MsgToUnity.smali
.class public Lcom/garena/unity/adpf/MsgToUnity;
.super Ljava/lang/Object;
.source "SourceFile"
# static fields
.field private static _GameObjectName:Ljava/lang/String;
# direct methods
.method public constructor <init>()V
.registers 1
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
# virtual methods
.method protected LogTag()Ljava/lang/String;
.registers 2
const-string v0, "MsgToUnity"
return-object v0
.end method
.method public setGameObjectName(Ljava/lang/String;)V
.registers 2
sput-object p1, Lcom/garena/unity/adpf/MsgToUnity;->_GameObjectName:Ljava/lang/String;
return-void
.end method
.method protected toUnity(Ljava/lang/String;Ljava/lang/String;)V
.registers 4
sget-object v0, Lcom/unity3d/player/UnityPlayer;->currentActivity:Landroid/app/Activity;
if-nez v0, :cond_1d
invoke-virtual {p0}, Lcom/garena/unity/adpf/MsgToUnity;->LogTag()Ljava/lang/String;
move-result-object p2
new-instance v0, Ljava/lang/StringBuilder;
invoke-direct {v0}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {v0, p1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string p1, ": UnityPlayer.currentActivity == null!"
invoke-virtual {v0, p1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p1
invoke-static {p2, p1}, Landroid/util/Log;->w(Ljava/lang/String;Ljava/lang/String;)I
return-void
:cond_1d
instance-of v0, v0, Lcom/dts/freefireth/FFMainActivity;
if-eqz v0, :cond_40
invoke-static {}, Lcom/dts/freefireth/FFMainActivity;->FFDestroying()Z
move-result v0
if-eqz v0, :cond_40
invoke-virtual {p0}, Lcom/garena/unity/adpf/MsgToUnity;->LogTag()Ljava/lang/String;
move-result-object p2
new-instance v0, Ljava/lang/StringBuilder;
invoke-direct {v0}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {v0, p1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string p1, ": FFMainActivity.FFDestroying()!"
invoke-virtual {v0, p1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p1
invoke-static {p2, p1}, Landroid/util/Log;->w(Ljava/lang/String;Ljava/lang/String;)I
return-void
:cond_40
sget-object v0, Lcom/garena/unity/adpf/MsgToUnity;->_GameObjectName:Ljava/lang/String;
if-eqz v0, :cond_64
invoke-virtual {v0}, Ljava/lang/String;->length()I
move-result v0
if-gtz v0, :cond_4b
goto :goto_64
:cond_4b
if-eqz p1, :cond_5a
invoke-virtual {p1}, Ljava/lang/String;->length()I
move-result v0
if-gtz v0, :cond_54
goto :goto_5a
:cond_54
sget-object v0, Lcom/garena/unity/adpf/MsgToUnity;->_GameObjectName:Ljava/lang/String;
invoke-static {v0, p1, p2}, Lcom/unity3d/player/UnityPlayer;->UnitySendMessage(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)V
return-void
:cond_5a
:goto_5a
invoke-virtual {p0}, Lcom/garena/unity/adpf/MsgToUnity;->LogTag()Ljava/lang/String;
move-result-object p1
const-string p2, "invalid method!"
invoke-static {p1, p2}, Landroid/util/Log;->w(Ljava/lang/String;Ljava/lang/String;)I
return-void
:cond_64
:goto_64
invoke-virtual {p0}, Lcom/garena/unity/adpf/MsgToUnity;->LogTag()Ljava/lang/String;
move-result-object p1
const-string p2, "invalid gameObjectName!"
invoke-static {p1, p2}, Landroid/util/Log;->w(Ljava/lang/String;Ljava/lang/String;)I
return-void
.end method