ARTVirtualNode.smali
.class public abstract Lcom/facebook/react/views/art/ARTVirtualNode;
.super Lcom/facebook/react/uimanager/ReactShadowNodeImpl;
.source "SourceFile"
# static fields
.field public static final MIN_OPACITY_FOR_DRAW:F = 0.01f
.field private static final sMatrixData:[F
.field private static final sRawMatrix:[F
# instance fields
.field private mMatrix:Landroid/graphics/Matrix;
.field public mOpacity:F
.field public final mScale:F
# direct methods
.method public static constructor <clinit>()V
.registers 2
const/16 v0, 0x9
new-array v1, v0, [F
.line 1
sput-object v1, Lcom/facebook/react/views/art/ARTVirtualNode;->sMatrixData:[F
new-array v0, v0, [F
.line 2
sput-object v0, Lcom/facebook/react/views/art/ARTVirtualNode;->sRawMatrix:[F
return-void
.end method
.method public constructor <init>()V
.registers 2
.line 1
invoke-direct {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;-><init>()V
const/high16 v0, 0x3f800000 # 1.0f
.line 2
iput v0, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mOpacity:F
.line 3
new-instance v0, Landroid/graphics/Matrix;
invoke-direct {v0}, Landroid/graphics/Matrix;-><init>()V
iput-object v0, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mMatrix:Landroid/graphics/Matrix;
.line 4
invoke-static {}, Lcom/facebook/react/uimanager/DisplayMetricsHolder;->getWindowDisplayMetrics()Landroid/util/DisplayMetrics;
move-result-object v0
iget v0, v0, Landroid/util/DisplayMetrics;->density:F
iput v0, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mScale:F
return-void
.end method
# virtual methods
.method public abstract draw(Landroid/graphics/Canvas;Landroid/graphics/Paint;F)V
.end method
.method public isVirtual()Z
.registers 2
const/4 v0, 0x1
return v0
.end method
.method public restoreCanvas(Landroid/graphics/Canvas;)V
.registers 2
invoke-virtual {p1}, Landroid/graphics/Canvas;->restore()V
return-void
.end method
.method public final saveAndSetupCanvas(Landroid/graphics/Canvas;)V
.registers 3
.line 1
invoke-virtual {p1}, Landroid/graphics/Canvas;->save()I
.line 2
iget-object v0, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mMatrix:Landroid/graphics/Matrix;
if-eqz v0, :cond_a
.line 3
invoke-virtual {p1, v0}, Landroid/graphics/Canvas;->concat(Landroid/graphics/Matrix;)V
:cond_a
return-void
.end method
.method public setOpacity(F)V
.registers 2
.annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
defaultFloat = 1.0f
name = "opacity"
.end annotation
.line 1
iput p1, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mOpacity:F
.line 2
invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V
return-void
.end method
.method public setTransform(Lcom/facebook/react/bridge/ReadableArray;)V
.registers 3
.annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
name = "transform"
.end annotation
if-eqz p1, :cond_1b
.line 1
sget-object v0, Lcom/facebook/react/views/art/ARTVirtualNode;->sMatrixData:[F
invoke-static {p1, v0}, Lcom/facebook/react/views/art/PropHelper;->toFloatArray(Lcom/facebook/react/bridge/ReadableArray;[F)I
move-result p1
const/4 v0, 0x6
if-ne p1, v0, :cond_f
.line 2
invoke-virtual {p0}, Lcom/facebook/react/views/art/ARTVirtualNode;->setupMatrix()V
goto :goto_1e
:cond_f
const/4 v0, -0x1
if-ne p1, v0, :cond_13
goto :goto_1e
.line 3
:cond_13
new-instance p1, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;
const-string v0, "Transform matrices must be of size 6"
invoke-direct {p1, v0}, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;-><init>(Ljava/lang/String;)V
throw p1
:cond_1b
const/4 p1, 0x0
.line 4
iput-object p1, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mMatrix:Landroid/graphics/Matrix;
.line 5
:goto_1e
invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V
return-void
.end method
.method public setupMatrix()V
.registers 8
.line 1
sget-object v0, Lcom/facebook/react/views/art/ARTVirtualNode;->sRawMatrix:[F
sget-object v1, Lcom/facebook/react/views/art/ARTVirtualNode;->sMatrixData:[F
const/4 v2, 0x0
aget v3, v1, v2
aput v3, v0, v2
const/4 v2, 0x2
.line 2
aget v3, v1, v2
const/4 v4, 0x1
aput v3, v0, v4
const/4 v3, 0x4
.line 3
aget v5, v1, v3
iget v6, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mScale:F
mul-float v5, v5, v6
aput v5, v0, v2
.line 4
aget v2, v1, v4
const/4 v4, 0x3
aput v2, v0, v4
.line 5
aget v2, v1, v4
aput v2, v0, v3
const/4 v2, 0x5
.line 6
aget v1, v1, v2
mul-float v1, v1, v6
aput v1, v0, v2
const/4 v1, 0x6
const/4 v2, 0x0
.line 7
aput v2, v0, v1
const/4 v1, 0x7
.line 8
aput v2, v0, v1
const/16 v1, 0x8
const/high16 v2, 0x3f800000 # 1.0f
.line 9
aput v2, v0, v1
.line 10
iget-object v1, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mMatrix:Landroid/graphics/Matrix;
if-nez v1, :cond_40
.line 11
new-instance v1, Landroid/graphics/Matrix;
invoke-direct {v1}, Landroid/graphics/Matrix;-><init>()V
iput-object v1, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mMatrix:Landroid/graphics/Matrix;
.line 12
:cond_40
iget-object v1, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mMatrix:Landroid/graphics/Matrix;
invoke-virtual {v1, v0}, Landroid/graphics/Matrix;->setValues([F)V
return-void
.end method