PullToRefreshView.smali

.class public Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;
.super Landroid/view/ViewGroup;
.source "PullToRefreshView.java"


# annotations
.annotation system Ldalvik/annotation/MemberClasses;
    value = {
        Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView$a;
    }
.end annotation


# instance fields
.field private a:Landroid/view/View;

.field private b:Landroid/widget/ImageView;

.field private c:Landroid/view/animation/Interpolator;

.field private d:I

.field private e:I

.field private f:Ldxoptimizer/aqb;

.field private g:F

.field private h:I

.field private i:Z

.field private j:I

.field private k:Z

.field private l:F

.field private m:I

.field private n:F

.field private o:Z

.field private p:Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView$a;

.field private q:I

.field private r:I

.field private s:I

.field private t:I

.field private final u:Landroid/view/animation/Animation;

.field private final v:Landroid/view/animation/Animation;

.field private w:Landroid/view/animation/Animation$AnimationListener;


# direct methods
.method public constructor <init>(Landroid/content/Context;)V
    .registers 3

    .prologue
    .line 53
    const/4 v0, 0x0

    invoke-direct {p0, p1, v0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;-><init>(Landroid/content/Context;Landroid/util/AttributeSet;)V

    .line 54
    return-void
.end method

.method public constructor <init>(Landroid/content/Context;Landroid/util/AttributeSet;)V
    .registers 5

    .prologue
    .line 57
    invoke-direct {p0, p1, p2}, Landroid/view/ViewGroup;-><init>(Landroid/content/Context;Landroid/util/AttributeSet;)V

    .line 272
    new-instance v0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView$1;

    invoke-direct {v0, p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView$1;-><init>(Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;)V

    iput-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->u:Landroid/view/animation/Animation;

    .line 279
    new-instance v0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView$2;

    invoke-direct {v0, p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView$2;-><init>(Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;)V

    iput-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->v:Landroid/view/animation/Animation;

    .line 342
    new-instance v0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView$3;

    invoke-direct {v0, p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView$3;-><init>(Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;)V

    iput-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->w:Landroid/view/animation/Animation$AnimationListener;

    .line 59
    new-instance v0, Landroid/view/animation/DecelerateInterpolator;

    const/high16 v1, 0x40000000    # 2.0f

    invoke-direct {v0, v1}, Landroid/view/animation/DecelerateInterpolator;-><init>(F)V

    iput-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->c:Landroid/view/animation/Interpolator;

    .line 60
    invoke-static {p1}, Landroid/view/ViewConfiguration;->get(Landroid/content/Context;)Landroid/view/ViewConfiguration;

    move-result-object v0

    invoke-virtual {v0}, Landroid/view/ViewConfiguration;->getScaledTouchSlop()I

    move-result v0

    iput v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->d:I

    .line 61
    invoke-virtual {p1}, Landroid/content/Context;->getResources()Landroid/content/res/Resources;

    move-result-object v0

    const v1, 0x7f09017f

    invoke-virtual {v0, v1}, Landroid/content/res/Resources;->getDimensionPixelOffset(I)I

    move-result v0

    iput v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->e:I

    .line 63
    new-instance v0, Landroid/widget/ImageView;

    invoke-direct {v0, p1}, Landroid/widget/ImageView;-><init>(Landroid/content/Context;)V

    iput-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->b:Landroid/widget/ImageView;

    .line 64
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->b:Landroid/widget/ImageView;

    invoke-virtual {p0, v0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->addView(Landroid/view/View;)V

    .line 66
    const/4 v0, 0x0

    invoke-virtual {p0, v0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->setWillNotDraw(Z)V

    .line 67
    const/4 v0, 0x1

    invoke-static {p0, v0}, Ldxoptimizer/gm;->a(Landroid/view/ViewGroup;Z)V

    .line 68
    return-void
.end method

.method private a(Landroid/view/MotionEvent;I)F
    .registers 4

    .prologue
    .line 368
    invoke-static {p1, p2}, Ldxoptimizer/ga;->a(Landroid/view/MotionEvent;I)I

    move-result v0

    .line 369
    if-gez v0, :cond_9

    .line 370
    const/high16 v0, -0x40800000    # -1.0f

    .line 372
    :goto_8
    return v0

    :cond_9
    invoke-static {p1, v0}, Ldxoptimizer/ga;->d(Landroid/view/MotionEvent;I)F

    move-result v0

    goto :goto_8
.end method

.method static synthetic a(Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;)I
    .registers 2

    .prologue
    .line 21
    iget v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->e:I

    return v0
.end method

.method static synthetic a(Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;I)I
    .registers 2

    .prologue
    .line 21
    iput p1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->h:I

    return p1
.end method

.method private a(F)V
    .registers 9

    .prologue
    .line 308
    iget v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->m:I

    iget v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->m:I

    int-to-float v1, v1

    mul-float/2addr v1, p1

    float-to-int v1, v1

    sub-int/2addr v0, v1

    .line 309
    iget v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->n:F

    const/high16 v2, 0x3f800000    # 1.0f

    sub-float/2addr v2, p1

    mul-float/2addr v1, v2

    .line 310
    iget-object v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;

    invoke-virtual {v2}, Landroid/view/View;->getTop()I

    move-result v2

    sub-int v2, v0, v2

    .line 312
    iput v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->g:F

    .line 313
    iget-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->f:Ldxoptimizer/aqb;

    iget v3, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->g:F

    const/4 v4, 0x1

    invoke-virtual {v1, v3, v4}, Ldxoptimizer/aqb;->a(FZ)V

    .line 314
    iget-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;

    iget v3, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->t:I

    iget v4, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->q:I

    iget v5, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->s:I

    iget v6, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->r:I

    add-int/2addr v0, v6

    invoke-virtual {v1, v3, v4, v5, v0}, Landroid/view/View;->setPadding(IIII)V

    .line 315
    const/4 v0, 0x0

    invoke-direct {p0, v2, v0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a(IZ)V

    .line 316
    return-void
.end method

.method private a(IZ)V
    .registers 5

    .prologue
    .line 376
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;

    invoke-virtual {v0, p1}, Landroid/view/View;->offsetTopAndBottom(I)V

    .line 377
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->f:Ldxoptimizer/aqb;

    invoke-virtual {v0, p1}, Ldxoptimizer/aqb;->a(I)V

    .line 378
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;

    invoke-virtual {v0}, Landroid/view/View;->getTop()I

    move-result v0

    iput v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->h:I

    .line 379
    if-eqz p2, :cond_1d

    sget v0, Landroid/os/Build$VERSION;->SDK_INT:I

    const/16 v1, 0xb

    if-ge v0, v1, :cond_1d

    .line 380
    invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->invalidate()V

    .line 382
    :cond_1d
    return-void
.end method

.method private a(Landroid/view/MotionEvent;)V
    .registers 5

    .prologue
    .line 359
    invoke-static {p1}, Ldxoptimizer/ga;->b(Landroid/view/MotionEvent;)I

    move-result v0

    .line 360
    invoke-static {p1, v0}, Ldxoptimizer/ga;->b(Landroid/view/MotionEvent;I)I

    move-result v1

    .line 361
    iget v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->j:I

    if-ne v1, v2, :cond_15

    .line 362
    if-nez v0, :cond_16

    const/4 v0, 0x1

    .line 363
    :goto_f
    invoke-static {p1, v0}, Ldxoptimizer/ga;->b(Landroid/view/MotionEvent;I)I

    move-result v0

    iput v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->j:I

    .line 365
    :cond_15
    return-void

    .line 362
    :cond_16
    const/4 v0, 0x0

    goto :goto_f
.end method

.method static synthetic a(Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;F)V
    .registers 2

    .prologue
    .line 21
    invoke-direct {p0, p1}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a(F)V

    return-void
.end method

.method static synthetic a(Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;IZ)V
    .registers 3

    .prologue
    .line 21
    invoke-direct {p0, p1, p2}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a(IZ)V

    return-void
.end method

.method static synthetic b(Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;F)F
    .registers 2

    .prologue
    .line 21
    iput p1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->g:F

    return p1
.end method

.method static synthetic b(Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;)I
    .registers 2

    .prologue
    .line 21
    iget v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->m:I

    return v0
.end method

.method static synthetic c(Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;)Landroid/view/View;
    .registers 2

    .prologue
    .line 21
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;

    return-object v0
.end method

.method private c()V
    .registers 4

    .prologue
    .line 101
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;

    if-eqz v0, :cond_5

    .line 115
    :cond_4
    return-void

    .line 103
    :cond_5
    invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getChildCount()I

    move-result v0

    if-lez v0, :cond_4

    .line 104
    const/4 v0, 0x0

    :goto_c
    invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getChildCount()I

    move-result v1

    if-ge v0, v1, :cond_4

    .line 105
    invoke-virtual {p0, v0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getChildAt(I)Landroid/view/View;

    move-result-object v1

    .line 106
    iget-object v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->b:Landroid/widget/ImageView;

    if-eq v1, v2, :cond_3c

    .line 107
    iput-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;

    .line 108
    iget-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;

    invoke-virtual {v1}, Landroid/view/View;->getPaddingBottom()I

    move-result v1

    iput v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->r:I

    .line 109
    iget-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;

    invoke-virtual {v1}, Landroid/view/View;->getPaddingLeft()I

    move-result v1

    iput v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->t:I

    .line 110
    iget-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;

    invoke-virtual {v1}, Landroid/view/View;->getPaddingRight()I

    move-result v1

    iput v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->s:I

    .line 111
    iget-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;

    invoke-virtual {v1}, Landroid/view/View;->getPaddingTop()I

    move-result v1

    iput v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->q:I

    .line 104
    :cond_3c
    add-int/lit8 v0, v0, 0x1

    goto :goto_c
.end method

.method static synthetic d(Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;)F
    .registers 2

    .prologue
    .line 21
    iget v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->n:F

    return v0
.end method

.method private d()V
    .registers 4

    .prologue
    .line 235
    iget v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->h:I

    iput v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->m:I

    .line 236
    iget v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->g:F

    iput v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->n:F

    .line 237
    const/high16 v0, 0x442f0000    # 700.0f

    iget v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->n:F

    mul-float/2addr v0, v1

    float-to-long v0, v0

    invoke-static {v0, v1}, Ljava/lang/Math;->abs(J)J

    move-result-wide v0

    .line 239
    iget-object v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->u:Landroid/view/animation/Animation;

    invoke-virtual {v2}, Landroid/view/animation/Animation;->reset()V

    .line 240
    iget-object v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->u:Landroid/view/animation/Animation;

    invoke-virtual {v2, v0, v1}, Landroid/view/animation/Animation;->setDuration(J)V

    .line 241
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->u:Landroid/view/animation/Animation;

    iget-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->c:Landroid/view/animation/Interpolator;

    invoke-virtual {v0, v1}, Landroid/view/animation/Animation;->setInterpolator(Landroid/view/animation/Interpolator;)V

    .line 242
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->u:Landroid/view/animation/Animation;

    iget-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->w:Landroid/view/animation/Animation$AnimationListener;

    invoke-virtual {v0, v1}, Landroid/view/animation/Animation;->setAnimationListener(Landroid/view/animation/Animation$AnimationListener;)V

    .line 243
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->b:Landroid/widget/ImageView;

    invoke-virtual {v0}, Landroid/widget/ImageView;->clearAnimation()V

    .line 244
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->b:Landroid/widget/ImageView;

    iget-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->u:Landroid/view/animation/Animation;

    invoke-virtual {v0, v1}, Landroid/widget/ImageView;->startAnimation(Landroid/view/animation/Animation;)V

    .line 245
    return-void
.end method

.method static synthetic e(Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;)F
    .registers 2

    .prologue
    .line 21
    iget v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->g:F

    return v0
.end method

.method private e()V
    .registers 6

    .prologue
    .line 248
    iget v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->h:I

    iput v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->m:I

    .line 249
    iget v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->g:F

    iput v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->n:F

    .line 251
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->v:Landroid/view/animation/Animation;

    invoke-virtual {v0}, Landroid/view/animation/Animation;->reset()V

    .line 252
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->v:Landroid/view/animation/Animation;

    const-wide/16 v2, 0x2bc

    invoke-virtual {v0, v2, v3}, Landroid/view/animation/Animation;->setDuration(J)V

    .line 253
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->v:Landroid/view/animation/Animation;

    iget-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->c:Landroid/view/animation/Interpolator;

    invoke-virtual {v0, v1}, Landroid/view/animation/Animation;->setInterpolator(Landroid/view/animation/Interpolator;)V

    .line 254
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->b:Landroid/widget/ImageView;

    invoke-virtual {v0}, Landroid/widget/ImageView;->clearAnimation()V

    .line 255
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->b:Landroid/widget/ImageView;

    iget-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->v:Landroid/view/animation/Animation;

    invoke-virtual {v0, v1}, Landroid/widget/ImageView;->startAnimation(Landroid/view/animation/Animation;)V

    .line 257
    iget-boolean v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->i:Z

    if-eqz v0, :cond_53

    .line 258
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->f:Ldxoptimizer/aqb;

    invoke-virtual {v0}, Ldxoptimizer/aqb;->start()V

    .line 259
    iget-boolean v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->o:Z

    if-eqz v0, :cond_3d

    .line 260
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->p:Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView$a;

    if-eqz v0, :cond_3d

    .line 261
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->p:Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView$a;

    invoke-interface {v0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView$a;->a()V

    .line 268
    :cond_3d
    :goto_3d
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;

    invoke-virtual {v0}, Landroid/view/View;->getTop()I

    move-result v0

    iput v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->h:I

    .line 269
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;

    iget v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->t:I

    iget v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->q:I

    iget v3, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->s:I

    iget v4, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->e:I

    invoke-virtual {v0, v1, v2, v3, v4}, Landroid/view/View;->setPadding(IIII)V

    .line 270
    return-void

    .line 265
    :cond_53
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->f:Ldxoptimizer/aqb;

    invoke-virtual {v0}, Ldxoptimizer/aqb;->stop()V

    .line 266
    invoke-direct {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->d()V

    goto :goto_3d
.end method

.method static synthetic f(Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;)Ldxoptimizer/aqb;
    .registers 2

    .prologue
    .line 21
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->f:Ldxoptimizer/aqb;

    return-object v0
.end method

.method private f()Z
    .registers 5

    .prologue
    const/4 v1, 0x1

    const/4 v2, 0x0

    .line 385
    sget v0, Landroid/os/Build$VERSION;->SDK_INT:I

    const/16 v3, 0xe

    if-ge v0, v3, :cond_3c

    .line 386
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;

    instance-of v0, v0, Landroid/widget/AbsListView;

    if-eqz v0, :cond_30

    .line 387
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;

    check-cast v0, Landroid/widget/AbsListView;

    .line 388
    invoke-virtual {v0}, Landroid/widget/AbsListView;->getChildCount()I

    move-result v3

    if-lez v3, :cond_2e

    .line 389
    invoke-virtual {v0}, Landroid/widget/AbsListView;->getFirstVisiblePosition()I

    move-result v3

    if-gtz v3, :cond_2c

    invoke-virtual {v0, v2}, Landroid/widget/AbsListView;->getChildAt(I)Landroid/view/View;

    move-result-object v3

    .line 390
    invoke-virtual {v3}, Landroid/view/View;->getTop()I

    move-result v3

    invoke-virtual {v0}, Landroid/widget/AbsListView;->getPaddingTop()I

    move-result v0

    if-ge v3, v0, :cond_2e

    :cond_2c
    move v0, v1

    .line 395
    :goto_2d
    return v0

    :cond_2e
    move v0, v2

    .line 390
    goto :goto_2d

    .line 392
    :cond_30
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;

    invoke-virtual {v0}, Landroid/view/View;->getScrollY()I

    move-result v0

    if-lez v0, :cond_3a

    :goto_38
    move v0, v1

    goto :goto_2d

    :cond_3a
    move v1, v2

    goto :goto_38

    .line 395
    :cond_3c
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;

    const/4 v1, -0x1

    invoke-static {v0, v1}, Ldxoptimizer/gm;->b(Landroid/view/View;I)Z

    move-result v0

    goto :goto_2d
.end method


# virtual methods
.method public a()V
    .registers 9

    .prologue
    const/4 v7, 0x0

    const/high16 v6, 0x3f800000    # 1.0f

    .line 295
    invoke-direct {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->c()V

    .line 297
    iget v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->e:I

    .line 298
    iget v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->m:I

    iget v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->m:I

    sub-int/2addr v0, v2

    int-to-double v2, v0

    const-wide/high16 v4, 0x3ff0000000000000L    # 1.0

    mul-double/2addr v2, v4

    double-to-int v0, v2

    add-int/2addr v0, v1

    .line 299
    iget-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;

    invoke-virtual {v1}, Landroid/view/View;->getTop()I

    move-result v1

    sub-int/2addr v0, v1

    .line 301
    iget v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->n:F

    iget v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->n:F

    sub-float/2addr v2, v6

    mul-float/2addr v2, v6

    sub-float/2addr v1, v2

    iput v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->g:F

    .line 302
    iget-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->f:Ldxoptimizer/aqb;

    iget v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->g:F

    invoke-virtual {v1, v2, v7}, Ldxoptimizer/aqb;->a(FZ)V

    .line 304
    invoke-direct {p0, v0, v7}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a(IZ)V

    .line 305
    return-void
.end method

.method public a(ZZ)V
    .registers 6

    .prologue
    .line 329
    iget-boolean v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->i:Z

    if-eq v0, p1, :cond_1a

    .line 330
    iput-boolean p2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->o:Z

    .line 331
    invoke-direct {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->c()V

    .line 332
    iput-boolean p1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->i:Z

    .line 333
    iget-boolean v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->i:Z

    if-eqz v0, :cond_1b

    .line 334
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->f:Ldxoptimizer/aqb;

    const/high16 v1, 0x3f800000    # 1.0f

    const/4 v2, 0x1

    invoke-virtual {v0, v1, v2}, Ldxoptimizer/aqb;->a(FZ)V

    .line 335
    invoke-direct {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->e()V

    .line 340
    :cond_1a
    :goto_1a
    return-void

    .line 337
    :cond_1b
    invoke-direct {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->d()V

    goto :goto_1a
.end method

.method public b()Z
    .registers 2

    .prologue
    .line 325
    iget-boolean v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->i:Z

    return v0
.end method

.method public getTotalDragDistance()I
    .registers 2

    .prologue
    .line 83
    iget v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->e:I

    return v0
.end method

.method public onInterceptTouchEvent(Landroid/view/MotionEvent;)Z
    .registers 7

    .prologue
    const/4 v4, 0x1

    const/4 v3, -0x1

    const/high16 v2, -0x40800000    # -1.0f

    const/4 v0, 0x0

    .line 120
    invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->isEnabled()Z

    move-result v1

    if-eqz v1, :cond_15

    invoke-direct {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->f()Z

    move-result v1

    if-nez v1, :cond_15

    iget-boolean v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->i:Z

    if-eqz v1, :cond_16

    .line 160
    :cond_15
    :goto_15
    return v0

    .line 124
    :cond_16
    invoke-static {p1}, Ldxoptimizer/ga;->a(Landroid/view/MotionEvent;)I

    move-result v1

    .line 126
    packed-switch v1, :pswitch_data_62

    .line 160
    :cond_1d
    :goto_1d
    :pswitch_1d
    iget-boolean v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->k:Z

    goto :goto_15

    .line 128
    :pswitch_20
    invoke-direct {p0, v0, v4}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a(IZ)V

    .line 129
    invoke-static {p1, v0}, Ldxoptimizer/ga;->b(Landroid/view/MotionEvent;I)I

    move-result v1

    iput v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->j:I

    .line 130
    iput-boolean v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->k:Z

    .line 131
    iget v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->j:I

    invoke-direct {p0, p1, v1}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a(Landroid/view/MotionEvent;I)F

    move-result v1

    .line 132
    cmpl-float v2, v1, v2

    if-eqz v2, :cond_15

    .line 135
    iput v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->l:F

    goto :goto_1d

    .line 138
    :pswitch_38
    iget v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->j:I

    if-eq v1, v3, :cond_15

    .line 141
    iget v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->j:I

    invoke-direct {p0, p1, v1}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a(Landroid/view/MotionEvent;I)F

    move-result v1

    .line 142
    cmpl-float v2, v1, v2

    if-eqz v2, :cond_15

    .line 145
    iget v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->l:F

    sub-float v0, v1, v0

    .line 146
    iget v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->d:I

    int-to-float v1, v1

    cmpl-float v0, v0, v1

    if-lez v0, :cond_1d

    iget-boolean v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->k:Z

    if-nez v0, :cond_1d

    .line 147
    iput-boolean v4, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->k:Z

    goto :goto_1d

    .line 152
    :pswitch_58
    iput-boolean v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->k:Z

    .line 153
    iput v3, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->j:I

    goto :goto_1d

    .line 156
    :pswitch_5d
    invoke-direct {p0, p1}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a(Landroid/view/MotionEvent;)V

    goto :goto_1d

    .line 126
    nop

    :pswitch_data_62
    .packed-switch 0x0
        :pswitch_20
        :pswitch_58
        :pswitch_38
        :pswitch_58
        :pswitch_1d
        :pswitch_1d
        :pswitch_5d
    .end packed-switch
.end method

.method protected onLayout(ZIIII)V
    .registers 17

    .prologue
    .line 402
    invoke-direct {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->c()V

    .line 403
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;

    if-nez v0, :cond_8

    .line 415
    :goto_7
    return-void

    .line 406
    :cond_8
    invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getMeasuredHeight()I

    move-result v0

    .line 407
    invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getMeasuredWidth()I

    move-result v1

    .line 408
    invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getPaddingLeft()I

    move-result v2

    .line 409
    invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getPaddingTop()I

    move-result v3

    .line 410
    invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getPaddingRight()I

    move-result v4

    .line 411
    invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getPaddingBottom()I

    move-result v5

    .line 413
    iget-object v6, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;

    iget v7, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->h:I

    add-int/2addr v7, v3

    add-int v8, v2, v1

    sub-int/2addr v8, v4

    add-int v9, v3, v0

    sub-int/2addr v9, v5

    iget v10, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->h:I

    add-int/2addr v9, v10

    invoke-virtual {v6, v2, v7, v8, v9}, Landroid/view/View;->layout(IIII)V

    .line 414
    iget-object v6, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->b:Landroid/widget/ImageView;

    add-int/2addr v1, v2

    sub-int/2addr v1, v4

    add-int/2addr v0, v3

    sub-int/2addr v0, v5

    invoke-virtual {v6, v2, v3, v1, v0}, Landroid/widget/ImageView;->layout(IIII)V

    goto :goto_7
.end method

.method protected onMeasure(II)V
    .registers 7

    .prologue
    const/high16 v3, 0x40000000    # 2.0f

    .line 88
    invoke-super {p0, p1, p2}, Landroid/view/ViewGroup;->onMeasure(II)V

    .line 90
    invoke-direct {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->c()V

    .line 91
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;

    if-nez v0, :cond_d

    .line 98
    :goto_c
    return-void

    .line 94
    :cond_d
    invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getMeasuredWidth()I

    move-result v0

    invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getPaddingRight()I

    move-result v1

    sub-int/2addr v0, v1

    invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getPaddingLeft()I

    move-result v1

    sub-int/2addr v0, v1

    invoke-static {v0, v3}, Landroid/view/View$MeasureSpec;->makeMeasureSpec(II)I

    move-result v0

    .line 95
    invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getMeasuredHeight()I

    move-result v1

    invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getPaddingTop()I

    move-result v2

    sub-int/2addr v1, v2

    invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getPaddingBottom()I

    move-result v2

    sub-int/2addr v1, v2

    invoke-static {v1, v3}, Landroid/view/View$MeasureSpec;->makeMeasureSpec(II)I

    move-result v1

    .line 96
    iget-object v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;

    invoke-virtual {v2, v0, v1}, Landroid/view/View;->measure(II)V

    .line 97
    iget-object v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->b:Landroid/widget/ImageView;

    invoke-virtual {v2, v0, v1}, Landroid/widget/ImageView;->measure(II)V

    goto :goto_c
.end method

.method public onTouchEvent(Landroid/view/MotionEvent;)Z
    .registers 13

    .prologue
    const/high16 v4, 0x3f000000    # 0.5f

    const/4 v5, 0x0

    const/high16 v10, 0x40000000    # 2.0f

    const/4 v1, 0x1

    const/4 v0, 0x0

    .line 166
    iget-boolean v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->k:Z

    if-nez v2, :cond_10

    .line 167
    invoke-super {p0, p1}, Landroid/view/ViewGroup;->onTouchEvent(Landroid/view/MotionEvent;)Z

    move-result v0

    .line 231
    :cond_f
    :goto_f
    return v0

    .line 170
    :cond_10
    invoke-static {p1}, Ldxoptimizer/ga;->a(Landroid/view/MotionEvent;)I

    move-result v2

    .line 172
    packed-switch v2, :pswitch_data_b6

    :goto_17
    :pswitch_17
    move v0, v1

    .line 231
    goto :goto_f

    .line 174
    :pswitch_19
    iget v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->j:I

    invoke-static {p1, v2}, Ldxoptimizer/ga;->a(Landroid/view/MotionEvent;I)I

    move-result v2

    .line 175
    if-ltz v2, :cond_f

    .line 179
    invoke-static {p1, v2}, Ldxoptimizer/ga;->d(Landroid/view/MotionEvent;I)F

    move-result v2

    .line 180
    iget v3, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->l:F

    sub-float/2addr v2, v3

    .line 181
    mul-float/2addr v2, v4

    .line 182
    iget v3, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->e:I

    int-to-float v3, v3

    div-float v3, v2, v3

    iput v3, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->g:F

    .line 183
    iget v3, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->g:F

    cmpg-float v3, v3, v5

    if-ltz v3, :cond_f

    .line 186
    const/high16 v0, 0x3f800000    # 1.0f

    iget v3, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->g:F

    invoke-static {v3}, Ljava/lang/Math;->abs(F)F

    move-result v3

    invoke-static {v0, v3}, Ljava/lang/Math;->min(FF)F

    move-result v0

    .line 187
    invoke-static {v2}, Ljava/lang/Math;->abs(F)F

    move-result v2

    iget v3, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->e:I

    int-to-float v3, v3

    sub-float/2addr v2, v3

    .line 188
    iget v3, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->e:I

    int-to-float v3, v3

    .line 190
    mul-float v4, v3, v10

    .line 191
    invoke-static {v2, v4}, Ljava/lang/Math;->min(FF)F

    move-result v2

    div-float/2addr v2, v3

    .line 190
    invoke-static {v5, v2}, Ljava/lang/Math;->max(FF)F

    move-result v2

    .line 194
    const/high16 v4, 0x40800000    # 4.0f

    div-float v4, v2, v4

    float-to-double v4, v4

    const/high16 v6, 0x40800000    # 4.0f

    div-float/2addr v2, v6

    float-to-double v6, v2

    const-wide/high16 v8, 0x4000000000000000L    # 2.0

    invoke-static {v6, v7, v8, v9}, Ljava/lang/Math;->pow(DD)D

    move-result-wide v6

    sub-double/2addr v4, v6

    double-to-float v2, v4

    mul-float/2addr v2, v10

    .line 197
    mul-float/2addr v2, v3

    div-float/2addr v2, v10

    .line 198
    mul-float/2addr v0, v3

    add-float/2addr v0, v2

    float-to-int v0, v0

    .line 200
    iget-object v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->f:Ldxoptimizer/aqb;

    iget v3, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->g:F

    invoke-virtual {v2, v3, v1}, Ldxoptimizer/aqb;->a(FZ)V

    .line 201
    iget v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->h:I

    sub-int/2addr v0, v2

    invoke-direct {p0, v0, v1}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a(IZ)V

    goto :goto_17

    .line 205
    :pswitch_7d
    invoke-static {p1}, Ldxoptimizer/ga;->b(Landroid/view/MotionEvent;)I

    move-result v0

    .line 206
    invoke-static {p1, v0}, Ldxoptimizer/ga;->b(Landroid/view/MotionEvent;I)I

    move-result v0

    iput v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->j:I

    goto :goto_17

    .line 209
    :pswitch_88
    invoke-direct {p0, p1}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a(Landroid/view/MotionEvent;)V

    goto :goto_17

    .line 213
    :pswitch_8c
    iget v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->j:I

    const/4 v3, -0x1

    if-eq v2, v3, :cond_f

    .line 216
    iget v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->j:I

    invoke-static {p1, v2}, Ldxoptimizer/ga;->a(Landroid/view/MotionEvent;I)I

    move-result v2

    .line 217
    invoke-static {p1, v2}, Ldxoptimizer/ga;->d(Landroid/view/MotionEvent;I)F

    move-result v2

    .line 218
    iget v3, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->l:F

    sub-float/2addr v2, v3

    mul-float/2addr v2, v4

    .line 219
    iput-boolean v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->k:Z

    .line 220
    iget v3, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->e:I

    int-to-float v3, v3

    cmpl-float v2, v2, v3

    if-lez v2, :cond_b0

    .line 221
    invoke-virtual {p0, v1, v1}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a(ZZ)V

    .line 226
    :goto_ab
    const/4 v1, -0x1

    iput v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->j:I

    goto/16 :goto_f

    .line 223
    :cond_b0
    iput-boolean v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->i:Z

    .line 224
    invoke-direct {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->d()V

    goto :goto_ab

    .line 172
    :pswitch_data_b6
    .packed-switch 0x1
        :pswitch_8c
        :pswitch_19
        :pswitch_8c
        :pswitch_17
        :pswitch_7d
        :pswitch_88
    .end packed-switch
.end method

.method public setOnRefreshListener(Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView$a;)V
    .registers 2

    .prologue
    .line 418
    iput-object p1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->p:Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView$a;

    .line 419
    return-void
.end method

.method public setRefreshView(Ldxoptimizer/aqb;)V
    .registers 4

    .prologue
    .line 71
    iput-object p1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->f:Ldxoptimizer/aqb;

    .line 72
    iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->b:Landroid/widget/ImageView;

    iget-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->f:Ldxoptimizer/aqb;

    invoke-virtual {v0, v1}, Landroid/widget/ImageView;->setImageDrawable(Landroid/graphics/drawable/Drawable;)V

    .line 73
    return-void
.end method

.method public setRefreshing(Z)V
    .registers 3

    .prologue
    .line 319
    iget-boolean v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->i:Z

    if-eq v0, p1, :cond_8

    .line 320
    const/4 v0, 0x0

    invoke-virtual {p0, p1, v0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a(ZZ)V

    .line 322
    :cond_8
    return-void
.end method