ARTShapeShadowNode.smali
.class public Lcom/facebook/react/views/art/ARTShapeShadowNode;
.super Lcom/facebook/react/views/art/ARTVirtualNode;
.source "SourceFile"
# static fields
.field private static final CAP_BUTT:I = 0x0
.field private static final CAP_ROUND:I = 0x1
.field private static final CAP_SQUARE:I = 0x2
.field private static final COLOR_TYPE_LINEAR_GRADIENT:I = 0x1
.field private static final COLOR_TYPE_PATTERN:I = 0x3
.field private static final COLOR_TYPE_RADIAL_GRADIENT:I = 0x2
.field private static final COLOR_TYPE_SOLID_COLOR:I = 0x0
.field private static final JOIN_BEVEL:I = 0x2
.field private static final JOIN_MITER:I = 0x0
.field private static final JOIN_ROUND:I = 0x1
.field private static final PATH_TYPE_ARC:I = 0x4
.field private static final PATH_TYPE_CLOSE:I = 0x1
.field private static final PATH_TYPE_CURVETO:I = 0x3
.field private static final PATH_TYPE_LINETO:I = 0x2
.field private static final PATH_TYPE_MOVETO:I
# instance fields
.field private mBrushData:[F
.field public mPath:Landroid/graphics/Path;
.field private mStrokeCap:I
.field private mStrokeColor:[F
.field private mStrokeDash:[F
.field private mStrokeJoin:I
.field private mStrokeWidth:F
# direct methods
.method public constructor <init>()V
.registers 2
.line 1
invoke-direct {p0}, Lcom/facebook/react/views/art/ARTVirtualNode;-><init>()V
const/high16 v0, 0x3f800000 # 1.0f
.line 2
iput v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeWidth:F
const/4 v0, 0x1
.line 3
iput v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeCap:I
.line 4
iput v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeJoin:I
return-void
.end method
.method private createPath([F)Landroid/graphics/Path;
.registers 12
.line 1
new-instance v7, Landroid/graphics/Path;
invoke-direct {v7}, Landroid/graphics/Path;-><init>()V
const/4 v0, 0x0
.line 2
invoke-virtual {v7, v0, v0}, Landroid/graphics/Path;->moveTo(FF)V
const/4 v0, 0x0
.line 3
:goto_a
array-length v1, p1
if-ge v0, v1, :cond_f0
add-int/lit8 v1, v0, 0x1
.line 4
aget v0, p1, v0
float-to-int v0, v0
if-eqz v0, :cond_dc
const/4 v2, 0x1
if-eq v0, v2, :cond_d6
const/4 v3, 0x2
if-eq v0, v3, :cond_c4
const/4 v3, 0x3
if-eq v0, v3, :cond_94
const/4 v3, 0x4
if-ne v0, v3, :cond_88
add-int/lit8 v0, v1, 0x1
.line 5
aget v1, p1, v1
iget v3, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mScale:F
mul-float v1, v1, v3
add-int/lit8 v4, v0, 0x1
.line 6
aget v0, p1, v0
mul-float v0, v0, v3
add-int/lit8 v5, v4, 0x1
.line 7
aget v4, p1, v4
mul-float v4, v4, v3
add-int/lit8 v3, v5, 0x1
.line 8
aget v5, p1, v5
float-to-double v5, v5
invoke-static {v5, v6}, Ljava/lang/Math;->toDegrees(D)D
move-result-wide v5
double-to-float v5, v5
add-int/lit8 v6, v3, 0x1
.line 9
aget v3, p1, v3
float-to-double v8, v3
invoke-static {v8, v9}, Ljava/lang/Math;->toDegrees(D)D
move-result-wide v8
double-to-float v3, v8
add-int/lit8 v8, v6, 0x1
.line 10
aget v6, p1, v6
const/high16 v9, 0x3f800000 # 1.0f
cmpl-float v6, v6, v9
if-eqz v6, :cond_53
goto :goto_54
:cond_53
const/4 v2, 0x0
:goto_54
sub-float/2addr v3, v5
.line 11
invoke-static {v3}, Ljava/lang/Math;->abs(F)F
move-result v6
const/high16 v9, 0x43b40000 # 360.0f
cmpl-float v6, v6, v9
if-ltz v6, :cond_6a
if-eqz v2, :cond_64
.line 12
sget-object v2, Landroid/graphics/Path$Direction;->CCW:Landroid/graphics/Path$Direction;
goto :goto_66
:cond_64
sget-object v2, Landroid/graphics/Path$Direction;->CW:Landroid/graphics/Path$Direction;
:goto_66
invoke-virtual {v7, v1, v0, v4, v2}, Landroid/graphics/Path;->addCircle(FFFLandroid/graphics/Path$Direction;)V
goto :goto_c1
.line 13
:cond_6a
invoke-direct {p0, v3, v9}, Lcom/facebook/react/views/art/ARTShapeShadowNode;->modulus(FF)F
move-result v3
if-eqz v2, :cond_79
cmpg-float v2, v3, v9
if-gez v2, :cond_79
const/high16 v2, -0x40800000 # -1.0f
sub-float/2addr v9, v3
mul-float v3, v9, v2
.line 14
:cond_79
new-instance v2, Landroid/graphics/RectF;
sub-float v6, v1, v4
sub-float v9, v0, v4
add-float/2addr v1, v4
add-float/2addr v0, v4
invoke-direct {v2, v6, v9, v1, v0}, Landroid/graphics/RectF;-><init>(FFFF)V
.line 15
invoke-virtual {v7, v2, v5, v3}, Landroid/graphics/Path;->arcTo(Landroid/graphics/RectF;FF)V
goto :goto_c1
.line 16
:cond_88
new-instance p1, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;
const-string v1, "Unrecognized drawing instruction "
.line 17
invoke-static {v1, v0}, Landroidx/appcompat/widget/h;->a(Ljava/lang/String;I)Ljava/lang/String;
move-result-object v0
.line 18
invoke-direct {p1, v0}, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;-><init>(Ljava/lang/String;)V
throw p1
:cond_94
add-int/lit8 v0, v1, 0x1
.line 19
aget v1, p1, v1
iget v2, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mScale:F
mul-float v1, v1, v2
add-int/lit8 v3, v0, 0x1
aget v0, p1, v0
mul-float v4, v0, v2
add-int/lit8 v0, v3, 0x1
aget v3, p1, v3
mul-float v3, v3, v2
add-int/lit8 v5, v0, 0x1
aget v0, p1, v0
mul-float v6, v0, v2
add-int/lit8 v0, v5, 0x1
aget v5, p1, v5
mul-float v5, v5, v2
add-int/lit8 v8, v0, 0x1
aget v0, p1, v0
mul-float v9, v0, v2
move-object v0, v7
move v2, v4
move v4, v6
move v6, v9
invoke-virtual/range {v0 .. v6}, Landroid/graphics/Path;->cubicTo(FFFFFF)V
:goto_c1
move v0, v8
goto/16 :goto_a
:cond_c4
add-int/lit8 v0, v1, 0x1
.line 20
aget v1, p1, v1
iget v2, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mScale:F
mul-float v1, v1, v2
add-int/lit8 v3, v0, 0x1
aget v0, p1, v0
mul-float v0, v0, v2
invoke-virtual {v7, v1, v0}, Landroid/graphics/Path;->lineTo(FF)V
goto :goto_ed
.line 21
:cond_d6
invoke-virtual {v7}, Landroid/graphics/Path;->close()V
move v0, v1
goto/16 :goto_a
:cond_dc
add-int/lit8 v0, v1, 0x1
.line 22
aget v1, p1, v1
iget v2, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mScale:F
mul-float v1, v1, v2
add-int/lit8 v3, v0, 0x1
aget v0, p1, v0
mul-float v0, v0, v2
invoke-virtual {v7, v1, v0}, Landroid/graphics/Path;->moveTo(FF)V
:goto_ed
move v0, v3
goto/16 :goto_a
:cond_f0
return-object v7
.end method
.method private modulus(FF)F
.registers 4
rem-float/2addr p1, p2
const/4 v0, 0x0
cmpg-float v0, p1, v0
if-gez v0, :cond_7
add-float/2addr p1, p2
:cond_7
return p1
.end method
# virtual methods
.method public draw(Landroid/graphics/Canvas;Landroid/graphics/Paint;F)V
.registers 5
.line 1
iget v0, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mOpacity:F
mul-float p3, p3, v0
const v0, 0x3c23d70a # 0.01f
cmpl-float v0, p3, v0
if-lez v0, :cond_34
.line 2
invoke-virtual {p0, p1}, Lcom/facebook/react/views/art/ARTVirtualNode;->saveAndSetupCanvas(Landroid/graphics/Canvas;)V
.line 3
iget-object v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mPath:Landroid/graphics/Path;
if-eqz v0, :cond_2c
.line 4
invoke-virtual {p0, p2, p3}, Lcom/facebook/react/views/art/ARTShapeShadowNode;->setupFillPaint(Landroid/graphics/Paint;F)Z
move-result v0
if-eqz v0, :cond_1d
.line 5
iget-object v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mPath:Landroid/graphics/Path;
invoke-virtual {p1, v0, p2}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V
.line 6
:cond_1d
invoke-virtual {p0, p2, p3}, Lcom/facebook/react/views/art/ARTShapeShadowNode;->setupStrokePaint(Landroid/graphics/Paint;F)Z
move-result p3
if-eqz p3, :cond_28
.line 7
iget-object p3, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mPath:Landroid/graphics/Path;
invoke-virtual {p1, p3, p2}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V
.line 8
:cond_28
invoke-virtual {p0, p1}, Lcom/facebook/react/views/art/ARTVirtualNode;->restoreCanvas(Landroid/graphics/Canvas;)V
goto :goto_34
.line 9
:cond_2c
new-instance p1, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;
const-string p2, "Shapes should have a valid path (d) prop"
invoke-direct {p1, p2}, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;-><init>(Ljava/lang/String;)V
throw p1
.line 10
:cond_34
:goto_34
invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdateSeen()V
return-void
.end method
.method public setFill(Lcom/facebook/react/bridge/ReadableArray;)V
.registers 2
.annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
name = "fill"
.end annotation
.line 1
invoke-static {p1}, Lcom/facebook/react/views/art/PropHelper;->toFloatArray(Lcom/facebook/react/bridge/ReadableArray;)[F
move-result-object p1
iput-object p1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mBrushData:[F
.line 2
invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V
return-void
.end method
.method public setShapePath(Lcom/facebook/react/bridge/ReadableArray;)V
.registers 2
.annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
name = "d"
.end annotation
.line 1
invoke-static {p1}, Lcom/facebook/react/views/art/PropHelper;->toFloatArray(Lcom/facebook/react/bridge/ReadableArray;)[F
move-result-object p1
.line 2
invoke-direct {p0, p1}, Lcom/facebook/react/views/art/ARTShapeShadowNode;->createPath([F)Landroid/graphics/Path;
move-result-object p1
iput-object p1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mPath:Landroid/graphics/Path;
.line 3
invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V
return-void
.end method
.method public setStroke(Lcom/facebook/react/bridge/ReadableArray;)V
.registers 2
.annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
name = "stroke"
.end annotation
.line 1
invoke-static {p1}, Lcom/facebook/react/views/art/PropHelper;->toFloatArray(Lcom/facebook/react/bridge/ReadableArray;)[F
move-result-object p1
iput-object p1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeColor:[F
.line 2
invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V
return-void
.end method
.method public setStrokeCap(I)V
.registers 2
.annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
defaultInt = 0x1
name = "strokeCap"
.end annotation
.line 1
iput p1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeCap:I
.line 2
invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V
return-void
.end method
.method public setStrokeDash(Lcom/facebook/react/bridge/ReadableArray;)V
.registers 2
.annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
name = "strokeDash"
.end annotation
.line 1
invoke-static {p1}, Lcom/facebook/react/views/art/PropHelper;->toFloatArray(Lcom/facebook/react/bridge/ReadableArray;)[F
move-result-object p1
iput-object p1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeDash:[F
.line 2
invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V
return-void
.end method
.method public setStrokeJoin(I)V
.registers 2
.annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
defaultInt = 0x1
name = "strokeJoin"
.end annotation
.line 1
iput p1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeJoin:I
.line 2
invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V
return-void
.end method
.method public setStrokeWidth(F)V
.registers 2
.annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
defaultFloat = 1.0f
name = "strokeWidth"
.end annotation
.line 1
iput p1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeWidth:F
.line 2
invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V
return-void
.end method
.method public setupFillPaint(Landroid/graphics/Paint;F)Z
.registers 23
move-object/from16 v0, p0
move-object/from16 v1, p1
.line 1
iget-object v2, v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mBrushData:[F
const/4 v3, 0x0
if-eqz v2, :cond_e2
array-length v2, v2
if-lez v2, :cond_e2
.line 2
invoke-virtual/range {p1 .. p1}, Landroid/graphics/Paint;->reset()V
const/4 v2, 0x1
.line 3
invoke-virtual {v1, v2}, Landroid/graphics/Paint;->setFlags(I)V
.line 4
sget-object v4, Landroid/graphics/Paint$Style;->FILL:Landroid/graphics/Paint$Style;
invoke-virtual {v1, v4}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V
.line 5
iget-object v4, v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mBrushData:[F
aget v5, v4, v3
float-to-int v5, v5
const/4 v6, 0x3
const/4 v7, 0x2
const/4 v8, 0x4
const/high16 v9, 0x437f0000 # 255.0f
if-eqz v5, :cond_c2
const-string v10, "ReactNative"
if-eq v5, v2, :cond_43
.line 6
new-instance v1, Ljava/lang/StringBuilder;
invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V
const-string v2, "ART: Color type "
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v1, v5}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
const-string v2, " not supported!"
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v1
invoke-static {v10, v1}, Lcom/facebook/common/logging/FLog;->w(Ljava/lang/String;Ljava/lang/String;)V
goto/16 :goto_c0
.line 7
:cond_43
array-length v5, v4
const/4 v11, 0x5
if-ge v5, v11, :cond_5b
const-string v1, "[ARTShapeShadowNode setupFillPaint] expects 5 elements, received "
.line 8
invoke-static {v1}, Landroid/support/v4/media/c;->c(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v1
.line 9
iget-object v2, v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mBrushData:[F
array-length v2, v2
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v1
invoke-static {v10, v1}, Lcom/facebook/common/logging/FLog;->w(Ljava/lang/String;Ljava/lang/String;)V
return v3
.line 10
:cond_5b
aget v2, v4, v2
iget v5, v0, Lcom/facebook/react/views/art/ARTVirtualNode;->mScale:F
mul-float v13, v2, v5
.line 11
aget v2, v4, v7
mul-float v14, v2, v5
.line 12
aget v2, v4, v6
mul-float v15, v2, v5
.line 13
aget v2, v4, v8
mul-float v16, v2, v5
.line 14
array-length v2, v4
sub-int/2addr v2, v11
div-int/2addr v2, v11
const/4 v4, 0x0
if-lez v2, :cond_b1
.line 15
new-array v4, v2, [I
.line 16
new-array v5, v2, [F
:goto_77
if-ge v3, v2, :cond_ac
.line 17
iget-object v7, v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mBrushData:[F
const/4 v8, 0x4
invoke-static {v2, v8, v11, v3}, Landroidx/appcompat/d;->a(IIII)I
move-result v8
aget v8, v7, v8
aput v8, v5, v3
mul-int/lit8 v8, v3, 0x4
add-int/2addr v8, v11
add-int/lit8 v10, v8, 0x0
.line 18
aget v10, v7, v10
mul-float v10, v10, v9
float-to-int v10, v10
add-int/lit8 v11, v8, 0x1
.line 19
aget v11, v7, v11
mul-float v11, v11, v9
float-to-int v11, v11
add-int/lit8 v12, v8, 0x2
.line 20
aget v12, v7, v12
mul-float v12, v12, v9
float-to-int v12, v12
add-int/2addr v8, v6
.line 21
aget v7, v7, v8
mul-float v7, v7, v9
float-to-int v7, v7
.line 22
invoke-static {v7, v10, v11, v12}, Landroid/graphics/Color;->argb(IIII)I
move-result v7
aput v7, v4, v3
add-int/lit8 v3, v3, 0x1
const/4 v11, 0x5
goto :goto_77
:cond_ac
move-object/from16 v17, v4
move-object/from16 v18, v5
goto :goto_b5
:cond_b1
move-object/from16 v17, v4
move-object/from16 v18, v17
.line 23
:goto_b5
new-instance v2, Landroid/graphics/LinearGradient;
sget-object v19, Landroid/graphics/Shader$TileMode;->CLAMP:Landroid/graphics/Shader$TileMode;
move-object v12, v2
invoke-direct/range {v12 .. v19}, Landroid/graphics/LinearGradient;-><init>(FFFF[I[FLandroid/graphics/Shader$TileMode;)V
invoke-virtual {v1, v2}, Landroid/graphics/Paint;->setShader(Landroid/graphics/Shader;)Landroid/graphics/Shader;
:goto_c0
const/4 v3, 0x1
goto :goto_e2
.line 24
:cond_c2
array-length v2, v4
if-le v2, v8, :cond_cc
aget v2, v4, v8
mul-float v2, v2, p2
mul-float v2, v2, v9
goto :goto_ce
:cond_cc
mul-float v2, p2, v9
:goto_ce
float-to-int v2, v2
const/4 v3, 0x1
aget v5, v4, v3
mul-float v5, v5, v9
float-to-int v5, v5
aget v7, v4, v7
mul-float v7, v7, v9
float-to-int v7, v7
aget v4, v4, v6
mul-float v4, v4, v9
float-to-int v4, v4
.line 25
invoke-virtual {v1, v2, v5, v7, v4}, Landroid/graphics/Paint;->setARGB(IIII)V
:cond_e2
:goto_e2
return v3
.end method
.method public setupStrokePaint(Landroid/graphics/Paint;F)Z
.registers 11
.line 1
iget v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeWidth:F
const/4 v1, 0x0
const/4 v2, 0x0
cmpl-float v0, v0, v2
if-eqz v0, :cond_b5
iget-object v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeColor:[F
if-eqz v0, :cond_b5
array-length v0, v0
if-nez v0, :cond_11
goto/16 :goto_b5
.line 2
:cond_11
invoke-virtual {p1}, Landroid/graphics/Paint;->reset()V
const/4 v0, 0x1
.line 3
invoke-virtual {p1, v0}, Landroid/graphics/Paint;->setFlags(I)V
.line 4
sget-object v3, Landroid/graphics/Paint$Style;->STROKE:Landroid/graphics/Paint$Style;
invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V
.line 5
iget v3, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeCap:I
const-string v4, " unrecognized"
const/4 v5, 0x2
if-eqz v3, :cond_46
if-eq v3, v0, :cond_40
if-ne v3, v5, :cond_2e
.line 6
sget-object v3, Landroid/graphics/Paint$Cap;->SQUARE:Landroid/graphics/Paint$Cap;
invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStrokeCap(Landroid/graphics/Paint$Cap;)V
goto :goto_4b
.line 7
:cond_2e
new-instance p1, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;
const-string p2, "strokeCap "
.line 8
invoke-static {p2}, Landroid/support/v4/media/c;->c(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object p2
.line 9
iget v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeCap:I
.line 10
invoke-static {p2, v0, v4}, Landroidx/biometric/d0;->b(Ljava/lang/StringBuilder;ILjava/lang/String;)Ljava/lang/String;
move-result-object p2
.line 11
invoke-direct {p1, p2}, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;-><init>(Ljava/lang/String;)V
throw p1
.line 12
:cond_40
sget-object v3, Landroid/graphics/Paint$Cap;->ROUND:Landroid/graphics/Paint$Cap;
invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStrokeCap(Landroid/graphics/Paint$Cap;)V
goto :goto_4b
.line 13
:cond_46
sget-object v3, Landroid/graphics/Paint$Cap;->BUTT:Landroid/graphics/Paint$Cap;
invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStrokeCap(Landroid/graphics/Paint$Cap;)V
.line 14
:goto_4b
iget v3, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeJoin:I
if-eqz v3, :cond_71
if-eq v3, v0, :cond_6b
if-ne v3, v5, :cond_59
.line 15
sget-object v3, Landroid/graphics/Paint$Join;->BEVEL:Landroid/graphics/Paint$Join;
invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStrokeJoin(Landroid/graphics/Paint$Join;)V
goto :goto_76
.line 16
:cond_59
new-instance p1, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;
const-string p2, "strokeJoin "
.line 17
invoke-static {p2}, Landroid/support/v4/media/c;->c(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object p2
.line 18
iget v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeJoin:I
.line 19
invoke-static {p2, v0, v4}, Landroidx/biometric/d0;->b(Ljava/lang/StringBuilder;ILjava/lang/String;)Ljava/lang/String;
move-result-object p2
.line 20
invoke-direct {p1, p2}, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;-><init>(Ljava/lang/String;)V
throw p1
.line 21
:cond_6b
sget-object v3, Landroid/graphics/Paint$Join;->ROUND:Landroid/graphics/Paint$Join;
invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStrokeJoin(Landroid/graphics/Paint$Join;)V
goto :goto_76
.line 22
:cond_71
sget-object v3, Landroid/graphics/Paint$Join;->MITER:Landroid/graphics/Paint$Join;
invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStrokeJoin(Landroid/graphics/Paint$Join;)V
.line 23
:goto_76
iget v3, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeWidth:F
iget v4, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mScale:F
mul-float v3, v3, v4
invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStrokeWidth(F)V
.line 24
iget-object v3, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeColor:[F
array-length v4, v3
const/4 v6, 0x3
const/high16 v7, 0x437f0000 # 255.0f
if-le v4, v6, :cond_8e
aget v4, v3, v6
mul-float v4, v4, p2
mul-float v4, v4, v7
goto :goto_90
:cond_8e
mul-float v4, p2, v7
:goto_90
float-to-int p2, v4
aget v1, v3, v1
mul-float v1, v1, v7
float-to-int v1, v1
aget v4, v3, v0
mul-float v4, v4, v7
float-to-int v4, v4
aget v3, v3, v5
mul-float v3, v3, v7
float-to-int v3, v3
.line 25
invoke-virtual {p1, p2, v1, v4, v3}, Landroid/graphics/Paint;->setARGB(IIII)V
.line 26
iget-object p2, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeDash:[F
if-eqz p2, :cond_b4
array-length p2, p2
if-lez p2, :cond_b4
.line 27
new-instance p2, Landroid/graphics/DashPathEffect;
iget-object v1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeDash:[F
invoke-direct {p2, v1, v2}, Landroid/graphics/DashPathEffect;-><init>([FF)V
invoke-virtual {p1, p2}, Landroid/graphics/Paint;->setPathEffect(Landroid/graphics/PathEffect;)Landroid/graphics/PathEffect;
:cond_b4
return v0
:cond_b5
:goto_b5
return v1
.end method