ShadeModel.smali
.class public final enum Lcom/censivn/C3DEngine/vos/ShadeModel;
.super Ljava/lang/Enum;
.source "ShadeModel.java"
# annotations
.annotation system Ldalvik/annotation/Signature;
value = {
"Ljava/lang/Enum",
"<",
"Lcom/censivn/C3DEngine/vos/ShadeModel;",
">;"
}
.end annotation
# static fields
.field private static final synthetic $VALUES:[Lcom/censivn/C3DEngine/vos/ShadeModel;
.field public static final enum FLAT:Lcom/censivn/C3DEngine/vos/ShadeModel;
.field public static final enum SMOOTH:Lcom/censivn/C3DEngine/vos/ShadeModel;
# instance fields
.field private final glConstant:I
# direct methods
.method static constructor <clinit>()V
.registers 5
.prologue
const/4 v4, 0x1
const/4 v3, 0x0
.line 6
new-instance v0, Lcom/censivn/C3DEngine/vos/ShadeModel;
const-string v1, "SMOOTH"
const/16 v2, 0x1d01
invoke-direct {v0, v1, v3, v2}, Lcom/censivn/C3DEngine/vos/ShadeModel;-><init>(Ljava/lang/String;II)V
sput-object v0, Lcom/censivn/C3DEngine/vos/ShadeModel;->SMOOTH:Lcom/censivn/C3DEngine/vos/ShadeModel;
new-instance v0, Lcom/censivn/C3DEngine/vos/ShadeModel;
const-string v1, "FLAT"
const/16 v2, 0x1d00
invoke-direct {v0, v1, v4, v2}, Lcom/censivn/C3DEngine/vos/ShadeModel;-><init>(Ljava/lang/String;II)V
sput-object v0, Lcom/censivn/C3DEngine/vos/ShadeModel;->FLAT:Lcom/censivn/C3DEngine/vos/ShadeModel;
.line 5
const/4 v0, 0x2
new-array v0, v0, [Lcom/censivn/C3DEngine/vos/ShadeModel;
sget-object v1, Lcom/censivn/C3DEngine/vos/ShadeModel;->SMOOTH:Lcom/censivn/C3DEngine/vos/ShadeModel;
aput-object v1, v0, v3
sget-object v1, Lcom/censivn/C3DEngine/vos/ShadeModel;->FLAT:Lcom/censivn/C3DEngine/vos/ShadeModel;
aput-object v1, v0, v4
sput-object v0, Lcom/censivn/C3DEngine/vos/ShadeModel;->$VALUES:[Lcom/censivn/C3DEngine/vos/ShadeModel;
return-void
.end method
.method private constructor <init>(Ljava/lang/String;II)V
.registers 4
.annotation system Ldalvik/annotation/Signature;
value = {
"(I)V"
}
.end annotation
.prologue
.line 10
invoke-direct {p0, p1, p2}, Ljava/lang/Enum;-><init>(Ljava/lang/String;I)V
.line 11
iput p3, p0, Lcom/censivn/C3DEngine/vos/ShadeModel;->glConstant:I
.line 12
return-void
.end method
.method public static valueOf(Ljava/lang/String;)Lcom/censivn/C3DEngine/vos/ShadeModel;
.registers 2
.prologue
.line 5
const-class v0, Lcom/censivn/C3DEngine/vos/ShadeModel;
invoke-static {v0, p0}, Ljava/lang/Enum;->valueOf(Ljava/lang/Class;Ljava/lang/String;)Ljava/lang/Enum;
move-result-object v0
check-cast v0, Lcom/censivn/C3DEngine/vos/ShadeModel;
return-object v0
.end method
.method public static values()[Lcom/censivn/C3DEngine/vos/ShadeModel;
.registers 1
.prologue
.line 5
sget-object v0, Lcom/censivn/C3DEngine/vos/ShadeModel;->$VALUES:[Lcom/censivn/C3DEngine/vos/ShadeModel;
invoke-virtual {v0}, [Lcom/censivn/C3DEngine/vos/ShadeModel;->clone()Ljava/lang/Object;
move-result-object v0
check-cast v0, [Lcom/censivn/C3DEngine/vos/ShadeModel;
return-object v0
.end method
# virtual methods
.method public glConstant()I
.registers 2
.prologue
.line 15
iget v0, p0, Lcom/censivn/C3DEngine/vos/ShadeModel;->glConstant:I
return v0
.end method