f.smali
.class public final Lcom/google/android/material/floatingactionbutton/f;
.super Ljava/lang/Object;
.source "SourceFile"
# interfaces
.implements Landroid/animation/TypeEvaluator;
# annotations
.annotation system Ldalvik/annotation/Signature;
value = {
"Ljava/lang/Object;",
"Landroid/animation/TypeEvaluator<",
"Ljava/lang/Float;",
">;"
}
.end annotation
# instance fields
.field public a:Landroid/animation/FloatEvaluator;
# direct methods
.method public constructor <init>()V
.registers 2
.line 1
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
.line 2
new-instance v0, Landroid/animation/FloatEvaluator;
invoke-direct {v0}, Landroid/animation/FloatEvaluator;-><init>()V
iput-object v0, p0, Lcom/google/android/material/floatingactionbutton/f;->a:Landroid/animation/FloatEvaluator;
return-void
.end method
# virtual methods
.method public final evaluate(FLjava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.registers 5
.line 1
check-cast p2, Ljava/lang/Float;
check-cast p3, Ljava/lang/Float;
.line 2
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/f;->a:Landroid/animation/FloatEvaluator;
invoke-virtual {v0, p1, p2, p3}, Landroid/animation/FloatEvaluator;->evaluate(FLjava/lang/Number;Ljava/lang/Number;)Ljava/lang/Float;
move-result-object p1
invoke-virtual {p1}, Ljava/lang/Float;->floatValue()F
move-result p1
const p2, 0x3dcccccd # 0.1f
cmpg-float p2, p1, p2
if-gez p2, :cond_16
const/4 p1, 0x0
.line 3
:cond_16
invoke-static {p1}, Ljava/lang/Float;->valueOf(F)Ljava/lang/Float;
move-result-object p1
return-object p1
.end method