h.smali
.class public final Lcom/google/android/material/floatingactionbutton/h;
.super Lcom/google/android/material/floatingactionbutton/e;
.source "SourceFile"
# annotations
.annotation system Ldalvik/annotation/MemberClasses;
value = {
Lcom/google/android/material/floatingactionbutton/h$a;
}
.end annotation
# direct methods
.method public constructor <init>(Lcom/google/android/material/floatingactionbutton/FloatingActionButton;Lcom/google/android/material/shadow/b;)V
.registers 3
invoke-direct {p0, p1, p2}, Lcom/google/android/material/floatingactionbutton/e;-><init>(Lcom/google/android/material/floatingactionbutton/FloatingActionButton;Lcom/google/android/material/shadow/b;)V
return-void
.end method
# virtual methods
.method public final d()F
.registers 2
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/e;->y:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;
invoke-virtual {v0}, Landroid/view/View;->getElevation()F
move-result v0
return v0
.end method
.method public final e(Landroid/graphics/Rect;)V
.registers 5
.line 1
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/e;->z:Lcom/google/android/material/shadow/b;
check-cast v0, Lcom/google/android/material/floatingactionbutton/FloatingActionButton$b;
.line 2
iget-object v0, v0, Lcom/google/android/material/floatingactionbutton/FloatingActionButton$b;->a:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;
iget-boolean v0, v0, Lcom/google/android/material/floatingactionbutton/FloatingActionButton;->l:Z
if-eqz v0, :cond_e
.line 3
invoke-super {p0, p1}, Lcom/google/android/material/floatingactionbutton/e;->e(Landroid/graphics/Rect;)V
goto :goto_35
.line 4
:cond_e
iget-boolean v0, p0, Lcom/google/android/material/floatingactionbutton/e;->f:Z
const/4 v1, 0x0
if-eqz v0, :cond_20
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/e;->y:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;
invoke-virtual {v0}, Lcom/google/android/material/floatingactionbutton/FloatingActionButton;->getSizeDimension()I
move-result v0
iget v2, p0, Lcom/google/android/material/floatingactionbutton/e;->k:I
if-lt v0, v2, :cond_1e
goto :goto_20
:cond_1e
const/4 v0, 0x0
goto :goto_21
:cond_20
:goto_20
const/4 v0, 0x1
:goto_21
if-nez v0, :cond_32
.line 5
iget v0, p0, Lcom/google/android/material/floatingactionbutton/e;->k:I
iget-object v1, p0, Lcom/google/android/material/floatingactionbutton/e;->y:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;
invoke-virtual {v1}, Lcom/google/android/material/floatingactionbutton/FloatingActionButton;->getSizeDimension()I
move-result v1
sub-int/2addr v0, v1
div-int/lit8 v0, v0, 0x2
.line 6
invoke-virtual {p1, v0, v0, v0, v0}, Landroid/graphics/Rect;->set(IIII)V
goto :goto_35
.line 7
:cond_32
invoke-virtual {p1, v1, v1, v1, v1}, Landroid/graphics/Rect;->set(IIII)V
:goto_35
return-void
.end method
.method public final f(Landroid/content/res/ColorStateList;Landroid/graphics/PorterDuff$Mode;Landroid/content/res/ColorStateList;I)V
.registers 11
.line 1
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/e;->a:Lcom/google/android/material/shape/i;
.line 2
invoke-static {v0}, Ljava/util/Objects;->requireNonNull(Ljava/lang/Object;)Ljava/lang/Object;
.line 3
new-instance v1, Lcom/google/android/material/floatingactionbutton/h$a;
invoke-direct {v1, v0}, Lcom/google/android/material/floatingactionbutton/h$a;-><init>(Lcom/google/android/material/shape/i;)V
.line 4
iput-object v1, p0, Lcom/google/android/material/floatingactionbutton/e;->b:Lcom/google/android/material/shape/f;
.line 5
invoke-virtual {v1, p1}, Lcom/google/android/material/shape/f;->setTintList(Landroid/content/res/ColorStateList;)V
if-eqz p2, :cond_16
.line 6
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/e;->b:Lcom/google/android/material/shape/f;
invoke-virtual {v0, p2}, Lcom/google/android/material/shape/f;->setTintMode(Landroid/graphics/PorterDuff$Mode;)V
.line 7
:cond_16
iget-object p2, p0, Lcom/google/android/material/floatingactionbutton/e;->b:Lcom/google/android/material/shape/f;
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/e;->y:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;
invoke-virtual {v0}, Landroid/view/View;->getContext()Landroid/content/Context;
move-result-object v0
invoke-virtual {p2, v0}, Lcom/google/android/material/shape/f;->l(Landroid/content/Context;)V
const/4 p2, 0x0
if-lez p4, :cond_8e
.line 8
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/e;->y:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;
invoke-virtual {v0}, Landroid/view/View;->getContext()Landroid/content/Context;
move-result-object v0
.line 9
new-instance v1, Lcom/google/android/material/floatingactionbutton/a;
iget-object v2, p0, Lcom/google/android/material/floatingactionbutton/e;->a:Lcom/google/android/material/shape/i;
.line 10
invoke-static {v2}, Ljava/util/Objects;->requireNonNull(Ljava/lang/Object;)Ljava/lang/Object;
.line 11
invoke-direct {v1, v2}, Lcom/google/android/material/floatingactionbutton/a;-><init>(Lcom/google/android/material/shape/i;)V
const v2, 0x7f0600fd
.line 12
invoke-static {v0, v2}, Landroidx/core/content/b;->b(Landroid/content/Context;I)I
move-result v2
const v3, 0x7f0600fc
.line 13
invoke-static {v0, v3}, Landroidx/core/content/b;->b(Landroid/content/Context;I)I
move-result v3
const v4, 0x7f0600fa
.line 14
invoke-static {v0, v4}, Landroidx/core/content/b;->b(Landroid/content/Context;I)I
move-result v4
const v5, 0x7f0600fb
.line 15
invoke-static {v0, v5}, Landroidx/core/content/b;->b(Landroid/content/Context;I)I
move-result v0
.line 16
iput v2, v1, Lcom/google/android/material/floatingactionbutton/a;->i:I
.line 17
iput v3, v1, Lcom/google/android/material/floatingactionbutton/a;->j:I
.line 18
iput v4, v1, Lcom/google/android/material/floatingactionbutton/a;->k:I
.line 19
iput v0, v1, Lcom/google/android/material/floatingactionbutton/a;->l:I
int-to-float p4, p4
.line 20
iget v0, v1, Lcom/google/android/material/floatingactionbutton/a;->h:F
const/4 v2, 0x1
cmpl-float v0, v0, p4
if-eqz v0, :cond_71
.line 21
iput p4, v1, Lcom/google/android/material/floatingactionbutton/a;->h:F
.line 22
iget-object v0, v1, Lcom/google/android/material/floatingactionbutton/a;->b:Landroid/graphics/Paint;
const v3, 0x3faaa993 # 1.3333f
mul-float p4, p4, v3
invoke-virtual {v0, p4}, Landroid/graphics/Paint;->setStrokeWidth(F)V
.line 23
iput-boolean v2, v1, Lcom/google/android/material/floatingactionbutton/a;->n:Z
.line 24
invoke-virtual {v1}, Landroid/graphics/drawable/Drawable;->invalidateSelf()V
.line 25
:cond_71
invoke-virtual {v1, p1}, Lcom/google/android/material/floatingactionbutton/a;->b(Landroid/content/res/ColorStateList;)V
.line 26
iput-object v1, p0, Lcom/google/android/material/floatingactionbutton/e;->d:Lcom/google/android/material/floatingactionbutton/a;
.line 27
new-instance p1, Landroid/graphics/drawable/LayerDrawable;
const/4 p4, 0x2
new-array p4, p4, [Landroid/graphics/drawable/Drawable;
const/4 v0, 0x0
iget-object v1, p0, Lcom/google/android/material/floatingactionbutton/e;->d:Lcom/google/android/material/floatingactionbutton/a;
.line 28
invoke-static {v1}, Ljava/util/Objects;->requireNonNull(Ljava/lang/Object;)Ljava/lang/Object;
aput-object v1, p4, v0
.line 29
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/e;->b:Lcom/google/android/material/shape/f;
.line 30
invoke-static {v0}, Ljava/util/Objects;->requireNonNull(Ljava/lang/Object;)Ljava/lang/Object;
aput-object v0, p4, v2
.line 31
invoke-direct {p1, p4}, Landroid/graphics/drawable/LayerDrawable;-><init>([Landroid/graphics/drawable/Drawable;)V
goto :goto_92
.line 32
:cond_8e
iput-object p2, p0, Lcom/google/android/material/floatingactionbutton/e;->d:Lcom/google/android/material/floatingactionbutton/a;
.line 33
iget-object p1, p0, Lcom/google/android/material/floatingactionbutton/e;->b:Lcom/google/android/material/shape/f;
.line 34
:goto_92
new-instance p4, Landroid/graphics/drawable/RippleDrawable;
.line 35
invoke-static {p3}, Lcom/google/android/material/ripple/a;->b(Landroid/content/res/ColorStateList;)Landroid/content/res/ColorStateList;
move-result-object p3
invoke-direct {p4, p3, p1, p2}, Landroid/graphics/drawable/RippleDrawable;-><init>(Landroid/content/res/ColorStateList;Landroid/graphics/drawable/Drawable;Landroid/graphics/drawable/Drawable;)V
iput-object p4, p0, Lcom/google/android/material/floatingactionbutton/e;->c:Landroid/graphics/drawable/Drawable;
.line 36
iput-object p4, p0, Lcom/google/android/material/floatingactionbutton/e;->e:Landroid/graphics/drawable/LayerDrawable;
return-void
.end method
.method public final i()V
.registers 1
return-void
.end method
.method public final j()V
.registers 1
invoke-virtual {p0}, Lcom/google/android/material/floatingactionbutton/e;->u()V
return-void
.end method
.method public final k([I)V
.registers 4
.line 1
sget p1, Landroid/os/Build$VERSION;->SDK_INT:I
const/16 v0, 0x15
if-ne p1, v0, :cond_4f
.line 2
iget-object p1, p0, Lcom/google/android/material/floatingactionbutton/e;->y:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;
invoke-virtual {p1}, Landroid/view/View;->isEnabled()Z
move-result p1
const/4 v0, 0x0
if-eqz p1, :cond_45
.line 3
iget-object p1, p0, Lcom/google/android/material/floatingactionbutton/e;->y:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;
iget v1, p0, Lcom/google/android/material/floatingactionbutton/e;->h:F
invoke-virtual {p1, v1}, Lcom/google/android/material/floatingactionbutton/FloatingActionButton;->setElevation(F)V
.line 4
iget-object p1, p0, Lcom/google/android/material/floatingactionbutton/e;->y:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;
invoke-virtual {p1}, Landroid/view/View;->isPressed()Z
move-result p1
if-eqz p1, :cond_26
.line 5
iget-object p1, p0, Lcom/google/android/material/floatingactionbutton/e;->y:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;
iget v0, p0, Lcom/google/android/material/floatingactionbutton/e;->j:F
invoke-virtual {p1, v0}, Lcom/google/android/material/floatingactionbutton/FloatingActionButton;->setTranslationZ(F)V
goto :goto_4f
.line 6
:cond_26
iget-object p1, p0, Lcom/google/android/material/floatingactionbutton/e;->y:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;
invoke-virtual {p1}, Landroid/view/View;->isFocused()Z
move-result p1
if-nez p1, :cond_3d
iget-object p1, p0, Lcom/google/android/material/floatingactionbutton/e;->y:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;
invoke-virtual {p1}, Landroid/view/View;->isHovered()Z
move-result p1
if-eqz p1, :cond_37
goto :goto_3d
.line 7
:cond_37
iget-object p1, p0, Lcom/google/android/material/floatingactionbutton/e;->y:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;
invoke-virtual {p1, v0}, Lcom/google/android/material/floatingactionbutton/FloatingActionButton;->setTranslationZ(F)V
goto :goto_4f
.line 8
:cond_3d
:goto_3d
iget-object p1, p0, Lcom/google/android/material/floatingactionbutton/e;->y:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;
iget v0, p0, Lcom/google/android/material/floatingactionbutton/e;->i:F
invoke-virtual {p1, v0}, Lcom/google/android/material/floatingactionbutton/FloatingActionButton;->setTranslationZ(F)V
goto :goto_4f
.line 9
:cond_45
iget-object p1, p0, Lcom/google/android/material/floatingactionbutton/e;->y:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;
invoke-virtual {p1, v0}, Lcom/google/android/material/floatingactionbutton/FloatingActionButton;->setElevation(F)V
.line 10
iget-object p1, p0, Lcom/google/android/material/floatingactionbutton/e;->y:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;
invoke-virtual {p1, v0}, Lcom/google/android/material/floatingactionbutton/FloatingActionButton;->setTranslationZ(F)V
:cond_4f
:goto_4f
return-void
.end method
.method public final l(FFF)V
.registers 12
.line 1
sget v0, Landroid/os/Build$VERSION;->SDK_INT:I
const/16 v1, 0x15
if-ne v0, v1, :cond_d
.line 2
iget-object p1, p0, Lcom/google/android/material/floatingactionbutton/e;->y:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;
invoke-virtual {p1}, Landroid/view/View;->refreshDrawableState()V
goto/16 :goto_af
.line 3
:cond_d
new-instance v1, Landroid/animation/StateListAnimator;
invoke-direct {v1}, Landroid/animation/StateListAnimator;-><init>()V
.line 4
sget-object v2, Lcom/google/android/material/floatingactionbutton/e;->G:[I
.line 5
invoke-virtual {p0, p1, p3}, Lcom/google/android/material/floatingactionbutton/h;->w(FF)Landroid/animation/Animator;
move-result-object p3
.line 6
invoke-virtual {v1, v2, p3}, Landroid/animation/StateListAnimator;->addState([ILandroid/animation/Animator;)V
.line 7
sget-object p3, Lcom/google/android/material/floatingactionbutton/e;->H:[I
.line 8
invoke-virtual {p0, p1, p2}, Lcom/google/android/material/floatingactionbutton/h;->w(FF)Landroid/animation/Animator;
move-result-object v2
.line 9
invoke-virtual {v1, p3, v2}, Landroid/animation/StateListAnimator;->addState([ILandroid/animation/Animator;)V
.line 10
sget-object p3, Lcom/google/android/material/floatingactionbutton/e;->I:[I
.line 11
invoke-virtual {p0, p1, p2}, Lcom/google/android/material/floatingactionbutton/h;->w(FF)Landroid/animation/Animator;
move-result-object v2
.line 12
invoke-virtual {v1, p3, v2}, Landroid/animation/StateListAnimator;->addState([ILandroid/animation/Animator;)V
.line 13
sget-object p3, Lcom/google/android/material/floatingactionbutton/e;->J:[I
.line 14
invoke-virtual {p0, p1, p2}, Lcom/google/android/material/floatingactionbutton/h;->w(FF)Landroid/animation/Animator;
move-result-object p2
.line 15
invoke-virtual {v1, p3, p2}, Landroid/animation/StateListAnimator;->addState([ILandroid/animation/Animator;)V
.line 16
new-instance p2, Landroid/animation/AnimatorSet;
invoke-direct {p2}, Landroid/animation/AnimatorSet;-><init>()V
.line 17
new-instance p3, Ljava/util/ArrayList;
invoke-direct {p3}, Ljava/util/ArrayList;-><init>()V
.line 18
iget-object v2, p0, Lcom/google/android/material/floatingactionbutton/e;->y:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;
const/4 v3, 0x1
new-array v4, v3, [F
const/4 v5, 0x0
aput p1, v4, v5
const-string p1, "elevation"
invoke-static {v2, p1, v4}, Landroid/animation/ObjectAnimator;->ofFloat(Ljava/lang/Object;Ljava/lang/String;[F)Landroid/animation/ObjectAnimator;
move-result-object p1
const-wide/16 v6, 0x0
invoke-virtual {p1, v6, v7}, Landroid/animation/ObjectAnimator;->setDuration(J)Landroid/animation/ObjectAnimator;
move-result-object p1
invoke-virtual {p3, p1}, Ljava/util/ArrayList;->add(Ljava/lang/Object;)Z
const/16 p1, 0x16
const-wide/16 v6, 0x64
if-lt v0, p1, :cond_78
const/16 p1, 0x18
if-gt v0, p1, :cond_78
.line 19
iget-object p1, p0, Lcom/google/android/material/floatingactionbutton/e;->y:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;
sget-object v0, Landroid/view/View;->TRANSLATION_Z:Landroid/util/Property;
new-array v2, v3, [F
.line 20
invoke-virtual {p1}, Landroid/view/View;->getTranslationZ()F
move-result v4
aput v4, v2, v5
invoke-static {p1, v0, v2}, Landroid/animation/ObjectAnimator;->ofFloat(Ljava/lang/Object;Landroid/util/Property;[F)Landroid/animation/ObjectAnimator;
move-result-object p1
.line 21
invoke-virtual {p1, v6, v7}, Landroid/animation/ObjectAnimator;->setDuration(J)Landroid/animation/ObjectAnimator;
move-result-object p1
.line 22
invoke-virtual {p3, p1}, Ljava/util/ArrayList;->add(Ljava/lang/Object;)Z
.line 23
:cond_78
iget-object p1, p0, Lcom/google/android/material/floatingactionbutton/e;->y:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;
sget-object v0, Landroid/view/View;->TRANSLATION_Z:Landroid/util/Property;
new-array v2, v3, [F
const/4 v3, 0x0
aput v3, v2, v5
.line 24
invoke-static {p1, v0, v2}, Landroid/animation/ObjectAnimator;->ofFloat(Ljava/lang/Object;Landroid/util/Property;[F)Landroid/animation/ObjectAnimator;
move-result-object p1
.line 25
invoke-virtual {p1, v6, v7}, Landroid/animation/ObjectAnimator;->setDuration(J)Landroid/animation/ObjectAnimator;
move-result-object p1
.line 26
invoke-virtual {p3, p1}, Ljava/util/ArrayList;->add(Ljava/lang/Object;)Z
new-array p1, v5, [Landroid/animation/Animator;
.line 27
invoke-virtual {p3, p1}, Ljava/util/ArrayList;->toArray([Ljava/lang/Object;)[Ljava/lang/Object;
move-result-object p1
check-cast p1, [Landroid/animation/Animator;
invoke-virtual {p2, p1}, Landroid/animation/AnimatorSet;->playSequentially([Landroid/animation/Animator;)V
.line 28
sget-object p1, Lcom/google/android/material/floatingactionbutton/e;->F:Landroidx/interpolator/view/animation/a;
invoke-virtual {p2, p1}, Landroid/animation/AnimatorSet;->setInterpolator(Landroid/animation/TimeInterpolator;)V
.line 29
sget-object p1, Lcom/google/android/material/floatingactionbutton/e;->K:[I
invoke-virtual {v1, p1, p2}, Landroid/animation/StateListAnimator;->addState([ILandroid/animation/Animator;)V
.line 30
sget-object p1, Lcom/google/android/material/floatingactionbutton/e;->L:[I
invoke-virtual {p0, v3, v3}, Lcom/google/android/material/floatingactionbutton/h;->w(FF)Landroid/animation/Animator;
move-result-object p2
invoke-virtual {v1, p1, p2}, Landroid/animation/StateListAnimator;->addState([ILandroid/animation/Animator;)V
.line 31
iget-object p1, p0, Lcom/google/android/material/floatingactionbutton/e;->y:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;
invoke-virtual {p1, v1}, Landroid/view/View;->setStateListAnimator(Landroid/animation/StateListAnimator;)V
.line 32
:goto_af
invoke-virtual {p0}, Lcom/google/android/material/floatingactionbutton/h;->r()Z
move-result p1
if-eqz p1, :cond_b8
.line 33
invoke-virtual {p0}, Lcom/google/android/material/floatingactionbutton/e;->u()V
:cond_b8
return-void
.end method
.method public final p(Landroid/content/res/ColorStateList;)V
.registers 4
.line 1
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/e;->c:Landroid/graphics/drawable/Drawable;
instance-of v1, v0, Landroid/graphics/drawable/RippleDrawable;
if-eqz v1, :cond_10
.line 2
check-cast v0, Landroid/graphics/drawable/RippleDrawable;
.line 3
invoke-static {p1}, Lcom/google/android/material/ripple/a;->b(Landroid/content/res/ColorStateList;)Landroid/content/res/ColorStateList;
move-result-object p1
invoke-virtual {v0, p1}, Landroid/graphics/drawable/RippleDrawable;->setColor(Landroid/content/res/ColorStateList;)V
goto :goto_19
:cond_10
if-eqz v0, :cond_19
.line 4
invoke-static {p1}, Lcom/google/android/material/ripple/a;->b(Landroid/content/res/ColorStateList;)Landroid/content/res/ColorStateList;
move-result-object p1
.line 5
invoke-static {v0, p1}, Landroidx/core/graphics/drawable/a$b;->h(Landroid/graphics/drawable/Drawable;Landroid/content/res/ColorStateList;)V
:cond_19
:goto_19
return-void
.end method
.method public final r()Z
.registers 5
.line 1
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/e;->z:Lcom/google/android/material/shadow/b;
check-cast v0, Lcom/google/android/material/floatingactionbutton/FloatingActionButton$b;
.line 2
iget-object v0, v0, Lcom/google/android/material/floatingactionbutton/FloatingActionButton$b;->a:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;
iget-boolean v0, v0, Lcom/google/android/material/floatingactionbutton/FloatingActionButton;->l:Z
const/4 v1, 0x0
const/4 v2, 0x1
if-nez v0, :cond_20
.line 3
iget-boolean v0, p0, Lcom/google/android/material/floatingactionbutton/e;->f:Z
if-eqz v0, :cond_1d
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/e;->y:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;
invoke-virtual {v0}, Lcom/google/android/material/floatingactionbutton/FloatingActionButton;->getSizeDimension()I
move-result v0
iget v3, p0, Lcom/google/android/material/floatingactionbutton/e;->k:I
if-lt v0, v3, :cond_1b
goto :goto_1d
:cond_1b
const/4 v0, 0x0
goto :goto_1e
:cond_1d
:goto_1d
const/4 v0, 0x1
:goto_1e
if-nez v0, :cond_21
:cond_20
const/4 v1, 0x1
:cond_21
return v1
.end method
.method public final t()V
.registers 1
return-void
.end method
.method public final w(FF)Landroid/animation/Animator;
.registers 10
.line 1
new-instance v0, Landroid/animation/AnimatorSet;
invoke-direct {v0}, Landroid/animation/AnimatorSet;-><init>()V
.line 2
iget-object v1, p0, Lcom/google/android/material/floatingactionbutton/e;->y:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;
const/4 v2, 0x1
new-array v3, v2, [F
const/4 v4, 0x0
aput p1, v3, v4
const-string p1, "elevation"
invoke-static {v1, p1, v3}, Landroid/animation/ObjectAnimator;->ofFloat(Ljava/lang/Object;Ljava/lang/String;[F)Landroid/animation/ObjectAnimator;
move-result-object p1
const-wide/16 v5, 0x0
invoke-virtual {p1, v5, v6}, Landroid/animation/ObjectAnimator;->setDuration(J)Landroid/animation/ObjectAnimator;
move-result-object p1
invoke-virtual {v0, p1}, Landroid/animation/AnimatorSet;->play(Landroid/animation/Animator;)Landroid/animation/AnimatorSet$Builder;
move-result-object p1
iget-object v1, p0, Lcom/google/android/material/floatingactionbutton/e;->y:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;
sget-object v3, Landroid/view/View;->TRANSLATION_Z:Landroid/util/Property;
new-array v2, v2, [F
aput p2, v2, v4
.line 3
invoke-static {v1, v3, v2}, Landroid/animation/ObjectAnimator;->ofFloat(Ljava/lang/Object;Landroid/util/Property;[F)Landroid/animation/ObjectAnimator;
move-result-object p2
const-wide/16 v1, 0x64
.line 4
invoke-virtual {p2, v1, v2}, Landroid/animation/ObjectAnimator;->setDuration(J)Landroid/animation/ObjectAnimator;
move-result-object p2
.line 5
invoke-virtual {p1, p2}, Landroid/animation/AnimatorSet$Builder;->with(Landroid/animation/Animator;)Landroid/animation/AnimatorSet$Builder;
.line 6
sget-object p1, Lcom/google/android/material/floatingactionbutton/e;->F:Landroidx/interpolator/view/animation/a;
invoke-virtual {v0, p1}, Landroid/animation/AnimatorSet;->setInterpolator(Landroid/animation/TimeInterpolator;)V
return-object v0
.end method