DecayAnimation.smali
.class public Lcom/facebook/react/animated/DecayAnimation;
.super Lcom/facebook/react/animated/AnimationDriver;
.source "DecayAnimation.java"
# instance fields
.field public mCurrentLoop:I
.field public mDeceleration:D
.field public mFromValue:D
.field public mIterations:I
.field public mLastValue:D
.field public mStartFrameTimeMillis:J
.field public final mVelocity:D
# direct methods
.method static constructor <clinit>()V
.registers 1
return-void
.end method
.method public constructor <init>(Lcom/facebook/react/bridge/ReadableMap;)V
.registers 4
invoke-direct {p0}, Lcom/facebook/react/animated/AnimationDriver;-><init>()V
const-string/jumbo v0, "velocity"
invoke-interface {p1, v0}, Lcom/facebook/react/bridge/ReadableMap;->getDouble(Ljava/lang/String;)D
move-result-wide v0
iput-wide v0, p0, Lcom/facebook/react/animated/DecayAnimation;->mVelocity:D
invoke-virtual {p0, p1}, Lcom/facebook/react/animated/DecayAnimation;->resetConfig(Lcom/facebook/react/bridge/ReadableMap;)V
return-void
.end method
# virtual methods
.method public resetConfig(Lcom/facebook/react/bridge/ReadableMap;)V
.registers 5
const-string v0, "deceleration"
invoke-interface {p1, v0}, Lcom/facebook/react/bridge/ReadableMap;->getDouble(Ljava/lang/String;)D
move-result-wide v0
iput-wide v0, p0, Lcom/facebook/react/animated/DecayAnimation;->mDeceleration:D
const-string v0, "iterations"
invoke-interface {p1, v0}, Lcom/facebook/react/bridge/ReadableMap;->hasKey(Ljava/lang/String;)Z
move-result v1
const/4 v2, 0x1
if-eqz v1, :cond_16
invoke-interface {p1, v0}, Lcom/facebook/react/bridge/ReadableMap;->getInt(Ljava/lang/String;)I
move-result p1
goto :goto_17
:cond_16
const/4 p1, 0x1
:goto_17
iput p1, p0, Lcom/facebook/react/animated/DecayAnimation;->mIterations:I
iput v2, p0, Lcom/facebook/react/animated/DecayAnimation;->mCurrentLoop:I
if-nez p1, :cond_1e
goto :goto_1f
:cond_1e
const/4 v2, 0x0
:goto_1f
iput-boolean v2, p0, Lcom/facebook/react/animated/AnimationDriver;->mHasFinished:Z
const-wide/16 v0, -0x1
iput-wide v0, p0, Lcom/facebook/react/animated/DecayAnimation;->mStartFrameTimeMillis:J
const-wide/16 v0, 0x0
iput-wide v0, p0, Lcom/facebook/react/animated/DecayAnimation;->mFromValue:D
iput-wide v0, p0, Lcom/facebook/react/animated/DecayAnimation;->mLastValue:D
return-void
.end method
.method public runAnimationStep(J)V
.registers 15
const-wide/32 v0, 0xf4240
div-long/2addr p1, v0
iget-wide v0, p0, Lcom/facebook/react/animated/DecayAnimation;->mStartFrameTimeMillis:J
const-wide/16 v2, -0x1
cmp-long v4, v0, v2
if-nez v4, :cond_2b
const-wide/16 v0, 0x10
sub-long v0, p1, v0
iput-wide v0, p0, Lcom/facebook/react/animated/DecayAnimation;->mStartFrameTimeMillis:J
iget-wide v0, p0, Lcom/facebook/react/animated/DecayAnimation;->mFromValue:D
iget-wide v4, p0, Lcom/facebook/react/animated/DecayAnimation;->mLastValue:D
cmpl-double v6, v0, v4
if-nez v6, :cond_21
iget-object v0, p0, Lcom/facebook/react/animated/AnimationDriver;->mAnimatedValue:Lcom/facebook/react/animated/ValueAnimatedNode;
iget-wide v0, v0, Lcom/facebook/react/animated/ValueAnimatedNode;->mValue:D
iput-wide v0, p0, Lcom/facebook/react/animated/DecayAnimation;->mFromValue:D
goto :goto_25
:cond_21
iget-object v4, p0, Lcom/facebook/react/animated/AnimationDriver;->mAnimatedValue:Lcom/facebook/react/animated/ValueAnimatedNode;
iput-wide v0, v4, Lcom/facebook/react/animated/ValueAnimatedNode;->mValue:D
:goto_25
iget-object v0, p0, Lcom/facebook/react/animated/AnimationDriver;->mAnimatedValue:Lcom/facebook/react/animated/ValueAnimatedNode;
iget-wide v0, v0, Lcom/facebook/react/animated/ValueAnimatedNode;->mValue:D
iput-wide v0, p0, Lcom/facebook/react/animated/DecayAnimation;->mLastValue:D
:cond_2b
iget-wide v0, p0, Lcom/facebook/react/animated/DecayAnimation;->mFromValue:D
iget-wide v4, p0, Lcom/facebook/react/animated/DecayAnimation;->mVelocity:D
iget-wide v6, p0, Lcom/facebook/react/animated/DecayAnimation;->mDeceleration:D
const-wide/high16 v8, 0x3ff0000000000000L # 1.0
sub-double v10, v8, v6
div-double/2addr v4, v10
sub-double v6, v8, v6
neg-double v6, v6
iget-wide v10, p0, Lcom/facebook/react/animated/DecayAnimation;->mStartFrameTimeMillis:J
sub-long/2addr p1, v10
long-to-double p1, p1
invoke-static {p1, p2}, Ljava/lang/Double;->isNaN(D)Z
mul-double v6, v6, p1
invoke-static {v6, v7}, Ljava/lang/Math;->exp(D)D
move-result-wide p1
sub-double/2addr v8, p1
mul-double v4, v4, v8
add-double/2addr v0, v4
iget-wide p1, p0, Lcom/facebook/react/animated/DecayAnimation;->mLastValue:D
sub-double/2addr p1, v0
invoke-static {p1, p2}, Ljava/lang/Math;->abs(D)D
move-result-wide p1
const-wide v4, 0x3fb999999999999aL # 0.1
cmpg-double v6, p1, v4
if-gez v6, :cond_6f
iget p1, p0, Lcom/facebook/react/animated/DecayAnimation;->mIterations:I
const/4 p2, -0x1
const/4 v4, 0x1
if-eq p1, p2, :cond_68
iget p2, p0, Lcom/facebook/react/animated/DecayAnimation;->mCurrentLoop:I
if-ge p2, p1, :cond_65
goto :goto_68
:cond_65
iput-boolean v4, p0, Lcom/facebook/react/animated/AnimationDriver;->mHasFinished:Z
return-void
:cond_68
:goto_68
iput-wide v2, p0, Lcom/facebook/react/animated/DecayAnimation;->mStartFrameTimeMillis:J
iget p1, p0, Lcom/facebook/react/animated/DecayAnimation;->mCurrentLoop:I
add-int/2addr p1, v4
iput p1, p0, Lcom/facebook/react/animated/DecayAnimation;->mCurrentLoop:I
:cond_6f
iput-wide v0, p0, Lcom/facebook/react/animated/DecayAnimation;->mLastValue:D
iget-object p1, p0, Lcom/facebook/react/animated/AnimationDriver;->mAnimatedValue:Lcom/facebook/react/animated/ValueAnimatedNode;
iput-wide v0, p1, Lcom/facebook/react/animated/ValueAnimatedNode;->mValue:D
return-void
.end method