a.smali

.class public Lcom/fulishe/shadow/mediation/view/a;
.super Ljava/lang/Object;
.source ""


# static fields
.field public static final a:F


# instance fields
.field public b:Landroid/graphics/Paint;

.field public c:F

.field public d:I

.field public e:I

.field public f:I


# direct methods
.method public static constructor <clinit>()V
    .registers 3

    invoke-static {}, Lcom/fulishe/shadow/base/o;->G()Lcom/fulishe/shadow/base/m;

    move-result-object v0

    invoke-static {}, Lcom/fulishe/shadow/base/o;->G()Lcom/fulishe/shadow/base/m;

    move-result-object v1

    invoke-interface {v1}, Lcom/fulishe/shadow/base/m;->a()Landroid/content/Context;

    move-result-object v1

    const/high16 v2, 0x41200000    # 10.0f

    invoke-interface {v0, v1, v2}, Lcom/fulishe/shadow/base/m;->a(Landroid/content/Context;F)I

    move-result v0

    int-to-float v0, v0

    sput v0, Lcom/fulishe/shadow/mediation/view/a;->a:F

    return-void
.end method

.method public constructor <init>(Landroid/content/Context;I)V
    .registers 5

    invoke-direct {p0}, Ljava/lang/Object;-><init>()V

    new-instance v0, Landroid/graphics/Paint;

    invoke-direct {v0}, Landroid/graphics/Paint;-><init>()V

    iput-object v0, p0, Lcom/fulishe/shadow/mediation/view/a;->b:Landroid/graphics/Paint;

    sget-object v1, Landroid/graphics/Paint$Style;->STROKE:Landroid/graphics/Paint$Style;

    invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V

    iget-object v0, p0, Lcom/fulishe/shadow/mediation/view/a;->b:Landroid/graphics/Paint;

    const/4 v1, 0x1

    invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setAntiAlias(Z)V

    invoke-virtual {p1}, Landroid/content/Context;->getResources()Landroid/content/res/Resources;

    move-result-object v0

    invoke-virtual {v0}, Landroid/content/res/Resources;->getDisplayMetrics()Landroid/util/DisplayMetrics;

    move-result-object v0

    iget v0, v0, Landroid/util/DisplayMetrics;->density:F

    const/high16 v1, 0x3f800000    # 1.0f

    mul-float/2addr v0, v1

    iput v0, p0, Lcom/fulishe/shadow/mediation/view/a;->c:F

    iget-object v1, p0, Lcom/fulishe/shadow/mediation/view/a;->b:Landroid/graphics/Paint;

    invoke-virtual {v1, v0}, Landroid/graphics/Paint;->setStrokeWidth(F)V

    iput p2, p0, Lcom/fulishe/shadow/mediation/view/a;->d:I

    sget v0, Lcom/fulishe/shadow/mediation/view/a;->a:F

    float-to-int v0, v0

    iput v0, p0, Lcom/fulishe/shadow/mediation/view/a;->e:I

    iput v0, p0, Lcom/fulishe/shadow/mediation/view/a;->f:I

    return-void
.end method

.method private a(Landroid/graphics/Canvas;FF)V
    .registers 11

    const/4 v6, 0x0

    const/high16 v5, 0x40000000    # 2.0f

    iget-object v0, p0, Lcom/fulishe/shadow/mediation/view/a;->b:Landroid/graphics/Paint;

    sget-object v1, Landroid/graphics/Paint$Style;->STROKE:Landroid/graphics/Paint$Style;

    invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V

    iget-object v0, p0, Lcom/fulishe/shadow/mediation/view/a;->b:Landroid/graphics/Paint;

    iget v1, p0, Lcom/fulishe/shadow/mediation/view/a;->d:I

    invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setColor(I)V

    iget v0, p0, Lcom/fulishe/shadow/mediation/view/a;->f:I

    div-int/lit8 v0, v0, 0x6

    invoke-virtual {p1}, Landroid/graphics/Canvas;->save()I

    iget v1, p0, Lcom/fulishe/shadow/mediation/view/a;->e:I

    div-int/lit8 v1, v1, 0x2

    int-to-float v1, v1

    add-float/2addr v1, p2

    iget v2, p0, Lcom/fulishe/shadow/mediation/view/a;->f:I

    div-int/lit8 v2, v2, 0x2

    int-to-float v2, v2

    add-float/2addr v2, p3

    invoke-virtual {p1, v1, v2}, Landroid/graphics/Canvas;->translate(FF)V

    new-instance v1, Landroid/graphics/Path;

    invoke-direct {v1}, Landroid/graphics/Path;-><init>()V

    iget v2, p0, Lcom/fulishe/shadow/mediation/view/a;->f:I

    neg-int v2, v2

    int-to-float v2, v2

    div-float/2addr v2, v5

    invoke-virtual {v1, v6, v2}, Landroid/graphics/Path;->moveTo(FF)V

    iget v2, p0, Lcom/fulishe/shadow/mediation/view/a;->f:I

    int-to-float v2, v2

    div-float/2addr v2, v5

    iget v3, p0, Lcom/fulishe/shadow/mediation/view/a;->c:F

    sub-float/2addr v2, v3

    int-to-float v3, v0

    sub-float/2addr v2, v3

    invoke-virtual {v1, v6, v2}, Landroid/graphics/Path;->lineTo(FF)V

    iget v2, p0, Lcom/fulishe/shadow/mediation/view/a;->e:I

    neg-int v2, v2

    int-to-float v2, v2

    div-float/2addr v2, v5

    invoke-virtual {v1, v2, v3}, Landroid/graphics/Path;->rMoveTo(FF)V

    iget v2, p0, Lcom/fulishe/shadow/mediation/view/a;->e:I

    int-to-float v2, v2

    invoke-virtual {v1, v2, v6}, Landroid/graphics/Path;->rLineTo(FF)V

    iget v2, p0, Lcom/fulishe/shadow/mediation/view/a;->e:I

    neg-int v2, v2

    int-to-float v2, v2

    div-float/2addr v2, v5

    neg-int v0, v0

    int-to-float v0, v0

    invoke-virtual {v1, v2, v0}, Landroid/graphics/Path;->rMoveTo(FF)V

    iget v0, p0, Lcom/fulishe/shadow/mediation/view/a;->e:I

    int-to-float v0, v0

    div-float/2addr v0, v5

    iget v2, p0, Lcom/fulishe/shadow/mediation/view/a;->c:F

    sub-float/2addr v0, v2

    iget v4, p0, Lcom/fulishe/shadow/mediation/view/a;->f:I

    neg-int v4, v4

    int-to-float v4, v4

    div-float/2addr v4, v5

    add-float/2addr v2, v4

    invoke-virtual {v1, v0, v2}, Landroid/graphics/Path;->rLineTo(FF)V

    iget v0, p0, Lcom/fulishe/shadow/mediation/view/a;->f:I

    int-to-float v0, v0

    div-float/2addr v0, v5

    iget v2, p0, Lcom/fulishe/shadow/mediation/view/a;->c:F

    sub-float/2addr v0, v2

    sub-float/2addr v0, v3

    invoke-virtual {v1, v6, v0}, Landroid/graphics/Path;->moveTo(FF)V

    iget v0, p0, Lcom/fulishe/shadow/mediation/view/a;->e:I

    neg-int v0, v0

    int-to-float v0, v0

    div-float/2addr v0, v5

    iget v2, p0, Lcom/fulishe/shadow/mediation/view/a;->c:F

    add-float/2addr v0, v2

    iget v3, p0, Lcom/fulishe/shadow/mediation/view/a;->f:I

    neg-int v3, v3

    int-to-float v3, v3

    div-float/2addr v3, v5

    add-float/2addr v2, v3

    invoke-virtual {v1, v0, v2}, Landroid/graphics/Path;->rLineTo(FF)V

    iget-object v0, p0, Lcom/fulishe/shadow/mediation/view/a;->b:Landroid/graphics/Paint;

    invoke-virtual {p1, v1, v0}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V

    invoke-virtual {p1}, Landroid/graphics/Canvas;->restore()V

    return-void
.end method

.method private b(Landroid/graphics/Canvas;FF)V
    .registers 9

    const/high16 v4, 0x40800000    # 4.0f

    const/high16 v3, 0x40000000    # 2.0f

    iget-object v0, p0, Lcom/fulishe/shadow/mediation/view/a;->b:Landroid/graphics/Paint;

    sget-object v1, Landroid/graphics/Paint$Style;->STROKE:Landroid/graphics/Paint$Style;

    invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V

    iget-object v0, p0, Lcom/fulishe/shadow/mediation/view/a;->b:Landroid/graphics/Paint;

    const/high16 v1, -0x10000

    invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setColor(I)V

    invoke-virtual {p1}, Landroid/graphics/Canvas;->save()I

    iget v0, p0, Lcom/fulishe/shadow/mediation/view/a;->e:I

    int-to-float v0, v0

    div-float/2addr v0, v3

    add-float/2addr v0, p2

    iget v1, p0, Lcom/fulishe/shadow/mediation/view/a;->f:I

    int-to-float v1, v1

    div-float/2addr v1, v3

    add-float/2addr v1, p3

    invoke-virtual {p1, v0, v1}, Landroid/graphics/Canvas;->translate(FF)V

    new-instance v0, Landroid/graphics/Path;

    invoke-direct {v0}, Landroid/graphics/Path;-><init>()V

    iget v1, p0, Lcom/fulishe/shadow/mediation/view/a;->e:I

    int-to-float v1, v1

    div-float/2addr v1, v4

    iget v2, p0, Lcom/fulishe/shadow/mediation/view/a;->f:I

    neg-int v2, v2

    int-to-float v2, v2

    div-float/2addr v2, v4

    invoke-virtual {v0, v1, v2}, Landroid/graphics/Path;->moveTo(FF)V

    iget v1, p0, Lcom/fulishe/shadow/mediation/view/a;->e:I

    neg-int v1, v1

    int-to-float v1, v1

    div-float/2addr v1, v4

    iget v2, p0, Lcom/fulishe/shadow/mediation/view/a;->f:I

    int-to-float v2, v2

    div-float/2addr v2, v4

    invoke-virtual {v0, v1, v2}, Landroid/graphics/Path;->lineTo(FF)V

    iget v1, p0, Lcom/fulishe/shadow/mediation/view/a;->f:I

    neg-int v1, v1

    int-to-float v1, v1

    div-float/2addr v1, v3

    const/4 v2, 0x0

    invoke-virtual {v0, v2, v1}, Landroid/graphics/Path;->rMoveTo(FF)V

    iget v1, p0, Lcom/fulishe/shadow/mediation/view/a;->e:I

    int-to-float v1, v1

    div-float/2addr v1, v3

    iget v2, p0, Lcom/fulishe/shadow/mediation/view/a;->f:I

    int-to-float v2, v2

    div-float/2addr v2, v3

    invoke-virtual {v0, v1, v2}, Landroid/graphics/Path;->rLineTo(FF)V

    iget-object v1, p0, Lcom/fulishe/shadow/mediation/view/a;->b:Landroid/graphics/Paint;

    invoke-virtual {p1, v0, v1}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V

    invoke-virtual {p1}, Landroid/graphics/Canvas;->restore()V

    return-void
.end method

.method private c(Landroid/graphics/Canvas;FF)V
    .registers 8

    const/4 v2, 0x0

    const/high16 v3, 0x40000000    # 2.0f

    iget-object v0, p0, Lcom/fulishe/shadow/mediation/view/a;->b:Landroid/graphics/Paint;

    sget-object v1, Landroid/graphics/Paint$Style;->STROKE:Landroid/graphics/Paint$Style;

    invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V

    iget-object v0, p0, Lcom/fulishe/shadow/mediation/view/a;->b:Landroid/graphics/Paint;

    iget v1, p0, Lcom/fulishe/shadow/mediation/view/a;->d:I

    invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setColor(I)V

    invoke-virtual {p1}, Landroid/graphics/Canvas;->save()I

    iget v0, p0, Lcom/fulishe/shadow/mediation/view/a;->e:I

    int-to-float v0, v0

    div-float/2addr v0, v3

    add-float/2addr v0, p2

    iget v1, p0, Lcom/fulishe/shadow/mediation/view/a;->f:I

    int-to-float v1, v1

    div-float/2addr v1, v3

    add-float/2addr v1, p3

    invoke-virtual {p1, v0, v1}, Landroid/graphics/Canvas;->translate(FF)V

    new-instance v0, Landroid/graphics/Path;

    invoke-direct {v0}, Landroid/graphics/Path;-><init>()V

    iget v1, p0, Lcom/fulishe/shadow/mediation/view/a;->e:I

    neg-int v1, v1

    int-to-float v1, v1

    div-float/2addr v1, v3

    invoke-virtual {v0, v1, v2}, Landroid/graphics/Path;->moveTo(FF)V

    iget v1, p0, Lcom/fulishe/shadow/mediation/view/a;->f:I

    int-to-float v1, v1

    div-float/2addr v1, v3

    invoke-virtual {v0, v2, v1}, Landroid/graphics/Path;->lineTo(FF)V

    iget v1, p0, Lcom/fulishe/shadow/mediation/view/a;->e:I

    int-to-float v1, v1

    div-float/2addr v1, v3

    iget v2, p0, Lcom/fulishe/shadow/mediation/view/a;->f:I

    neg-int v2, v2

    int-to-float v2, v2

    div-float/2addr v2, v3

    invoke-virtual {v0, v1, v2}, Landroid/graphics/Path;->lineTo(FF)V

    iget-object v1, p0, Lcom/fulishe/shadow/mediation/view/a;->b:Landroid/graphics/Paint;

    invoke-virtual {p1, v0, v1}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V

    invoke-virtual {p1}, Landroid/graphics/Canvas;->restore()V

    return-void
.end method

.method private d(Landroid/graphics/Canvas;FF)V
    .registers 10

    const/high16 v5, 0x40800000    # 4.0f

    const/4 v4, 0x0

    const/high16 v3, 0x40000000    # 2.0f

    iget-object v0, p0, Lcom/fulishe/shadow/mediation/view/a;->b:Landroid/graphics/Paint;

    sget-object v1, Landroid/graphics/Paint$Style;->STROKE:Landroid/graphics/Paint$Style;

    invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V

    iget-object v0, p0, Lcom/fulishe/shadow/mediation/view/a;->b:Landroid/graphics/Paint;

    iget v1, p0, Lcom/fulishe/shadow/mediation/view/a;->d:I

    invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setColor(I)V

    invoke-virtual {p1}, Landroid/graphics/Canvas;->save()I

    iget v0, p0, Lcom/fulishe/shadow/mediation/view/a;->e:I

    int-to-float v0, v0

    div-float/2addr v0, v3

    add-float/2addr v0, p2

    iget v1, p0, Lcom/fulishe/shadow/mediation/view/a;->f:I

    int-to-float v1, v1

    div-float/2addr v1, v3

    add-float/2addr v1, p3

    invoke-virtual {p1, v0, v1}, Landroid/graphics/Canvas;->translate(FF)V

    new-instance v0, Landroid/graphics/Path;

    invoke-direct {v0}, Landroid/graphics/Path;-><init>()V

    iget v1, p0, Lcom/fulishe/shadow/mediation/view/a;->e:I

    neg-int v1, v1

    int-to-float v1, v1

    div-float/2addr v1, v5

    iget v2, p0, Lcom/fulishe/shadow/mediation/view/a;->f:I

    int-to-float v2, v2

    div-float/2addr v2, v5

    invoke-virtual {v0, v1, v2}, Landroid/graphics/Path;->rMoveTo(FF)V

    iget v1, p0, Lcom/fulishe/shadow/mediation/view/a;->f:I

    neg-int v1, v1

    int-to-float v1, v1

    div-float/2addr v1, v3

    invoke-virtual {v0, v4, v1}, Landroid/graphics/Path;->rLineTo(FF)V

    iget v1, p0, Lcom/fulishe/shadow/mediation/view/a;->e:I

    int-to-float v1, v1

    div-float/2addr v1, v3

    invoke-virtual {v0, v1, v4}, Landroid/graphics/Path;->rMoveTo(FF)V

    iget v1, p0, Lcom/fulishe/shadow/mediation/view/a;->f:I

    int-to-float v1, v1

    div-float/2addr v1, v3

    invoke-virtual {v0, v4, v1}, Landroid/graphics/Path;->rLineTo(FF)V

    iget-object v1, p0, Lcom/fulishe/shadow/mediation/view/a;->b:Landroid/graphics/Paint;

    invoke-virtual {p1, v0, v1}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V

    invoke-virtual {p1}, Landroid/graphics/Canvas;->restore()V

    return-void
.end method

.method private e(Landroid/graphics/Canvas;FF)V
    .registers 8

    const/high16 v2, 0x40000000    # 2.0f

    const/high16 v3, 0x40800000    # 4.0f

    iget-object v0, p0, Lcom/fulishe/shadow/mediation/view/a;->b:Landroid/graphics/Paint;

    sget-object v1, Landroid/graphics/Paint$Style;->FILL:Landroid/graphics/Paint$Style;

    invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V

    iget-object v0, p0, Lcom/fulishe/shadow/mediation/view/a;->b:Landroid/graphics/Paint;

    iget v1, p0, Lcom/fulishe/shadow/mediation/view/a;->d:I

    invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setColor(I)V

    invoke-virtual {p1}, Landroid/graphics/Canvas;->save()I

    iget v0, p0, Lcom/fulishe/shadow/mediation/view/a;->e:I

    int-to-float v0, v0

    div-float/2addr v0, v2

    add-float/2addr v0, p2

    iget v1, p0, Lcom/fulishe/shadow/mediation/view/a;->f:I

    int-to-float v1, v1

    div-float/2addr v1, v2

    add-float/2addr v1, p3

    invoke-virtual {p1, v0, v1}, Landroid/graphics/Canvas;->translate(FF)V

    new-instance v0, Landroid/graphics/Path;

    invoke-direct {v0}, Landroid/graphics/Path;-><init>()V

    iget v1, p0, Lcom/fulishe/shadow/mediation/view/a;->e:I

    int-to-float v1, v1

    div-float/2addr v1, v3

    const/4 v2, 0x0

    invoke-virtual {v0, v1, v2}, Landroid/graphics/Path;->moveTo(FF)V

    iget v1, p0, Lcom/fulishe/shadow/mediation/view/a;->e:I

    neg-int v1, v1

    int-to-float v1, v1

    div-float/2addr v1, v3

    iget v2, p0, Lcom/fulishe/shadow/mediation/view/a;->f:I

    neg-int v2, v2

    int-to-float v2, v2

    div-float/2addr v2, v3

    invoke-virtual {v0, v1, v2}, Landroid/graphics/Path;->lineTo(FF)V

    iget v1, p0, Lcom/fulishe/shadow/mediation/view/a;->e:I

    neg-int v1, v1

    int-to-float v1, v1

    div-float/2addr v1, v3

    iget v2, p0, Lcom/fulishe/shadow/mediation/view/a;->f:I

    int-to-float v2, v2

    div-float/2addr v2, v3

    invoke-virtual {v0, v1, v2}, Landroid/graphics/Path;->lineTo(FF)V

    invoke-virtual {v0}, Landroid/graphics/Path;->close()V

    iget-object v1, p0, Lcom/fulishe/shadow/mediation/view/a;->b:Landroid/graphics/Paint;

    invoke-virtual {p1, v0, v1}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V

    invoke-virtual {p1}, Landroid/graphics/Canvas;->restore()V

    return-void
.end method


# virtual methods
.method public a(Landroid/graphics/Canvas;IFF)V
    .registers 6

    const/4 v0, -0x1

    if-eq p2, v0, :cond_12

    const/4 v0, 0x2

    if-eq p2, v0, :cond_1f

    const/4 v0, 0x3

    if-eq p2, v0, :cond_1b

    const/4 v0, 0x5

    if-eq p2, v0, :cond_17

    const/4 v0, 0x6

    if-eq p2, v0, :cond_13

    invoke-direct {p0, p1, p3, p4}, Lcom/fulishe/shadow/mediation/view/a;->a(Landroid/graphics/Canvas;FF)V

    :cond_12
    :goto_12
    return-void

    :cond_13
    invoke-direct {p0, p1, p3, p4}, Lcom/fulishe/shadow/mediation/view/a;->e(Landroid/graphics/Canvas;FF)V

    goto :goto_12

    :cond_17
    invoke-direct {p0, p1, p3, p4}, Lcom/fulishe/shadow/mediation/view/a;->b(Landroid/graphics/Canvas;FF)V

    goto :goto_12

    :cond_1b
    invoke-direct {p0, p1, p3, p4}, Lcom/fulishe/shadow/mediation/view/a;->c(Landroid/graphics/Canvas;FF)V

    goto :goto_12

    :cond_1f
    invoke-direct {p0, p1, p3, p4}, Lcom/fulishe/shadow/mediation/view/a;->d(Landroid/graphics/Canvas;FF)V

    goto :goto_12
.end method