a.smali
.class public Lcom/fulishe/fs/a/a;
.super Ljava/lang/Object;
.source ""
# instance fields
.field public a:Landroid/animation/AnimatorSet;
# direct methods
.method public constructor <init>()V
.registers 1
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
# virtual methods
.method public a()V
.registers 2
iget-object v0, p0, Lcom/fulishe/fs/a/a;->a:Landroid/animation/AnimatorSet;
if-eqz v0, :cond_a
invoke-virtual {v0}, Landroid/animation/AnimatorSet;->cancel()V
const/4 v0, 0x0
iput-object v0, p0, Lcom/fulishe/fs/a/a;->a:Landroid/animation/AnimatorSet;
:cond_a
return-void
.end method
.method public a(Landroid/view/View;)V
.registers 9
const/4 v6, 0x2
const/4 v5, 0x1
const/4 v4, 0x0
const v3, 0x3f666666 # 0.9f
const/high16 v2, 0x3f800000 # 1.0f
const/4 v0, 0x3
new-array v0, v0, [F
aput v2, v0, v4
aput v3, v0, v5
aput v2, v0, v6
const/4 v1, 0x3
new-array v1, v1, [F
aput v2, v1, v4
aput v3, v1, v5
aput v2, v1, v6
invoke-virtual {p0, p1, v0, v1}, Lcom/fulishe/fs/a/a;->a(Landroid/view/View;[F[F)V
return-void
.end method
.method public a(Landroid/view/View;Z)V
.registers 7
if-nez p1, :cond_3
:goto_2
return-void
:cond_3
invoke-virtual {p1}, Landroid/view/View;->getHeight()I
move-result v0
if-eqz p2, :cond_25
add-int/lit8 v0, v0, 0x28
:goto_b
sget-object v1, Landroid/view/View;->TRANSLATION_Y:Landroid/util/Property;
const/4 v2, 0x2
new-array v2, v2, [F
int-to-float v0, v0
const/4 v3, 0x0
aput v0, v2, v3
const/4 v0, 0x1
const/4 v3, 0x0
aput v3, v2, v0
invoke-static {p1, v1, v2}, Landroid/animation/ObjectAnimator;->ofFloat(Ljava/lang/Object;Landroid/util/Property;[F)Landroid/animation/ObjectAnimator;
move-result-object v0
const-wide/16 v2, 0x320
invoke-virtual {v0, v2, v3}, Landroid/animation/ObjectAnimator;->setDuration(J)Landroid/animation/ObjectAnimator;
invoke-virtual {v0}, Landroid/animation/ObjectAnimator;->start()V
goto :goto_2
:cond_25
neg-int v0, v0
add-int/lit8 v0, v0, -0x50
goto :goto_b
.end method
.method public a(Landroid/view/View;[F[F)V
.registers 12
const-wide/16 v6, 0x320
const/4 v4, 0x1
const/4 v3, -0x1
if-eqz p1, :cond_a
if-eqz p2, :cond_a
if-nez p3, :cond_b
:cond_a
:goto_a
return-void
:cond_b
iget-object v0, p0, Lcom/fulishe/fs/a/a;->a:Landroid/animation/AnimatorSet;
if-nez v0, :cond_a
new-instance v0, Landroid/animation/AnimatorSet;
invoke-direct {v0}, Landroid/animation/AnimatorSet;-><init>()V
iput-object v0, p0, Lcom/fulishe/fs/a/a;->a:Landroid/animation/AnimatorSet;
sget-object v0, Landroid/view/View;->SCALE_X:Landroid/util/Property;
invoke-static {p1, v0, p2}, Landroid/animation/ObjectAnimator;->ofFloat(Ljava/lang/Object;Landroid/util/Property;[F)Landroid/animation/ObjectAnimator;
move-result-object v0
sget-object v1, Landroid/view/View;->SCALE_Y:Landroid/util/Property;
invoke-static {p1, v1, p3}, Landroid/animation/ObjectAnimator;->ofFloat(Ljava/lang/Object;Landroid/util/Property;[F)Landroid/animation/ObjectAnimator;
move-result-object v1
new-instance v2, Lcom/fulishe/fs/a/b;
invoke-direct {v2, p0, p1}, Lcom/fulishe/fs/a/b;-><init>(Lcom/fulishe/fs/a/a;Landroid/view/View;)V
invoke-virtual {v0, v2}, Landroid/animation/ObjectAnimator;->addListener(Landroid/animation/Animator$AnimatorListener;)V
new-instance v2, Lcom/fulishe/fs/a/c;
invoke-direct {v2, p0, p1}, Lcom/fulishe/fs/a/c;-><init>(Lcom/fulishe/fs/a/a;Landroid/view/View;)V
invoke-virtual {v1, v2}, Landroid/animation/ObjectAnimator;->addListener(Landroid/animation/Animator$AnimatorListener;)V
invoke-virtual {v0, v6, v7}, Landroid/animation/ObjectAnimator;->setDuration(J)Landroid/animation/ObjectAnimator;
invoke-virtual {v1, v6, v7}, Landroid/animation/ObjectAnimator;->setDuration(J)Landroid/animation/ObjectAnimator;
invoke-virtual {v0, v3}, Landroid/animation/ObjectAnimator;->setRepeatCount(I)V
invoke-virtual {v0, v4}, Landroid/animation/ObjectAnimator;->setRepeatMode(I)V
invoke-virtual {v1, v3}, Landroid/animation/ObjectAnimator;->setRepeatCount(I)V
invoke-virtual {v1, v4}, Landroid/animation/ObjectAnimator;->setRepeatMode(I)V
iget-object v2, p0, Lcom/fulishe/fs/a/a;->a:Landroid/animation/AnimatorSet;
invoke-virtual {v2, v0}, Landroid/animation/AnimatorSet;->play(Landroid/animation/Animator;)Landroid/animation/AnimatorSet$Builder;
move-result-object v0
invoke-virtual {v0, v1}, Landroid/animation/AnimatorSet$Builder;->with(Landroid/animation/Animator;)Landroid/animation/AnimatorSet$Builder;
iget-object v0, p0, Lcom/fulishe/fs/a/a;->a:Landroid/animation/AnimatorSet;
invoke-virtual {v0}, Landroid/animation/AnimatorSet;->start()V
goto :goto_a
.end method