e$h.smali
.class public abstract Lcom/google/android/material/floatingactionbutton/e$h;
.super Landroid/animation/AnimatorListenerAdapter;
.source "SourceFile"
# interfaces
.implements Landroid/animation/ValueAnimator$AnimatorUpdateListener;
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lcom/google/android/material/floatingactionbutton/e;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x401
name = "h"
.end annotation
# instance fields
.field public a:Z
.field public b:F
.field public c:F
.field public final synthetic d:Lcom/google/android/material/floatingactionbutton/e;
# direct methods
.method public constructor <init>(Lcom/google/android/material/floatingactionbutton/e;)V
.registers 2
iput-object p1, p0, Lcom/google/android/material/floatingactionbutton/e$h;->d:Lcom/google/android/material/floatingactionbutton/e;
invoke-direct {p0}, Landroid/animation/AnimatorListenerAdapter;-><init>()V
return-void
.end method
# virtual methods
.method public abstract a()F
.end method
.method public final onAnimationEnd(Landroid/animation/Animator;)V
.registers 3
.line 1
iget-object p1, p0, Lcom/google/android/material/floatingactionbutton/e$h;->d:Lcom/google/android/material/floatingactionbutton/e;
iget v0, p0, Lcom/google/android/material/floatingactionbutton/e$h;->c:F
float-to-int v0, v0
int-to-float v0, v0
invoke-virtual {p1, v0}, Lcom/google/android/material/floatingactionbutton/e;->v(F)V
const/4 p1, 0x0
.line 2
iput-boolean p1, p0, Lcom/google/android/material/floatingactionbutton/e$h;->a:Z
return-void
.end method
.method public final onAnimationUpdate(Landroid/animation/ValueAnimator;)V
.registers 5
.line 1
iget-boolean v0, p0, Lcom/google/android/material/floatingactionbutton/e$h;->a:Z
if-nez v0, :cond_1b
.line 2
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/e$h;->d:Lcom/google/android/material/floatingactionbutton/e;
iget-object v0, v0, Lcom/google/android/material/floatingactionbutton/e;->b:Lcom/google/android/material/shape/f;
if-nez v0, :cond_c
const/4 v0, 0x0
goto :goto_10
.line 3
:cond_c
iget-object v0, v0, Lcom/google/android/material/shape/f;->a:Lcom/google/android/material/shape/f$b;
iget v0, v0, Lcom/google/android/material/shape/f$b;->n:F
.line 4
:goto_10
iput v0, p0, Lcom/google/android/material/floatingactionbutton/e$h;->b:F
.line 5
invoke-virtual {p0}, Lcom/google/android/material/floatingactionbutton/e$h;->a()F
move-result v0
iput v0, p0, Lcom/google/android/material/floatingactionbutton/e$h;->c:F
const/4 v0, 0x1
.line 6
iput-boolean v0, p0, Lcom/google/android/material/floatingactionbutton/e$h;->a:Z
.line 7
:cond_1b
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/e$h;->d:Lcom/google/android/material/floatingactionbutton/e;
iget v1, p0, Lcom/google/android/material/floatingactionbutton/e$h;->b:F
iget v2, p0, Lcom/google/android/material/floatingactionbutton/e$h;->c:F
sub-float/2addr v2, v1
.line 8
invoke-virtual {p1}, Landroid/animation/ValueAnimator;->getAnimatedFraction()F
move-result p1
mul-float p1, p1, v2
add-float/2addr p1, v1
float-to-int p1, p1
int-to-float p1, p1
.line 9
invoke-virtual {v0, p1}, Lcom/google/android/material/floatingactionbutton/e;->v(F)V
return-void
.end method