f$a.smali

.class Lcom/cleanmaster/gameboost/view/button/f$a;
.super Ljava/lang/Object;
.source "SwitchButtonConfiguration.java"


# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
    value = Lcom/cleanmaster/gameboost/view/button/f;
.end annotation

.annotation system Ldalvik/annotation/InnerClass;
    accessFlags = 0x8
    name = "a"
.end annotation


# static fields
.field static a:I

.field static b:I

.field static c:I

.field static d:I

.field static e:I

.field static f:I

.field static g:Z

.field static h:F

.field static i:I


# direct methods
.method static constructor <clinit>()V
    .registers 2

    .prologue
    const/4 v1, 0x0

    .line 27
    const-string v0, "#E3E3E3"

    invoke-static {v0}, Landroid/graphics/Color;->parseColor(Ljava/lang/String;)I

    move-result v0

    sput v0, Lcom/cleanmaster/gameboost/view/button/f$a;->a:I

    .line 28
    const-string v0, "#02BFE7"

    invoke-static {v0}, Landroid/graphics/Color;->parseColor(Ljava/lang/String;)I

    move-result v0

    sput v0, Lcom/cleanmaster/gameboost/view/button/f$a;->b:I

    .line 29
    const-string v0, "#FFFFFF"

    invoke-static {v0}, Landroid/graphics/Color;->parseColor(Ljava/lang/String;)I

    move-result v0

    sput v0, Lcom/cleanmaster/gameboost/view/button/f$a;->c:I

    .line 30
    const-string v0, "#fafafa"

    invoke-static {v0}, Landroid/graphics/Color;->parseColor(Ljava/lang/String;)I

    move-result v0

    sput v0, Lcom/cleanmaster/gameboost/view/button/f$a;->d:I

    .line 31
    const/4 v0, 0x2

    sput v0, Lcom/cleanmaster/gameboost/view/button/f$a;->e:I

    .line 32
    const/16 v0, 0x3e7

    sput v0, Lcom/cleanmaster/gameboost/view/button/f$a;->f:I

    .line 33
    sput-boolean v1, Lcom/cleanmaster/gameboost/view/button/f$a;->g:Z

    .line 34
    const/high16 v0, 0x40000000    # 2.0f

    sput v0, Lcom/cleanmaster/gameboost/view/button/f$a;->h:F

    .line 35
    sput v1, Lcom/cleanmaster/gameboost/view/button/f$a;->i:I

    return-void
.end method