d.smali
.class Lcom/google/android/material/floatingactionbutton/d;
.super Landroid/graphics/drawable/Drawable;
.source "BorderDrawable.java"
# annotations
.annotation system Ldalvik/annotation/MemberClasses;
value = {
Lcom/google/android/material/floatingactionbutton/d$a;
}
.end annotation
# instance fields
.field private final a:Lcom/google/android/material/l/o;
.field private final b:Landroid/graphics/Paint;
.field private final c:Landroid/graphics/Path;
.field private final d:Landroid/graphics/Rect;
.field private final e:Landroid/graphics/RectF;
.field private final f:Landroid/graphics/RectF;
.field private final g:Lcom/google/android/material/floatingactionbutton/d$a;
.field h:F
.field private i:I
.field private j:I
.field private k:I
.field private l:I
.field private m:I
.field private n:Z
.field private o:Lcom/google/android/material/l/n;
.field private p:Landroid/content/res/ColorStateList;
# direct methods
.method constructor <init>(Lcom/google/android/material/l/n;)V
.registers 4
.line 1
invoke-direct {p0}, Landroid/graphics/drawable/Drawable;-><init>()V
.line 2
new-instance v0, Lcom/google/android/material/l/o;
invoke-direct {v0}, Lcom/google/android/material/l/o;-><init>()V
iput-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->a:Lcom/google/android/material/l/o;
.line 3
new-instance v0, Landroid/graphics/Path;
invoke-direct {v0}, Landroid/graphics/Path;-><init>()V
iput-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->c:Landroid/graphics/Path;
.line 4
new-instance v0, Landroid/graphics/Rect;
invoke-direct {v0}, Landroid/graphics/Rect;-><init>()V
iput-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->d:Landroid/graphics/Rect;
.line 5
new-instance v0, Landroid/graphics/RectF;
invoke-direct {v0}, Landroid/graphics/RectF;-><init>()V
iput-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->e:Landroid/graphics/RectF;
.line 6
new-instance v0, Landroid/graphics/RectF;
invoke-direct {v0}, Landroid/graphics/RectF;-><init>()V
iput-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->f:Landroid/graphics/RectF;
.line 7
new-instance v0, Lcom/google/android/material/floatingactionbutton/d$a;
const/4 v1, 0x0
invoke-direct {v0, p0, v1}, Lcom/google/android/material/floatingactionbutton/d$a;-><init>(Lcom/google/android/material/floatingactionbutton/d;Lcom/google/android/material/floatingactionbutton/c;)V
iput-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->g:Lcom/google/android/material/floatingactionbutton/d$a;
const/4 v0, 0x1
.line 8
iput-boolean v0, p0, Lcom/google/android/material/floatingactionbutton/d;->n:Z
.line 9
iput-object p1, p0, Lcom/google/android/material/floatingactionbutton/d;->o:Lcom/google/android/material/l/n;
.line 10
new-instance p1, Landroid/graphics/Paint;
invoke-direct {p1, v0}, Landroid/graphics/Paint;-><init>(I)V
iput-object p1, p0, Lcom/google/android/material/floatingactionbutton/d;->b:Landroid/graphics/Paint;
.line 11
iget-object p1, p0, Lcom/google/android/material/floatingactionbutton/d;->b:Landroid/graphics/Paint;
sget-object v0, Landroid/graphics/Paint$Style;->STROKE:Landroid/graphics/Paint$Style;
invoke-virtual {p1, v0}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V
return-void
.end method
.method private b()Landroid/graphics/Shader;
.registers 12
.line 1
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->d:Landroid/graphics/Rect;
.line 2
invoke-virtual {p0, v0}, Landroid/graphics/drawable/Drawable;->copyBounds(Landroid/graphics/Rect;)V
.line 3
iget v1, p0, Lcom/google/android/material/floatingactionbutton/d;->h:F
invoke-virtual {v0}, Landroid/graphics/Rect;->height()I
move-result v2
int-to-float v2, v2
div-float/2addr v1, v2
const/4 v2, 0x6
.line 4
new-array v8, v2, [I
.line 5
iget v3, p0, Lcom/google/android/material/floatingactionbutton/d;->i:I
iget v4, p0, Lcom/google/android/material/floatingactionbutton/d;->m:I
invoke-static {v3, v4}, Landroidx/core/a/a;->a(II)I
move-result v3
const/4 v4, 0x0
aput v3, v8, v4
.line 6
iget v3, p0, Lcom/google/android/material/floatingactionbutton/d;->j:I
iget v5, p0, Lcom/google/android/material/floatingactionbutton/d;->m:I
invoke-static {v3, v5}, Landroidx/core/a/a;->a(II)I
move-result v3
const/4 v5, 0x1
aput v3, v8, v5
.line 7
iget v3, p0, Lcom/google/android/material/floatingactionbutton/d;->j:I
.line 8
invoke-static {v3, v4}, Landroidx/core/a/a;->b(II)I
move-result v3
iget v6, p0, Lcom/google/android/material/floatingactionbutton/d;->m:I
.line 9
invoke-static {v3, v6}, Landroidx/core/a/a;->a(II)I
move-result v3
const/4 v6, 0x2
aput v3, v8, v6
.line 10
iget v3, p0, Lcom/google/android/material/floatingactionbutton/d;->l:I
.line 11
invoke-static {v3, v4}, Landroidx/core/a/a;->b(II)I
move-result v3
iget v7, p0, Lcom/google/android/material/floatingactionbutton/d;->m:I
.line 12
invoke-static {v3, v7}, Landroidx/core/a/a;->a(II)I
move-result v3
const/4 v7, 0x3
aput v3, v8, v7
.line 13
iget v3, p0, Lcom/google/android/material/floatingactionbutton/d;->l:I
iget v9, p0, Lcom/google/android/material/floatingactionbutton/d;->m:I
invoke-static {v3, v9}, Landroidx/core/a/a;->a(II)I
move-result v3
const/4 v9, 0x4
aput v3, v8, v9
.line 14
iget v3, p0, Lcom/google/android/material/floatingactionbutton/d;->k:I
iget v10, p0, Lcom/google/android/material/floatingactionbutton/d;->m:I
invoke-static {v3, v10}, Landroidx/core/a/a;->a(II)I
move-result v3
const/4 v10, 0x5
aput v3, v8, v10
.line 15
new-array v2, v2, [F
const/4 v3, 0x0
aput v3, v2, v4
aput v1, v2, v5
const/high16 v3, 0x3f000000 # 0.5f
aput v3, v2, v6
aput v3, v2, v7
const/high16 v3, 0x3f800000 # 1.0f
sub-float v1, v3, v1
aput v1, v2, v9
aput v3, v2, v10
.line 16
new-instance v1, Landroid/graphics/LinearGradient;
iget v3, v0, Landroid/graphics/Rect;->top:I
int-to-float v5, v3
iget v0, v0, Landroid/graphics/Rect;->bottom:I
int-to-float v7, v0
sget-object v10, Landroid/graphics/Shader$TileMode;->CLAMP:Landroid/graphics/Shader$TileMode;
const/4 v4, 0x0
const/4 v6, 0x0
move-object v3, v1
move-object v9, v2
invoke-direct/range {v3 .. v10}, Landroid/graphics/LinearGradient;-><init>(FFFF[I[FLandroid/graphics/Shader$TileMode;)V
return-object v1
.end method
# virtual methods
.method protected a()Landroid/graphics/RectF;
.registers 3
.line 14
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->f:Landroid/graphics/RectF;
invoke-virtual {p0}, Landroid/graphics/drawable/Drawable;->getBounds()Landroid/graphics/Rect;
move-result-object v1
invoke-virtual {v0, v1}, Landroid/graphics/RectF;->set(Landroid/graphics/Rect;)V
.line 15
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->f:Landroid/graphics/RectF;
return-object v0
.end method
.method public a(F)V
.registers 4
.line 1
iget v0, p0, Lcom/google/android/material/floatingactionbutton/d;->h:F
cmpl-float v0, v0, p1
if-eqz v0, :cond_18
.line 2
iput p1, p0, Lcom/google/android/material/floatingactionbutton/d;->h:F
.line 3
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->b:Landroid/graphics/Paint;
const v1, 0x3faaa993 # 1.3333f
mul-float p1, p1, v1
invoke-virtual {v0, p1}, Landroid/graphics/Paint;->setStrokeWidth(F)V
const/4 p1, 0x1
.line 4
iput-boolean p1, p0, Lcom/google/android/material/floatingactionbutton/d;->n:Z
.line 5
invoke-virtual {p0}, Landroid/graphics/drawable/Drawable;->invalidateSelf()V
:cond_18
return-void
.end method
.method a(IIII)V
.registers 5
.line 10
iput p1, p0, Lcom/google/android/material/floatingactionbutton/d;->i:I
.line 11
iput p2, p0, Lcom/google/android/material/floatingactionbutton/d;->j:I
.line 12
iput p3, p0, Lcom/google/android/material/floatingactionbutton/d;->k:I
.line 13
iput p4, p0, Lcom/google/android/material/floatingactionbutton/d;->l:I
return-void
.end method
.method a(Landroid/content/res/ColorStateList;)V
.registers 4
if-eqz p1, :cond_e
.line 6
invoke-virtual {p0}, Landroid/graphics/drawable/Drawable;->getState()[I
move-result-object v0
iget v1, p0, Lcom/google/android/material/floatingactionbutton/d;->m:I
invoke-virtual {p1, v0, v1}, Landroid/content/res/ColorStateList;->getColorForState([II)I
move-result v0
iput v0, p0, Lcom/google/android/material/floatingactionbutton/d;->m:I
.line 7
:cond_e
iput-object p1, p0, Lcom/google/android/material/floatingactionbutton/d;->p:Landroid/content/res/ColorStateList;
const/4 p1, 0x1
.line 8
iput-boolean p1, p0, Lcom/google/android/material/floatingactionbutton/d;->n:Z
.line 9
invoke-virtual {p0}, Landroid/graphics/drawable/Drawable;->invalidateSelf()V
return-void
.end method
.method public a(Lcom/google/android/material/l/n;)V
.registers 2
.line 16
iput-object p1, p0, Lcom/google/android/material/floatingactionbutton/d;->o:Lcom/google/android/material/l/n;
.line 17
invoke-virtual {p0}, Landroid/graphics/drawable/Drawable;->invalidateSelf()V
return-void
.end method
.method public draw(Landroid/graphics/Canvas;)V
.registers 6
.line 1
iget-boolean v0, p0, Lcom/google/android/material/floatingactionbutton/d;->n:Z
if-eqz v0, :cond_10
.line 2
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->b:Landroid/graphics/Paint;
invoke-direct {p0}, Lcom/google/android/material/floatingactionbutton/d;->b()Landroid/graphics/Shader;
move-result-object v1
invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setShader(Landroid/graphics/Shader;)Landroid/graphics/Shader;
const/4 v0, 0x0
.line 3
iput-boolean v0, p0, Lcom/google/android/material/floatingactionbutton/d;->n:Z
.line 4
:cond_10
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->b:Landroid/graphics/Paint;
invoke-virtual {v0}, Landroid/graphics/Paint;->getStrokeWidth()F
move-result v0
const/high16 v1, 0x40000000 # 2.0f
div-float/2addr v0, v1
.line 5
iget-object v2, p0, Lcom/google/android/material/floatingactionbutton/d;->d:Landroid/graphics/Rect;
invoke-virtual {p0, v2}, Landroid/graphics/drawable/Drawable;->copyBounds(Landroid/graphics/Rect;)V
.line 6
iget-object v2, p0, Lcom/google/android/material/floatingactionbutton/d;->e:Landroid/graphics/RectF;
iget-object v3, p0, Lcom/google/android/material/floatingactionbutton/d;->d:Landroid/graphics/Rect;
invoke-virtual {v2, v3}, Landroid/graphics/RectF;->set(Landroid/graphics/Rect;)V
.line 7
iget-object v2, p0, Lcom/google/android/material/floatingactionbutton/d;->o:Lcom/google/android/material/l/n;
.line 8
invoke-virtual {v2}, Lcom/google/android/material/l/n;->k()Lcom/google/android/material/l/c;
move-result-object v2
invoke-virtual {p0}, Lcom/google/android/material/floatingactionbutton/d;->a()Landroid/graphics/RectF;
move-result-object v3
invoke-interface {v2, v3}, Lcom/google/android/material/l/c;->a(Landroid/graphics/RectF;)F
move-result v2
.line 9
iget-object v3, p0, Lcom/google/android/material/floatingactionbutton/d;->e:Landroid/graphics/RectF;
invoke-virtual {v3}, Landroid/graphics/RectF;->width()F
move-result v3
div-float/2addr v3, v1
invoke-static {v2, v3}, Ljava/lang/Math;->min(FF)F
move-result v1
.line 10
iget-object v2, p0, Lcom/google/android/material/floatingactionbutton/d;->o:Lcom/google/android/material/l/n;
invoke-virtual {p0}, Lcom/google/android/material/floatingactionbutton/d;->a()Landroid/graphics/RectF;
move-result-object v3
invoke-virtual {v2, v3}, Lcom/google/android/material/l/n;->a(Landroid/graphics/RectF;)Z
move-result v2
if-eqz v2, :cond_56
.line 11
iget-object v2, p0, Lcom/google/android/material/floatingactionbutton/d;->e:Landroid/graphics/RectF;
invoke-virtual {v2, v0, v0}, Landroid/graphics/RectF;->inset(FF)V
.line 12
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->e:Landroid/graphics/RectF;
iget-object v2, p0, Lcom/google/android/material/floatingactionbutton/d;->b:Landroid/graphics/Paint;
invoke-virtual {p1, v0, v1, v1, v2}, Landroid/graphics/Canvas;->drawRoundRect(Landroid/graphics/RectF;FFLandroid/graphics/Paint;)V
:cond_56
return-void
.end method
.method public getConstantState()Landroid/graphics/drawable/Drawable$ConstantState;
.registers 2
.line 1
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->g:Lcom/google/android/material/floatingactionbutton/d$a;
return-object v0
.end method
.method public getOpacity()I
.registers 3
.line 1
iget v0, p0, Lcom/google/android/material/floatingactionbutton/d;->h:F
const/4 v1, 0x0
cmpl-float v0, v0, v1
if-lez v0, :cond_9
const/4 v0, -0x3
goto :goto_a
:cond_9
const/4 v0, -0x2
:goto_a
return v0
.end method
.method public getOutline(Landroid/graphics/Outline;)V
.registers 7
.annotation build Landroid/annotation/TargetApi;
value = 0x15
.end annotation
.line 1
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->o:Lcom/google/android/material/l/n;
invoke-virtual {p0}, Lcom/google/android/material/floatingactionbutton/d;->a()Landroid/graphics/RectF;
move-result-object v1
invoke-virtual {v0, v1}, Lcom/google/android/material/l/n;->a(Landroid/graphics/RectF;)Z
move-result v0
if-eqz v0, :cond_22
.line 2
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->o:Lcom/google/android/material/l/n;
invoke-virtual {v0}, Lcom/google/android/material/l/n;->k()Lcom/google/android/material/l/c;
move-result-object v0
invoke-virtual {p0}, Lcom/google/android/material/floatingactionbutton/d;->a()Landroid/graphics/RectF;
move-result-object v1
invoke-interface {v0, v1}, Lcom/google/android/material/l/c;->a(Landroid/graphics/RectF;)F
move-result v0
.line 3
invoke-virtual {p0}, Landroid/graphics/drawable/Drawable;->getBounds()Landroid/graphics/Rect;
move-result-object v1
invoke-virtual {p1, v1, v0}, Landroid/graphics/Outline;->setRoundRect(Landroid/graphics/Rect;F)V
return-void
.line 4
:cond_22
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->d:Landroid/graphics/Rect;
invoke-virtual {p0, v0}, Landroid/graphics/drawable/Drawable;->copyBounds(Landroid/graphics/Rect;)V
.line 5
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->e:Landroid/graphics/RectF;
iget-object v1, p0, Lcom/google/android/material/floatingactionbutton/d;->d:Landroid/graphics/Rect;
invoke-virtual {v0, v1}, Landroid/graphics/RectF;->set(Landroid/graphics/Rect;)V
.line 6
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->a:Lcom/google/android/material/l/o;
iget-object v1, p0, Lcom/google/android/material/floatingactionbutton/d;->o:Lcom/google/android/material/l/n;
const/high16 v2, 0x3f800000 # 1.0f
iget-object v3, p0, Lcom/google/android/material/floatingactionbutton/d;->e:Landroid/graphics/RectF;
iget-object v4, p0, Lcom/google/android/material/floatingactionbutton/d;->c:Landroid/graphics/Path;
invoke-virtual {v0, v1, v2, v3, v4}, Lcom/google/android/material/l/o;->a(Lcom/google/android/material/l/n;FLandroid/graphics/RectF;Landroid/graphics/Path;)V
.line 7
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->c:Landroid/graphics/Path;
invoke-virtual {v0}, Landroid/graphics/Path;->isConvex()Z
move-result v0
if-eqz v0, :cond_48
.line 8
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->c:Landroid/graphics/Path;
invoke-virtual {p1, v0}, Landroid/graphics/Outline;->setConvexPath(Landroid/graphics/Path;)V
:cond_48
return-void
.end method
.method public getPadding(Landroid/graphics/Rect;)Z
.registers 4
.line 1
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->o:Lcom/google/android/material/l/n;
invoke-virtual {p0}, Lcom/google/android/material/floatingactionbutton/d;->a()Landroid/graphics/RectF;
move-result-object v1
invoke-virtual {v0, v1}, Lcom/google/android/material/l/n;->a(Landroid/graphics/RectF;)Z
move-result v0
if-eqz v0, :cond_15
.line 2
iget v0, p0, Lcom/google/android/material/floatingactionbutton/d;->h:F
invoke-static {v0}, Ljava/lang/Math;->round(F)I
move-result v0
.line 3
invoke-virtual {p1, v0, v0, v0, v0}, Landroid/graphics/Rect;->set(IIII)V
:cond_15
const/4 p1, 0x1
return p1
.end method
.method public isStateful()Z
.registers 2
.line 1
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->p:Landroid/content/res/ColorStateList;
if-eqz v0, :cond_a
invoke-virtual {v0}, Landroid/content/res/ColorStateList;->isStateful()Z
move-result v0
if-nez v0, :cond_10
:cond_a
invoke-super {p0}, Landroid/graphics/drawable/Drawable;->isStateful()Z
move-result v0
if-eqz v0, :cond_12
:cond_10
const/4 v0, 0x1
goto :goto_13
:cond_12
const/4 v0, 0x0
:goto_13
return v0
.end method
.method protected onBoundsChange(Landroid/graphics/Rect;)V
.registers 2
const/4 p1, 0x1
.line 1
iput-boolean p1, p0, Lcom/google/android/material/floatingactionbutton/d;->n:Z
return-void
.end method
.method protected onStateChange([I)Z
.registers 4
.line 1
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->p:Landroid/content/res/ColorStateList;
if-eqz v0, :cond_13
.line 2
iget v1, p0, Lcom/google/android/material/floatingactionbutton/d;->m:I
invoke-virtual {v0, p1, v1}, Landroid/content/res/ColorStateList;->getColorForState([II)I
move-result p1
.line 3
iget v0, p0, Lcom/google/android/material/floatingactionbutton/d;->m:I
if-eq p1, v0, :cond_13
const/4 v0, 0x1
.line 4
iput-boolean v0, p0, Lcom/google/android/material/floatingactionbutton/d;->n:Z
.line 5
iput p1, p0, Lcom/google/android/material/floatingactionbutton/d;->m:I
.line 6
:cond_13
iget-boolean p1, p0, Lcom/google/android/material/floatingactionbutton/d;->n:Z
if-eqz p1, :cond_1a
.line 7
invoke-virtual {p0}, Landroid/graphics/drawable/Drawable;->invalidateSelf()V
.line 8
:cond_1a
iget-boolean p1, p0, Lcom/google/android/material/floatingactionbutton/d;->n:Z
return p1
.end method
.method public setAlpha(I)V
.registers 3
.line 1
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->b:Landroid/graphics/Paint;
invoke-virtual {v0, p1}, Landroid/graphics/Paint;->setAlpha(I)V
.line 2
invoke-virtual {p0}, Landroid/graphics/drawable/Drawable;->invalidateSelf()V
return-void
.end method
.method public setColorFilter(Landroid/graphics/ColorFilter;)V
.registers 3
.line 1
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/d;->b:Landroid/graphics/Paint;
invoke-virtual {v0, p1}, Landroid/graphics/Paint;->setColorFilter(Landroid/graphics/ColorFilter;)Landroid/graphics/ColorFilter;
.line 2
invoke-virtual {p0}, Landroid/graphics/drawable/Drawable;->invalidateSelf()V
return-void
.end method