f$a.smali
.class Lcom/cleanmaster/gameboard/ui/widget/f$a;
.super Ljava/lang/Object;
.source "OverScroller.java"
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lcom/cleanmaster/gameboard/ui/widget/f;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x8
name = "a"
.end annotation
# static fields
.field private static p:F
.field private static final q:[F
.field private static final r:[F
# instance fields
.field private a:I
.field private b:I
.field private c:I
.field private d:I
.field private e:F
.field private f:F
.field private g:J
.field private h:I
.field private i:I
.field private j:I
.field private k:Z
.field private l:I
.field private m:F
.field private n:I
.field private o:F
# direct methods
.method static constructor <clinit>()V
.registers 16
.prologue
const v13, 0x3e333333 # 0.175f
const/4 v4, 0x0
const-wide v14, 0x3ee4f8b588e368f1L # 1.0E-5
const/16 v12, 0x64
const/high16 v1, 0x3f800000 # 1.0f
.line 613
const-wide v2, 0x3fe8f5c28f5c28f6L # 0.78
invoke-static {v2, v3}, Ljava/lang/Math;->log(D)D
move-result-wide v2
const-wide v6, 0x3feccccccccccccdL # 0.9
invoke-static {v6, v7}, Ljava/lang/Math;->log(D)D
move-result-wide v6
div-double/2addr v2, v6
double-to-float v0, v2
sput v0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->p:F
.line 621
const/16 v0, 0x65
new-array v0, v0, [F
sput-object v0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->q:[F
.line 622
const/16 v0, 0x65
new-array v0, v0, [F
sput-object v0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->r:[F
.line 631
const/4 v0, 0x0
move v5, v0
move v2, v4
:goto_32
if-ge v5, v12, :cond_b7
.line 632
int-to-float v0, v5
const/high16 v3, 0x42c80000 # 100.0f
div-float v6, v0, v3
move v0, v1
move v3, v2
.line 637
:goto_3b
sub-float v2, v0, v3
const/high16 v7, 0x40000000 # 2.0f
div-float/2addr v2, v7
add-float/2addr v2, v3
.line 638
const/high16 v7, 0x40400000 # 3.0f
mul-float/2addr v7, v2
sub-float v8, v1, v2
mul-float/2addr v7, v8
.line 639
sub-float v8, v1, v2
mul-float/2addr v8, v13
const v9, 0x3eb33334 # 0.35000002f
mul-float/2addr v9, v2
add-float/2addr v8, v9
mul-float/2addr v8, v7
mul-float v9, v2, v2
mul-float/2addr v9, v2
add-float/2addr v8, v9
.line 640
sub-float v9, v8, v6
invoke-static {v9}, Ljava/lang/Math;->abs(F)F
move-result v9
float-to-double v10, v9
cmpg-double v9, v10, v14
if-gez v9, :cond_a7
.line 644
sget-object v0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->q:[F
sub-float v8, v1, v2
const/high16 v9, 0x3f000000 # 0.5f
mul-float/2addr v8, v9
add-float/2addr v8, v2
mul-float/2addr v7, v8
mul-float v8, v2, v2
mul-float/2addr v2, v8
add-float/2addr v2, v7
aput v2, v0, v5
move v0, v1
.line 649
:goto_6f
sub-float v2, v0, v4
const/high16 v7, 0x40000000 # 2.0f
div-float/2addr v2, v7
add-float/2addr v2, v4
.line 650
const/high16 v7, 0x40400000 # 3.0f
mul-float/2addr v7, v2
sub-float v8, v1, v2
mul-float/2addr v7, v8
.line 651
sub-float v8, v1, v2
const/high16 v9, 0x3f000000 # 0.5f
mul-float/2addr v8, v9
add-float/2addr v8, v2
mul-float/2addr v8, v7
mul-float v9, v2, v2
mul-float/2addr v9, v2
add-float/2addr v8, v9
.line 652
sub-float v9, v8, v6
invoke-static {v9}, Ljava/lang/Math;->abs(F)F
move-result v9
float-to-double v10, v9
cmpg-double v9, v10, v14
if-gez v9, :cond_af
.line 656
sget-object v0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->r:[F
sub-float v6, v1, v2
mul-float/2addr v6, v13
const v8, 0x3eb33334 # 0.35000002f
mul-float/2addr v8, v2
add-float/2addr v6, v8
mul-float/2addr v6, v7
mul-float v7, v2, v2
mul-float/2addr v2, v7
add-float/2addr v2, v6
aput v2, v0, v5
.line 631
add-int/lit8 v0, v5, 0x1
move v5, v0
move v2, v3
goto :goto_32
.line 641
:cond_a7
cmpl-float v7, v8, v6
if-lez v7, :cond_ad
move v0, v2
goto :goto_3b
:cond_ad
move v3, v2
.line 642
goto :goto_3b
.line 653
:cond_af
cmpl-float v7, v8, v6
if-lez v7, :cond_b5
move v0, v2
goto :goto_6f
:cond_b5
move v4, v2
.line 654
goto :goto_6f
.line 658
:cond_b7
sget-object v0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->q:[F
sget-object v2, Lcom/cleanmaster/gameboard/ui/widget/f$a;->r:[F
aput v1, v2, v12
aput v1, v0, v12
.line 659
return-void
.end method
.method constructor <init>(Landroid/content/Context;)V
.registers 4
.prologue
.line 665
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
.line 602
invoke-static {}, Landroid/view/ViewConfiguration;->getScrollFriction()F
move-result v0
iput v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->m:F
.line 605
const/4 v0, 0x0
iput v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->n:I
.line 666
const/4 v0, 0x1
iput-boolean v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->k:Z
.line 667
invoke-virtual {p1}, Landroid/content/Context;->getResources()Landroid/content/res/Resources;
move-result-object v0
invoke-virtual {v0}, Landroid/content/res/Resources;->getDisplayMetrics()Landroid/util/DisplayMetrics;
move-result-object v0
iget v0, v0, Landroid/util/DisplayMetrics;->density:F
const/high16 v1, 0x43200000 # 160.0f
mul-float/2addr v0, v1
.line 668
const v1, 0x43c10b3d
mul-float/2addr v0, v1
const v1, 0x3f570a3d # 0.84f
mul-float/2addr v0, v1
iput v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->o:F
.line 672
return-void
.end method
.method private static a(I)F
.registers 2
.prologue
.line 682
if-lez p0, :cond_5
const/high16 v0, -0x3b060000 # -2000.0f
:goto_4
return v0
:cond_5
const/high16 v0, 0x44fa0000 # 2000.0f
goto :goto_4
.end method
.method private a(IIII)V
.registers 13
.prologue
const/4 v1, 0x0
const/4 v0, 0x1
.line 842
if-le p1, p2, :cond_10
if-ge p1, p3, :cond_10
.line 843
const-string v1, "OverScroller"
const-string v2, "startAfterEdge called from a valid position"
invoke-static {v1, v2}, Landroid/util/Log;->e(Ljava/lang/String;Ljava/lang/String;)I
.line 844
iput-boolean v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->k:Z
.line 862
:goto_f
return-void
.line 847
:cond_10
if-le p1, p3, :cond_22
move v4, v0
.line 848
:goto_13
if-eqz v4, :cond_24
move v2, p3
.line 849
:goto_16
sub-int v3, p1, v2
.line 850
mul-int v5, v3, p4
if-ltz v5, :cond_26
.line 851
:goto_1c
if-eqz v0, :cond_28
.line 853
invoke-direct {p0, p1, v2, p4}, Lcom/cleanmaster/gameboard/ui/widget/f$a;->g(III)V
goto :goto_f
:cond_22
move v4, v1
.line 847
goto :goto_13
:cond_24
move v2, p2
.line 848
goto :goto_16
:cond_26
move v0, v1
.line 850
goto :goto_1c
.line 855
:cond_28
invoke-direct {p0, p4}, Lcom/cleanmaster/gameboard/ui/widget/f$a;->c(I)D
move-result-wide v0
.line 856
invoke-static {v3}, Ljava/lang/Math;->abs(I)I
move-result v3
int-to-double v6, v3
cmpl-double v0, v0, v6
if-lez v0, :cond_48
.line 857
if-eqz v4, :cond_44
move v3, p2
:goto_38
if-eqz v4, :cond_46
move v4, p1
:goto_3b
iget v5, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->l:I
move-object v0, p0
move v1, p1
move v2, p4
invoke-virtual/range {v0 .. v5}, Lcom/cleanmaster/gameboard/ui/widget/f$a;->a(IIIII)V
goto :goto_f
:cond_44
move v3, p1
goto :goto_38
:cond_46
move v4, p3
goto :goto_3b
.line 859
:cond_48
invoke-direct {p0, p1, v2, p4}, Lcom/cleanmaster/gameboard/ui/widget/f$a;->e(III)V
goto :goto_f
.end method
.method static synthetic a(Lcom/cleanmaster/gameboard/ui/widget/f$a;)Z
.registers 2
.prologue
.line 564
iget-boolean v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->k:Z
return v0
.end method
.method private b(I)D
.registers 5
.prologue
.line 807
const v0, 0x3eb33333 # 0.35f
invoke-static {p1}, Ljava/lang/Math;->abs(I)I
move-result v1
int-to-float v1, v1
mul-float/2addr v0, v1
iget v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->m:F
iget v2, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->o:F
mul-float/2addr v1, v2
div-float/2addr v0, v1
float-to-double v0, v0
invoke-static {v0, v1}, Ljava/lang/Math;->log(D)D
move-result-wide v0
return-wide v0
.end method
.method static synthetic b(Lcom/cleanmaster/gameboard/ui/widget/f$a;)I
.registers 2
.prologue
.line 564
iget v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->b:I
return v0
.end method
.method private c(I)D
.registers 10
.prologue
.line 811
invoke-direct {p0, p1}, Lcom/cleanmaster/gameboard/ui/widget/f$a;->b(I)D
move-result-wide v0
.line 812
sget v2, Lcom/cleanmaster/gameboard/ui/widget/f$a;->p:F
float-to-double v2, v2
const-wide/high16 v4, 0x3ff0000000000000L # 1.0
sub-double/2addr v2, v4
.line 813
iget v4, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->m:F
iget v5, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->o:F
mul-float/2addr v4, v5
float-to-double v4, v4
sget v6, Lcom/cleanmaster/gameboard/ui/widget/f$a;->p:F
float-to-double v6, v6
div-double v2, v6, v2
mul-double/2addr v0, v2
invoke-static {v0, v1}, Ljava/lang/Math;->exp(D)D
move-result-wide v0
mul-double/2addr v0, v4
return-wide v0
.end method
.method static synthetic c(Lcom/cleanmaster/gameboard/ui/widget/f$a;)F
.registers 2
.prologue
.line 564
iget v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->e:F
return v0
.end method
.method private d(I)I
.registers 8
.prologue
.line 818
invoke-direct {p0, p1}, Lcom/cleanmaster/gameboard/ui/widget/f$a;->b(I)D
move-result-wide v0
.line 819
sget v2, Lcom/cleanmaster/gameboard/ui/widget/f$a;->p:F
float-to-double v2, v2
const-wide/high16 v4, 0x3ff0000000000000L # 1.0
sub-double/2addr v2, v4
.line 820
const-wide v4, 0x408f400000000000L # 1000.0
div-double/2addr v0, v2
invoke-static {v0, v1}, Ljava/lang/Math;->exp(D)D
move-result-wide v0
mul-double/2addr v0, v4
double-to-int v0, v0
return v0
.end method
.method static synthetic d(Lcom/cleanmaster/gameboard/ui/widget/f$a;)J
.registers 3
.prologue
.line 564
iget-wide v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->g:J
return-wide v0
.end method
.method private d()V
.registers 5
.prologue
const/high16 v3, 0x40000000 # 2.0f
.line 877
iget v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->d:I
iget v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->d:I
mul-int/2addr v0, v1
int-to-float v0, v0
iget v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->f:F
invoke-static {v1}, Ljava/lang/Math;->abs(F)F
move-result v1
mul-float/2addr v1, v3
div-float/2addr v0, v1
.line 878
iget v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->d:I
int-to-float v1, v1
invoke-static {v1}, Ljava/lang/Math;->signum(F)F
move-result v1
.line 880
iget v2, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->l:I
int-to-float v2, v2
cmpl-float v2, v0, v2
if-lez v2, :cond_31
.line 882
neg-float v0, v1
iget v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->d:I
int-to-float v1, v1
mul-float/2addr v0, v1
iget v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->d:I
int-to-float v1, v1
mul-float/2addr v0, v1
iget v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->l:I
int-to-float v1, v1
mul-float/2addr v1, v3
div-float/2addr v0, v1
iput v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->f:F
.line 883
iget v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->l:I
int-to-float v0, v0
.line 886
:cond_31
float-to-int v1, v0
iput v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->l:I
.line 887
const/4 v1, 0x2
iput v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->n:I
.line 888
iget v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->a:I
iget v2, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->d:I
if-lez v2, :cond_4f
:goto_3d
float-to-int v0, v0
add-int/2addr v0, v1
iput v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->c:I
.line 889
const/high16 v0, 0x447a0000 # 1000.0f
iget v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->d:I
int-to-float v1, v1
mul-float/2addr v0, v1
iget v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->f:F
div-float/2addr v0, v1
float-to-int v0, v0
neg-int v0, v0
iput v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->h:I
.line 890
return-void
.line 888
:cond_4f
neg-float v0, v0
goto :goto_3d
.end method
.method private d(III)V
.registers 10
.prologue
const/high16 v4, 0x42c80000 # 100.0f
.line 690
sub-int v0, p2, p1
.line 691
sub-int v1, p3, p1
.line 692
int-to-float v1, v1
int-to-float v0, v0
div-float v0, v1, v0
invoke-static {v0}, Ljava/lang/Math;->abs(F)F
move-result v0
.line 693
mul-float v1, v4, v0
float-to-int v1, v1
.line 694
const/16 v2, 0x64
if-ge v1, v2, :cond_33
.line 695
int-to-float v2, v1
div-float/2addr v2, v4
.line 696
add-int/lit8 v3, v1, 0x1
int-to-float v3, v3
div-float/2addr v3, v4
.line 697
sget-object v4, Lcom/cleanmaster/gameboard/ui/widget/f$a;->r:[F
aget v4, v4, v1
.line 698
sget-object v5, Lcom/cleanmaster/gameboard/ui/widget/f$a;->r:[F
add-int/lit8 v1, v1, 0x1
aget v1, v5, v1
.line 699
sub-float/2addr v0, v2
sub-float v2, v3, v2
div-float/2addr v0, v2
sub-float/2addr v1, v4
mul-float/2addr v0, v1
add-float/2addr v0, v4
.line 700
iget v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->h:I
int-to-float v1, v1
mul-float/2addr v0, v1
float-to-int v0, v0
iput v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->h:I
.line 702
:cond_33
return-void
.end method
.method static synthetic e(Lcom/cleanmaster/gameboard/ui/widget/f$a;)I
.registers 2
.prologue
.line 564
iget v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->h:I
return v0
.end method
.method private e(III)V
.registers 10
.prologue
.line 758
const/4 v0, 0x0
iput-boolean v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->k:Z
.line 759
const/4 v0, 0x1
iput v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->n:I
.line 760
iput p1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->a:I
.line 761
iput p2, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->c:I
.line 762
sub-int v0, p1, p2
.line 763
invoke-static {v0}, Lcom/cleanmaster/gameboard/ui/widget/f$a;->a(I)F
move-result v1
iput v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->f:F
.line 765
neg-int v1, v0
iput v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->d:I
.line 766
invoke-static {v0}, Ljava/lang/Math;->abs(I)I
move-result v1
iput v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->l:I
.line 767
const-wide v2, 0x408f400000000000L # 1000.0
const-wide/high16 v4, -0x4000000000000000L # -2.0
int-to-double v0, v0
mul-double/2addr v0, v4
iget v4, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->f:F
float-to-double v4, v4
div-double/2addr v0, v4
invoke-static {v0, v1}, Ljava/lang/Math;->sqrt(D)D
move-result-wide v0
mul-double/2addr v0, v2
double-to-int v0, v0
iput v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->h:I
.line 768
return-void
.end method
.method static synthetic f(Lcom/cleanmaster/gameboard/ui/widget/f$a;)I
.registers 2
.prologue
.line 564
iget v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->c:I
return v0
.end method
.method private f(III)V
.registers 10
.prologue
.line 825
neg-int v0, p3
int-to-float v0, v0
iget v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->f:F
div-float/2addr v0, v1
.line 826
mul-int v1, p3, p3
int-to-float v1, v1
const/high16 v2, 0x40000000 # 2.0f
div-float/2addr v1, v2
iget v2, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->f:F
invoke-static {v2}, Ljava/lang/Math;->abs(F)F
move-result v2
div-float/2addr v1, v2
.line 827
sub-int v2, p2, p1
invoke-static {v2}, Ljava/lang/Math;->abs(I)I
move-result v2
int-to-float v2, v2
.line 828
const-wide/high16 v4, 0x4000000000000000L # 2.0
add-float/2addr v1, v2
float-to-double v2, v1
mul-double/2addr v2, v4
iget v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->f:F
.line 829
invoke-static {v1}, Ljava/lang/Math;->abs(F)F
move-result v1
float-to-double v4, v1
div-double/2addr v2, v4
.line 828
invoke-static {v2, v3}, Ljava/lang/Math;->sqrt(D)D
move-result-wide v2
double-to-float v1, v2
.line 830
iget-wide v2, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->g:J
const/high16 v4, 0x447a0000 # 1000.0f
sub-float v0, v1, v0
mul-float/2addr v0, v4
float-to-int v0, v0
int-to-long v4, v0
sub-long/2addr v2, v4
iput-wide v2, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->g:J
.line 831
iput p2, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->a:I
.line 832
iget v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->f:F
neg-float v0, v0
mul-float/2addr v0, v1
float-to-int v0, v0
iput v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->d:I
.line 833
return-void
.end method
.method static synthetic g(Lcom/cleanmaster/gameboard/ui/widget/f$a;)I
.registers 2
.prologue
.line 564
iget v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->a:I
return v0
.end method
.method private g(III)V
.registers 5
.prologue
.line 836
if-nez p3, :cond_11
sub-int v0, p1, p2
:goto_4
invoke-static {v0}, Lcom/cleanmaster/gameboard/ui/widget/f$a;->a(I)F
move-result v0
iput v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->f:F
.line 837
invoke-direct {p0, p1, p2, p3}, Lcom/cleanmaster/gameboard/ui/widget/f$a;->f(III)V
.line 838
invoke-direct {p0}, Lcom/cleanmaster/gameboard/ui/widget/f$a;->d()V
.line 839
return-void
:cond_11
move v0, p3
.line 836
goto :goto_4
.end method
# virtual methods
.method a()V
.registers 2
.prologue
.line 719
iget v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->c:I
iput v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->b:I
.line 723
const/4 v0, 0x1
iput-boolean v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->k:Z
.line 724
return-void
.end method
.method a(F)V
.registers 5
.prologue
.line 675
iget v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->a:I
iget v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->c:I
iget v2, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->a:I
sub-int/2addr v1, v2
int-to-float v1, v1
mul-float/2addr v1, p1
invoke-static {v1}, Ljava/lang/Math;->round(F)I
move-result v1
add-int/2addr v0, v1
iput v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->b:I
.line 676
return-void
.end method
.method a(III)V
.registers 7
.prologue
const/4 v2, 0x0
.line 705
iput-boolean v2, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->k:Z
.line 707
iput p1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->a:I
.line 708
add-int v0, p1, p2
iput v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->c:I
.line 710
invoke-static {}, Landroid/view/animation/AnimationUtils;->currentAnimationTimeMillis()J
move-result-wide v0
iput-wide v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->g:J
.line 711
iput p3, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->h:I
.line 714
const/4 v0, 0x0
iput v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->f:F
.line 715
iput v2, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->d:I
.line 716
return-void
.end method
.method a(IIIII)V
.registers 10
.prologue
const/4 v2, 0x0
.line 771
iput p5, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->l:I
.line 772
iput-boolean v2, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->k:Z
.line 773
iput p2, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->d:I
int-to-float v0, p2
iput v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->e:F
.line 774
iput v2, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->i:I
iput v2, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->h:I
.line 775
invoke-static {}, Landroid/view/animation/AnimationUtils;->currentAnimationTimeMillis()J
move-result-wide v0
iput-wide v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->g:J
.line 776
iput p1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->a:I
iput p1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->b:I
.line 778
if-gt p1, p4, :cond_1c
if-ge p1, p3, :cond_20
.line 779
:cond_1c
invoke-direct {p0, p1, p3, p4, p2}, Lcom/cleanmaster/gameboard/ui/widget/f$a;->a(IIII)V
.line 804
:cond_1f
:goto_1f
return-void
.line 783
:cond_20
iput v2, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->n:I
.line 784
const-wide/16 v0, 0x0
.line 786
if-eqz p2, :cond_32
.line 787
invoke-direct {p0, p2}, Lcom/cleanmaster/gameboard/ui/widget/f$a;->d(I)I
move-result v0
iput v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->i:I
iput v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->h:I
.line 788
invoke-direct {p0, p2}, Lcom/cleanmaster/gameboard/ui/widget/f$a;->c(I)D
move-result-wide v0
.line 791
:cond_32
int-to-float v2, p2
invoke-static {v2}, Ljava/lang/Math;->signum(F)F
move-result v2
float-to-double v2, v2
mul-double/2addr v0, v2
double-to-int v0, v0
iput v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->j:I
.line 792
iget v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->j:I
add-int/2addr v0, p1
iput v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->c:I
.line 795
iget v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->c:I
if-ge v0, p3, :cond_4e
.line 796
iget v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->a:I
iget v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->c:I
invoke-direct {p0, v0, v1, p3}, Lcom/cleanmaster/gameboard/ui/widget/f$a;->d(III)V
.line 797
iput p3, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->c:I
.line 800
:cond_4e
iget v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->c:I
if-le v0, p4, :cond_1f
.line 801
iget v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->a:I
iget v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->c:I
invoke-direct {p0, v0, v1, p4}, Lcom/cleanmaster/gameboard/ui/widget/f$a;->d(III)V
.line 802
iput p4, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->c:I
goto :goto_1f
.end method
.method b()Z
.registers 7
.prologue
const/4 v0, 0x0
.line 893
iget v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->n:I
packed-switch v1, :pswitch_data_3e
.line 917
:goto_6
invoke-virtual {p0}, Lcom/cleanmaster/gameboard/ui/widget/f$a;->c()Z
.line 918
const/4 v0, 0x1
:cond_a
:pswitch_a
return v0
.line 896
:pswitch_b
iget v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->h:I
iget v2, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->i:I
if-ge v1, v2, :cond_a
.line 898
iget v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->c:I
iput v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->a:I
.line 900
iget v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->e:F
float-to-int v0, v0
iput v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->d:I
.line 901
iget v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->d:I
invoke-static {v0}, Lcom/cleanmaster/gameboard/ui/widget/f$a;->a(I)F
move-result v0
iput v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->f:F
.line 902
iget-wide v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->g:J
iget v2, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->h:I
int-to-long v2, v2
add-long/2addr v0, v2
iput-wide v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->g:J
.line 903
invoke-direct {p0}, Lcom/cleanmaster/gameboard/ui/widget/f$a;->d()V
goto :goto_6
.line 910
:pswitch_2e
iget-wide v2, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->g:J
iget v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->h:I
int-to-long v4, v1
add-long/2addr v2, v4
iput-wide v2, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->g:J
.line 911
iget v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->c:I
iget v2, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->a:I
invoke-direct {p0, v1, v2, v0}, Lcom/cleanmaster/gameboard/ui/widget/f$a;->e(III)V
goto :goto_6
.line 893
:pswitch_data_3e
.packed-switch 0x0
:pswitch_b
:pswitch_a
:pswitch_2e
.end packed-switch
.end method
.method b(III)Z
.registers 8
.prologue
const/4 v0, 0x1
const/4 v1, 0x0
.line 739
iput-boolean v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->k:Z
.line 741
iput p1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->c:I
iput p1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->a:I
.line 742
iput v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->d:I
.line 744
invoke-static {}, Landroid/view/animation/AnimationUtils;->currentAnimationTimeMillis()J
move-result-wide v2
iput-wide v2, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->g:J
.line 745
iput v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->h:I
.line 747
if-ge p1, p2, :cond_1c
.line 748
invoke-direct {p0, p1, p2, v1}, Lcom/cleanmaster/gameboard/ui/widget/f$a;->e(III)V
.line 753
:cond_17
:goto_17
iget-boolean v2, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->k:Z
if-nez v2, :cond_22
:goto_1b
return v0
.line 749
:cond_1c
if-le p1, p3, :cond_17
.line 750
invoke-direct {p0, p1, p3, v1}, Lcom/cleanmaster/gameboard/ui/widget/f$a;->e(III)V
goto :goto_17
:cond_22
move v0, v1
.line 753
goto :goto_1b
.end method
.method c(III)V
.registers 6
.prologue
.line 866
iget v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->n:I
if-nez v0, :cond_12
.line 867
iput p3, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->l:I
.line 868
invoke-static {}, Landroid/view/animation/AnimationUtils;->currentAnimationTimeMillis()J
move-result-wide v0
iput-wide v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->g:J
.line 871
iget v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->e:F
float-to-int v0, v0
invoke-direct {p0, p1, p2, p2, v0}, Lcom/cleanmaster/gameboard/ui/widget/f$a;->a(IIII)V
.line 873
:cond_12
return-void
.end method
.method c()Z
.registers 9
.prologue
const/high16 v7, 0x447a0000 # 1000.0f
const/high16 v6, 0x40000000 # 2.0f
const/high16 v5, 0x42c80000 # 100.0f
.line 927
invoke-static {}, Landroid/view/animation/AnimationUtils;->currentAnimationTimeMillis()J
move-result-wide v0
.line 928
iget-wide v2, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->g:J
sub-long v2, v0, v2
.line 930
iget v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->h:I
int-to-long v0, v0
cmp-long v0, v2, v0
if-lez v0, :cond_17
.line 931
const/4 v0, 0x0
.line 974
:goto_16
return v0
.line 934
:cond_17
const-wide/16 v0, 0x0
.line 935
iget v4, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->n:I
packed-switch v4, :pswitch_data_a6
.line 972
:goto_1e
iget v2, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->a:I
invoke-static {v0, v1}, Ljava/lang/Math;->round(D)J
move-result-wide v0
long-to-int v0, v0
add-int/2addr v0, v2
iput v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->b:I
.line 974
const/4 v0, 0x1
goto :goto_16
.line 937
:pswitch_2a
long-to-float v0, v2
iget v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->i:I
int-to-float v1, v1
div-float v2, v0, v1
.line 938
mul-float v0, v5, v2
float-to-int v3, v0
.line 939
const/high16 v1, 0x3f800000 # 1.0f
.line 940
const/4 v0, 0x0
.line 941
const/16 v4, 0x64
if-ge v3, v4, :cond_53
.line 942
int-to-float v0, v3
div-float v1, v0, v5
.line 943
add-int/lit8 v0, v3, 0x1
int-to-float v0, v0
div-float/2addr v0, v5
.line 944
sget-object v4, Lcom/cleanmaster/gameboard/ui/widget/f$a;->q:[F
aget v4, v4, v3
.line 945
sget-object v5, Lcom/cleanmaster/gameboard/ui/widget/f$a;->q:[F
add-int/lit8 v3, v3, 0x1
aget v3, v5, v3
.line 946
sub-float/2addr v3, v4
sub-float/2addr v0, v1
div-float v0, v3, v0
.line 947
sub-float v1, v2, v1
mul-float/2addr v1, v0
add-float/2addr v1, v4
.line 950
:cond_53
iget v2, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->j:I
int-to-float v2, v2
mul-float/2addr v1, v2
float-to-double v2, v1
.line 951
iget v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->j:I
int-to-float v1, v1
mul-float/2addr v0, v1
iget v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->i:I
int-to-float v1, v1
div-float/2addr v0, v1
mul-float/2addr v0, v7
iput v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->e:F
move-wide v0, v2
.line 952
goto :goto_1e
.line 956
:pswitch_65
long-to-float v0, v2
div-float/2addr v0, v7
.line 957
iget v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->d:I
int-to-float v1, v1
iget v2, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->f:F
mul-float/2addr v2, v0
add-float/2addr v1, v2
iput v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->e:F
.line 958
iget v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->d:I
int-to-float v1, v1
mul-float/2addr v1, v0
iget v2, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->f:F
mul-float/2addr v2, v0
mul-float/2addr v0, v2
div-float/2addr v0, v6
add-float/2addr v0, v1
float-to-double v0, v0
.line 959
goto :goto_1e
.line 963
:pswitch_7c
long-to-float v0, v2
iget v1, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->h:I
int-to-float v1, v1
div-float v2, v0, v1
.line 964
mul-float v3, v2, v2
.line 965
iget v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->d:I
int-to-float v0, v0
invoke-static {v0}, Ljava/lang/Math;->signum(F)F
move-result v4
.line 966
iget v0, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->l:I
int-to-float v0, v0
mul-float/2addr v0, v4
const/high16 v1, 0x40400000 # 3.0f
mul-float/2addr v1, v3
mul-float v5, v6, v2
mul-float/2addr v5, v3
sub-float/2addr v1, v5
mul-float/2addr v0, v1
float-to-double v0, v0
.line 967
iget v5, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->l:I
int-to-float v5, v5
mul-float/2addr v4, v5
const/high16 v5, 0x40c00000 # 6.0f
mul-float/2addr v4, v5
neg-float v2, v2
add-float/2addr v2, v3
mul-float/2addr v2, v4
iput v2, p0, Lcom/cleanmaster/gameboard/ui/widget/f$a;->e:F
goto/16 :goto_1e
.line 935
:pswitch_data_a6
.packed-switch 0x0
:pswitch_2a
:pswitch_7c
:pswitch_65
.end packed-switch
.end method