a.smali

.class public Lcom/fulishe/fs/a/a;
.super Ljava/lang/Object;
.source ""


# instance fields
.field public a:Landroid/animation/AnimatorSet;


# direct methods
.method public constructor <init>()V
    .registers 1

    invoke-direct {p0}, Ljava/lang/Object;-><init>()V

    return-void
.end method


# virtual methods
.method public a()V
    .registers 2

    iget-object v0, p0, Lcom/fulishe/fs/a/a;->a:Landroid/animation/AnimatorSet;

    if-eqz v0, :cond_a

    invoke-virtual {v0}, Landroid/animation/AnimatorSet;->cancel()V

    const/4 v0, 0x0

    iput-object v0, p0, Lcom/fulishe/fs/a/a;->a:Landroid/animation/AnimatorSet;

    :cond_a
    return-void
.end method

.method public a(Landroid/view/View;)V
    .registers 9

    const/4 v6, 0x2

    const/4 v5, 0x1

    const/4 v4, 0x0

    const v3, 0x3f666666    # 0.9f

    const/high16 v2, 0x3f800000    # 1.0f

    const/4 v0, 0x3

    new-array v0, v0, [F

    aput v2, v0, v4

    aput v3, v0, v5

    aput v2, v0, v6

    const/4 v1, 0x3

    new-array v1, v1, [F

    aput v2, v1, v4

    aput v3, v1, v5

    aput v2, v1, v6

    invoke-virtual {p0, p1, v0, v1}, Lcom/fulishe/fs/a/a;->a(Landroid/view/View;[F[F)V

    return-void
.end method

.method public a(Landroid/view/View;Z)V
    .registers 7

    if-nez p1, :cond_3

    :goto_2
    return-void

    :cond_3
    invoke-virtual {p1}, Landroid/view/View;->getHeight()I

    move-result v0

    if-eqz p2, :cond_25

    add-int/lit8 v0, v0, 0x28

    :goto_b
    sget-object v1, Landroid/view/View;->TRANSLATION_Y:Landroid/util/Property;

    const/4 v2, 0x2

    new-array v2, v2, [F

    int-to-float v0, v0

    const/4 v3, 0x0

    aput v0, v2, v3

    const/4 v0, 0x1

    const/4 v3, 0x0

    aput v3, v2, v0

    invoke-static {p1, v1, v2}, Landroid/animation/ObjectAnimator;->ofFloat(Ljava/lang/Object;Landroid/util/Property;[F)Landroid/animation/ObjectAnimator;

    move-result-object v0

    const-wide/16 v2, 0x320

    invoke-virtual {v0, v2, v3}, Landroid/animation/ObjectAnimator;->setDuration(J)Landroid/animation/ObjectAnimator;

    invoke-virtual {v0}, Landroid/animation/ObjectAnimator;->start()V

    goto :goto_2

    :cond_25
    neg-int v0, v0

    add-int/lit8 v0, v0, -0x50

    goto :goto_b
.end method

.method public a(Landroid/view/View;[F[F)V
    .registers 12

    const-wide/16 v6, 0x320

    const/4 v4, 0x1

    const/4 v3, -0x1

    if-eqz p1, :cond_a

    if-eqz p2, :cond_a

    if-nez p3, :cond_b

    :cond_a
    :goto_a
    return-void

    :cond_b
    iget-object v0, p0, Lcom/fulishe/fs/a/a;->a:Landroid/animation/AnimatorSet;

    if-nez v0, :cond_a

    new-instance v0, Landroid/animation/AnimatorSet;

    invoke-direct {v0}, Landroid/animation/AnimatorSet;-><init>()V

    iput-object v0, p0, Lcom/fulishe/fs/a/a;->a:Landroid/animation/AnimatorSet;

    sget-object v0, Landroid/view/View;->SCALE_X:Landroid/util/Property;

    invoke-static {p1, v0, p2}, Landroid/animation/ObjectAnimator;->ofFloat(Ljava/lang/Object;Landroid/util/Property;[F)Landroid/animation/ObjectAnimator;

    move-result-object v0

    sget-object v1, Landroid/view/View;->SCALE_Y:Landroid/util/Property;

    invoke-static {p1, v1, p3}, Landroid/animation/ObjectAnimator;->ofFloat(Ljava/lang/Object;Landroid/util/Property;[F)Landroid/animation/ObjectAnimator;

    move-result-object v1

    new-instance v2, Lcom/fulishe/fs/a/b;

    invoke-direct {v2, p0, p1}, Lcom/fulishe/fs/a/b;-><init>(Lcom/fulishe/fs/a/a;Landroid/view/View;)V

    invoke-virtual {v0, v2}, Landroid/animation/ObjectAnimator;->addListener(Landroid/animation/Animator$AnimatorListener;)V

    new-instance v2, Lcom/fulishe/fs/a/c;

    invoke-direct {v2, p0, p1}, Lcom/fulishe/fs/a/c;-><init>(Lcom/fulishe/fs/a/a;Landroid/view/View;)V

    invoke-virtual {v1, v2}, Landroid/animation/ObjectAnimator;->addListener(Landroid/animation/Animator$AnimatorListener;)V

    invoke-virtual {v0, v6, v7}, Landroid/animation/ObjectAnimator;->setDuration(J)Landroid/animation/ObjectAnimator;

    invoke-virtual {v1, v6, v7}, Landroid/animation/ObjectAnimator;->setDuration(J)Landroid/animation/ObjectAnimator;

    invoke-virtual {v0, v3}, Landroid/animation/ObjectAnimator;->setRepeatCount(I)V

    invoke-virtual {v0, v4}, Landroid/animation/ObjectAnimator;->setRepeatMode(I)V

    invoke-virtual {v1, v3}, Landroid/animation/ObjectAnimator;->setRepeatCount(I)V

    invoke-virtual {v1, v4}, Landroid/animation/ObjectAnimator;->setRepeatMode(I)V

    iget-object v2, p0, Lcom/fulishe/fs/a/a;->a:Landroid/animation/AnimatorSet;

    invoke-virtual {v2, v0}, Landroid/animation/AnimatorSet;->play(Landroid/animation/Animator;)Landroid/animation/AnimatorSet$Builder;

    move-result-object v0

    invoke-virtual {v0, v1}, Landroid/animation/AnimatorSet$Builder;->with(Landroid/animation/Animator;)Landroid/animation/AnimatorSet$Builder;

    iget-object v0, p0, Lcom/fulishe/fs/a/a;->a:Landroid/animation/AnimatorSet;

    invoke-virtual {v0}, Landroid/animation/AnimatorSet;->start()V

    goto :goto_a
.end method