DecayAnimation.smali
.class public Lcom/facebook/react/animated/DecayAnimation;
.super Lcom/facebook/react/animated/AnimationDriver;
.source "SourceFile"
# instance fields
.field private mCurrentLoop:I
.field private mDeceleration:D
.field private mFromValue:D
.field private mIterations:I
.field private mLastValue:D
.field private mStartFrameTimeMillis:J
.field private final mVelocity:D
# direct methods
.method public constructor <init>(Lcom/facebook/react/bridge/ReadableMap;)V
.registers 4
.line 1
invoke-direct {p0}, Lcom/facebook/react/animated/AnimationDriver;-><init>()V
const-string/jumbo v0, "velocity"
.line 2
invoke-interface {p1, v0}, Lcom/facebook/react/bridge/ReadableMap;->getDouble(Ljava/lang/String;)D
move-result-wide v0
iput-wide v0, p0, Lcom/facebook/react/animated/DecayAnimation;->mVelocity:D
.line 3
invoke-virtual {p0, p1}, Lcom/facebook/react/animated/DecayAnimation;->resetConfig(Lcom/facebook/react/bridge/ReadableMap;)V
return-void
.end method
# virtual methods
.method public resetConfig(Lcom/facebook/react/bridge/ReadableMap;)V
.registers 5
const-string v0, "deceleration"
.line 1
invoke-interface {p1, v0}, Lcom/facebook/react/bridge/ReadableMap;->getDouble(Ljava/lang/String;)D
move-result-wide v0
iput-wide v0, p0, Lcom/facebook/react/animated/DecayAnimation;->mDeceleration:D
const-string v0, "iterations"
.line 2
invoke-interface {p1, v0}, Lcom/facebook/react/bridge/ReadableMap;->hasKey(Ljava/lang/String;)Z
move-result v1
const/4 v2, 0x1
if-eqz v1, :cond_16
invoke-interface {p1, v0}, Lcom/facebook/react/bridge/ReadableMap;->getInt(Ljava/lang/String;)I
move-result p1
goto :goto_17
:cond_16
const/4 p1, 0x1
:goto_17
iput p1, p0, Lcom/facebook/react/animated/DecayAnimation;->mIterations:I
.line 3
iput v2, p0, Lcom/facebook/react/animated/DecayAnimation;->mCurrentLoop:I
if-nez p1, :cond_1e
goto :goto_1f
:cond_1e
const/4 v2, 0x0
.line 4
:goto_1f
iput-boolean v2, p0, Lcom/facebook/react/animated/AnimationDriver;->mHasFinished:Z
const-wide/16 v0, -0x1
.line 5
iput-wide v0, p0, Lcom/facebook/react/animated/DecayAnimation;->mStartFrameTimeMillis:J
const-wide/16 v0, 0x0
.line 6
iput-wide v0, p0, Lcom/facebook/react/animated/DecayAnimation;->mFromValue:D
.line 7
iput-wide v0, p0, Lcom/facebook/react/animated/DecayAnimation;->mLastValue:D
return-void
.end method
.method public runAnimationStep(J)V
.registers 15
const-wide/32 v0, 0xf4240
.line 1
div-long/2addr p1, v0
.line 2
iget-wide v0, p0, Lcom/facebook/react/animated/DecayAnimation;->mStartFrameTimeMillis:J
const-wide/16 v2, -0x1
cmp-long v4, v0, v2
if-nez v4, :cond_2b
const-wide/16 v0, 0x10
sub-long v0, p1, v0
.line 3
iput-wide v0, p0, Lcom/facebook/react/animated/DecayAnimation;->mStartFrameTimeMillis:J
.line 4
iget-wide v0, p0, Lcom/facebook/react/animated/DecayAnimation;->mFromValue:D
iget-wide v4, p0, Lcom/facebook/react/animated/DecayAnimation;->mLastValue:D
cmpl-double v6, v0, v4
if-nez v6, :cond_21
.line 5
iget-object v0, p0, Lcom/facebook/react/animated/AnimationDriver;->mAnimatedValue:Lcom/facebook/react/animated/ValueAnimatedNode;
iget-wide v0, v0, Lcom/facebook/react/animated/ValueAnimatedNode;->mValue:D
iput-wide v0, p0, Lcom/facebook/react/animated/DecayAnimation;->mFromValue:D
goto :goto_25
.line 6
:cond_21
iget-object v4, p0, Lcom/facebook/react/animated/AnimationDriver;->mAnimatedValue:Lcom/facebook/react/animated/ValueAnimatedNode;
iput-wide v0, v4, Lcom/facebook/react/animated/ValueAnimatedNode;->mValue:D
.line 7
:goto_25
iget-object v0, p0, Lcom/facebook/react/animated/AnimationDriver;->mAnimatedValue:Lcom/facebook/react/animated/ValueAnimatedNode;
iget-wide v0, v0, Lcom/facebook/react/animated/ValueAnimatedNode;->mValue:D
iput-wide v0, p0, Lcom/facebook/react/animated/DecayAnimation;->mLastValue:D
.line 8
:cond_2b
iget-wide v0, p0, Lcom/facebook/react/animated/DecayAnimation;->mFromValue:D
iget-wide v4, p0, Lcom/facebook/react/animated/DecayAnimation;->mVelocity:D
iget-wide v6, p0, Lcom/facebook/react/animated/DecayAnimation;->mDeceleration:D
const-wide/high16 v8, 0x3ff0000000000000L # 1.0
sub-double v10, v8, v6
div-double/2addr v4, v10
sub-double v6, v8, v6
neg-double v6, v6
iget-wide v10, p0, Lcom/facebook/react/animated/DecayAnimation;->mStartFrameTimeMillis:J
sub-long/2addr p1, v10
long-to-double p1, p1
mul-double v6, v6, p1
.line 9
invoke-static {v6, v7}, Ljava/lang/Math;->exp(D)D
move-result-wide p1
sub-double/2addr v8, p1
mul-double v8, v8, v4
add-double/2addr v8, v0
.line 10
iget-wide p1, p0, Lcom/facebook/react/animated/DecayAnimation;->mLastValue:D
sub-double/2addr p1, v8
invoke-static {p1, p2}, Ljava/lang/Math;->abs(D)D
move-result-wide p1
const-wide v0, 0x3fb999999999999aL # 0.1
cmpg-double v4, p1, v0
if-gez v4, :cond_6c
.line 11
iget p1, p0, Lcom/facebook/react/animated/DecayAnimation;->mIterations:I
const/4 p2, -0x1
const/4 v0, 0x1
if-eq p1, p2, :cond_65
iget p2, p0, Lcom/facebook/react/animated/DecayAnimation;->mCurrentLoop:I
if-ge p2, p1, :cond_62
goto :goto_65
.line 12
:cond_62
iput-boolean v0, p0, Lcom/facebook/react/animated/AnimationDriver;->mHasFinished:Z
return-void
.line 13
:cond_65
:goto_65
iput-wide v2, p0, Lcom/facebook/react/animated/DecayAnimation;->mStartFrameTimeMillis:J
.line 14
iget p1, p0, Lcom/facebook/react/animated/DecayAnimation;->mCurrentLoop:I
add-int/2addr p1, v0
iput p1, p0, Lcom/facebook/react/animated/DecayAnimation;->mCurrentLoop:I
.line 15
:cond_6c
iput-wide v8, p0, Lcom/facebook/react/animated/DecayAnimation;->mLastValue:D
.line 16
iget-object p1, p0, Lcom/facebook/react/animated/AnimationDriver;->mAnimatedValue:Lcom/facebook/react/animated/ValueAnimatedNode;
iput-wide v8, p1, Lcom/facebook/react/animated/ValueAnimatedNode;->mValue:D
return-void
.end method