GamePushInfo.smali
.class public Lcom/cleanmaster/ui/app/data/GamePushInfo;
.super Ljava/lang/Object;
.source "GamePushInfo.java"
# annotations
.annotation system Ldalvik/annotation/MemberClasses;
value = {
Lcom/cleanmaster/ui/app/data/GamePushInfo$Columns;
}
.end annotation
# instance fields
.field private a:Ljava/lang/String;
.field private b:Ljava/lang/String;
.field private c:Ljava/lang/String;
.field private d:Ljava/lang/String;
.field private e:Ljava/lang/String;
.field private f:J
.field private g:J
.field private h:I
.field private i:Z
# virtual methods
.method public a()Z
.registers 2
.prologue
.line 115
iget-boolean v0, p0, Lcom/cleanmaster/ui/app/data/GamePushInfo;->i:Z
return v0
.end method
.method public b()Ljava/lang/String;
.registers 2
.prologue
.line 131
iget-object v0, p0, Lcom/cleanmaster/ui/app/data/GamePushInfo;->a:Ljava/lang/String;
return-object v0
.end method
.method public c()Ljava/lang/String;
.registers 2
.prologue
.line 139
iget-object v0, p0, Lcom/cleanmaster/ui/app/data/GamePushInfo;->b:Ljava/lang/String;
return-object v0
.end method
.method public d()Ljava/lang/String;
.registers 2
.prologue
.line 147
iget-object v0, p0, Lcom/cleanmaster/ui/app/data/GamePushInfo;->c:Ljava/lang/String;
return-object v0
.end method
.method public e()J
.registers 3
.prologue
.line 163
iget-wide v0, p0, Lcom/cleanmaster/ui/app/data/GamePushInfo;->f:J
return-wide v0
.end method
.method public f()Ljava/lang/String;
.registers 2
.prologue
.line 171
iget-object v0, p0, Lcom/cleanmaster/ui/app/data/GamePushInfo;->d:Ljava/lang/String;
return-object v0
.end method
.method public g()J
.registers 3
.prologue
.line 179
iget-wide v0, p0, Lcom/cleanmaster/ui/app/data/GamePushInfo;->g:J
return-wide v0
.end method
.method public h()I
.registers 2
.prologue
.line 191
iget v0, p0, Lcom/cleanmaster/ui/app/data/GamePushInfo;->h:I
return v0
.end method
.method public i()Ljava/lang/String;
.registers 2
.prologue
.line 199
iget-object v0, p0, Lcom/cleanmaster/ui/app/data/GamePushInfo;->e:Ljava/lang/String;
return-object v0
.end method
.method public toString()Ljava/lang/String;
.registers 5
.prologue
.line 259
new-instance v0, Ljava/lang/StringBuilder;
invoke-direct {v0}, Ljava/lang/StringBuilder;-><init>()V
.line 260
const-string v1, "---- PN : "
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v1
invoke-virtual {p0}, Lcom/cleanmaster/ui/app/data/GamePushInfo;->b()Ljava/lang/String;
move-result-object v2
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v1
const-string v2, "\n"
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
.line 261
const-string v1, " TITLE = "
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v1
invoke-virtual {p0}, Lcom/cleanmaster/ui/app/data/GamePushInfo;->c()Ljava/lang/String;
move-result-object v2
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v1
const-string v2, "\n"
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
.line 262
const-string v1, "CONTENT = "
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v1
invoke-virtual {p0}, Lcom/cleanmaster/ui/app/data/GamePushInfo;->d()Ljava/lang/String;
move-result-object v2
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v1
const-string v2, "\n"
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
.line 263
const-string v1, "EXPIRED = "
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v1
invoke-virtual {p0}, Lcom/cleanmaster/ui/app/data/GamePushInfo;->e()J
move-result-wide v2
invoke-virtual {v1, v2, v3}, Ljava/lang/StringBuilder;->append(J)Ljava/lang/StringBuilder;
move-result-object v1
const-string v2, "\n"
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
.line 264
const-string v1, " LINK = "
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v1
invoke-virtual {p0}, Lcom/cleanmaster/ui/app/data/GamePushInfo;->f()Ljava/lang/String;
move-result-object v2
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v1
const-string v2, "\n"
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
.line 265
const-string v1, " DESC = "
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v1
invoke-virtual {p0}, Lcom/cleanmaster/ui/app/data/GamePushInfo;->i()Ljava/lang/String;
move-result-object v2
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v1
const-string v2, "\n"
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
.line 266
const-string v1, " CTIME = "
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v1
invoke-virtual {p0}, Lcom/cleanmaster/ui/app/data/GamePushInfo;->g()J
move-result-wide v2
invoke-virtual {v1, v2, v3}, Ljava/lang/StringBuilder;->append(J)Ljava/lang/StringBuilder;
move-result-object v1
const-string v2, "\n"
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
.line 267
const-string v1, " S_SHOWTYPE = "
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v1
invoke-virtual {p0}, Lcom/cleanmaster/ui/app/data/GamePushInfo;->h()I
move-result v2
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
move-result-object v1
const-string v2, "\n"
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
.line 268
const-string v1, " IS_VIEW = "
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v1
invoke-virtual {p0}, Lcom/cleanmaster/ui/app/data/GamePushInfo;->a()Z
move-result v2
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Z)Ljava/lang/StringBuilder;
move-result-object v1
const-string v2, "\n"
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
.line 269
invoke-virtual {v0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v0
return-object v0
.end method