RoundRectShadowDrawable.smali

.class public Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;
.super Landroid/graphics/drawable/Drawable;


# static fields
.field static final COS_45:D

.field static final SHADOW_MULTIPLIER:F = 1.5f


# instance fields
.field private addPaddingForCorners:Z

.field final bounds:Landroid/graphics/RectF;

.field cornerRadius:F

.field cornerShadowPaint:Landroid/graphics/Paint;

.field cornerShadowPath:Landroid/graphics/Path;

.field private dirty:Z

.field edgeShadowPaint:Landroid/graphics/Paint;

.field final insetShadow:I

.field maxShadowSize:F

.field paint:Landroid/graphics/Paint;

.field rawMaxShadowSize:F

.field rawShadowSize:F

.field private shadowColors:[I

.field shadowSize:F


# direct methods
.method static constructor <clinit>()V
    .registers 2

    const-wide v0, 0x4046800000000000L    # 45.0

    invoke-static {v0, v1}, Ljava/lang/Math;->toRadians(D)D

    move-result-wide v0

    invoke-static {v0, v1}, Ljava/lang/Math;->cos(D)D

    move-result-wide v0

    sput-wide v0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->COS_45:D

    return-void
.end method

.method public constructor <init>(I[IFFF)V
    .registers 8

    const/4 v1, 0x5

    const/4 v0, 0x1

    invoke-direct {p0}, Landroid/graphics/drawable/Drawable;-><init>()V

    iput-boolean v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->dirty:Z

    iput-boolean v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->addPaddingForCorners:Z

    const/16 v0, 0xa

    iput v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->insetShadow:I

    iput-object p2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->shadowColors:[I

    new-instance v0, Landroid/graphics/Paint;

    invoke-direct {v0, v1}, Landroid/graphics/Paint;-><init>(I)V

    iput-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->paint:Landroid/graphics/Paint;

    iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->paint:Landroid/graphics/Paint;

    invoke-virtual {v0, p1}, Landroid/graphics/Paint;->setColor(I)V

    new-instance v0, Landroid/graphics/Paint;

    invoke-direct {v0, v1}, Landroid/graphics/Paint;-><init>(I)V

    iput-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPaint:Landroid/graphics/Paint;

    iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPaint:Landroid/graphics/Paint;

    sget-object v1, Landroid/graphics/Paint$Style;->FILL:Landroid/graphics/Paint$Style;

    invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V

    const/high16 v0, 0x3f000000    # 0.5f

    add-float/2addr v0, p3

    float-to-int v0, v0

    int-to-float v0, v0

    iput v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F

    new-instance v0, Landroid/graphics/RectF;

    invoke-direct {v0}, Landroid/graphics/RectF;-><init>()V

    iput-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;

    new-instance v0, Landroid/graphics/Paint;

    iget-object v1, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPaint:Landroid/graphics/Paint;

    invoke-direct {v0, v1}, Landroid/graphics/Paint;-><init>(Landroid/graphics/Paint;)V

    iput-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->edgeShadowPaint:Landroid/graphics/Paint;

    iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->edgeShadowPaint:Landroid/graphics/Paint;

    const/4 v1, 0x0

    invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setAntiAlias(Z)V

    invoke-virtual {p0, p4, p5}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->setShadowSize(FF)V

    return-void
.end method

.method private buildComponents(Landroid/graphics/Rect;)V
    .registers 8

    iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F

    const/high16 v1, 0x3fc00000    # 1.5f

    mul-float/2addr v0, v1

    iget-object v1, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;

    iget v2, p1, Landroid/graphics/Rect;->left:I

    int-to-float v2, v2

    iget v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F

    add-float/2addr v2, v3

    iget v3, p1, Landroid/graphics/Rect;->top:I

    int-to-float v3, v3

    add-float/2addr v3, v0

    iget v4, p1, Landroid/graphics/Rect;->right:I

    int-to-float v4, v4

    iget v5, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F

    sub-float/2addr v4, v5

    iget v5, p1, Landroid/graphics/Rect;->bottom:I

    int-to-float v5, v5

    sub-float v0, v5, v0

    invoke-virtual {v1, v2, v3, v4, v0}, Landroid/graphics/RectF;->set(FFFF)V

    invoke-direct {p0}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->buildShadowCorners()V

    return-void
.end method

.method private buildShadowCorners()V
    .registers 12

    const/4 v10, 0x3

    const/4 v9, 0x0

    const/4 v1, 0x0

    new-instance v0, Landroid/graphics/RectF;

    iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F

    neg-float v2, v2

    iget v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F

    neg-float v3, v3

    iget v4, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F

    iget v5, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F

    invoke-direct {v0, v2, v3, v4, v5}, Landroid/graphics/RectF;-><init>(FFFF)V

    new-instance v2, Landroid/graphics/RectF;

    invoke-direct {v2, v0}, Landroid/graphics/RectF;-><init>(Landroid/graphics/RectF;)V

    iget v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->shadowSize:F

    neg-float v3, v3

    iget v4, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->shadowSize:F

    neg-float v4, v4

    invoke-virtual {v2, v3, v4}, Landroid/graphics/RectF;->inset(FF)V

    iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPath:Landroid/graphics/Path;

    if-nez v3, :cond_a9

    new-instance v3, Landroid/graphics/Path;

    invoke-direct {v3}, Landroid/graphics/Path;-><init>()V

    iput-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPath:Landroid/graphics/Path;

    :goto_2b
    iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPath:Landroid/graphics/Path;

    sget-object v4, Landroid/graphics/Path$FillType;->EVEN_ODD:Landroid/graphics/Path$FillType;

    invoke-virtual {v3, v4}, Landroid/graphics/Path;->setFillType(Landroid/graphics/Path$FillType;)V

    iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPath:Landroid/graphics/Path;

    iget v4, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F

    neg-float v4, v4

    invoke-virtual {v3, v4, v1}, Landroid/graphics/Path;->moveTo(FF)V

    iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPath:Landroid/graphics/Path;

    iget v4, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->shadowSize:F

    neg-float v4, v4

    invoke-virtual {v3, v4, v1}, Landroid/graphics/Path;->rLineTo(FF)V

    iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPath:Landroid/graphics/Path;

    const/high16 v4, 0x43340000    # 180.0f

    const/high16 v5, 0x42b40000    # 90.0f

    invoke-virtual {v3, v2, v4, v5, v9}, Landroid/graphics/Path;->arcTo(Landroid/graphics/RectF;FFZ)V

    iget-object v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPath:Landroid/graphics/Path;

    const/high16 v3, 0x43870000    # 270.0f

    const/high16 v4, -0x3d4c0000    # -90.0f

    invoke-virtual {v2, v0, v3, v4, v9}, Landroid/graphics/Path;->arcTo(Landroid/graphics/RectF;FFZ)V

    iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPath:Landroid/graphics/Path;

    invoke-virtual {v0}, Landroid/graphics/Path;->close()V

    iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F

    iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F

    iget v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->shadowSize:F

    add-float/2addr v2, v3

    div-float v2, v0, v2

    iget-object v7, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPaint:Landroid/graphics/Paint;

    new-instance v0, Landroid/graphics/RadialGradient;

    iget v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F

    iget v4, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->shadowSize:F

    add-float/2addr v3, v4

    iget-object v4, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->shadowColors:[I

    new-array v5, v10, [F

    aput v1, v5, v9

    const/4 v6, 0x1

    aput v2, v5, v6

    const/4 v2, 0x2

    const/high16 v6, 0x3f800000    # 1.0f

    aput v6, v5, v2

    sget-object v6, Landroid/graphics/Shader$TileMode;->CLAMP:Landroid/graphics/Shader$TileMode;

    move v2, v1

    invoke-direct/range {v0 .. v6}, Landroid/graphics/RadialGradient;-><init>(FFF[I[FLandroid/graphics/Shader$TileMode;)V

    invoke-virtual {v7, v0}, Landroid/graphics/Paint;->setShader(Landroid/graphics/Shader;)Landroid/graphics/Shader;

    iget-object v8, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->edgeShadowPaint:Landroid/graphics/Paint;

    new-instance v0, Landroid/graphics/LinearGradient;

    iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F

    neg-float v2, v2

    iget v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->shadowSize:F

    add-float/2addr v2, v3

    iget v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F

    neg-float v3, v3

    iget v4, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->shadowSize:F

    sub-float v4, v3, v4

    iget-object v5, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->shadowColors:[I

    new-array v6, v10, [F

    fill-array-data v6, :array_b0

    sget-object v7, Landroid/graphics/Shader$TileMode;->CLAMP:Landroid/graphics/Shader$TileMode;

    move v3, v1

    invoke-direct/range {v0 .. v7}, Landroid/graphics/LinearGradient;-><init>(FFFF[I[FLandroid/graphics/Shader$TileMode;)V

    invoke-virtual {v8, v0}, Landroid/graphics/Paint;->setShader(Landroid/graphics/Shader;)Landroid/graphics/Shader;

    iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->edgeShadowPaint:Landroid/graphics/Paint;

    invoke-virtual {v0, v9}, Landroid/graphics/Paint;->setAntiAlias(Z)V

    return-void

    :cond_a9
    iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPath:Landroid/graphics/Path;

    invoke-virtual {v3}, Landroid/graphics/Path;->reset()V

    goto/16 :goto_2b

    :array_b0
    .array-data 4
        0x0
        0x3f000000    # 0.5f
        0x3f800000    # 1.0f
    .end array-data
.end method

.method private drawShadow(Landroid/graphics/Canvas;)V
    .registers 13

    const/4 v0, 0x1

    const/4 v3, 0x0

    const/4 v1, 0x0

    const/high16 v10, 0x40000000    # 2.0f

    iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F

    neg-float v2, v2

    iget v4, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->shadowSize:F

    sub-float/2addr v2, v4

    iget v4, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F

    iget v5, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->insetShadow:I

    int-to-float v5, v5

    add-float/2addr v4, v5

    iget v5, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawShadowSize:F

    div-float/2addr v5, v10

    add-float v8, v4, v5

    iget-object v4, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;

    invoke-virtual {v4}, Landroid/graphics/RectF;->width()F

    move-result v4

    mul-float v5, v10, v8

    sub-float/2addr v4, v5

    cmpl-float v4, v4, v1

    if-lez v4, :cond_102

    move v6, v0

    :goto_24
    iget-object v4, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;

    invoke-virtual {v4}, Landroid/graphics/RectF;->height()F

    move-result v4

    mul-float v5, v10, v8

    sub-float/2addr v4, v5

    cmpl-float v4, v4, v1

    if-lez v4, :cond_105

    move v7, v0

    :goto_32
    invoke-virtual {p1}, Landroid/graphics/Canvas;->save()I

    move-result v9

    iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;

    iget v0, v0, Landroid/graphics/RectF;->left:F

    add-float/2addr v0, v8

    iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;

    iget v3, v3, Landroid/graphics/RectF;->top:F

    add-float/2addr v3, v8

    invoke-virtual {p1, v0, v3}, Landroid/graphics/Canvas;->translate(FF)V

    iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPath:Landroid/graphics/Path;

    iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPaint:Landroid/graphics/Paint;

    invoke-virtual {p1, v0, v3}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V

    if-eqz v6, :cond_5f

    iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;

    invoke-virtual {v0}, Landroid/graphics/RectF;->width()F

    move-result v0

    mul-float v3, v10, v8

    sub-float v3, v0, v3

    iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F

    neg-float v4, v0

    iget-object v5, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->edgeShadowPaint:Landroid/graphics/Paint;

    move-object v0, p1

    invoke-virtual/range {v0 .. v5}, Landroid/graphics/Canvas;->drawRect(FFFFLandroid/graphics/Paint;)V

    :cond_5f
    invoke-virtual {p1, v9}, Landroid/graphics/Canvas;->restoreToCount(I)V

    invoke-virtual {p1}, Landroid/graphics/Canvas;->save()I

    move-result v9

    iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;

    iget v0, v0, Landroid/graphics/RectF;->right:F

    sub-float/2addr v0, v8

    iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;

    iget v3, v3, Landroid/graphics/RectF;->bottom:F

    sub-float/2addr v3, v8

    invoke-virtual {p1, v0, v3}, Landroid/graphics/Canvas;->translate(FF)V

    const/high16 v0, 0x43340000    # 180.0f

    invoke-virtual {p1, v0}, Landroid/graphics/Canvas;->rotate(F)V

    iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPath:Landroid/graphics/Path;

    iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPaint:Landroid/graphics/Paint;

    invoke-virtual {p1, v0, v3}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V

    if-eqz v6, :cond_94

    iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;

    invoke-virtual {v0}, Landroid/graphics/RectF;->width()F

    move-result v0

    mul-float v3, v10, v8

    sub-float v3, v0, v3

    iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F

    neg-float v4, v0

    iget-object v5, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->edgeShadowPaint:Landroid/graphics/Paint;

    move-object v0, p1

    invoke-virtual/range {v0 .. v5}, Landroid/graphics/Canvas;->drawRect(FFFFLandroid/graphics/Paint;)V

    :cond_94
    invoke-virtual {p1, v9}, Landroid/graphics/Canvas;->restoreToCount(I)V

    invoke-virtual {p1}, Landroid/graphics/Canvas;->save()I

    move-result v6

    iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;

    iget v0, v0, Landroid/graphics/RectF;->left:F

    add-float/2addr v0, v8

    iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;

    iget v3, v3, Landroid/graphics/RectF;->bottom:F

    sub-float/2addr v3, v8

    invoke-virtual {p1, v0, v3}, Landroid/graphics/Canvas;->translate(FF)V

    const/high16 v0, 0x43870000    # 270.0f

    invoke-virtual {p1, v0}, Landroid/graphics/Canvas;->rotate(F)V

    iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPath:Landroid/graphics/Path;

    iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPaint:Landroid/graphics/Paint;

    invoke-virtual {p1, v0, v3}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V

    if-eqz v7, :cond_c9

    iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;

    invoke-virtual {v0}, Landroid/graphics/RectF;->height()F

    move-result v0

    mul-float v3, v10, v8

    sub-float v3, v0, v3

    iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F

    neg-float v4, v0

    iget-object v5, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->edgeShadowPaint:Landroid/graphics/Paint;

    move-object v0, p1

    invoke-virtual/range {v0 .. v5}, Landroid/graphics/Canvas;->drawRect(FFFFLandroid/graphics/Paint;)V

    :cond_c9
    invoke-virtual {p1, v6}, Landroid/graphics/Canvas;->restoreToCount(I)V

    invoke-virtual {p1}, Landroid/graphics/Canvas;->save()I

    move-result v6

    iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;

    iget v0, v0, Landroid/graphics/RectF;->right:F

    sub-float/2addr v0, v8

    iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;

    iget v3, v3, Landroid/graphics/RectF;->top:F

    add-float/2addr v3, v8

    invoke-virtual {p1, v0, v3}, Landroid/graphics/Canvas;->translate(FF)V

    const/high16 v0, 0x42b40000    # 90.0f

    invoke-virtual {p1, v0}, Landroid/graphics/Canvas;->rotate(F)V

    iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPath:Landroid/graphics/Path;

    iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPaint:Landroid/graphics/Paint;

    invoke-virtual {p1, v0, v3}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V

    if-eqz v7, :cond_fe

    iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;

    invoke-virtual {v0}, Landroid/graphics/RectF;->height()F

    move-result v0

    mul-float v3, v10, v8

    sub-float v3, v0, v3

    iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F

    neg-float v4, v0

    iget-object v5, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->edgeShadowPaint:Landroid/graphics/Paint;

    move-object v0, p1

    invoke-virtual/range {v0 .. v5}, Landroid/graphics/Canvas;->drawRect(FFFFLandroid/graphics/Paint;)V

    :cond_fe
    invoke-virtual {p1, v6}, Landroid/graphics/Canvas;->restoreToCount(I)V

    return-void

    :cond_102
    move v6, v3

    goto/16 :goto_24

    :cond_105
    move v7, v3

    goto/16 :goto_32
.end method

.method private toEven(F)I
    .registers 5

    const/high16 v0, 0x3f000000    # 0.5f

    add-float/2addr v0, p1

    float-to-int v0, v0

    rem-int/lit8 v1, v0, 0x2

    const/4 v2, 0x1

    if-ne v1, v2, :cond_b

    add-int/lit8 v0, v0, -0x1

    :cond_b
    return v0
.end method


# virtual methods
.method calculateHorizontalPadding(FFZ)F
    .registers 10

    if-eqz p3, :cond_c

    float-to-double v0, p1

    const-wide/high16 v2, 0x3ff0000000000000L    # 1.0

    sget-wide v4, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->COS_45:D

    sub-double/2addr v2, v4

    float-to-double v4, p2

    mul-double/2addr v2, v4

    add-double/2addr v0, v2

    double-to-float p1, v0

    :cond_c
    return p1
.end method

.method calculateVerticalPadding(FFZ)F
    .registers 10

    const/high16 v0, 0x3fc00000    # 1.5f

    if-eqz p3, :cond_10

    mul-float/2addr v0, p1

    float-to-double v0, v0

    const-wide/high16 v2, 0x3ff0000000000000L    # 1.0

    sget-wide v4, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->COS_45:D

    sub-double/2addr v2, v4

    float-to-double v4, p2

    mul-double/2addr v2, v4

    add-double/2addr v0, v2

    double-to-float v0, v0

    :goto_f
    return v0

    :cond_10
    mul-float/2addr v0, p1

    goto :goto_f
.end method

.method public draw(Landroid/graphics/Canvas;)V
    .registers 6

    const/high16 v2, 0x40000000    # 2.0f

    const/4 v1, 0x0

    iget-boolean v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->dirty:Z

    if-eqz v0, :cond_11

    invoke-virtual {p0}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->getBounds()Landroid/graphics/Rect;

    move-result-object v0

    invoke-direct {p0, v0}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->buildComponents(Landroid/graphics/Rect;)V

    const/4 v0, 0x0

    iput-boolean v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->dirty:Z

    :cond_11
    iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawShadowSize:F

    div-float/2addr v0, v2

    invoke-virtual {p1, v1, v0}, Landroid/graphics/Canvas;->translate(FF)V

    invoke-direct {p0, p1}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->drawShadow(Landroid/graphics/Canvas;)V

    iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawShadowSize:F

    neg-float v0, v0

    div-float/2addr v0, v2

    invoke-virtual {p1, v1, v0}, Landroid/graphics/Canvas;->translate(FF)V

    iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->bounds:Landroid/graphics/RectF;

    iget v1, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F

    iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F

    iget-object v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->paint:Landroid/graphics/Paint;

    invoke-virtual {p1, v0, v1, v2, v3}, Landroid/graphics/Canvas;->drawRoundRect(Landroid/graphics/RectF;FFLandroid/graphics/Paint;)V

    return-void
.end method

.method getCornerRadius()F
    .registers 2

    iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F

    return v0
.end method

.method getMaxShadowAndCornerPadding(Landroid/graphics/Rect;)V
    .registers 2

    invoke-virtual {p0, p1}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->getPadding(Landroid/graphics/Rect;)Z

    return-void
.end method

.method getMaxShadowSize()F
    .registers 2

    iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F

    return v0
.end method

.method getMinHeight()F
    .registers 6

    const/high16 v4, 0x3fc00000    # 1.5f

    const/high16 v3, 0x40000000    # 2.0f

    iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F

    iget v1, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F

    iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->insetShadow:I

    int-to-float v2, v2

    add-float/2addr v1, v2

    iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F

    mul-float/2addr v2, v4

    div-float/2addr v2, v3

    add-float/2addr v1, v2

    invoke-static {v0, v1}, Ljava/lang/Math;->max(FF)F

    move-result v0

    mul-float/2addr v0, v3

    iget v1, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F

    mul-float/2addr v1, v4

    iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->insetShadow:I

    int-to-float v2, v2

    add-float/2addr v1, v2

    mul-float/2addr v1, v3

    add-float/2addr v0, v1

    return v0
.end method

.method getMinWidth()F
    .registers 5

    const/high16 v3, 0x40000000    # 2.0f

    iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F

    iget v1, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F

    iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->insetShadow:I

    int-to-float v2, v2

    add-float/2addr v1, v2

    iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F

    div-float/2addr v2, v3

    add-float/2addr v1, v2

    invoke-static {v0, v1}, Ljava/lang/Math;->max(FF)F

    move-result v0

    mul-float/2addr v0, v3

    iget v1, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F

    iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->insetShadow:I

    int-to-float v2, v2

    add-float/2addr v1, v2

    mul-float/2addr v1, v3

    add-float/2addr v0, v1

    return v0
.end method

.method public getOpacity()I
    .registers 2

    const/4 v0, -0x3

    return v0
.end method

.method public getPadding(Landroid/graphics/Rect;)Z
    .registers 6

    iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F

    iget v1, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F

    iget-boolean v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->addPaddingForCorners:Z

    invoke-virtual {p0, v0, v1, v2}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->calculateVerticalPadding(FFZ)F

    move-result v0

    float-to-double v0, v0

    invoke-static {v0, v1}, Ljava/lang/Math;->ceil(D)D

    move-result-wide v0

    double-to-int v0, v0

    iget v1, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F

    iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F

    iget-boolean v3, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->addPaddingForCorners:Z

    invoke-virtual {p0, v1, v2, v3}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->calculateHorizontalPadding(FFZ)F

    move-result v1

    float-to-double v2, v1

    invoke-static {v2, v3}, Ljava/lang/Math;->ceil(D)D

    move-result-wide v2

    double-to-int v1, v2

    invoke-virtual {p1, v1, v0, v1, v0}, Landroid/graphics/Rect;->set(IIII)V

    const/4 v0, 0x1

    return v0
.end method

.method getShadowSize()F
    .registers 2

    iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawShadowSize:F

    return v0
.end method

.method protected onBoundsChange(Landroid/graphics/Rect;)V
    .registers 3

    invoke-super {p0, p1}, Landroid/graphics/drawable/Drawable;->onBoundsChange(Landroid/graphics/Rect;)V

    const/4 v0, 0x1

    iput-boolean v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->dirty:Z

    return-void
.end method

.method public setAddPaddingForCorners(Z)V
    .registers 2

    iput-boolean p1, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->addPaddingForCorners:Z

    invoke-virtual {p0}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->invalidateSelf()V

    return-void
.end method

.method public setAlpha(I)V
    .registers 3

    iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->paint:Landroid/graphics/Paint;

    invoke-virtual {v0, p1}, Landroid/graphics/Paint;->setAlpha(I)V

    iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerShadowPaint:Landroid/graphics/Paint;

    invoke-virtual {v0, p1}, Landroid/graphics/Paint;->setAlpha(I)V

    iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->edgeShadowPaint:Landroid/graphics/Paint;

    invoke-virtual {v0, p1}, Landroid/graphics/Paint;->setAlpha(I)V

    return-void
.end method

.method public setColorFilter(Landroid/graphics/ColorFilter;)V
    .registers 3

    iget-object v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->paint:Landroid/graphics/Paint;

    invoke-virtual {v0, p1}, Landroid/graphics/Paint;->setColorFilter(Landroid/graphics/ColorFilter;)Landroid/graphics/ColorFilter;

    return-void
.end method

.method setCornerRadius(F)V
    .registers 5

    const/4 v0, 0x0

    cmpg-float v0, p1, v0

    if-gez v0, :cond_26

    new-instance v0, Ljava/lang/IllegalArgumentException;

    new-instance v1, Ljava/lang/StringBuilder;

    invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V

    const-string/jumbo v2, "Invalid radius "

    invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v1

    invoke-virtual {v1, p1}, Ljava/lang/StringBuilder;->append(F)Ljava/lang/StringBuilder;

    move-result-object v1

    const-string/jumbo v2, ". Must be >= 0"

    invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v1

    invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;

    move-result-object v1

    invoke-direct {v0, v1}, Ljava/lang/IllegalArgumentException;-><init>(Ljava/lang/String;)V

    throw v0

    :cond_26
    const/high16 v0, 0x3f000000    # 0.5f

    add-float/2addr v0, p1

    float-to-int v0, v0

    int-to-float v0, v0

    iget v1, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F

    cmpl-float v1, v1, v0

    if-nez v1, :cond_32

    :goto_31
    return-void

    :cond_32
    iput v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->cornerRadius:F

    const/4 v0, 0x1

    iput-boolean v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->dirty:Z

    invoke-virtual {p0}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->invalidateSelf()V

    goto :goto_31
.end method

.method setMaxShadowSize(F)V
    .registers 3

    iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawShadowSize:F

    invoke-virtual {p0, v0, p1}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->setShadowSize(FF)V

    return-void
.end method

.method setShadowSize(F)V
    .registers 3

    iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F

    invoke-virtual {p0, p1, v0}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->setShadowSize(FF)V

    return-void
.end method

.method setShadowSize(FF)V
    .registers 6

    const/4 v1, 0x0

    cmpg-float v0, p1, v1

    if-gez v0, :cond_26

    new-instance v0, Ljava/lang/IllegalArgumentException;

    new-instance v1, Ljava/lang/StringBuilder;

    invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V

    const-string/jumbo v2, "Invalid shadow size "

    invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v1

    invoke-virtual {v1, p1}, Ljava/lang/StringBuilder;->append(F)Ljava/lang/StringBuilder;

    move-result-object v1

    const-string/jumbo v2, ". Must be >= 0"

    invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v1

    invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;

    move-result-object v1

    invoke-direct {v0, v1}, Ljava/lang/IllegalArgumentException;-><init>(Ljava/lang/String;)V

    throw v0

    :cond_26
    cmpg-float v0, p2, v1

    if-gez v0, :cond_4b

    new-instance v0, Ljava/lang/IllegalArgumentException;

    new-instance v1, Ljava/lang/StringBuilder;

    invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V

    const-string/jumbo v2, "Invalid max shadow size "

    invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v1

    invoke-virtual {v1, p2}, Ljava/lang/StringBuilder;->append(F)Ljava/lang/StringBuilder;

    move-result-object v1

    const-string/jumbo v2, ". Must be >= 0"

    invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v1

    invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;

    move-result-object v1

    invoke-direct {v0, v1}, Ljava/lang/IllegalArgumentException;-><init>(Ljava/lang/String;)V

    throw v0

    :cond_4b
    invoke-direct {p0, p1}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->toEven(F)I

    move-result v0

    int-to-float v0, v0

    invoke-direct {p0, p2}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->toEven(F)I

    move-result v1

    int-to-float v1, v1

    cmpl-float v2, v0, v1

    if-lez v2, :cond_5a

    move v0, v1

    :cond_5a
    iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawShadowSize:F

    cmpl-float v2, v2, v0

    if-nez v2, :cond_67

    iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F

    cmpl-float v2, v2, v1

    if-nez v2, :cond_67

    :goto_66
    return-void

    :cond_67
    iput v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawShadowSize:F

    iput v1, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->rawMaxShadowSize:F

    const/high16 v2, 0x3fc00000    # 1.5f

    mul-float/2addr v0, v2

    iget v2, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->insetShadow:I

    int-to-float v2, v2

    add-float/2addr v0, v2

    const/high16 v2, 0x3f000000    # 0.5f

    add-float/2addr v0, v2

    float-to-int v0, v0

    int-to-float v0, v0

    iput v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->shadowSize:F

    iget v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->insetShadow:I

    int-to-float v0, v0

    add-float/2addr v0, v1

    iput v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->maxShadowSize:F

    const/4 v0, 0x1

    iput-boolean v0, p0, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->dirty:Z

    invoke-virtual {p0}, Lcom/hitomi/cslibrary/draw/RoundRectShadowDrawable;->invalidateSelf()V

    goto :goto_66
.end method