PullToRefreshView.smali
.class public Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;
.super Landroid/view/ViewGroup;
.source "PullToRefreshView.java"
# annotations
.annotation system Ldalvik/annotation/MemberClasses;
value = {
Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView$a;
}
.end annotation
# instance fields
.field private a:Landroid/view/View;
.field private b:Landroid/widget/ImageView;
.field private c:Landroid/view/animation/Interpolator;
.field private d:I
.field private e:I
.field private f:Ldxoptimizer/aqb;
.field private g:F
.field private h:I
.field private i:Z
.field private j:I
.field private k:Z
.field private l:F
.field private m:I
.field private n:F
.field private o:Z
.field private p:Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView$a;
.field private q:I
.field private r:I
.field private s:I
.field private t:I
.field private final u:Landroid/view/animation/Animation;
.field private final v:Landroid/view/animation/Animation;
.field private w:Landroid/view/animation/Animation$AnimationListener;
# direct methods
.method public constructor <init>(Landroid/content/Context;)V
.registers 3
.prologue
.line 53
const/4 v0, 0x0
invoke-direct {p0, p1, v0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;-><init>(Landroid/content/Context;Landroid/util/AttributeSet;)V
.line 54
return-void
.end method
.method public constructor <init>(Landroid/content/Context;Landroid/util/AttributeSet;)V
.registers 5
.prologue
.line 57
invoke-direct {p0, p1, p2}, Landroid/view/ViewGroup;-><init>(Landroid/content/Context;Landroid/util/AttributeSet;)V
.line 272
new-instance v0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView$1;
invoke-direct {v0, p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView$1;-><init>(Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;)V
iput-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->u:Landroid/view/animation/Animation;
.line 279
new-instance v0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView$2;
invoke-direct {v0, p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView$2;-><init>(Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;)V
iput-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->v:Landroid/view/animation/Animation;
.line 342
new-instance v0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView$3;
invoke-direct {v0, p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView$3;-><init>(Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;)V
iput-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->w:Landroid/view/animation/Animation$AnimationListener;
.line 59
new-instance v0, Landroid/view/animation/DecelerateInterpolator;
const/high16 v1, 0x40000000 # 2.0f
invoke-direct {v0, v1}, Landroid/view/animation/DecelerateInterpolator;-><init>(F)V
iput-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->c:Landroid/view/animation/Interpolator;
.line 60
invoke-static {p1}, Landroid/view/ViewConfiguration;->get(Landroid/content/Context;)Landroid/view/ViewConfiguration;
move-result-object v0
invoke-virtual {v0}, Landroid/view/ViewConfiguration;->getScaledTouchSlop()I
move-result v0
iput v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->d:I
.line 61
invoke-virtual {p1}, Landroid/content/Context;->getResources()Landroid/content/res/Resources;
move-result-object v0
const v1, 0x7f09017f
invoke-virtual {v0, v1}, Landroid/content/res/Resources;->getDimensionPixelOffset(I)I
move-result v0
iput v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->e:I
.line 63
new-instance v0, Landroid/widget/ImageView;
invoke-direct {v0, p1}, Landroid/widget/ImageView;-><init>(Landroid/content/Context;)V
iput-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->b:Landroid/widget/ImageView;
.line 64
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->b:Landroid/widget/ImageView;
invoke-virtual {p0, v0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->addView(Landroid/view/View;)V
.line 66
const/4 v0, 0x0
invoke-virtual {p0, v0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->setWillNotDraw(Z)V
.line 67
const/4 v0, 0x1
invoke-static {p0, v0}, Ldxoptimizer/gm;->a(Landroid/view/ViewGroup;Z)V
.line 68
return-void
.end method
.method private a(Landroid/view/MotionEvent;I)F
.registers 4
.prologue
.line 368
invoke-static {p1, p2}, Ldxoptimizer/ga;->a(Landroid/view/MotionEvent;I)I
move-result v0
.line 369
if-gez v0, :cond_9
.line 370
const/high16 v0, -0x40800000 # -1.0f
.line 372
:goto_8
return v0
:cond_9
invoke-static {p1, v0}, Ldxoptimizer/ga;->d(Landroid/view/MotionEvent;I)F
move-result v0
goto :goto_8
.end method
.method static synthetic a(Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;)I
.registers 2
.prologue
.line 21
iget v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->e:I
return v0
.end method
.method static synthetic a(Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;I)I
.registers 2
.prologue
.line 21
iput p1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->h:I
return p1
.end method
.method private a(F)V
.registers 9
.prologue
.line 308
iget v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->m:I
iget v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->m:I
int-to-float v1, v1
mul-float/2addr v1, p1
float-to-int v1, v1
sub-int/2addr v0, v1
.line 309
iget v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->n:F
const/high16 v2, 0x3f800000 # 1.0f
sub-float/2addr v2, p1
mul-float/2addr v1, v2
.line 310
iget-object v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;
invoke-virtual {v2}, Landroid/view/View;->getTop()I
move-result v2
sub-int v2, v0, v2
.line 312
iput v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->g:F
.line 313
iget-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->f:Ldxoptimizer/aqb;
iget v3, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->g:F
const/4 v4, 0x1
invoke-virtual {v1, v3, v4}, Ldxoptimizer/aqb;->a(FZ)V
.line 314
iget-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;
iget v3, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->t:I
iget v4, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->q:I
iget v5, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->s:I
iget v6, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->r:I
add-int/2addr v0, v6
invoke-virtual {v1, v3, v4, v5, v0}, Landroid/view/View;->setPadding(IIII)V
.line 315
const/4 v0, 0x0
invoke-direct {p0, v2, v0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a(IZ)V
.line 316
return-void
.end method
.method private a(IZ)V
.registers 5
.prologue
.line 376
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;
invoke-virtual {v0, p1}, Landroid/view/View;->offsetTopAndBottom(I)V
.line 377
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->f:Ldxoptimizer/aqb;
invoke-virtual {v0, p1}, Ldxoptimizer/aqb;->a(I)V
.line 378
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;
invoke-virtual {v0}, Landroid/view/View;->getTop()I
move-result v0
iput v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->h:I
.line 379
if-eqz p2, :cond_1d
sget v0, Landroid/os/Build$VERSION;->SDK_INT:I
const/16 v1, 0xb
if-ge v0, v1, :cond_1d
.line 380
invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->invalidate()V
.line 382
:cond_1d
return-void
.end method
.method private a(Landroid/view/MotionEvent;)V
.registers 5
.prologue
.line 359
invoke-static {p1}, Ldxoptimizer/ga;->b(Landroid/view/MotionEvent;)I
move-result v0
.line 360
invoke-static {p1, v0}, Ldxoptimizer/ga;->b(Landroid/view/MotionEvent;I)I
move-result v1
.line 361
iget v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->j:I
if-ne v1, v2, :cond_15
.line 362
if-nez v0, :cond_16
const/4 v0, 0x1
.line 363
:goto_f
invoke-static {p1, v0}, Ldxoptimizer/ga;->b(Landroid/view/MotionEvent;I)I
move-result v0
iput v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->j:I
.line 365
:cond_15
return-void
.line 362
:cond_16
const/4 v0, 0x0
goto :goto_f
.end method
.method static synthetic a(Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;F)V
.registers 2
.prologue
.line 21
invoke-direct {p0, p1}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a(F)V
return-void
.end method
.method static synthetic a(Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;IZ)V
.registers 3
.prologue
.line 21
invoke-direct {p0, p1, p2}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a(IZ)V
return-void
.end method
.method static synthetic b(Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;F)F
.registers 2
.prologue
.line 21
iput p1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->g:F
return p1
.end method
.method static synthetic b(Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;)I
.registers 2
.prologue
.line 21
iget v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->m:I
return v0
.end method
.method static synthetic c(Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;)Landroid/view/View;
.registers 2
.prologue
.line 21
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;
return-object v0
.end method
.method private c()V
.registers 4
.prologue
.line 101
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;
if-eqz v0, :cond_5
.line 115
:cond_4
return-void
.line 103
:cond_5
invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getChildCount()I
move-result v0
if-lez v0, :cond_4
.line 104
const/4 v0, 0x0
:goto_c
invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getChildCount()I
move-result v1
if-ge v0, v1, :cond_4
.line 105
invoke-virtual {p0, v0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getChildAt(I)Landroid/view/View;
move-result-object v1
.line 106
iget-object v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->b:Landroid/widget/ImageView;
if-eq v1, v2, :cond_3c
.line 107
iput-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;
.line 108
iget-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;
invoke-virtual {v1}, Landroid/view/View;->getPaddingBottom()I
move-result v1
iput v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->r:I
.line 109
iget-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;
invoke-virtual {v1}, Landroid/view/View;->getPaddingLeft()I
move-result v1
iput v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->t:I
.line 110
iget-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;
invoke-virtual {v1}, Landroid/view/View;->getPaddingRight()I
move-result v1
iput v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->s:I
.line 111
iget-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;
invoke-virtual {v1}, Landroid/view/View;->getPaddingTop()I
move-result v1
iput v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->q:I
.line 104
:cond_3c
add-int/lit8 v0, v0, 0x1
goto :goto_c
.end method
.method static synthetic d(Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;)F
.registers 2
.prologue
.line 21
iget v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->n:F
return v0
.end method
.method private d()V
.registers 4
.prologue
.line 235
iget v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->h:I
iput v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->m:I
.line 236
iget v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->g:F
iput v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->n:F
.line 237
const/high16 v0, 0x442f0000 # 700.0f
iget v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->n:F
mul-float/2addr v0, v1
float-to-long v0, v0
invoke-static {v0, v1}, Ljava/lang/Math;->abs(J)J
move-result-wide v0
.line 239
iget-object v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->u:Landroid/view/animation/Animation;
invoke-virtual {v2}, Landroid/view/animation/Animation;->reset()V
.line 240
iget-object v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->u:Landroid/view/animation/Animation;
invoke-virtual {v2, v0, v1}, Landroid/view/animation/Animation;->setDuration(J)V
.line 241
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->u:Landroid/view/animation/Animation;
iget-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->c:Landroid/view/animation/Interpolator;
invoke-virtual {v0, v1}, Landroid/view/animation/Animation;->setInterpolator(Landroid/view/animation/Interpolator;)V
.line 242
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->u:Landroid/view/animation/Animation;
iget-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->w:Landroid/view/animation/Animation$AnimationListener;
invoke-virtual {v0, v1}, Landroid/view/animation/Animation;->setAnimationListener(Landroid/view/animation/Animation$AnimationListener;)V
.line 243
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->b:Landroid/widget/ImageView;
invoke-virtual {v0}, Landroid/widget/ImageView;->clearAnimation()V
.line 244
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->b:Landroid/widget/ImageView;
iget-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->u:Landroid/view/animation/Animation;
invoke-virtual {v0, v1}, Landroid/widget/ImageView;->startAnimation(Landroid/view/animation/Animation;)V
.line 245
return-void
.end method
.method static synthetic e(Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;)F
.registers 2
.prologue
.line 21
iget v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->g:F
return v0
.end method
.method private e()V
.registers 6
.prologue
.line 248
iget v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->h:I
iput v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->m:I
.line 249
iget v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->g:F
iput v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->n:F
.line 251
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->v:Landroid/view/animation/Animation;
invoke-virtual {v0}, Landroid/view/animation/Animation;->reset()V
.line 252
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->v:Landroid/view/animation/Animation;
const-wide/16 v2, 0x2bc
invoke-virtual {v0, v2, v3}, Landroid/view/animation/Animation;->setDuration(J)V
.line 253
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->v:Landroid/view/animation/Animation;
iget-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->c:Landroid/view/animation/Interpolator;
invoke-virtual {v0, v1}, Landroid/view/animation/Animation;->setInterpolator(Landroid/view/animation/Interpolator;)V
.line 254
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->b:Landroid/widget/ImageView;
invoke-virtual {v0}, Landroid/widget/ImageView;->clearAnimation()V
.line 255
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->b:Landroid/widget/ImageView;
iget-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->v:Landroid/view/animation/Animation;
invoke-virtual {v0, v1}, Landroid/widget/ImageView;->startAnimation(Landroid/view/animation/Animation;)V
.line 257
iget-boolean v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->i:Z
if-eqz v0, :cond_53
.line 258
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->f:Ldxoptimizer/aqb;
invoke-virtual {v0}, Ldxoptimizer/aqb;->start()V
.line 259
iget-boolean v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->o:Z
if-eqz v0, :cond_3d
.line 260
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->p:Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView$a;
if-eqz v0, :cond_3d
.line 261
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->p:Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView$a;
invoke-interface {v0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView$a;->a()V
.line 268
:cond_3d
:goto_3d
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;
invoke-virtual {v0}, Landroid/view/View;->getTop()I
move-result v0
iput v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->h:I
.line 269
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;
iget v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->t:I
iget v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->q:I
iget v3, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->s:I
iget v4, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->e:I
invoke-virtual {v0, v1, v2, v3, v4}, Landroid/view/View;->setPadding(IIII)V
.line 270
return-void
.line 265
:cond_53
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->f:Ldxoptimizer/aqb;
invoke-virtual {v0}, Ldxoptimizer/aqb;->stop()V
.line 266
invoke-direct {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->d()V
goto :goto_3d
.end method
.method static synthetic f(Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;)Ldxoptimizer/aqb;
.registers 2
.prologue
.line 21
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->f:Ldxoptimizer/aqb;
return-object v0
.end method
.method private f()Z
.registers 5
.prologue
const/4 v1, 0x1
const/4 v2, 0x0
.line 385
sget v0, Landroid/os/Build$VERSION;->SDK_INT:I
const/16 v3, 0xe
if-ge v0, v3, :cond_3c
.line 386
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;
instance-of v0, v0, Landroid/widget/AbsListView;
if-eqz v0, :cond_30
.line 387
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;
check-cast v0, Landroid/widget/AbsListView;
.line 388
invoke-virtual {v0}, Landroid/widget/AbsListView;->getChildCount()I
move-result v3
if-lez v3, :cond_2e
.line 389
invoke-virtual {v0}, Landroid/widget/AbsListView;->getFirstVisiblePosition()I
move-result v3
if-gtz v3, :cond_2c
invoke-virtual {v0, v2}, Landroid/widget/AbsListView;->getChildAt(I)Landroid/view/View;
move-result-object v3
.line 390
invoke-virtual {v3}, Landroid/view/View;->getTop()I
move-result v3
invoke-virtual {v0}, Landroid/widget/AbsListView;->getPaddingTop()I
move-result v0
if-ge v3, v0, :cond_2e
:cond_2c
move v0, v1
.line 395
:goto_2d
return v0
:cond_2e
move v0, v2
.line 390
goto :goto_2d
.line 392
:cond_30
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;
invoke-virtual {v0}, Landroid/view/View;->getScrollY()I
move-result v0
if-lez v0, :cond_3a
:goto_38
move v0, v1
goto :goto_2d
:cond_3a
move v1, v2
goto :goto_38
.line 395
:cond_3c
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;
const/4 v1, -0x1
invoke-static {v0, v1}, Ldxoptimizer/gm;->b(Landroid/view/View;I)Z
move-result v0
goto :goto_2d
.end method
# virtual methods
.method public a()V
.registers 9
.prologue
const/4 v7, 0x0
const/high16 v6, 0x3f800000 # 1.0f
.line 295
invoke-direct {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->c()V
.line 297
iget v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->e:I
.line 298
iget v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->m:I
iget v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->m:I
sub-int/2addr v0, v2
int-to-double v2, v0
const-wide/high16 v4, 0x3ff0000000000000L # 1.0
mul-double/2addr v2, v4
double-to-int v0, v2
add-int/2addr v0, v1
.line 299
iget-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;
invoke-virtual {v1}, Landroid/view/View;->getTop()I
move-result v1
sub-int/2addr v0, v1
.line 301
iget v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->n:F
iget v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->n:F
sub-float/2addr v2, v6
mul-float/2addr v2, v6
sub-float/2addr v1, v2
iput v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->g:F
.line 302
iget-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->f:Ldxoptimizer/aqb;
iget v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->g:F
invoke-virtual {v1, v2, v7}, Ldxoptimizer/aqb;->a(FZ)V
.line 304
invoke-direct {p0, v0, v7}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a(IZ)V
.line 305
return-void
.end method
.method public a(ZZ)V
.registers 6
.prologue
.line 329
iget-boolean v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->i:Z
if-eq v0, p1, :cond_1a
.line 330
iput-boolean p2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->o:Z
.line 331
invoke-direct {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->c()V
.line 332
iput-boolean p1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->i:Z
.line 333
iget-boolean v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->i:Z
if-eqz v0, :cond_1b
.line 334
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->f:Ldxoptimizer/aqb;
const/high16 v1, 0x3f800000 # 1.0f
const/4 v2, 0x1
invoke-virtual {v0, v1, v2}, Ldxoptimizer/aqb;->a(FZ)V
.line 335
invoke-direct {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->e()V
.line 340
:cond_1a
:goto_1a
return-void
.line 337
:cond_1b
invoke-direct {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->d()V
goto :goto_1a
.end method
.method public b()Z
.registers 2
.prologue
.line 325
iget-boolean v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->i:Z
return v0
.end method
.method public getTotalDragDistance()I
.registers 2
.prologue
.line 83
iget v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->e:I
return v0
.end method
.method public onInterceptTouchEvent(Landroid/view/MotionEvent;)Z
.registers 7
.prologue
const/4 v4, 0x1
const/4 v3, -0x1
const/high16 v2, -0x40800000 # -1.0f
const/4 v0, 0x0
.line 120
invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->isEnabled()Z
move-result v1
if-eqz v1, :cond_15
invoke-direct {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->f()Z
move-result v1
if-nez v1, :cond_15
iget-boolean v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->i:Z
if-eqz v1, :cond_16
.line 160
:cond_15
:goto_15
return v0
.line 124
:cond_16
invoke-static {p1}, Ldxoptimizer/ga;->a(Landroid/view/MotionEvent;)I
move-result v1
.line 126
packed-switch v1, :pswitch_data_62
.line 160
:cond_1d
:goto_1d
:pswitch_1d
iget-boolean v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->k:Z
goto :goto_15
.line 128
:pswitch_20
invoke-direct {p0, v0, v4}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a(IZ)V
.line 129
invoke-static {p1, v0}, Ldxoptimizer/ga;->b(Landroid/view/MotionEvent;I)I
move-result v1
iput v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->j:I
.line 130
iput-boolean v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->k:Z
.line 131
iget v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->j:I
invoke-direct {p0, p1, v1}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a(Landroid/view/MotionEvent;I)F
move-result v1
.line 132
cmpl-float v2, v1, v2
if-eqz v2, :cond_15
.line 135
iput v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->l:F
goto :goto_1d
.line 138
:pswitch_38
iget v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->j:I
if-eq v1, v3, :cond_15
.line 141
iget v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->j:I
invoke-direct {p0, p1, v1}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a(Landroid/view/MotionEvent;I)F
move-result v1
.line 142
cmpl-float v2, v1, v2
if-eqz v2, :cond_15
.line 145
iget v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->l:F
sub-float v0, v1, v0
.line 146
iget v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->d:I
int-to-float v1, v1
cmpl-float v0, v0, v1
if-lez v0, :cond_1d
iget-boolean v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->k:Z
if-nez v0, :cond_1d
.line 147
iput-boolean v4, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->k:Z
goto :goto_1d
.line 152
:pswitch_58
iput-boolean v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->k:Z
.line 153
iput v3, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->j:I
goto :goto_1d
.line 156
:pswitch_5d
invoke-direct {p0, p1}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a(Landroid/view/MotionEvent;)V
goto :goto_1d
.line 126
nop
:pswitch_data_62
.packed-switch 0x0
:pswitch_20
:pswitch_58
:pswitch_38
:pswitch_58
:pswitch_1d
:pswitch_1d
:pswitch_5d
.end packed-switch
.end method
.method protected onLayout(ZIIII)V
.registers 17
.prologue
.line 402
invoke-direct {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->c()V
.line 403
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;
if-nez v0, :cond_8
.line 415
:goto_7
return-void
.line 406
:cond_8
invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getMeasuredHeight()I
move-result v0
.line 407
invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getMeasuredWidth()I
move-result v1
.line 408
invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getPaddingLeft()I
move-result v2
.line 409
invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getPaddingTop()I
move-result v3
.line 410
invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getPaddingRight()I
move-result v4
.line 411
invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getPaddingBottom()I
move-result v5
.line 413
iget-object v6, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;
iget v7, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->h:I
add-int/2addr v7, v3
add-int v8, v2, v1
sub-int/2addr v8, v4
add-int v9, v3, v0
sub-int/2addr v9, v5
iget v10, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->h:I
add-int/2addr v9, v10
invoke-virtual {v6, v2, v7, v8, v9}, Landroid/view/View;->layout(IIII)V
.line 414
iget-object v6, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->b:Landroid/widget/ImageView;
add-int/2addr v1, v2
sub-int/2addr v1, v4
add-int/2addr v0, v3
sub-int/2addr v0, v5
invoke-virtual {v6, v2, v3, v1, v0}, Landroid/widget/ImageView;->layout(IIII)V
goto :goto_7
.end method
.method protected onMeasure(II)V
.registers 7
.prologue
const/high16 v3, 0x40000000 # 2.0f
.line 88
invoke-super {p0, p1, p2}, Landroid/view/ViewGroup;->onMeasure(II)V
.line 90
invoke-direct {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->c()V
.line 91
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;
if-nez v0, :cond_d
.line 98
:goto_c
return-void
.line 94
:cond_d
invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getMeasuredWidth()I
move-result v0
invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getPaddingRight()I
move-result v1
sub-int/2addr v0, v1
invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getPaddingLeft()I
move-result v1
sub-int/2addr v0, v1
invoke-static {v0, v3}, Landroid/view/View$MeasureSpec;->makeMeasureSpec(II)I
move-result v0
.line 95
invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getMeasuredHeight()I
move-result v1
invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getPaddingTop()I
move-result v2
sub-int/2addr v1, v2
invoke-virtual {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->getPaddingBottom()I
move-result v2
sub-int/2addr v1, v2
invoke-static {v1, v3}, Landroid/view/View$MeasureSpec;->makeMeasureSpec(II)I
move-result v1
.line 96
iget-object v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a:Landroid/view/View;
invoke-virtual {v2, v0, v1}, Landroid/view/View;->measure(II)V
.line 97
iget-object v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->b:Landroid/widget/ImageView;
invoke-virtual {v2, v0, v1}, Landroid/widget/ImageView;->measure(II)V
goto :goto_c
.end method
.method public onTouchEvent(Landroid/view/MotionEvent;)Z
.registers 13
.prologue
const/high16 v4, 0x3f000000 # 0.5f
const/4 v5, 0x0
const/high16 v10, 0x40000000 # 2.0f
const/4 v1, 0x1
const/4 v0, 0x0
.line 166
iget-boolean v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->k:Z
if-nez v2, :cond_10
.line 167
invoke-super {p0, p1}, Landroid/view/ViewGroup;->onTouchEvent(Landroid/view/MotionEvent;)Z
move-result v0
.line 231
:cond_f
:goto_f
return v0
.line 170
:cond_10
invoke-static {p1}, Ldxoptimizer/ga;->a(Landroid/view/MotionEvent;)I
move-result v2
.line 172
packed-switch v2, :pswitch_data_b6
:goto_17
:pswitch_17
move v0, v1
.line 231
goto :goto_f
.line 174
:pswitch_19
iget v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->j:I
invoke-static {p1, v2}, Ldxoptimizer/ga;->a(Landroid/view/MotionEvent;I)I
move-result v2
.line 175
if-ltz v2, :cond_f
.line 179
invoke-static {p1, v2}, Ldxoptimizer/ga;->d(Landroid/view/MotionEvent;I)F
move-result v2
.line 180
iget v3, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->l:F
sub-float/2addr v2, v3
.line 181
mul-float/2addr v2, v4
.line 182
iget v3, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->e:I
int-to-float v3, v3
div-float v3, v2, v3
iput v3, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->g:F
.line 183
iget v3, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->g:F
cmpg-float v3, v3, v5
if-ltz v3, :cond_f
.line 186
const/high16 v0, 0x3f800000 # 1.0f
iget v3, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->g:F
invoke-static {v3}, Ljava/lang/Math;->abs(F)F
move-result v3
invoke-static {v0, v3}, Ljava/lang/Math;->min(FF)F
move-result v0
.line 187
invoke-static {v2}, Ljava/lang/Math;->abs(F)F
move-result v2
iget v3, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->e:I
int-to-float v3, v3
sub-float/2addr v2, v3
.line 188
iget v3, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->e:I
int-to-float v3, v3
.line 190
mul-float v4, v3, v10
.line 191
invoke-static {v2, v4}, Ljava/lang/Math;->min(FF)F
move-result v2
div-float/2addr v2, v3
.line 190
invoke-static {v5, v2}, Ljava/lang/Math;->max(FF)F
move-result v2
.line 194
const/high16 v4, 0x40800000 # 4.0f
div-float v4, v2, v4
float-to-double v4, v4
const/high16 v6, 0x40800000 # 4.0f
div-float/2addr v2, v6
float-to-double v6, v2
const-wide/high16 v8, 0x4000000000000000L # 2.0
invoke-static {v6, v7, v8, v9}, Ljava/lang/Math;->pow(DD)D
move-result-wide v6
sub-double/2addr v4, v6
double-to-float v2, v4
mul-float/2addr v2, v10
.line 197
mul-float/2addr v2, v3
div-float/2addr v2, v10
.line 198
mul-float/2addr v0, v3
add-float/2addr v0, v2
float-to-int v0, v0
.line 200
iget-object v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->f:Ldxoptimizer/aqb;
iget v3, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->g:F
invoke-virtual {v2, v3, v1}, Ldxoptimizer/aqb;->a(FZ)V
.line 201
iget v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->h:I
sub-int/2addr v0, v2
invoke-direct {p0, v0, v1}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a(IZ)V
goto :goto_17
.line 205
:pswitch_7d
invoke-static {p1}, Ldxoptimizer/ga;->b(Landroid/view/MotionEvent;)I
move-result v0
.line 206
invoke-static {p1, v0}, Ldxoptimizer/ga;->b(Landroid/view/MotionEvent;I)I
move-result v0
iput v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->j:I
goto :goto_17
.line 209
:pswitch_88
invoke-direct {p0, p1}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a(Landroid/view/MotionEvent;)V
goto :goto_17
.line 213
:pswitch_8c
iget v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->j:I
const/4 v3, -0x1
if-eq v2, v3, :cond_f
.line 216
iget v2, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->j:I
invoke-static {p1, v2}, Ldxoptimizer/ga;->a(Landroid/view/MotionEvent;I)I
move-result v2
.line 217
invoke-static {p1, v2}, Ldxoptimizer/ga;->d(Landroid/view/MotionEvent;I)F
move-result v2
.line 218
iget v3, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->l:F
sub-float/2addr v2, v3
mul-float/2addr v2, v4
.line 219
iput-boolean v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->k:Z
.line 220
iget v3, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->e:I
int-to-float v3, v3
cmpl-float v2, v2, v3
if-lez v2, :cond_b0
.line 221
invoke-virtual {p0, v1, v1}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a(ZZ)V
.line 226
:goto_ab
const/4 v1, -0x1
iput v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->j:I
goto/16 :goto_f
.line 223
:cond_b0
iput-boolean v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->i:Z
.line 224
invoke-direct {p0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->d()V
goto :goto_ab
.line 172
:pswitch_data_b6
.packed-switch 0x1
:pswitch_8c
:pswitch_19
:pswitch_8c
:pswitch_17
:pswitch_7d
:pswitch_88
.end packed-switch
.end method
.method public setOnRefreshListener(Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView$a;)V
.registers 2
.prologue
.line 418
iput-object p1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->p:Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView$a;
.line 419
return-void
.end method
.method public setRefreshView(Ldxoptimizer/aqb;)V
.registers 4
.prologue
.line 71
iput-object p1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->f:Ldxoptimizer/aqb;
.line 72
iget-object v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->b:Landroid/widget/ImageView;
iget-object v1, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->f:Ldxoptimizer/aqb;
invoke-virtual {v0, v1}, Landroid/widget/ImageView;->setImageDrawable(Landroid/graphics/drawable/Drawable;)V
.line 73
return-void
.end method
.method public setRefreshing(Z)V
.registers 3
.prologue
.line 319
iget-boolean v0, p0, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->i:Z
if-eq v0, p1, :cond_8
.line 320
const/4 v0, 0x0
invoke-virtual {p0, p1, v0}, Lcom/dianxinos/optimizer/module/accelerate/gamebooster/PullToRefreshView;->a(ZZ)V
.line 322
:cond_8
return-void
.end method