ARTShapeShadowNode.smali
.class public Lcom/facebook/react/views/art/ARTShapeShadowNode;
.super Lcom/facebook/react/views/art/ARTVirtualNode;
.source "ARTShapeShadowNode.java"
# static fields
.field public static final CAP_BUTT:I
.field public static final CAP_ROUND:I
.field public static final CAP_SQUARE:I
.field public static final COLOR_TYPE_LINEAR_GRADIENT:I
.field public static final COLOR_TYPE_PATTERN:I
.field public static final COLOR_TYPE_RADIAL_GRADIENT:I
.field public static final COLOR_TYPE_SOLID_COLOR:I
.field public static final JOIN_BEVEL:I
.field public static final JOIN_MITER:I
.field public static final JOIN_ROUND:I
.field public static final PATH_TYPE_ARC:I
.field public static final PATH_TYPE_CLOSE:I
.field public static final PATH_TYPE_CURVETO:I
.field public static final PATH_TYPE_LINETO:I
.field public static final PATH_TYPE_MOVETO:I
# instance fields
.field public mBrushData:[F
.annotation build Landroidx/annotation/Nullable;
.end annotation
.end field
.field public mPath:Landroid/graphics/Path;
.annotation build Landroidx/annotation/Nullable;
.end annotation
.end field
.field public mStrokeCap:I
.field public mStrokeColor:[F
.annotation build Landroidx/annotation/Nullable;
.end annotation
.end field
.field public mStrokeDash:[F
.annotation build Landroidx/annotation/Nullable;
.end annotation
.end field
.field public mStrokeJoin:I
.field public mStrokeWidth:F
# direct methods
.method static constructor <clinit>()V
.registers 1
const v0, 0x5a
invoke-static {v0}, Lnp/NPFog;->d(I)I
move-result v0
sput v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->CAP_BUTT:I
const v0, 0x5b
invoke-static {v0}, Lnp/NPFog;->d(I)I
move-result v0
sput v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->CAP_ROUND:I
const v0, 0x58
invoke-static {v0}, Lnp/NPFog;->d(I)I
move-result v0
sput v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->CAP_SQUARE:I
const v0, 0x5b
invoke-static {v0}, Lnp/NPFog;->d(I)I
move-result v0
sput v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->COLOR_TYPE_LINEAR_GRADIENT:I
const v0, 0x59
invoke-static {v0}, Lnp/NPFog;->d(I)I
move-result v0
sput v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->COLOR_TYPE_PATTERN:I
const v0, 0x58
invoke-static {v0}, Lnp/NPFog;->d(I)I
move-result v0
sput v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->COLOR_TYPE_RADIAL_GRADIENT:I
const v0, 0x5a
invoke-static {v0}, Lnp/NPFog;->d(I)I
move-result v0
sput v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->COLOR_TYPE_SOLID_COLOR:I
const v0, 0x58
invoke-static {v0}, Lnp/NPFog;->d(I)I
move-result v0
sput v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->JOIN_BEVEL:I
const v0, 0x5a
invoke-static {v0}, Lnp/NPFog;->d(I)I
move-result v0
sput v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->JOIN_MITER:I
const v0, 0x5b
invoke-static {v0}, Lnp/NPFog;->d(I)I
move-result v0
sput v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->JOIN_ROUND:I
const v0, 0x5e
invoke-static {v0}, Lnp/NPFog;->d(I)I
move-result v0
sput v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->PATH_TYPE_ARC:I
const v0, 0x5b
invoke-static {v0}, Lnp/NPFog;->d(I)I
move-result v0
sput v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->PATH_TYPE_CLOSE:I
const v0, 0x59
invoke-static {v0}, Lnp/NPFog;->d(I)I
move-result v0
sput v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->PATH_TYPE_CURVETO:I
const v0, 0x58
invoke-static {v0}, Lnp/NPFog;->d(I)I
move-result v0
sput v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->PATH_TYPE_LINETO:I
return-void
.end method
.method public constructor <init>()V
.registers 2
invoke-direct {p0}, Lcom/facebook/react/views/art/ARTVirtualNode;-><init>()V
const/high16 v0, 0x3f800000 # 1.0f
iput v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeWidth:F
const/4 v0, 0x1
iput v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeCap:I
iput v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeJoin:I
return-void
.end method
.method private createPath([F)Landroid/graphics/Path;
.registers 13
new-instance v7, Landroid/graphics/Path;
invoke-direct {v7}, Landroid/graphics/Path;-><init>()V
const/4 v0, 0x0
invoke-virtual {v7, v0, v0}, Landroid/graphics/Path;->moveTo(FF)V
const/4 v8, 0x0
const/4 v0, 0x0
:goto_b
array-length v1, p1
if-ge v0, v1, :cond_fc
add-int/lit8 v1, v0, 0x1
aget v0, p1, v0
float-to-int v0, v0
if-eqz v0, :cond_e8
const/4 v2, 0x1
if-eq v0, v2, :cond_e2
const/4 v3, 0x2
if-eq v0, v3, :cond_d0
const/4 v3, 0x3
if-eq v0, v3, :cond_a0
const/4 v3, 0x4
if-ne v0, v3, :cond_89
add-int/lit8 v0, v1, 0x1
aget v1, p1, v1
iget v3, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mScale:F
mul-float v1, v1, v3
add-int/lit8 v4, v0, 0x1
aget v0, p1, v0
mul-float v0, v0, v3
add-int/lit8 v5, v4, 0x1
aget v4, p1, v4
mul-float v4, v4, v3
add-int/lit8 v3, v5, 0x1
aget v5, p1, v5
float-to-double v5, v5
invoke-static {v5, v6}, Ljava/lang/Math;->toDegrees(D)D
move-result-wide v5
double-to-float v5, v5
add-int/lit8 v6, v3, 0x1
aget v3, p1, v3
float-to-double v9, v3
invoke-static {v9, v10}, Ljava/lang/Math;->toDegrees(D)D
move-result-wide v9
double-to-float v3, v9
add-int/lit8 v9, v6, 0x1
aget v6, p1, v6
const/high16 v10, 0x3f800000 # 1.0f
cmpl-float v6, v6, v10
if-eqz v6, :cond_54
goto :goto_55
:cond_54
const/4 v2, 0x0
:goto_55
sub-float/2addr v3, v5
invoke-static {v3}, Ljava/lang/Math;->abs(F)F
move-result v6
const/high16 v10, 0x43b40000 # 360.0f
cmpl-float v6, v6, v10
if-ltz v6, :cond_6b
if-eqz v2, :cond_65
sget-object v2, Landroid/graphics/Path$Direction;->CCW:Landroid/graphics/Path$Direction;
goto :goto_67
:cond_65
sget-object v2, Landroid/graphics/Path$Direction;->CW:Landroid/graphics/Path$Direction;
:goto_67
invoke-virtual {v7, v1, v0, v4, v2}, Landroid/graphics/Path;->addCircle(FFFLandroid/graphics/Path$Direction;)V
goto :goto_cd
:cond_6b
invoke-direct {p0, v3, v10}, Lcom/facebook/react/views/art/ARTShapeShadowNode;->modulus(FF)F
move-result v3
if-eqz v2, :cond_7a
cmpg-float v2, v3, v10
if-gez v2, :cond_7a
const/high16 v2, -0x40800000 # -1.0f
sub-float/2addr v10, v3
mul-float v3, v10, v2
:cond_7a
new-instance v2, Landroid/graphics/RectF;
sub-float v6, v1, v4
sub-float v10, v0, v4
add-float/2addr v1, v4
add-float/2addr v0, v4
invoke-direct {v2, v6, v10, v1, v0}, Landroid/graphics/RectF;-><init>(FFFF)V
invoke-virtual {v7, v2, v5, v3}, Landroid/graphics/Path;->arcTo(Landroid/graphics/RectF;FF)V
goto :goto_cd
:cond_89
new-instance p1, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;
new-instance v1, Ljava/lang/StringBuilder;
invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V
const-string v2, "Unrecognized drawing instruction "
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v1, v0}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v0
invoke-direct {p1, v0}, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;-><init>(Ljava/lang/String;)V
throw p1
:cond_a0
add-int/lit8 v0, v1, 0x1
aget v1, p1, v1
iget v2, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mScale:F
mul-float v1, v1, v2
add-int/lit8 v3, v0, 0x1
aget v0, p1, v0
mul-float v4, v0, v2
add-int/lit8 v0, v3, 0x1
aget v3, p1, v3
mul-float v3, v3, v2
add-int/lit8 v5, v0, 0x1
aget v0, p1, v0
mul-float v6, v0, v2
add-int/lit8 v0, v5, 0x1
aget v5, p1, v5
mul-float v5, v5, v2
add-int/lit8 v9, v0, 0x1
aget v0, p1, v0
mul-float v10, v0, v2
move-object v0, v7
move v2, v4
move v4, v6
move v6, v10
invoke-virtual/range {v0 .. v6}, Landroid/graphics/Path;->cubicTo(FFFFFF)V
:goto_cd
move v0, v9
goto/16 :goto_b
:cond_d0
add-int/lit8 v0, v1, 0x1
aget v1, p1, v1
iget v2, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mScale:F
mul-float v1, v1, v2
add-int/lit8 v3, v0, 0x1
aget v0, p1, v0
mul-float v0, v0, v2
invoke-virtual {v7, v1, v0}, Landroid/graphics/Path;->lineTo(FF)V
goto :goto_f9
:cond_e2
invoke-virtual {v7}, Landroid/graphics/Path;->close()V
move v0, v1
goto/16 :goto_b
:cond_e8
add-int/lit8 v0, v1, 0x1
aget v1, p1, v1
iget v2, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mScale:F
mul-float v1, v1, v2
add-int/lit8 v3, v0, 0x1
aget v0, p1, v0
mul-float v0, v0, v2
invoke-virtual {v7, v1, v0}, Landroid/graphics/Path;->moveTo(FF)V
:goto_f9
move v0, v3
goto/16 :goto_b
:cond_fc
return-object v7
.end method
.method private modulus(FF)F
.registers 4
rem-float/2addr p1, p2
const/4 v0, 0x0
cmpg-float v0, p1, v0
if-gez v0, :cond_7
add-float/2addr p1, p2
:cond_7
return p1
.end method
# virtual methods
.method public draw(Landroid/graphics/Canvas;Landroid/graphics/Paint;F)V
.registers 5
iget v0, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mOpacity:F
mul-float p3, p3, v0
const v0, 0x3c23d70a # 0.01f
cmpl-float v0, p3, v0
if-lez v0, :cond_34
invoke-virtual {p0, p1}, Lcom/facebook/react/views/art/ARTVirtualNode;->saveAndSetupCanvas(Landroid/graphics/Canvas;)V
iget-object v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mPath:Landroid/graphics/Path;
if-eqz v0, :cond_2c
invoke-virtual {p0, p2, p3}, Lcom/facebook/react/views/art/ARTShapeShadowNode;->setupFillPaint(Landroid/graphics/Paint;F)Z
move-result v0
if-eqz v0, :cond_1d
iget-object v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mPath:Landroid/graphics/Path;
invoke-virtual {p1, v0, p2}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V
:cond_1d
invoke-virtual {p0, p2, p3}, Lcom/facebook/react/views/art/ARTShapeShadowNode;->setupStrokePaint(Landroid/graphics/Paint;F)Z
move-result p3
if-eqz p3, :cond_28
iget-object p3, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mPath:Landroid/graphics/Path;
invoke-virtual {p1, p3, p2}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V
:cond_28
invoke-virtual {p0, p1}, Lcom/facebook/react/views/art/ARTVirtualNode;->restoreCanvas(Landroid/graphics/Canvas;)V
goto :goto_34
:cond_2c
new-instance p1, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;
const-string p2, "Shapes should have a valid path (d) prop"
invoke-direct {p1, p2}, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;-><init>(Ljava/lang/String;)V
throw p1
:cond_34
:goto_34
invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdateSeen()V
return-void
.end method
.method public setFill(Lcom/facebook/react/bridge/ReadableArray;)V
.registers 2
.param p1 # Lcom/facebook/react/bridge/ReadableArray;
.annotation build Landroidx/annotation/Nullable;
.end annotation
.end param
.annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
name = "fill"
.end annotation
invoke-static {p1}, Lcom/facebook/react/views/art/PropHelper;->toFloatArray(Lcom/facebook/react/bridge/ReadableArray;)[F
move-result-object p1
iput-object p1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mBrushData:[F
invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V
return-void
.end method
.method public setShapePath(Lcom/facebook/react/bridge/ReadableArray;)V
.registers 2
.param p1 # Lcom/facebook/react/bridge/ReadableArray;
.annotation build Landroidx/annotation/Nullable;
.end annotation
.end param
.annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
name = "d"
.end annotation
invoke-static {p1}, Lcom/facebook/react/views/art/PropHelper;->toFloatArray(Lcom/facebook/react/bridge/ReadableArray;)[F
move-result-object p1
invoke-direct {p0, p1}, Lcom/facebook/react/views/art/ARTShapeShadowNode;->createPath([F)Landroid/graphics/Path;
move-result-object p1
iput-object p1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mPath:Landroid/graphics/Path;
invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V
return-void
.end method
.method public setStroke(Lcom/facebook/react/bridge/ReadableArray;)V
.registers 2
.param p1 # Lcom/facebook/react/bridge/ReadableArray;
.annotation build Landroidx/annotation/Nullable;
.end annotation
.end param
.annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
name = "stroke"
.end annotation
invoke-static {p1}, Lcom/facebook/react/views/art/PropHelper;->toFloatArray(Lcom/facebook/react/bridge/ReadableArray;)[F
move-result-object p1
iput-object p1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeColor:[F
invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V
return-void
.end method
.method public setStrokeCap(I)V
.registers 2
.annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
defaultInt = 0x1
name = "strokeCap"
.end annotation
iput p1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeCap:I
invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V
return-void
.end method
.method public setStrokeDash(Lcom/facebook/react/bridge/ReadableArray;)V
.registers 2
.param p1 # Lcom/facebook/react/bridge/ReadableArray;
.annotation build Landroidx/annotation/Nullable;
.end annotation
.end param
.annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
name = "strokeDash"
.end annotation
invoke-static {p1}, Lcom/facebook/react/views/art/PropHelper;->toFloatArray(Lcom/facebook/react/bridge/ReadableArray;)[F
move-result-object p1
iput-object p1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeDash:[F
invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V
return-void
.end method
.method public setStrokeJoin(I)V
.registers 2
.annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
defaultInt = 0x1
name = "strokeJoin"
.end annotation
iput p1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeJoin:I
invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V
return-void
.end method
.method public setStrokeWidth(F)V
.registers 2
.annotation runtime Lcom/facebook/react/uimanager/annotations/ReactProp;
defaultFloat = 1.0f
name = "strokeWidth"
.end annotation
iput p1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeWidth:F
invoke-virtual {p0}, Lcom/facebook/react/uimanager/ReactShadowNodeImpl;->markUpdated()V
return-void
.end method
.method public setupFillPaint(Landroid/graphics/Paint;F)Z
.registers 23
move-object/from16 v0, p0
move-object/from16 v1, p1
iget-object v2, v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mBrushData:[F
const/4 v3, 0x0
if-eqz v2, :cond_ea
array-length v2, v2
if-lez v2, :cond_ea
invoke-virtual/range {p1 .. p1}, Landroid/graphics/Paint;->reset()V
const/4 v2, 0x1
invoke-virtual {v1, v2}, Landroid/graphics/Paint;->setFlags(I)V
sget-object v4, Landroid/graphics/Paint$Style;->FILL:Landroid/graphics/Paint$Style;
invoke-virtual {v1, v4}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V
iget-object v4, v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mBrushData:[F
aget v5, v4, v3
float-to-int v5, v5
const/4 v6, 0x3
const/4 v7, 0x2
const/4 v8, 0x4
const/high16 v9, 0x437f0000 # 255.0f
if-eqz v5, :cond_c7
const-string v10, "ReactNative"
if-eq v5, v2, :cond_44
new-instance v1, Ljava/lang/StringBuilder;
invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V
const-string v3, "ART: Color type "
invoke-virtual {v1, v3}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v1, v5}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
const-string v3, " not supported!"
invoke-virtual {v1, v3}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v1
invoke-static {v10, v1}, Lcom/facebook/common/logging/FLog;->w(Ljava/lang/String;Ljava/lang/String;)V
:goto_41
const/4 v4, 0x1
goto/16 :goto_e9
:cond_44
array-length v5, v4
const/4 v11, 0x5
if-ge v5, v11, :cond_60
new-instance v1, Ljava/lang/StringBuilder;
invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V
const-string v2, "[ARTShapeShadowNode setupFillPaint] expects 5 elements, received "
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
iget-object v2, v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mBrushData:[F
array-length v2, v2
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v1
invoke-static {v10, v1}, Lcom/facebook/common/logging/FLog;->w(Ljava/lang/String;Ljava/lang/String;)V
return v3
:cond_60
aget v5, v4, v2
iget v10, v0, Lcom/facebook/react/views/art/ARTVirtualNode;->mScale:F
mul-float v13, v5, v10
aget v5, v4, v7
mul-float v14, v5, v10
aget v5, v4, v6
mul-float v15, v5, v10
aget v5, v4, v8
mul-float v16, v5, v10
array-length v4, v4
sub-int/2addr v4, v11
div-int/2addr v4, v11
const/4 v5, 0x0
if-lez v4, :cond_b6
new-array v5, v4, [I
new-array v7, v4, [F
:goto_7c
if-ge v3, v4, :cond_b1
iget-object v8, v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mBrushData:[F
mul-int/lit8 v10, v4, 0x4
add-int/2addr v10, v11
add-int/2addr v10, v3
aget v10, v8, v10
aput v10, v7, v3
mul-int/lit8 v10, v3, 0x4
add-int/2addr v10, v11
add-int/lit8 v12, v10, 0x0
aget v12, v8, v12
mul-float v12, v12, v9
float-to-int v12, v12
add-int/lit8 v17, v10, 0x1
aget v17, v8, v17
mul-float v11, v17, v9
float-to-int v11, v11
add-int/lit8 v17, v10, 0x2
aget v17, v8, v17
mul-float v2, v17, v9
float-to-int v2, v2
add-int/2addr v10, v6
aget v8, v8, v10
mul-float v8, v8, v9
float-to-int v8, v8
invoke-static {v8, v12, v11, v2}, Landroid/graphics/Color;->argb(IIII)I
move-result v2
aput v2, v5, v3
add-int/lit8 v3, v3, 0x1
const/4 v2, 0x1
const/4 v11, 0x5
goto :goto_7c
:cond_b1
move-object/from16 v17, v5
move-object/from16 v18, v7
goto :goto_ba
:cond_b6
move-object/from16 v17, v5
move-object/from16 v18, v17
:goto_ba
new-instance v2, Landroid/graphics/LinearGradient;
sget-object v19, Landroid/graphics/Shader$TileMode;->CLAMP:Landroid/graphics/Shader$TileMode;
move-object v12, v2
invoke-direct/range {v12 .. v19}, Landroid/graphics/LinearGradient;-><init>(FFFF[I[FLandroid/graphics/Shader$TileMode;)V
invoke-virtual {v1, v2}, Landroid/graphics/Paint;->setShader(Landroid/graphics/Shader;)Landroid/graphics/Shader;
goto/16 :goto_41
:cond_c7
array-length v2, v4
if-le v2, v8, :cond_d1
aget v2, v4, v8
mul-float v2, v2, p2
mul-float v2, v2, v9
goto :goto_d3
:cond_d1
mul-float v2, p2, v9
:goto_d3
float-to-int v2, v2
iget-object v3, v0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mBrushData:[F
const/4 v4, 0x1
aget v5, v3, v4
mul-float v5, v5, v9
float-to-int v5, v5
aget v7, v3, v7
mul-float v7, v7, v9
float-to-int v7, v7
aget v3, v3, v6
mul-float v3, v3, v9
float-to-int v3, v3
invoke-virtual {v1, v2, v5, v7, v3}, Landroid/graphics/Paint;->setARGB(IIII)V
:goto_e9
return v4
:cond_ea
return v3
.end method
.method public setupStrokePaint(Landroid/graphics/Paint;F)Z
.registers 11
iget v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeWidth:F
const/4 v1, 0x0
const/4 v2, 0x0
cmpl-float v0, v0, v2
if-eqz v0, :cond_cb
iget-object v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeColor:[F
if-eqz v0, :cond_cb
array-length v0, v0
if-nez v0, :cond_11
goto/16 :goto_cb
:cond_11
invoke-virtual {p1}, Landroid/graphics/Paint;->reset()V
const/4 v0, 0x1
invoke-virtual {p1, v0}, Landroid/graphics/Paint;->setFlags(I)V
sget-object v3, Landroid/graphics/Paint$Style;->STROKE:Landroid/graphics/Paint$Style;
invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V
iget v3, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeCap:I
const-string v4, " unrecognized"
const/4 v5, 0x2
if-eqz v3, :cond_50
if-eq v3, v0, :cond_4a
if-ne v3, v5, :cond_2e
sget-object v3, Landroid/graphics/Paint$Cap;->SQUARE:Landroid/graphics/Paint$Cap;
invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStrokeCap(Landroid/graphics/Paint$Cap;)V
goto :goto_55
:cond_2e
new-instance p1, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;
new-instance p2, Ljava/lang/StringBuilder;
invoke-direct {p2}, Ljava/lang/StringBuilder;-><init>()V
const-string v0, "strokeCap "
invoke-virtual {p2, v0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
iget v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeCap:I
invoke-virtual {p2, v0}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
invoke-virtual {p2, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {p2}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p2
invoke-direct {p1, p2}, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;-><init>(Ljava/lang/String;)V
throw p1
:cond_4a
sget-object v3, Landroid/graphics/Paint$Cap;->ROUND:Landroid/graphics/Paint$Cap;
invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStrokeCap(Landroid/graphics/Paint$Cap;)V
goto :goto_55
:cond_50
sget-object v3, Landroid/graphics/Paint$Cap;->BUTT:Landroid/graphics/Paint$Cap;
invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStrokeCap(Landroid/graphics/Paint$Cap;)V
:goto_55
iget v3, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeJoin:I
if-eqz v3, :cond_85
if-eq v3, v0, :cond_7f
if-ne v3, v5, :cond_63
sget-object v3, Landroid/graphics/Paint$Join;->BEVEL:Landroid/graphics/Paint$Join;
invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStrokeJoin(Landroid/graphics/Paint$Join;)V
goto :goto_8a
:cond_63
new-instance p1, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;
new-instance p2, Ljava/lang/StringBuilder;
invoke-direct {p2}, Ljava/lang/StringBuilder;-><init>()V
const-string v0, "strokeJoin "
invoke-virtual {p2, v0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
iget v0, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeJoin:I
invoke-virtual {p2, v0}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
invoke-virtual {p2, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {p2}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p2
invoke-direct {p1, p2}, Lcom/facebook/react/bridge/JSApplicationIllegalArgumentException;-><init>(Ljava/lang/String;)V
throw p1
:cond_7f
sget-object v3, Landroid/graphics/Paint$Join;->ROUND:Landroid/graphics/Paint$Join;
invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStrokeJoin(Landroid/graphics/Paint$Join;)V
goto :goto_8a
:cond_85
sget-object v3, Landroid/graphics/Paint$Join;->MITER:Landroid/graphics/Paint$Join;
invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStrokeJoin(Landroid/graphics/Paint$Join;)V
:goto_8a
iget v3, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeWidth:F
iget v4, p0, Lcom/facebook/react/views/art/ARTVirtualNode;->mScale:F
mul-float v3, v3, v4
invoke-virtual {p1, v3}, Landroid/graphics/Paint;->setStrokeWidth(F)V
iget-object v3, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeColor:[F
array-length v4, v3
const/4 v6, 0x3
const/high16 v7, 0x437f0000 # 255.0f
if-le v4, v6, :cond_a2
aget v3, v3, v6
mul-float v3, v3, p2
mul-float v3, v3, v7
goto :goto_a4
:cond_a2
mul-float v3, p2, v7
:goto_a4
float-to-int p2, v3
iget-object v3, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeColor:[F
aget v1, v3, v1
mul-float v1, v1, v7
float-to-int v1, v1
aget v4, v3, v0
mul-float v4, v4, v7
float-to-int v4, v4
aget v3, v3, v5
mul-float v3, v3, v7
float-to-int v3, v3
invoke-virtual {p1, p2, v1, v4, v3}, Landroid/graphics/Paint;->setARGB(IIII)V
iget-object p2, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeDash:[F
if-eqz p2, :cond_ca
array-length p2, p2
if-lez p2, :cond_ca
new-instance p2, Landroid/graphics/DashPathEffect;
iget-object v1, p0, Lcom/facebook/react/views/art/ARTShapeShadowNode;->mStrokeDash:[F
invoke-direct {p2, v1, v2}, Landroid/graphics/DashPathEffect;-><init>([FF)V
invoke-virtual {p1, p2}, Landroid/graphics/Paint;->setPathEffect(Landroid/graphics/PathEffect;)Landroid/graphics/PathEffect;
:cond_ca
return v0
:cond_cb
:goto_cb
return v1
.end method