a.smali
.class public final Lcom/google/android/material/floatingactionbutton/a;
.super Landroid/graphics/drawable/Drawable;
.source "SourceFile"
# annotations
.annotation system Ldalvik/annotation/MemberClasses;
value = {
Lcom/google/android/material/floatingactionbutton/a$a;
}
.end annotation
# instance fields
.field public final a:Lcom/google/android/material/shape/j;
.field public final b:Landroid/graphics/Paint;
.field public final c:Landroid/graphics/Path;
.field public final d:Landroid/graphics/Rect;
.field public final e:Landroid/graphics/RectF;
.field public final f:Landroid/graphics/RectF;
.field public final g:Lcom/google/android/material/floatingactionbutton/a$a;
.field public h:F
.field public i:I
.field public j:I
.field public k:I
.field public l:I
.field public m:I
.field public n:Z
.field public o:Lcom/google/android/material/shape/i;
.field public p:Landroid/content/res/ColorStateList;
# direct methods
.method public constructor <init>(Lcom/google/android/material/shape/i;)V
.registers 3
.line 1
invoke-direct {p0}, Landroid/graphics/drawable/Drawable;-><init>()V
.line 2
sget-object v0, Lcom/google/android/material/shape/j$a;->a:Lcom/google/android/material/shape/j;
.line 3
iput-object v0, p0, Lcom/google/android/material/floatingactionbutton/a;->a:Lcom/google/android/material/shape/j;
.line 4
new-instance v0, Landroid/graphics/Path;
invoke-direct {v0}, Landroid/graphics/Path;-><init>()V
iput-object v0, p0, Lcom/google/android/material/floatingactionbutton/a;->c:Landroid/graphics/Path;
.line 5
new-instance v0, Landroid/graphics/Rect;
invoke-direct {v0}, Landroid/graphics/Rect;-><init>()V
iput-object v0, p0, Lcom/google/android/material/floatingactionbutton/a;->d:Landroid/graphics/Rect;
.line 6
new-instance v0, Landroid/graphics/RectF;
invoke-direct {v0}, Landroid/graphics/RectF;-><init>()V
iput-object v0, p0, Lcom/google/android/material/floatingactionbutton/a;->e:Landroid/graphics/RectF;
.line 7
new-instance v0, Landroid/graphics/RectF;
invoke-direct {v0}, Landroid/graphics/RectF;-><init>()V
iput-object v0, p0, Lcom/google/android/material/floatingactionbutton/a;->f:Landroid/graphics/RectF;
.line 8
new-instance v0, Lcom/google/android/material/floatingactionbutton/a$a;
invoke-direct {v0, p0}, Lcom/google/android/material/floatingactionbutton/a$a;-><init>(Lcom/google/android/material/floatingactionbutton/a;)V
iput-object v0, p0, Lcom/google/android/material/floatingactionbutton/a;->g:Lcom/google/android/material/floatingactionbutton/a$a;
const/4 v0, 0x1
.line 9
iput-boolean v0, p0, Lcom/google/android/material/floatingactionbutton/a;->n:Z
.line 10
iput-object p1, p0, Lcom/google/android/material/floatingactionbutton/a;->o:Lcom/google/android/material/shape/i;
.line 11
new-instance p1, Landroid/graphics/Paint;
invoke-direct {p1, v0}, Landroid/graphics/Paint;-><init>(I)V
iput-object p1, p0, Lcom/google/android/material/floatingactionbutton/a;->b:Landroid/graphics/Paint;
.line 12
sget-object v0, Landroid/graphics/Paint$Style;->STROKE:Landroid/graphics/Paint$Style;
invoke-virtual {p1, v0}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V
return-void
.end method
# virtual methods
.method public final a()Landroid/graphics/RectF;
.registers 3
.line 1
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/a;->f:Landroid/graphics/RectF;
invoke-virtual {p0}, Landroid/graphics/drawable/Drawable;->getBounds()Landroid/graphics/Rect;
move-result-object v1
invoke-virtual {v0, v1}, Landroid/graphics/RectF;->set(Landroid/graphics/Rect;)V
.line 2
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/a;->f:Landroid/graphics/RectF;
return-object v0
.end method
.method public final b(Landroid/content/res/ColorStateList;)V
.registers 4
if-eqz p1, :cond_e
.line 1
invoke-virtual {p0}, Landroid/graphics/drawable/Drawable;->getState()[I
move-result-object v0
iget v1, p0, Lcom/google/android/material/floatingactionbutton/a;->m:I
invoke-virtual {p1, v0, v1}, Landroid/content/res/ColorStateList;->getColorForState([II)I
move-result v0
iput v0, p0, Lcom/google/android/material/floatingactionbutton/a;->m:I
.line 2
:cond_e
iput-object p1, p0, Lcom/google/android/material/floatingactionbutton/a;->p:Landroid/content/res/ColorStateList;
const/4 p1, 0x1
.line 3
iput-boolean p1, p0, Lcom/google/android/material/floatingactionbutton/a;->n:Z
.line 4
invoke-virtual {p0}, Landroid/graphics/drawable/Drawable;->invalidateSelf()V
return-void
.end method
.method public final draw(Landroid/graphics/Canvas;)V
.registers 15
.line 1
iget-boolean v0, p0, Lcom/google/android/material/floatingactionbutton/a;->n:Z
if-eqz v0, :cond_8b
.line 2
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/a;->b:Landroid/graphics/Paint;
.line 3
iget-object v1, p0, Lcom/google/android/material/floatingactionbutton/a;->d:Landroid/graphics/Rect;
.line 4
invoke-virtual {p0, v1}, Landroid/graphics/drawable/Drawable;->copyBounds(Landroid/graphics/Rect;)V
.line 5
iget v2, p0, Lcom/google/android/material/floatingactionbutton/a;->h:F
invoke-virtual {v1}, Landroid/graphics/Rect;->height()I
move-result v3
int-to-float v3, v3
div-float/2addr v2, v3
const/4 v3, 0x6
new-array v9, v3, [I
.line 6
iget v4, p0, Lcom/google/android/material/floatingactionbutton/a;->i:I
iget v5, p0, Lcom/google/android/material/floatingactionbutton/a;->m:I
invoke-static {v4, v5}, Landroidx/core/graphics/e;->g(II)I
move-result v4
const/4 v12, 0x0
aput v4, v9, v12
.line 7
iget v4, p0, Lcom/google/android/material/floatingactionbutton/a;->j:I
iget v5, p0, Lcom/google/android/material/floatingactionbutton/a;->m:I
invoke-static {v4, v5}, Landroidx/core/graphics/e;->g(II)I
move-result v4
const/4 v5, 0x1
aput v4, v9, v5
.line 8
iget v4, p0, Lcom/google/android/material/floatingactionbutton/a;->j:I
.line 9
invoke-static {v4, v12}, Landroidx/core/graphics/e;->k(II)I
move-result v4
iget v6, p0, Lcom/google/android/material/floatingactionbutton/a;->m:I
.line 10
invoke-static {v4, v6}, Landroidx/core/graphics/e;->g(II)I
move-result v4
const/4 v6, 0x2
aput v4, v9, v6
.line 11
iget v4, p0, Lcom/google/android/material/floatingactionbutton/a;->l:I
.line 12
invoke-static {v4, v12}, Landroidx/core/graphics/e;->k(II)I
move-result v4
iget v7, p0, Lcom/google/android/material/floatingactionbutton/a;->m:I
.line 13
invoke-static {v4, v7}, Landroidx/core/graphics/e;->g(II)I
move-result v4
const/4 v7, 0x3
aput v4, v9, v7
.line 14
iget v4, p0, Lcom/google/android/material/floatingactionbutton/a;->l:I
iget v8, p0, Lcom/google/android/material/floatingactionbutton/a;->m:I
invoke-static {v4, v8}, Landroidx/core/graphics/e;->g(II)I
move-result v4
const/4 v8, 0x4
aput v4, v9, v8
.line 15
iget v4, p0, Lcom/google/android/material/floatingactionbutton/a;->k:I
iget v10, p0, Lcom/google/android/material/floatingactionbutton/a;->m:I
invoke-static {v4, v10}, Landroidx/core/graphics/e;->g(II)I
move-result v4
const/4 v10, 0x5
aput v4, v9, v10
new-array v3, v3, [F
const/4 v4, 0x0
aput v4, v3, v12
aput v2, v3, v5
const/high16 v4, 0x3f000000 # 0.5f
aput v4, v3, v6
aput v4, v3, v7
const/high16 v4, 0x3f800000 # 1.0f
sub-float v2, v4, v2
aput v2, v3, v8
aput v4, v3, v10
.line 16
new-instance v2, Landroid/graphics/LinearGradient;
iget v4, v1, Landroid/graphics/Rect;->top:I
int-to-float v6, v4
iget v1, v1, Landroid/graphics/Rect;->bottom:I
int-to-float v8, v1
sget-object v11, Landroid/graphics/Shader$TileMode;->CLAMP:Landroid/graphics/Shader$TileMode;
const/4 v5, 0x0
const/4 v7, 0x0
move-object v4, v2
move-object v10, v3
invoke-direct/range {v4 .. v11}, Landroid/graphics/LinearGradient;-><init>(FFFF[I[FLandroid/graphics/Shader$TileMode;)V
.line 17
invoke-virtual {v0, v2}, Landroid/graphics/Paint;->setShader(Landroid/graphics/Shader;)Landroid/graphics/Shader;
.line 18
iput-boolean v12, p0, Lcom/google/android/material/floatingactionbutton/a;->n:Z
.line 19
:cond_8b
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/a;->b:Landroid/graphics/Paint;
invoke-virtual {v0}, Landroid/graphics/Paint;->getStrokeWidth()F
move-result v0
const/high16 v1, 0x40000000 # 2.0f
div-float/2addr v0, v1
.line 20
iget-object v2, p0, Lcom/google/android/material/floatingactionbutton/a;->d:Landroid/graphics/Rect;
invoke-virtual {p0, v2}, Landroid/graphics/drawable/Drawable;->copyBounds(Landroid/graphics/Rect;)V
.line 21
iget-object v2, p0, Lcom/google/android/material/floatingactionbutton/a;->e:Landroid/graphics/RectF;
iget-object v3, p0, Lcom/google/android/material/floatingactionbutton/a;->d:Landroid/graphics/Rect;
invoke-virtual {v2, v3}, Landroid/graphics/RectF;->set(Landroid/graphics/Rect;)V
.line 22
iget-object v2, p0, Lcom/google/android/material/floatingactionbutton/a;->o:Lcom/google/android/material/shape/i;
.line 23
iget-object v2, v2, Lcom/google/android/material/shape/i;->e:Lcom/google/android/material/shape/c;
.line 24
invoke-virtual {p0}, Lcom/google/android/material/floatingactionbutton/a;->a()Landroid/graphics/RectF;
move-result-object v3
invoke-interface {v2, v3}, Lcom/google/android/material/shape/c;->a(Landroid/graphics/RectF;)F
move-result v2
.line 25
iget-object v3, p0, Lcom/google/android/material/floatingactionbutton/a;->e:Landroid/graphics/RectF;
invoke-virtual {v3}, Landroid/graphics/RectF;->width()F
move-result v3
div-float/2addr v3, v1
invoke-static {v2, v3}, Ljava/lang/Math;->min(FF)F
move-result v1
.line 26
iget-object v2, p0, Lcom/google/android/material/floatingactionbutton/a;->o:Lcom/google/android/material/shape/i;
invoke-virtual {p0}, Lcom/google/android/material/floatingactionbutton/a;->a()Landroid/graphics/RectF;
move-result-object v3
invoke-virtual {v2, v3}, Lcom/google/android/material/shape/i;->e(Landroid/graphics/RectF;)Z
move-result v2
if-eqz v2, :cond_cf
.line 27
iget-object v2, p0, Lcom/google/android/material/floatingactionbutton/a;->e:Landroid/graphics/RectF;
invoke-virtual {v2, v0, v0}, Landroid/graphics/RectF;->inset(FF)V
.line 28
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/a;->e:Landroid/graphics/RectF;
iget-object v2, p0, Lcom/google/android/material/floatingactionbutton/a;->b:Landroid/graphics/Paint;
invoke-virtual {p1, v0, v1, v1, v2}, Landroid/graphics/Canvas;->drawRoundRect(Landroid/graphics/RectF;FFLandroid/graphics/Paint;)V
:cond_cf
return-void
.end method
.method public final getConstantState()Landroid/graphics/drawable/Drawable$ConstantState;
.registers 2
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/a;->g:Lcom/google/android/material/floatingactionbutton/a$a;
return-object v0
.end method
.method public final getOpacity()I
.registers 3
iget v0, p0, Lcom/google/android/material/floatingactionbutton/a;->h:F
const/4 v1, 0x0
cmpl-float v0, v0, v1
if-lez v0, :cond_9
const/4 v0, -0x3
goto :goto_a
:cond_9
const/4 v0, -0x2
:goto_a
return v0
.end method
.method public final getOutline(Landroid/graphics/Outline;)V
.registers 7
.annotation build Landroid/annotation/TargetApi;
value = 0x15
.end annotation
.line 1
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/a;->o:Lcom/google/android/material/shape/i;
invoke-virtual {p0}, Lcom/google/android/material/floatingactionbutton/a;->a()Landroid/graphics/RectF;
move-result-object v1
invoke-virtual {v0, v1}, Lcom/google/android/material/shape/i;->e(Landroid/graphics/RectF;)Z
move-result v0
if-eqz v0, :cond_20
.line 2
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/a;->o:Lcom/google/android/material/shape/i;
.line 3
iget-object v0, v0, Lcom/google/android/material/shape/i;->e:Lcom/google/android/material/shape/c;
.line 4
invoke-virtual {p0}, Lcom/google/android/material/floatingactionbutton/a;->a()Landroid/graphics/RectF;
move-result-object v1
invoke-interface {v0, v1}, Lcom/google/android/material/shape/c;->a(Landroid/graphics/RectF;)F
move-result v0
.line 5
invoke-virtual {p0}, Landroid/graphics/drawable/Drawable;->getBounds()Landroid/graphics/Rect;
move-result-object v1
invoke-virtual {p1, v1, v0}, Landroid/graphics/Outline;->setRoundRect(Landroid/graphics/Rect;F)V
return-void
.line 6
:cond_20
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/a;->d:Landroid/graphics/Rect;
invoke-virtual {p0, v0}, Landroid/graphics/drawable/Drawable;->copyBounds(Landroid/graphics/Rect;)V
.line 7
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/a;->e:Landroid/graphics/RectF;
iget-object v1, p0, Lcom/google/android/material/floatingactionbutton/a;->d:Landroid/graphics/Rect;
invoke-virtual {v0, v1}, Landroid/graphics/RectF;->set(Landroid/graphics/Rect;)V
.line 8
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/a;->a:Lcom/google/android/material/shape/j;
iget-object v1, p0, Lcom/google/android/material/floatingactionbutton/a;->o:Lcom/google/android/material/shape/i;
const/high16 v2, 0x3f800000 # 1.0f
iget-object v3, p0, Lcom/google/android/material/floatingactionbutton/a;->e:Landroid/graphics/RectF;
iget-object v4, p0, Lcom/google/android/material/floatingactionbutton/a;->c:Landroid/graphics/Path;
invoke-virtual {v0, v1, v2, v3, v4}, Lcom/google/android/material/shape/j;->a(Lcom/google/android/material/shape/i;FLandroid/graphics/RectF;Landroid/graphics/Path;)V
.line 9
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/a;->c:Landroid/graphics/Path;
invoke-virtual {v0}, Landroid/graphics/Path;->isConvex()Z
move-result v0
if-eqz v0, :cond_46
.line 10
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/a;->c:Landroid/graphics/Path;
invoke-virtual {p1, v0}, Landroid/graphics/Outline;->setConvexPath(Landroid/graphics/Path;)V
:cond_46
return-void
.end method
.method public final getPadding(Landroid/graphics/Rect;)Z
.registers 4
.line 1
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/a;->o:Lcom/google/android/material/shape/i;
invoke-virtual {p0}, Lcom/google/android/material/floatingactionbutton/a;->a()Landroid/graphics/RectF;
move-result-object v1
invoke-virtual {v0, v1}, Lcom/google/android/material/shape/i;->e(Landroid/graphics/RectF;)Z
move-result v0
if-eqz v0, :cond_15
.line 2
iget v0, p0, Lcom/google/android/material/floatingactionbutton/a;->h:F
invoke-static {v0}, Ljava/lang/Math;->round(F)I
move-result v0
.line 3
invoke-virtual {p1, v0, v0, v0, v0}, Landroid/graphics/Rect;->set(IIII)V
:cond_15
const/4 p1, 0x1
return p1
.end method
.method public final isStateful()Z
.registers 2
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/a;->p:Landroid/content/res/ColorStateList;
if-eqz v0, :cond_a
invoke-virtual {v0}, Landroid/content/res/ColorStateList;->isStateful()Z
move-result v0
if-nez v0, :cond_10
:cond_a
invoke-super {p0}, Landroid/graphics/drawable/Drawable;->isStateful()Z
move-result v0
if-eqz v0, :cond_12
:cond_10
const/4 v0, 0x1
goto :goto_13
:cond_12
const/4 v0, 0x0
:goto_13
return v0
.end method
.method public final onBoundsChange(Landroid/graphics/Rect;)V
.registers 2
const/4 p1, 0x1
iput-boolean p1, p0, Lcom/google/android/material/floatingactionbutton/a;->n:Z
return-void
.end method
.method public final onStateChange([I)Z
.registers 4
.line 1
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/a;->p:Landroid/content/res/ColorStateList;
if-eqz v0, :cond_13
.line 2
iget v1, p0, Lcom/google/android/material/floatingactionbutton/a;->m:I
invoke-virtual {v0, p1, v1}, Landroid/content/res/ColorStateList;->getColorForState([II)I
move-result p1
.line 3
iget v0, p0, Lcom/google/android/material/floatingactionbutton/a;->m:I
if-eq p1, v0, :cond_13
const/4 v0, 0x1
.line 4
iput-boolean v0, p0, Lcom/google/android/material/floatingactionbutton/a;->n:Z
.line 5
iput p1, p0, Lcom/google/android/material/floatingactionbutton/a;->m:I
.line 6
:cond_13
iget-boolean p1, p0, Lcom/google/android/material/floatingactionbutton/a;->n:Z
if-eqz p1, :cond_1a
.line 7
invoke-virtual {p0}, Landroid/graphics/drawable/Drawable;->invalidateSelf()V
.line 8
:cond_1a
iget-boolean p1, p0, Lcom/google/android/material/floatingactionbutton/a;->n:Z
return p1
.end method
.method public final setAlpha(I)V
.registers 3
.line 1
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/a;->b:Landroid/graphics/Paint;
invoke-virtual {v0, p1}, Landroid/graphics/Paint;->setAlpha(I)V
.line 2
invoke-virtual {p0}, Landroid/graphics/drawable/Drawable;->invalidateSelf()V
return-void
.end method
.method public final setColorFilter(Landroid/graphics/ColorFilter;)V
.registers 3
.line 1
iget-object v0, p0, Lcom/google/android/material/floatingactionbutton/a;->b:Landroid/graphics/Paint;
invoke-virtual {v0, p1}, Landroid/graphics/Paint;->setColorFilter(Landroid/graphics/ColorFilter;)Landroid/graphics/ColorFilter;
.line 2
invoke-virtual {p0}, Landroid/graphics/drawable/Drawable;->invalidateSelf()V
return-void
.end method