/graphics/Rect;)V
.registers 3
invoke-super {p0, p1}, Landroid/graphics/drawable/Drawable;->onBoundsChange(Landroid/graphics/Rect;)V
const/4 v0, 0x1
iput-boolean v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->dirty:Z
return-void
.end method
.method public setAddPaddingForCorners(Z)V
.registers 2
iput-boolean p1, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->addPaddingForCorners:Z
invoke-virtual {p0}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->invalidateSelf()V
return-void
.end method
.method public setAlpha(I)V
.registers 3
iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->paint:Landroid/graphics/Paint;
invoke-virtual {v0, p1}, Landroid/graphics/Paint;->setAlpha(I)V
iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPaint:Landroid/graphics/Paint;
invoke-virtual {v0, p1}, Landroid/graphics/Paint;->setAlpha(I)V
iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->edgeShadowPaint:Landroid/graphics/Paint;
invoke-virtual {v0, p1}, Landroid/graphics/Paint;->setAlpha(I)V
return-void
.end method
.method public setColorFilter(Landroid/graphics/ColorFilter;)V
.registers 3
iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->paint:Landroid/graphics/Paint;
invoke-virtual {v0, p1}, Landroid/graphics/Paint;->setColorFilter(Landroid/graphics/ColorFilter;)Landroid/graphics/ColorFilter;
return-void
.end method
.method setCornerRadius(F)V
.registers 5
const/4 v0, 0x0
cmpg-float v0, p1, v0
if-gez v0, :cond_26
new-instance v0, Ljava/lang/IllegalArgumentException;
new-instance v1, Ljava/lang/StringBuilder;
invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V
const-string/jumbo v2, "Invalid radius "
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v1
invoke-virtual {v1, p1}, Ljava/lang/StringBuilder;->append(F)Ljava/lang/StringBuilder;
move-result-object v1
const-string/jumbo v2, ". Must be >= 0"
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v1
invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v1
invoke-direct {v0, v1}, Ljava/lang/IllegalArgumentException;-><init>(Ljava/lang/String;)V
throw v0
:cond_26
const/high16 v0, 0x3f000000 # 0.5f
add-float/2addr v0, p1
float-to-int v0, v0
int-to-float v0, v0
iget v1, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F
cmpl-float v1, v1, v0
if-nez v1, :cond_32
:goto_31
return-void
:cond_32
iput v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F
const/4 v0, 0x1
iput-boolean v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->dirty:Z
invoke-virtual {p0}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->invalidateSelf()V
goto :goto_31
.end method
.method setMaxShadowSize(F)V
.registers 3
iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawShadowSize:F
invoke-virtual {p0, v0, p1}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->setShadowSize(FF)V
return-void
.end method
.method setShadowSize(F)V
.registers 3
iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F
invoke-virtual {p0, p1, v0}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->setShadowSize(FF)V
return-void
.end method
.method setShadowSize(FF)V
.registers 6
const/4 v1, 0x0
cmpg-float v0, p1, v1
if-gez v0, :cond_26
new-instance v0, Ljava/lang/IllegalArgumentException;
new-instance v1, Ljava/lang/StringBuilder;
invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V
const-string/jumbo v2, "Invalid shadow size "
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v1
invoke-virtual {v1, p1}, Ljava/lang/StringBuilder;->append(F)Ljava/lang/StringBuilder;
move-result-object v1
const-string/jumbo v2, ". Must be >= 0"
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v1
invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v1
invoke-direct {v0, v1}, Ljava/lang/IllegalArgumentException;-><init>(Ljava/lang/String;)V
throw v0
:cond_26
cmpg-float v0, p2, v1
if-gez v0, :cond_4b
new-instance v0, Ljava/lang/IllegalArgumentException;
new-instance v1, Ljava/lang/StringBuilder;
invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V
const-string/jumbo v2, "Invalid max shadow size "
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v1
invoke-virtual {v1, p2}, Ljava/lang/StringBuilder;->append(F)Ljava/lang/StringBuilder;
move-result-object v1
const-string/jumbo v2, ". Must be >= 0"
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v1
invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v1
invoke-direct {v0, v1}, Ljava/lang/IllegalArgumentException;-><init>(Ljava/lang/String;)V
throw v0
:cond_4b
invoke-direct {p0, p1}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->toEven(F)I
move-result v0
int-to-float v0, v0
invoke-direct {p0, p2}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->toEven(F)I
move-result v1
int-to-float v1, v1
cmpl-float v2, v0, v1
if-lez v2, :cond_5a
move v0, v1
:cond_5a
iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawShadowSize:F
cmpl-float v2, v2, v0
if-nez v2, :cond_67
iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F
cmpl-float v2, v2, v1
if-nez v2, :cond_67
:goto_66
return-void
:cond_67
iput v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawShadowSize:F
iput v1, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F
const/high16 v2, 0x3fc00000 # 1.5f
mul-float/2addr v0, v2
iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->insetShadow:I
int-to-float v2, v2
add-float/2addr v0, v2
const/high16 v2, 0x3f000000 # 0.5f
add-float/2addr v0, v2
float-to-int v0, v0
int-to-float v0, v0
iput v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->shadowSize:F
iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->insetShadow:I
int-to-float v0, v0
add-float/2addr v0, v1
iput v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->maxShadowSize:F
const/4 v0, 0x1
iput-boolean v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->dirty:Z
invoke-virtual {p0}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->invalidateSelf()V
goto :goto_66
.end method