ARTShapeShadowNode.smali

.class public Lcom/facebook/react/views/art/ARTShapeShadowNode;
.super Lcom/facebook/react/views/art/ARTVirtualNode;
.source "ARTShapeShadowNode.java"


# static fields
.field public static final CAP_BUTT:I

.field public static final CAP_ROUND:I

.field public static final CAP_SQUARE:I

.field public static final COLOR_TYPE_LINEAR_GRADIENT:I

.field public static final COLOR_TYPE_PATTERN:I

.field public static final COLOR_TYPE_RADIAL_GRADIENT:I

.field public static final COLOR_TYPE_SOLID_COLOR:I

.field public static final JOIN_BEVEL:I

.field public static final JOIN_MITER:I

.field public static final JOIN_ROUND:I

.field public static final PATH_TYPE_ARC:I

.field public static final PATH_TYPE_CLOSE:I

.field public static final PATH_TYPE_CURVETO:I

.field public static final PATH_TYPE_LINETO:I

.field public static final PATH_TYPE_MOVETO:I


# instance fields
.field public mBrushData:[F
    .annotation build Landroidx/annotation/Nullable;
    .end annotation
.end field

.field public mPath:Landroid/graphics/Path;
    .annotation build Landroidx/annotation/Nullable;
    .end annotation
.end field

.field public mStrokeCap:I

.field public mStrokeColor:[F
    .annotation build Landroidx/annotation/Nullable;
    .end annotation
.end field

.field public mStrokeDash:[F
    .annotation build Landroidx/annotation/Nullable;
    .end annotation
.end field

.field public mStrokeJoin:I

.field public mStrokeWidth:F


# direct methods
.method static constructor <clinit>()V
    .registers 1

    const v0, 0x5a

    invoke-static {v0}, Lnp/NPFog;->d(I)I

    move-result v0

    sput v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->CAP_BUTT:I

    const v0, 0x5b

    invoke-static {v0}, Lnp/NPFog;->d(I)I

    move-result v0

    sput v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->CAP_ROUND:I

    const v0, 0x58

    invoke-static {v0}, Lnp/NPFog;->d(I)I

    move-result v0

    sput v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->CAP_SQUARE:I

    const v0, 0x5b

    invoke-static {v0}, Lnp/NPFog;->d(I)I

    move-result v0

    sput v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->COLOR_TYPE_LINEAR_GRADIENT:I

    const v0, 0x59

    invoke-static {v0}, Lnp/NPFog;->d(I)I

    move-result v0

    sput v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->COLOR_TYPE_PATTERN:I

    const v0, 0x58

    invoke-static {v0}, Lnp/NPFog;->d(I)I

    move-result v0

    sput v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->COLOR_TYPE_RADIAL_GRADIENT:I

    const v0, 0x5a

    invoke-static {v0}, Lnp/NPFog;->d(I)I

    move-result v0

    sput v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->COLOR_TYPE_SOLID_COLOR:I

    const v0, 0x58

    invoke-static {v0}, Lnp/NPFog;->d(I)I

    move-result v0

    sput v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->JOIN_BEVEL:I

    const v0, 0x5a

    invoke-static {v0}, Lnp/NPFog;->d(I)I

    move-result v0

    sput v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->JOIN_MITER:I

    const v0, 0x5b

    invoke-static {v0}, Lnp/NPFog;->d(I)I

    move-result v0

    sput v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->JOIN_ROUND:I

    const v0, 0x5e

    invoke-static {v0}, Lnp/NPFog;->d(I)I

    move-result v0

    sput v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->PATH_TYPE_ARC:I

    const v0, 0x5b

    invoke-static {v0}, Lnp/NPFog;->d(I)I

    move-result v0

    sput v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->PATH_TYPE_CLOSE:I

    const v0, 0x59

    invoke-static {v0}, Lnp/NPFog;->d(I)I

    move-result v0

    sput v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->PATH_TYPE_CURVETO:I

    const v0, 0x58

    invoke-static {v0}, Lnp/NPFog;->d(I)I

    move-result v0

    sput v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->PATH_TYPE_LINETO:I

    return-void
.end method

.method public constructor <init>()V
    .registers 2

    invoke-direct {p0}, Lcom/facebook/react/views/art/ARTVirtualNode;-><init>()V

    const/high16 v0, 0x3f800000    # 1.0f

    iput v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeWidth:F

    const/4 v0, 0x1

    iput v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeCap:I

    iput v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeJoin:I

    return-void
.end method

.method private createPath([F)Landroid/graphics/Path;
    .registers 13

    new-instance v7, Landroid/graphics/Path;

    invoke-direct {v7}, Landroid/graphics/Path;-><init>()V

    const/4 v0, 0x0

    invoke-virtual {v7, v0, v0}, Landroid/graphics/Path;->moveTo(FF)V

    const/4 v8, 0x0

    const/4 v0, 0x0

    :goto_b
    array-length v1, p1

    if-ge v0, v1, :cond_fc

    add-int/lit8 v1, v0, 0x1

    aget v0, p1, v0

    float-to-int v0, v0

    if-eqz v0, :cond_e8

    const/4 v2, 0x1

    if-eq v0, v2, :cond_e2

    const/4 v3, 0x2

    if-eq v0, v3, :cond_d0

    const/4 v3, 0x3

    if-eq v0, v3, :cond_a0

    const/4 v3, 0x4

    if-ne v0, v3, :cond_89

    add-int/lit8 v0, v1, 0x1

    aget v1, p1, v1

    iget v3, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mScale:F

    mul-float v1, v1, v3

    add-int/lit8 v4, v0, 0x1

    aget v0, p1, v0

    mul-float v0, v0, v3

    add-int/lit8 v5, v4, 0x1

    aget v4, p1, v4

    mul-float v4, v4, v3

    add-int/lit8 v3, v5, 0x1

    aget v5, p1, v5

    float-to-double v5, v5

    invoke-static {v5, v6}, Ljava/lang/Math;->toDegrees(D)D

    move-result-wide v5

    double-to-float v5, v5

    add-int/lit8 v6, v3, 0x1

    aget v3, p1, v3

    float-to-double v9, v3

    invoke-static {v9, v10}, Ljava/lang/Math;->toDegrees(D)D

    move-result-wide v9

    double-to-float v3, v9

    add-int/lit8 v9, v6, 0x1

    aget v6, p1, v6

    const/high16 v10, 0x3f800000    # 1.0f

    cmpl-float v6, v6, v10

    if-eqz v6, :cond_54

    goto :goto_55

    :cond_54
    const/4 v2, 0x0

    :goto_55
    sub-float/2addr v3, v5

    invoke-static {v3}, Ljava/lang/Math;->abs(F)F

    move-result v6

    const/high16 v10, 0x43b40000    # 360.0f

    cmpl-float v6, v6, v10

    if-ltz v6, :cond_6b

    if-eqz v2, :cond_65

    sget-object v2, Landroid/graphics/Path$Direction;->CCW:Landroid/graphics/Path$Direction;

    goto :goto_67

    :cond_65
    sget-object v2, Landroid/graphics/Path$Direction;->CW:Landroid/graphics/Path$Direction;

    :goto_67
    invoke-virtual {v7, v1, v0, v4, v2}, Landroid/graphics/Path;->addCircle(FFFLandroid/graphics/Path$Direction;)V

    goto :goto_cd

    :cond_6b
    invoke-direct {p0, v3, v10}, Lcom/facebook/react/views/art/ARTShapeShadowNode;->modulus(FF)F

    move-result v3

    if-eqz v2, :cond_7a

    cmpg-float v2, v3, v10

    if-gez v2, :cond_7a

    const/high16 v2, -0x40800000    # -1.0f

    sub-float/2addr v10, v3

    mul-float v3, v10, v2

    :cond_7a
    new-instance v2, Landroid/graphics/RectF;

    sub-float v6, v1, v4

    sub-float v10, v0, v4

    add-float/2addr v1, v4

    add-float/2addr v0, v4

    invoke-direct {v2, v6, v10, v1, v0}, Landroid/graphics/RectF;-><init>(FFFF)V

    invoke-virtual {v7, v2, v5, v3}, Landroid/graphics/Path;->arcTo(Landroid/graphics/RectF;FF)V

    goto :goto_cd

    :cond_89
    new-instance p1, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;

    new-instance v1, Ljava/lang/StringBuilder;

    invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V

    const-string v2, "Unrecognized drawing instruction "

    invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    invoke-virtual {v1, v0}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;

    invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;

    move-result-object v0

    invoke-direct {p1, v0}, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;-><init>(Ljava/lang/String;)V

    throw p1

    :cond_a0
    add-int/lit8 v0, v1, 0x1

    aget v1, p1, v1

    iget v2, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mScale:F

    mul-float v1, v1, v2

    add-int/lit8 v3, v0, 0x1

    aget v0, p1, v0

    mul-float v4, v0, v2

    add-int/lit8 v0, v3, 0x1

    aget v3, p1, v3

    mul-float v3, v3, v2

    add-int/lit8 v5, v0, 0x1

    aget v0, p1, v0

    mul-float v6, v0, v2

    add-int/lit8 v0, v5, 0x1

    aget v5, p1, v5

    mul-float v5, v5, v2

    add-int/lit8 v9, v0, 0x1

    aget v0, p1, v0

    mul-float v10, v0, v2

    move-object v0, v7

    move v2, v4

    move v4, v6

    move v6, v10

    invoke-virtual/range {v0 .. v6}, Landroid/graphics/Path;->cubicTo(FFFFFF)V

    :goto_cd
    move v0, v9

    goto/16 :goto_b

    :cond_d0
    add-int/lit8 v0, v1, 0x1

    aget v1, p1, v1

    iget v2, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mScale:F

    mul-float v1, v1, v2

    add-int/lit8 v3, v0, 0x1

    aget v0, p1, v0

    mul-float v0, v0, v2

    invoke-virtual {v7, v1, v0}, Landroid/graphics/Path;->lineTo(FF)V

    goto :goto_f9

    :cond_e2
    invoke-virtual {v7}, Landroid/graphics/Path;->close()V

    move v0, v1

    goto/16 :goto_b

    :cond_e8
    add-int/lit8 v0, v1, 0x1

    aget v1, p1, v1

    iget v2, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mScale:F

    mul-float v1, v1, v2

    add-int/lit8 v3, v0, 0x1

    aget v0, p1, v0

    mul-float v0, v0, v2

    invoke-virtual {v7, v1, v0}, Landroid/graphics/Path;->moveTo(FF)V

    :goto_f9
    move v0, v3

    goto/16 :goto_b

    :cond_fc
    return-object v7
.end method

.method private modulus(FF)F
    .registers 4

    rem-float/2addr p1, p2

    const/4 v0, 0x0

    cmpg-float v0, p1, v0

    if-gez v0, :cond_7

    add-float/2addr p1, p2

    :cond_7
    return p1
.end method


# virtual methods
.method public draw(Landroid/graphics/Canvas;Landroid/graphics/Paint;F)V
    .registers 5

    iget v0, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mOpacity:F

    mul-float p3, p3, v0

    const v0, 0x3c23d70a    # 0.01f

    cmpl-float v0, p3, v0

    if-lez v0, :cond_34

    invoke-virtual {p0, p1}, Lcom/facebook/react/views/art/ARTVirtualNode;->saveAndSetupCanvas(Landroid/graphics/Canvas;)V

    iget-object v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mPath:Landroid/graphics/Path;

    if-eqz v0, :cond_2c

    invoke-virtual {p0, p2, p3}, Lcom/facebook/react/views/art/ARTShapeShadowNode;->setupFillPaint(Landroid/graphics/Paint;F)Z

    move-result v0

    if-eqz v0, :cond_1d

    iget-object v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mPath:Landroid/graphics/Path;

    invoke-virtual {p1, v0, p2}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V

    :cond_1d
    invoke-virtual {p0, p2, p3}, Lcom/facebook/react/views/art/ARTShapeShadowNode;->setupStrokePaint(Landroid/graphics/Paint;F)Z

    move-result p3

    if-eqz p3, :cond_28

    iget-object p3, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mPath:Landroid/graphics/Path;

    invoke-virtual {p1, p3, p2}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V

    :cond_28
    invoke-virtual {p0, p1}, Lcom/facebook/react/views/art/ARTVirtualNode;->restoreCanvas(Landroid/graphics/Canvas;)V

    goto :goto_34

    :cond_2c
    new-instance p1, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;

    const-string p2, "Shapes should have a valid path (d) prop"

    invoke-direct {p1, p2}, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;-><init>(Ljava/lang/String;)V

    throw p1

    :cond_34
    :goto_34
    invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdateSeen()V

    return-void
.end method

.method public setFill(Lcom/facebook/react/bridge/ReadableArray;)V
    .registers 2
    .param p1    # Lcom/facebook/react/bridge/ReadableArray;
        .annotation build Landroidx/annotation/Nullable;
        .end annotation
    .end param
    .annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
        name = "fill"
    .end annotation

    invoke-static {p1}, Lcom/facebook/react/views/art/PropHelper;->toFloatArray(Lcom/facebook/react/bridge/ReadableArray;)[F

    move-result-object p1

    iput-object p1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mBrushData:[F

    invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V

    return-void
.end method

.method public setShapePath(Lcom/facebook/react/bridge/ReadableArray;)V
    .registers 2
    .param p1    # Lcom/facebook/react/bridge/ReadableArray;
        .annotation build Landroidx/annotation/Nullable;
        .end annotation
    .end param
    .annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
        name = "d"
    .end annotation

    invoke-static {p1}, Lcom/facebook/react/views/art/PropHelper;->toFloatArray(Lcom/facebook/react/bridge/ReadableArray;)[F

    move-result-object p1

    invoke-direct {p0, p1}, Lcom/facebook/react/views/art/ARTShapeShadowNode;->createPath([F)Landroid/graphics/Path;

    move-result-object p1

    iput-object p1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mPath:Landroid/graphics/Path;

    invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V

    return-void
.end method

.method public setStroke(Lcom/facebook/react/bridge/ReadableArray;)V
    .registers 2
    .param p1    # Lcom/facebook/react/bridge/ReadableArray;
        .annotation build Landroidx/annotation/Nullable;
        .end annotation
    .end param
    .annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
        name = "stroke"
    .end annotation

    invoke-static {p1}, Lcom/facebook/react/views/art/PropHelper;->toFloatArray(Lcom/facebook/react/bridge/ReadableArray;)[F

    move-result-object p1

    iput-object p1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeColor:[F

    invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V

    return-void
.end method

.method public setStrokeCap(I)V
    .registers 2
    .annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
        defaultInt = 0x1
        name = "strokeCap"
    .end annotation

    iput p1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeCap:I

    invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V

    return-void
.end method

.method public setStrokeDash(Lcom/facebook/react/bridge/ReadableArray;)V
    .registers 2
    .param p1    # Lcom/facebook/react/bridge/ReadableArray;
        .annotation build Landroidx/annotation/Nullable;
        .end annotation
    .end param
    .annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
        name = "strokeDash"
    .end annotation

    invoke-static {p1}, Lcom/facebook/react/views/art/PropHelper;->toFloatArray(Lcom/facebook/react/bridge/ReadableArray;)[F

    move-result-object p1

    iput-object p1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeDash:[F

    invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V

    return-void
.end method

.method public setStrokeJoin(I)V
    .registers 2
    .annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
        defaultInt = 0x1
        name = "strokeJoin"
    .end annotation

    iput p1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeJoin:I

    invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V

    return-void
.end method

.method public setStrokeWidth(F)V
    .registers 2
    .annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
        defaultFloat = 1.0f
        name = "strokeWidth"
    .end annotation

    iput p1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeWidth:F

    invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V

    return-void
.end method

.method public setupFillPaint(Landroid/graphics/Paint;F)Z
    .registers 23

    move-object/from16 v0, p0

    move-object/from16 v1, p1

    iget-object v2, v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mBrushData:[F

    const/4 v3, 0x0

    if-eqz v2, :cond_ea

    array-length v2, v2

    if-lez v2, :cond_ea

    invoke-virtual/range {p1 .. p1}, Landroid/graphics/Paint;->reset()V

    const/4 v2, 0x1

    invoke-virtual {v1, v2}, Landroid/graphics/Paint;->setFlags(I)V

    sget-object v4, Landroid/graphics/Paint$Style;->FILL:Landroid/graphics/Paint$Style;

    invoke-virtual {v1, v4}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V

    iget-object v4, v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mBrushData:[F

    aget v5, v4, v3

    float-to-int v5, v5

    const/4 v6, 0x3

    const/4 v7, 0x2

    const/4 v8, 0x4

    const/high16 v9, 0x437f0000    # 255.0f

    if-eqz v5, :cond_c7

    const-string v10, "ReactNative"

    if-eq v5, v2, :cond_44

    new-instance v1, Ljava/lang/StringBuilder;

    invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V

    const-string v3, "ART: Color type "

    invoke-virtual {v1, v3}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    invoke-virtual {v1, v5}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;

    const-string v3, " not supported!"

    invoke-virtual {v1, v3}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;

    move-result-object v1

    invoke-static {v10, v1}, Lcom/facebook/common/logging/FLog;->w(Ljava/lang/String;Ljava/lang/String;)V

    :goto_41
    const/4 v4, 0x1

    goto/16 :goto_e9

    :cond_44
    array-length v5, v4

    const/4 v11, 0x5

    if-ge v5, v11, :cond_60

    new-instance v1, Ljava/lang/StringBuilder;

    invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V

    const-string v2, "[ARTShapeShadowNode setupFillPaint] expects 5 elements, received "

    invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    iget-object v2, v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mBrushData:[F

    array-length v2, v2

    invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;

    invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;

    move-result-object v1

    invoke-static {v10, v1}, Lcom/facebook/common/logging/FLog;->w(Ljava/lang/String;Ljava/lang/String;)V

    return v3

    :cond_60
    aget v5, v4, v2

    iget v10, v0, Lcom/facebook/react/views/art/ARTVirtualNode;->mScale:F

    mul-float v13, v5, v10

    aget v5, v4, v7

    mul-float v14, v5, v10

    aget v5, v4, v6

    mul-float v15, v5, v10

    aget v5, v4, v8

    mul-float v16, v5, v10

    array-length v4, v4

    sub-int/2addr v4, v11

    div-int/2addr v4, v11

    const/4 v5, 0x0

    if-lez v4, :cond_b6

    new-array v5, v4, [I

    new-array v7, v4, [F

    :goto_7c
    if-ge v3, v4, :cond_b1

    iget-object v8, v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mBrushData:[F

    mul-int/lit8 v10, v4, 0x4

    add-int/2addr v10, v11

    add-int/2addr v10, v3

    aget v10, v8, v10

    aput v10, v7, v3

    mul-int/lit8 v10, v3, 0x4

    add-int/2addr v10, v11

    add-int/lit8 v12, v10, 0x0

    aget v12, v8, v12

    mul-float v12, v12, v9

    float-to-int v12, v12

    add-int/lit8 v17, v10, 0x1

    aget v17, v8, v17

    mul-float v11, v17, v9

    float-to-int v11, v11

    add-int/lit8 v17, v10, 0x2

    aget v17, v8, v17

    mul-float v2, v17, v9

    float-to-int v2, v2

    add-int/2addr v10, v6

    aget v8, v8, v10

    mul-float v8, v8, v9

    float-to-int v8, v8

    invoke-static {v8, v12, v11, v2}, Landroid/graphics/Color;->argb(IIII)I

    move-result v2

    aput v2, v5, v3

    add-int/lit8 v3, v3, 0x1

    const/4 v2, 0x1

    const/4 v11, 0x5

    goto :goto_7c

    :cond_b1
    move-object/from16 v17, v5

    move-object/from16 v18, v7

    goto :goto_ba

    :cond_b6
    move-object/from16 v17, v5

    move-object/from16 v18, v17

    :goto_ba
    new-instance v2, Landroid/graphics/LinearGradient;

    sget-object v19, Landroid/graphics/Shader$TileMode;->CLAMP:Landroid/graphics/Shader$TileMode;

    move-object v12, v2

    invoke-direct/range {v12 .. v19}, Landroid/graphics/LinearGradient;-><init>(FFFF[I[FLandroid/graphics/Shader$TileMode;)V

    invoke-virtual {v1, v2}, Landroid/graphics/Paint;->setShader(Landroid/graphics/Shader;)Landroid/graphics/Shader;

    goto/16 :goto_41

    :cond_c7
    array-length v2, v4

    if-le v2, v8, :cond_d1

    aget v2, v4, v8

    mul-float v2, v2, p2

    mul-float v2, v2, v9

    goto :goto_d3

    :cond_d1
    mul-float v2, p2, v9

    :goto_d3
    float-to-int v2, v2

    iget-object v3, v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mBrushData:[F

    const/4 v4, 0x1

    aget v5, v3, v4

    mul-float v5, v5, v9

    float-to-int v5, v5

    aget v7, v3, v7

    mul-float v7, v7, v9

    float-to-int v7, v7

    aget v3, v3, v6

    mul-float v3, v3, v9

    float-to-int v3, v3

    invoke-virtual {v1, v2, v5, v7, v3}, Landroid/graphics/Paint;->setARGB(IIII)V

    :goto_e9
    return v4

    :cond_ea
    return v3
.end method

.method public setupStrokePaint(Landroid/graphics/Paint;F)Z
    .registers 11

    iget v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeWidth:F

    const/4 v1, 0x0

    const/4 v2, 0x0

    cmpl-float v0, v0, v2

    if-eqz v0, :cond_cb

    iget-object v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeColor:[F

    if-eqz v0, :cond_cb

    array-length v0, v0

    if-nez v0, :cond_11

    goto/16 :goto_cb

    :cond_11
    invoke-virtual {p1}, Landroid/graphics/Paint;->reset()V

    const/4 v0, 0x1

    invoke-virtual {p1, v0}, Landroid/graphics/Paint;->setFlags(I)V

    sget-object v3, Landroid/graphics/Paint$Style;->STROKE:Landroid/graphics/Paint$Style;

    invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V

    iget v3, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeCap:I

    const-string v4, " unrecognized"

    const/4 v5, 0x2

    if-eqz v3, :cond_50

    if-eq v3, v0, :cond_4a

    if-ne v3, v5, :cond_2e

    sget-object v3, Landroid/graphics/Paint$Cap;->SQUARE:Landroid/graphics/Paint$Cap;

    invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStrokeCap(Landroid/graphics/Paint$Cap;)V

    goto :goto_55

    :cond_2e
    new-instance p1, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;

    new-instance p2, Ljava/lang/StringBuilder;

    invoke-direct {p2}, Ljava/lang/StringBuilder;-><init>()V

    const-string v0, "strokeCap "

    invoke-virtual {p2, v0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    iget v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeCap:I

    invoke-virtual {p2, v0}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;

    invoke-virtual {p2, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    invoke-virtual {p2}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;

    move-result-object p2

    invoke-direct {p1, p2}, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;-><init>(Ljava/lang/String;)V

    throw p1

    :cond_4a
    sget-object v3, Landroid/graphics/Paint$Cap;->ROUND:Landroid/graphics/Paint$Cap;

    invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStrokeCap(Landroid/graphics/Paint$Cap;)V

    goto :goto_55

    :cond_50
    sget-object v3, Landroid/graphics/Paint$Cap;->BUTT:Landroid/graphics/Paint$Cap;

    invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStrokeCap(Landroid/graphics/Paint$Cap;)V

    :goto_55
    iget v3, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeJoin:I

    if-eqz v3, :cond_85

    if-eq v3, v0, :cond_7f

    if-ne v3, v5, :cond_63

    sget-object v3, Landroid/graphics/Paint$Join;->BEVEL:Landroid/graphics/Paint$Join;

    invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStrokeJoin(Landroid/graphics/Paint$Join;)V

    goto :goto_8a

    :cond_63
    new-instance p1, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;

    new-instance p2, Ljava/lang/StringBuilder;

    invoke-direct {p2}, Ljava/lang/StringBuilder;-><init>()V

    const-string v0, "strokeJoin "

    invoke-virtual {p2, v0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    iget v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeJoin:I

    invoke-virtual {p2, v0}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;

    invoke-virtual {p2, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    invoke-virtual {p2}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;

    move-result-object p2

    invoke-direct {p1, p2}, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;-><init>(Ljava/lang/String;)V

    throw p1

    :cond_7f
    sget-object v3, Landroid/graphics/Paint$Join;->ROUND:Landroid/graphics/Paint$Join;

    invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStrokeJoin(Landroid/graphics/Paint$Join;)V

    goto :goto_8a

    :cond_85
    sget-object v3, Landroid/graphics/Paint$Join;->MITER:Landroid/graphics/Paint$Join;

    invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStrokeJoin(Landroid/graphics/Paint$Join;)V

    :goto_8a
    iget v3, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeWidth:F

    iget v4, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mScale:F

    mul-float v3, v3, v4

    invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStrokeWidth(F)V

    iget-object v3, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeColor:[F

    array-length v4, v3

    const/4 v6, 0x3

    const/high16 v7, 0x437f0000    # 255.0f

    if-le v4, v6, :cond_a2

    aget v3, v3, v6

    mul-float v3, v3, p2

    mul-float v3, v3, v7

    goto :goto_a4

    :cond_a2
    mul-float v3, p2, v7

    :goto_a4
    float-to-int p2, v3

    iget-object v3, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeColor:[F

    aget v1, v3, v1

    mul-float v1, v1, v7

    float-to-int v1, v1

    aget v4, v3, v0

    mul-float v4, v4, v7

    float-to-int v4, v4

    aget v3, v3, v5

    mul-float v3, v3, v7

    float-to-int v3, v3

    invoke-virtual {p1, p2, v1, v4, v3}, Landroid/graphics/Paint;->setARGB(IIII)V

    iget-object p2, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeDash:[F

    if-eqz p2, :cond_ca

    array-length p2, p2

    if-lez p2, :cond_ca

    new-instance p2, Landroid/graphics/DashPathEffect;

    iget-object v1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeDash:[F

    invoke-direct {p2, v1, v2}, Landroid/graphics/DashPathEffect;-><init>([FF)V

    invoke-virtual {p1, p2}, Landroid/graphics/Paint;->setPathEffect(Landroid/graphics/PathEffect;)Landroid/graphics/PathEffect;

    :cond_ca
    return v0

    :cond_cb
    :goto_cb
    return v1
.end method