c.smali
.class public final Lcom/google/android/material/floatingactionbutton/c;
.super Landroid/animation/AnimatorListenerAdapter;
.source "SourceFile"
# instance fields
.field public a:Z
.field public final synthetic b:Z
.field public final synthetic c:Lcom/google/android/material/floatingactionbutton/e$f;
.field public final synthetic d:Lcom/google/android/material/floatingactionbutton/e;
# direct methods
.method public constructor <init>(Lcom/google/android/material/floatingactionbutton/e;ZLcom/google/android/material/floatingactionbutton/e$f;)V
.registers 4
iput-object p1, p0, Lcom/google/android/material/floatingactionbutton/c;->d:Lcom/google/android/material/floatingactionbutton/e;
iput-boolean p2, p0, Lcom/google/android/material/floatingactionbutton/c;->b:Z
iput-object p3, p0, Lcom/google/android/material/floatingactionbutton/c;->c:Lcom/google/android/material/floatingactionbutton/e$f;
invoke-direct {p0}, Landroid/animation/AnimatorListenerAdapter;-><init>()V
return-void
.end method
# virtual methods
.method public final onAnimationCancel(Landroid/animation/Animator;)V
.registers 2
const/4 p1, 0x1
iput-boolean p1, p0, Lcom/google/android/material/floatingactionbutton/c;->a:Z
return-void
.end method
.method public final onAnimationEnd(Landroid/animation/Animator;)V
.registers 4
.line 1
iget-object p1, p0, Lcom/google/android/material/floatingactionbutton/c;->d:Lcom/google/android/material/floatingactionbutton/e;
const/4 v0, 0x0
.line 2
iput v0, p1, Lcom/google/android/material/floatingactionbutton/e;->u:I
const/4 v0, 0x0
.line 3
iput-object v0, p1, Lcom/google/android/material/floatingactionbutton/e;->o:Landroid/animation/Animator;
.line 4
iget-boolean v0, p0, Lcom/google/android/material/floatingactionbutton/c;->a:Z
if-nez v0, :cond_26
.line 5
iget-object p1, p1, Lcom/google/android/material/floatingactionbutton/e;->y:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;
iget-boolean v0, p0, Lcom/google/android/material/floatingactionbutton/c;->b:Z
if-eqz v0, :cond_15
const/16 v1, 0x8
goto :goto_16
:cond_15
const/4 v1, 0x4
:goto_16
invoke-virtual {p1, v1, v0}, Lcom/google/android/material/internal/o;->b(IZ)V
.line 6
iget-object p1, p0, Lcom/google/android/material/floatingactionbutton/c;->c:Lcom/google/android/material/floatingactionbutton/e$f;
if-eqz p1, :cond_26
.line 7
check-cast p1, Lcom/google/android/material/floatingactionbutton/b;
.line 8
iget-object v0, p1, Lcom/google/android/material/floatingactionbutton/b;->a:Lcom/google/android/material/floatingactionbutton/FloatingActionButton$a;
iget-object p1, p1, Lcom/google/android/material/floatingactionbutton/b;->b:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;
invoke-virtual {v0, p1}, Lcom/google/android/material/floatingactionbutton/FloatingActionButton$a;->a(Lcom/google/android/material/floatingactionbutton/FloatingActionButton;)V
:cond_26
return-void
.end method
.method public final onAnimationStart(Landroid/animation/Animator;)V
.registers 5
.line 1
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/c;->d:Lcom/google/android/material/floatingactionbutton/e;
iget-object v0, v0, Lcom/google/android/material/floatingactionbutton/e;->y:Lcom/google/android/material/floatingactionbutton/FloatingActionButton;
iget-boolean v1, p0, Lcom/google/android/material/floatingactionbutton/c;->b:Z
const/4 v2, 0x0
invoke-virtual {v0, v2, v1}, Lcom/google/android/material/internal/o;->b(IZ)V
.line 2
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/c;->d:Lcom/google/android/material/floatingactionbutton/e;
const/4 v1, 0x1
.line 3
iput v1, v0, Lcom/google/android/material/floatingactionbutton/e;->u:I
.line 4
iput-object p1, v0, Lcom/google/android/material/floatingactionbutton/e;->o:Landroid/animation/Animator;
.line 5
iput-boolean v2, p0, Lcom/google/android/material/floatingactionbutton/c;->a:Z
return-void
.end method