i.smali
.class Lcom/gamesafe/ano/i;
.super Ljava/lang/Object;
.source "SourceFile"
# interfaces
.implements Lcom/gamesafe/ano/g$a;
# instance fields
.field final synthetic a:Lcom/gamesafe/ano/h;
# direct methods
.method constructor <init>(Lcom/gamesafe/ano/h;)V
.registers 2
iput-object p1, p0, Lcom/gamesafe/ano/i;->a:Lcom/gamesafe/ano/h;
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
# virtual methods
.method public a(I)V
.registers 6
iget-object v0, p0, Lcom/gamesafe/ano/i;->a:Lcom/gamesafe/ano/h;
invoke-static {v0}, Lcom/gamesafe/ano/h;->a(Lcom/gamesafe/ano/h;)Ljava/lang/String;
move-result-object v0
iget-object v1, p0, Lcom/gamesafe/ano/i;->a:Lcom/gamesafe/ano/h;
invoke-static {v1}, Lcom/gamesafe/ano/h;->a(Lcom/gamesafe/ano/h;)Ljava/lang/String;
move-result-object v1
if-nez v1, :cond_15
iget-object v1, p0, Lcom/gamesafe/ano/i;->a:Lcom/gamesafe/ano/h;
const-string v2, "0"
invoke-static {v1, v2}, Lcom/gamesafe/ano/h;->a(Lcom/gamesafe/ano/h;Ljava/lang/String;)Ljava/lang/String;
:cond_15
iget-object v1, p0, Lcom/gamesafe/ano/i;->a:Lcom/gamesafe/ano/h;
invoke-static {v1}, Lcom/gamesafe/ano/h;->b(Lcom/gamesafe/ano/h;)Lcom/gamesafe/ano/g;
move-result-object v1
if-eqz v1, :cond_23
iget-object v1, p0, Lcom/gamesafe/ano/i;->a:Lcom/gamesafe/ano/h;
const/4 v2, 0x0
invoke-static {v1, v2}, Lcom/gamesafe/ano/h;->a(Lcom/gamesafe/ano/h;Lcom/gamesafe/ano/g;)Lcom/gamesafe/ano/g;
:cond_23
new-instance v1, Ljava/lang/StringBuilder;
invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V
const-string v2, "hnb_wjs_ydnhdnn:ntn:"
invoke-static {v2}, Lcom/gamesafe/ano/a;->a(Ljava/lang/String;)Ljava/lang/String;
move-result-object v2
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
new-instance v2, Ljava/lang/StringBuilder;
invoke-direct {v2}, Ljava/lang/StringBuilder;-><init>()V
const-string v3, "|hnb_wjs_dy="
invoke-static {v3}, Lcom/gamesafe/ano/a;->a(Ljava/lang/String;)Ljava/lang/String;
move-result-object v3
invoke-virtual {v2, v3}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2, v0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v0
invoke-virtual {v1, v0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
new-instance v0, Ljava/lang/StringBuilder;
invoke-direct {v0}, Ljava/lang/StringBuilder;-><init>()V
const-string v2, "|woi_dy="
invoke-static {v2}, Lcom/gamesafe/ano/a;->a(Ljava/lang/String;)Ljava/lang/String;
move-result-object v2
invoke-virtual {v0, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0, p1}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
invoke-virtual {v0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p1
invoke-virtual {v1, p1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p1
invoke-static {p1}, Lcom/gamesafe/ano/b;->a(Ljava/lang/String;)V
return-void
.end method