ARTShapeShadowNode.smali

.class public Lcom/facebook/react/views/art/ARTShapeShadowNode;
.super Lcom/facebook/react/views/art/ARTVirtualNode;
.source "SourceFile"


# static fields
.field private static final CAP_BUTT:I = 0x0

.field private static final CAP_ROUND:I = 0x1

.field private static final CAP_SQUARE:I = 0x2

.field private static final COLOR_TYPE_LINEAR_GRADIENT:I = 0x1

.field private static final COLOR_TYPE_PATTERN:I = 0x3

.field private static final COLOR_TYPE_RADIAL_GRADIENT:I = 0x2

.field private static final COLOR_TYPE_SOLID_COLOR:I = 0x0

.field private static final JOIN_BEVEL:I = 0x2

.field private static final JOIN_MITER:I = 0x0

.field private static final JOIN_ROUND:I = 0x1

.field private static final PATH_TYPE_ARC:I = 0x4

.field private static final PATH_TYPE_CLOSE:I = 0x1

.field private static final PATH_TYPE_CURVETO:I = 0x3

.field private static final PATH_TYPE_LINETO:I = 0x2

.field private static final PATH_TYPE_MOVETO:I


# instance fields
.field private mBrushData:[F

.field public mPath:Landroid/graphics/Path;

.field private mStrokeCap:I

.field private mStrokeColor:[F

.field private mStrokeDash:[F

.field private mStrokeJoin:I

.field private mStrokeWidth:F


# direct methods
.method public constructor <init>()V
    .registers 2

    .line 1
    invoke-direct {p0}, Lcom/facebook/react/views/art/ARTVirtualNode;-><init>()V

    const/high16 v0, 0x3f800000    # 1.0f

    .line 2
    iput v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeWidth:F

    const/4 v0, 0x1

    .line 3
    iput v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeCap:I

    .line 4
    iput v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeJoin:I

    return-void
.end method

.method private createPath([F)Landroid/graphics/Path;
    .registers 12

    .line 1
    new-instance v7, Landroid/graphics/Path;

    invoke-direct {v7}, Landroid/graphics/Path;-><init>()V

    const/4 v0, 0x0

    .line 2
    invoke-virtual {v7, v0, v0}, Landroid/graphics/Path;->moveTo(FF)V

    const/4 v0, 0x0

    .line 3
    :goto_a
    array-length v1, p1

    if-ge v0, v1, :cond_f0

    add-int/lit8 v1, v0, 0x1

    .line 4
    aget v0, p1, v0

    float-to-int v0, v0

    if-eqz v0, :cond_dc

    const/4 v2, 0x1

    if-eq v0, v2, :cond_d6

    const/4 v3, 0x2

    if-eq v0, v3, :cond_c4

    const/4 v3, 0x3

    if-eq v0, v3, :cond_94

    const/4 v3, 0x4

    if-ne v0, v3, :cond_88

    add-int/lit8 v0, v1, 0x1

    .line 5
    aget v1, p1, v1

    iget v3, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mScale:F

    mul-float v1, v1, v3

    add-int/lit8 v4, v0, 0x1

    .line 6
    aget v0, p1, v0

    mul-float v0, v0, v3

    add-int/lit8 v5, v4, 0x1

    .line 7
    aget v4, p1, v4

    mul-float v4, v4, v3

    add-int/lit8 v3, v5, 0x1

    .line 8
    aget v5, p1, v5

    float-to-double v5, v5

    invoke-static {v5, v6}, Ljava/lang/Math;->toDegrees(D)D

    move-result-wide v5

    double-to-float v5, v5

    add-int/lit8 v6, v3, 0x1

    .line 9
    aget v3, p1, v3

    float-to-double v8, v3

    invoke-static {v8, v9}, Ljava/lang/Math;->toDegrees(D)D

    move-result-wide v8

    double-to-float v3, v8

    add-int/lit8 v8, v6, 0x1

    .line 10
    aget v6, p1, v6

    const/high16 v9, 0x3f800000    # 1.0f

    cmpl-float v6, v6, v9

    if-eqz v6, :cond_53

    goto :goto_54

    :cond_53
    const/4 v2, 0x0

    :goto_54
    sub-float/2addr v3, v5

    .line 11
    invoke-static {v3}, Ljava/lang/Math;->abs(F)F

    move-result v6

    const/high16 v9, 0x43b40000    # 360.0f

    cmpl-float v6, v6, v9

    if-ltz v6, :cond_6a

    if-eqz v2, :cond_64

    .line 12
    sget-object v2, Landroid/graphics/Path$Direction;->CCW:Landroid/graphics/Path$Direction;

    goto :goto_66

    :cond_64
    sget-object v2, Landroid/graphics/Path$Direction;->CW:Landroid/graphics/Path$Direction;

    :goto_66
    invoke-virtual {v7, v1, v0, v4, v2}, Landroid/graphics/Path;->addCircle(FFFLandroid/graphics/Path$Direction;)V

    goto :goto_c1

    .line 13
    :cond_6a
    invoke-direct {p0, v3, v9}, Lcom/facebook/react/views/art/ARTShapeShadowNode;->modulus(FF)F

    move-result v3

    if-eqz v2, :cond_79

    cmpg-float v2, v3, v9

    if-gez v2, :cond_79

    const/high16 v2, -0x40800000    # -1.0f

    sub-float/2addr v9, v3

    mul-float v3, v9, v2

    .line 14
    :cond_79
    new-instance v2, Landroid/graphics/RectF;

    sub-float v6, v1, v4

    sub-float v9, v0, v4

    add-float/2addr v1, v4

    add-float/2addr v0, v4

    invoke-direct {v2, v6, v9, v1, v0}, Landroid/graphics/RectF;-><init>(FFFF)V

    .line 15
    invoke-virtual {v7, v2, v5, v3}, Landroid/graphics/Path;->arcTo(Landroid/graphics/RectF;FF)V

    goto :goto_c1

    .line 16
    :cond_88
    new-instance p1, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;

    const-string v1, "Unrecognized drawing instruction "

    .line 17
    invoke-static {v1, v0}, Landroidx/appcompat/widget/h;->a(Ljava/lang/String;I)Ljava/lang/String;

    move-result-object v0

    .line 18
    invoke-direct {p1, v0}, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;-><init>(Ljava/lang/String;)V

    throw p1

    :cond_94
    add-int/lit8 v0, v1, 0x1

    .line 19
    aget v1, p1, v1

    iget v2, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mScale:F

    mul-float v1, v1, v2

    add-int/lit8 v3, v0, 0x1

    aget v0, p1, v0

    mul-float v4, v0, v2

    add-int/lit8 v0, v3, 0x1

    aget v3, p1, v3

    mul-float v3, v3, v2

    add-int/lit8 v5, v0, 0x1

    aget v0, p1, v0

    mul-float v6, v0, v2

    add-int/lit8 v0, v5, 0x1

    aget v5, p1, v5

    mul-float v5, v5, v2

    add-int/lit8 v8, v0, 0x1

    aget v0, p1, v0

    mul-float v9, v0, v2

    move-object v0, v7

    move v2, v4

    move v4, v6

    move v6, v9

    invoke-virtual/range {v0 .. v6}, Landroid/graphics/Path;->cubicTo(FFFFFF)V

    :goto_c1
    move v0, v8

    goto/16 :goto_a

    :cond_c4
    add-int/lit8 v0, v1, 0x1

    .line 20
    aget v1, p1, v1

    iget v2, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mScale:F

    mul-float v1, v1, v2

    add-int/lit8 v3, v0, 0x1

    aget v0, p1, v0

    mul-float v0, v0, v2

    invoke-virtual {v7, v1, v0}, Landroid/graphics/Path;->lineTo(FF)V

    goto :goto_ed

    .line 21
    :cond_d6
    invoke-virtual {v7}, Landroid/graphics/Path;->close()V

    move v0, v1

    goto/16 :goto_a

    :cond_dc
    add-int/lit8 v0, v1, 0x1

    .line 22
    aget v1, p1, v1

    iget v2, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mScale:F

    mul-float v1, v1, v2

    add-int/lit8 v3, v0, 0x1

    aget v0, p1, v0

    mul-float v0, v0, v2

    invoke-virtual {v7, v1, v0}, Landroid/graphics/Path;->moveTo(FF)V

    :goto_ed
    move v0, v3

    goto/16 :goto_a

    :cond_f0
    return-object v7
.end method

.method private modulus(FF)F
    .registers 4

    rem-float/2addr p1, p2

    const/4 v0, 0x0

    cmpg-float v0, p1, v0

    if-gez v0, :cond_7

    add-float/2addr p1, p2

    :cond_7
    return p1
.end method


# virtual methods
.method public draw(Landroid/graphics/Canvas;Landroid/graphics/Paint;F)V
    .registers 5

    .line 1
    iget v0, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mOpacity:F

    mul-float p3, p3, v0

    const v0, 0x3c23d70a    # 0.01f

    cmpl-float v0, p3, v0

    if-lez v0, :cond_34

    .line 2
    invoke-virtual {p0, p1}, Lcom/facebook/react/views/art/ARTVirtualNode;->saveAndSetupCanvas(Landroid/graphics/Canvas;)V

    .line 3
    iget-object v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mPath:Landroid/graphics/Path;

    if-eqz v0, :cond_2c

    .line 4
    invoke-virtual {p0, p2, p3}, Lcom/facebook/react/views/art/ARTShapeShadowNode;->setupFillPaint(Landroid/graphics/Paint;F)Z

    move-result v0

    if-eqz v0, :cond_1d

    .line 5
    iget-object v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mPath:Landroid/graphics/Path;

    invoke-virtual {p1, v0, p2}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V

    .line 6
    :cond_1d
    invoke-virtual {p0, p2, p3}, Lcom/facebook/react/views/art/ARTShapeShadowNode;->setupStrokePaint(Landroid/graphics/Paint;F)Z

    move-result p3

    if-eqz p3, :cond_28

    .line 7
    iget-object p3, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mPath:Landroid/graphics/Path;

    invoke-virtual {p1, p3, p2}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V

    .line 8
    :cond_28
    invoke-virtual {p0, p1}, Lcom/facebook/react/views/art/ARTVirtualNode;->restoreCanvas(Landroid/graphics/Canvas;)V

    goto :goto_34

    .line 9
    :cond_2c
    new-instance p1, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;

    const-string p2, "Shapes should have a valid path (d) prop"

    invoke-direct {p1, p2}, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;-><init>(Ljava/lang/String;)V

    throw p1

    .line 10
    :cond_34
    :goto_34
    invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdateSeen()V

    return-void
.end method

.method public setFill(Lcom/facebook/react/bridge/ReadableArray;)V
    .registers 2
    .annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
        name = "fill"
    .end annotation

    .line 1
    invoke-static {p1}, Lcom/facebook/react/views/art/PropHelper;->toFloatArray(Lcom/facebook/react/bridge/ReadableArray;)[F

    move-result-object p1

    iput-object p1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mBrushData:[F

    .line 2
    invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V

    return-void
.end method

.method public setShapePath(Lcom/facebook/react/bridge/ReadableArray;)V
    .registers 2
    .annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
        name = "d"
    .end annotation

    .line 1
    invoke-static {p1}, Lcom/facebook/react/views/art/PropHelper;->toFloatArray(Lcom/facebook/react/bridge/ReadableArray;)[F

    move-result-object p1

    .line 2
    invoke-direct {p0, p1}, Lcom/facebook/react/views/art/ARTShapeShadowNode;->createPath([F)Landroid/graphics/Path;

    move-result-object p1

    iput-object p1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mPath:Landroid/graphics/Path;

    .line 3
    invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V

    return-void
.end method

.method public setStroke(Lcom/facebook/react/bridge/ReadableArray;)V
    .registers 2
    .annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
        name = "stroke"
    .end annotation

    .line 1
    invoke-static {p1}, Lcom/facebook/react/views/art/PropHelper;->toFloatArray(Lcom/facebook/react/bridge/ReadableArray;)[F

    move-result-object p1

    iput-object p1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeColor:[F

    .line 2
    invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V

    return-void
.end method

.method public setStrokeCap(I)V
    .registers 2
    .annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
        defaultInt = 0x1
        name = "strokeCap"
    .end annotation

    .line 1
    iput p1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeCap:I

    .line 2
    invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V

    return-void
.end method

.method public setStrokeDash(Lcom/facebook/react/bridge/ReadableArray;)V
    .registers 2
    .annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
        name = "strokeDash"
    .end annotation

    .line 1
    invoke-static {p1}, Lcom/facebook/react/views/art/PropHelper;->toFloatArray(Lcom/facebook/react/bridge/ReadableArray;)[F

    move-result-object p1

    iput-object p1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeDash:[F

    .line 2
    invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V

    return-void
.end method

.method public setStrokeJoin(I)V
    .registers 2
    .annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
        defaultInt = 0x1
        name = "strokeJoin"
    .end annotation

    .line 1
    iput p1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeJoin:I

    .line 2
    invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V

    return-void
.end method

.method public setStrokeWidth(F)V
    .registers 2
    .annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
        defaultFloat = 1.0f
        name = "strokeWidth"
    .end annotation

    .line 1
    iput p1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeWidth:F

    .line 2
    invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V

    return-void
.end method

.method public setupFillPaint(Landroid/graphics/Paint;F)Z
    .registers 23

    move-object/from16 v0, p0

    move-object/from16 v1, p1

    .line 1
    iget-object v2, v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mBrushData:[F

    const/4 v3, 0x0

    if-eqz v2, :cond_e2

    array-length v2, v2

    if-lez v2, :cond_e2

    .line 2
    invoke-virtual/range {p1 .. p1}, Landroid/graphics/Paint;->reset()V

    const/4 v2, 0x1

    .line 3
    invoke-virtual {v1, v2}, Landroid/graphics/Paint;->setFlags(I)V

    .line 4
    sget-object v4, Landroid/graphics/Paint$Style;->FILL:Landroid/graphics/Paint$Style;

    invoke-virtual {v1, v4}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V

    .line 5
    iget-object v4, v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mBrushData:[F

    aget v5, v4, v3

    float-to-int v5, v5

    const/4 v6, 0x3

    const/4 v7, 0x2

    const/4 v8, 0x4

    const/high16 v9, 0x437f0000    # 255.0f

    if-eqz v5, :cond_c2

    const-string v10, "ReactNative"

    if-eq v5, v2, :cond_43

    .line 6
    new-instance v1, Ljava/lang/StringBuilder;

    invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V

    const-string v2, "ART: Color type "

    invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    invoke-virtual {v1, v5}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;

    const-string v2, " not supported!"

    invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;

    move-result-object v1

    invoke-static {v10, v1}, Lcom/facebook/common/logging/FLog;->w(Ljava/lang/String;Ljava/lang/String;)V

    goto/16 :goto_c0

    .line 7
    :cond_43
    array-length v5, v4

    const/4 v11, 0x5

    if-ge v5, v11, :cond_5b

    const-string v1, "[ARTShapeShadowNode setupFillPaint] expects 5 elements, received "

    .line 8
    invoke-static {v1}, Landroid/support/v4/media/c;->c(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v1

    .line 9
    iget-object v2, v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mBrushData:[F

    array-length v2, v2

    invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;

    invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;

    move-result-object v1

    invoke-static {v10, v1}, Lcom/facebook/common/logging/FLog;->w(Ljava/lang/String;Ljava/lang/String;)V

    return v3

    .line 10
    :cond_5b
    aget v2, v4, v2

    iget v5, v0, Lcom/facebook/react/views/art/ARTVirtualNode;->mScale:F

    mul-float v13, v2, v5

    .line 11
    aget v2, v4, v7

    mul-float v14, v2, v5

    .line 12
    aget v2, v4, v6

    mul-float v15, v2, v5

    .line 13
    aget v2, v4, v8

    mul-float v16, v2, v5

    .line 14
    array-length v2, v4

    sub-int/2addr v2, v11

    div-int/2addr v2, v11

    const/4 v4, 0x0

    if-lez v2, :cond_b1

    .line 15
    new-array v4, v2, [I

    .line 16
    new-array v5, v2, [F

    :goto_77
    if-ge v3, v2, :cond_ac

    .line 17
    iget-object v7, v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mBrushData:[F

    const/4 v8, 0x4

    invoke-static {v2, v8, v11, v3}, Landroidx/appcompat/d;->a(IIII)I

    move-result v8

    aget v8, v7, v8

    aput v8, v5, v3

    mul-int/lit8 v8, v3, 0x4

    add-int/2addr v8, v11

    add-int/lit8 v10, v8, 0x0

    .line 18
    aget v10, v7, v10

    mul-float v10, v10, v9

    float-to-int v10, v10

    add-int/lit8 v11, v8, 0x1

    .line 19
    aget v11, v7, v11

    mul-float v11, v11, v9

    float-to-int v11, v11

    add-int/lit8 v12, v8, 0x2

    .line 20
    aget v12, v7, v12

    mul-float v12, v12, v9

    float-to-int v12, v12

    add-int/2addr v8, v6

    .line 21
    aget v7, v7, v8

    mul-float v7, v7, v9

    float-to-int v7, v7

    .line 22
    invoke-static {v7, v10, v11, v12}, Landroid/graphics/Color;->argb(IIII)I

    move-result v7

    aput v7, v4, v3

    add-int/lit8 v3, v3, 0x1

    const/4 v11, 0x5

    goto :goto_77

    :cond_ac
    move-object/from16 v17, v4

    move-object/from16 v18, v5

    goto :goto_b5

    :cond_b1
    move-object/from16 v17, v4

    move-object/from16 v18, v17

    .line 23
    :goto_b5
    new-instance v2, Landroid/graphics/LinearGradient;

    sget-object v19, Landroid/graphics/Shader$TileMode;->CLAMP:Landroid/graphics/Shader$TileMode;

    move-object v12, v2

    invoke-direct/range {v12 .. v19}, Landroid/graphics/LinearGradient;-><init>(FFFF[I[FLandroid/graphics/Shader$TileMode;)V

    invoke-virtual {v1, v2}, Landroid/graphics/Paint;->setShader(Landroid/graphics/Shader;)Landroid/graphics/Shader;

    :goto_c0
    const/4 v3, 0x1

    goto :goto_e2

    .line 24
    :cond_c2
    array-length v2, v4

    if-le v2, v8, :cond_cc

    aget v2, v4, v8

    mul-float v2, v2, p2

    mul-float v2, v2, v9

    goto :goto_ce

    :cond_cc
    mul-float v2, p2, v9

    :goto_ce
    float-to-int v2, v2

    const/4 v3, 0x1

    aget v5, v4, v3

    mul-float v5, v5, v9

    float-to-int v5, v5

    aget v7, v4, v7

    mul-float v7, v7, v9

    float-to-int v7, v7

    aget v4, v4, v6

    mul-float v4, v4, v9

    float-to-int v4, v4

    .line 25
    invoke-virtual {v1, v2, v5, v7, v4}, Landroid/graphics/Paint;->setARGB(IIII)V

    :cond_e2
    :goto_e2
    return v3
.end method

.method public setupStrokePaint(Landroid/graphics/Paint;F)Z
    .registers 11

    .line 1
    iget v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeWidth:F

    const/4 v1, 0x0

    const/4 v2, 0x0

    cmpl-float v0, v0, v2

    if-eqz v0, :cond_b5

    iget-object v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeColor:[F

    if-eqz v0, :cond_b5

    array-length v0, v0

    if-nez v0, :cond_11

    goto/16 :goto_b5

    .line 2
    :cond_11
    invoke-virtual {p1}, Landroid/graphics/Paint;->reset()V

    const/4 v0, 0x1

    .line 3
    invoke-virtual {p1, v0}, Landroid/graphics/Paint;->setFlags(I)V

    .line 4
    sget-object v3, Landroid/graphics/Paint$Style;->STROKE:Landroid/graphics/Paint$Style;

    invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V

    .line 5
    iget v3, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeCap:I

    const-string v4, " unrecognized"

    const/4 v5, 0x2

    if-eqz v3, :cond_46

    if-eq v3, v0, :cond_40

    if-ne v3, v5, :cond_2e

    .line 6
    sget-object v3, Landroid/graphics/Paint$Cap;->SQUARE:Landroid/graphics/Paint$Cap;

    invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStrokeCap(Landroid/graphics/Paint$Cap;)V

    goto :goto_4b

    .line 7
    :cond_2e
    new-instance p1, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;

    const-string p2, "strokeCap "

    .line 8
    invoke-static {p2}, Landroid/support/v4/media/c;->c(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object p2

    .line 9
    iget v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeCap:I

    .line 10
    invoke-static {p2, v0, v4}, Landroidx/biometric/d0;->b(Ljava/lang/StringBuilder;ILjava/lang/String;)Ljava/lang/String;

    move-result-object p2

    .line 11
    invoke-direct {p1, p2}, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;-><init>(Ljava/lang/String;)V

    throw p1

    .line 12
    :cond_40
    sget-object v3, Landroid/graphics/Paint$Cap;->ROUND:Landroid/graphics/Paint$Cap;

    invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStrokeCap(Landroid/graphics/Paint$Cap;)V

    goto :goto_4b

    .line 13
    :cond_46
    sget-object v3, Landroid/graphics/Paint$Cap;->BUTT:Landroid/graphics/Paint$Cap;

    invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStrokeCap(Landroid/graphics/Paint$Cap;)V

    .line 14
    :goto_4b
    iget v3, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeJoin:I

    if-eqz v3, :cond_71

    if-eq v3, v0, :cond_6b

    if-ne v3, v5, :cond_59

    .line 15
    sget-object v3, Landroid/graphics/Paint$Join;->BEVEL:Landroid/graphics/Paint$Join;

    invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStrokeJoin(Landroid/graphics/Paint$Join;)V

    goto :goto_76

    .line 16
    :cond_59
    new-instance p1, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;

    const-string p2, "strokeJoin "

    .line 17
    invoke-static {p2}, Landroid/support/v4/media/c;->c(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object p2

    .line 18
    iget v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeJoin:I

    .line 19
    invoke-static {p2, v0, v4}, Landroidx/biometric/d0;->b(Ljava/lang/StringBuilder;ILjava/lang/String;)Ljava/lang/String;

    move-result-object p2

    .line 20
    invoke-direct {p1, p2}, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;-><init>(Ljava/lang/String;)V

    throw p1

    .line 21
    :cond_6b
    sget-object v3, Landroid/graphics/Paint$Join;->ROUND:Landroid/graphics/Paint$Join;

    invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStrokeJoin(Landroid/graphics/Paint$Join;)V

    goto :goto_76

    .line 22
    :cond_71
    sget-object v3, Landroid/graphics/Paint$Join;->MITER:Landroid/graphics/Paint$Join;

    invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStrokeJoin(Landroid/graphics/Paint$Join;)V

    .line 23
    :goto_76
    iget v3, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeWidth:F

    iget v4, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mScale:F

    mul-float v3, v3, v4

    invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStrokeWidth(F)V

    .line 24
    iget-object v3, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeColor:[F

    array-length v4, v3

    const/4 v6, 0x3

    const/high16 v7, 0x437f0000    # 255.0f

    if-le v4, v6, :cond_8e

    aget v4, v3, v6

    mul-float v4, v4, p2

    mul-float v4, v4, v7

    goto :goto_90

    :cond_8e
    mul-float v4, p2, v7

    :goto_90
    float-to-int p2, v4

    aget v1, v3, v1

    mul-float v1, v1, v7

    float-to-int v1, v1

    aget v4, v3, v0

    mul-float v4, v4, v7

    float-to-int v4, v4

    aget v3, v3, v5

    mul-float v3, v3, v7

    float-to-int v3, v3

    .line 25
    invoke-virtual {p1, p2, v1, v4, v3}, Landroid/graphics/Paint;->setARGB(IIII)V

    .line 26
    iget-object p2, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeDash:[F

    if-eqz p2, :cond_b4

    array-length p2, p2

    if-lez p2, :cond_b4

    .line 27
    new-instance p2, Landroid/graphics/DashPathEffect;

    iget-object v1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeDash:[F

    invoke-direct {p2, v1, v2}, Landroid/graphics/DashPathEffect;-><init>([FF)V

    invoke-virtual {p1, p2}, Landroid/graphics/Paint;->setPathEffect(Landroid/graphics/PathEffect;)Landroid/graphics/PathEffect;

    :cond_b4
    return v0

    :cond_b5
    :goto_b5
    return v1
.end method