b$l.smali
.class abstract Lcom/google/android/material/floatingactionbutton/b$l;
.super Landroid/animation/AnimatorListenerAdapter;
.source ""
# interfaces
.implements Landroid/animation/ValueAnimator$AnimatorUpdateListener;
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lcom/google/android/material/floatingactionbutton/b;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x402
name = "l"
.end annotation
# instance fields
.field private a:Z
.field private b:F
.field private c:F
.field final synthetic d:Lcom/google/android/material/floatingactionbutton/b;
# direct methods
.method private constructor <init>(Lcom/google/android/material/floatingactionbutton/b;)V
.registers 2
iput-object p1, p0, Lcom/google/android/material/floatingactionbutton/b$l;->d:Lcom/google/android/material/floatingactionbutton/b;
invoke-direct {p0}, Landroid/animation/AnimatorListenerAdapter;-><init>()V
return-void
.end method
.method synthetic constructor <init>(Lcom/google/android/material/floatingactionbutton/b;Lcom/google/android/material/floatingactionbutton/b$a;)V
.registers 3
invoke-direct {p0, p1}, Lcom/google/android/material/floatingactionbutton/b$l;-><init>(Lcom/google/android/material/floatingactionbutton/b;)V
return-void
.end method
# virtual methods
.method protected abstract a()F
.end method
.method public onAnimationEnd(Landroid/animation/Animator;)V
.registers 3
iget-object p1, p0, Lcom/google/android/material/floatingactionbutton/b$l;->d:Lcom/google/android/material/floatingactionbutton/b;
iget v0, p0, Lcom/google/android/material/floatingactionbutton/b$l;->c:F
float-to-int v0, v0
int-to-float v0, v0
invoke-virtual {p1, v0}, Lcom/google/android/material/floatingactionbutton/b;->c0(F)V
const/4 p1, 0x0
iput-boolean p1, p0, Lcom/google/android/material/floatingactionbutton/b$l;->a:Z
return-void
.end method
.method public onAnimationUpdate(Landroid/animation/ValueAnimator;)V
.registers 5
iget-boolean v0, p0, Lcom/google/android/material/floatingactionbutton/b$l;->a:Z
if-nez v0, :cond_1b
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/b$l;->d:Lcom/google/android/material/floatingactionbutton/b;
iget-object v0, v0, Lcom/google/android/material/floatingactionbutton/b;->b:Lf/b/b/c/c0/g;
if-nez v0, :cond_c
const/4 v0, 0x0
goto :goto_10
:cond_c
invoke-virtual {v0}, Lf/b/b/c/c0/g;->w()F
move-result v0
:goto_10
iput v0, p0, Lcom/google/android/material/floatingactionbutton/b$l;->b:F
invoke-virtual {p0}, Lcom/google/android/material/floatingactionbutton/b$l;->a()F
move-result v0
iput v0, p0, Lcom/google/android/material/floatingactionbutton/b$l;->c:F
const/4 v0, 0x1
iput-boolean v0, p0, Lcom/google/android/material/floatingactionbutton/b$l;->a:Z
:cond_1b
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/b$l;->d:Lcom/google/android/material/floatingactionbutton/b;
iget v1, p0, Lcom/google/android/material/floatingactionbutton/b$l;->b:F
iget v2, p0, Lcom/google/android/material/floatingactionbutton/b$l;->c:F
sub-float/2addr v2, v1
invoke-virtual {p1}, Landroid/animation/ValueAnimator;->getAnimatedFraction()F
move-result p1
mul-float v2, v2, p1
add-float/2addr v1, v2
float-to-int p1, v1
int-to-float p1, p1
invoke-virtual {v0, p1}, Lcom/google/android/material/floatingactionbutton/b;->c0(F)V
return-void
.end method