RenderType.smali
.class public final enum Lcom/censivn/C3DEngine/vos/RenderType;
.super Ljava/lang/Enum;
.source "RenderType.java"
# annotations
.annotation system Ldalvik/annotation/Signature;
value = {
"Ljava/lang/Enum",
"<",
"Lcom/censivn/C3DEngine/vos/RenderType;",
">;"
}
.end annotation
# static fields
.field private static final synthetic $VALUES:[Lcom/censivn/C3DEngine/vos/RenderType;
.field public static final enum LINES:Lcom/censivn/C3DEngine/vos/RenderType;
.field public static final enum LINE_LOOP:Lcom/censivn/C3DEngine/vos/RenderType;
.field public static final enum LINE_STRIP:Lcom/censivn/C3DEngine/vos/RenderType;
.field public static final enum POINTS:Lcom/censivn/C3DEngine/vos/RenderType;
.field public static final enum TRIANGLES:Lcom/censivn/C3DEngine/vos/RenderType;
.field public static final enum TRIANGLE_FAN:Lcom/censivn/C3DEngine/vos/RenderType;
.field public static final enum TRIANGLE_STRIP:Lcom/censivn/C3DEngine/vos/RenderType;
# instance fields
.field private final glValue:I
# direct methods
.method static constructor <clinit>()V
.registers 9
.prologue
const/4 v8, 0x4
const/4 v7, 0x3
const/4 v6, 0x2
const/4 v5, 0x1
const/4 v4, 0x0
.line 6
new-instance v0, Lcom/censivn/C3DEngine/vos/RenderType;
const-string v1, "POINTS"
invoke-direct {v0, v1, v4, v4}, Lcom/censivn/C3DEngine/vos/RenderType;-><init>(Ljava/lang/String;II)V
sput-object v0, Lcom/censivn/C3DEngine/vos/RenderType;->POINTS:Lcom/censivn/C3DEngine/vos/RenderType;
new-instance v0, Lcom/censivn/C3DEngine/vos/RenderType;
const-string v1, "LINES"
invoke-direct {v0, v1, v5, v5}, Lcom/censivn/C3DEngine/vos/RenderType;-><init>(Ljava/lang/String;II)V
sput-object v0, Lcom/censivn/C3DEngine/vos/RenderType;->LINES:Lcom/censivn/C3DEngine/vos/RenderType;
new-instance v0, Lcom/censivn/C3DEngine/vos/RenderType;
const-string v1, "LINE_LOOP"
invoke-direct {v0, v1, v6, v6}, Lcom/censivn/C3DEngine/vos/RenderType;-><init>(Ljava/lang/String;II)V
sput-object v0, Lcom/censivn/C3DEngine/vos/RenderType;->LINE_LOOP:Lcom/censivn/C3DEngine/vos/RenderType;
new-instance v0, Lcom/censivn/C3DEngine/vos/RenderType;
const-string v1, "LINE_STRIP"
invoke-direct {v0, v1, v7, v7}, Lcom/censivn/C3DEngine/vos/RenderType;-><init>(Ljava/lang/String;II)V
sput-object v0, Lcom/censivn/C3DEngine/vos/RenderType;->LINE_STRIP:Lcom/censivn/C3DEngine/vos/RenderType;
new-instance v0, Lcom/censivn/C3DEngine/vos/RenderType;
const-string v1, "TRIANGLES"
invoke-direct {v0, v1, v8, v8}, Lcom/censivn/C3DEngine/vos/RenderType;-><init>(Ljava/lang/String;II)V
sput-object v0, Lcom/censivn/C3DEngine/vos/RenderType;->TRIANGLES:Lcom/censivn/C3DEngine/vos/RenderType;
new-instance v0, Lcom/censivn/C3DEngine/vos/RenderType;
const-string v1, "TRIANGLE_STRIP"
const/4 v2, 0x5
const/4 v3, 0x5
invoke-direct {v0, v1, v2, v3}, Lcom/censivn/C3DEngine/vos/RenderType;-><init>(Ljava/lang/String;II)V
sput-object v0, Lcom/censivn/C3DEngine/vos/RenderType;->TRIANGLE_STRIP:Lcom/censivn/C3DEngine/vos/RenderType;
new-instance v0, Lcom/censivn/C3DEngine/vos/RenderType;
const-string v1, "TRIANGLE_FAN"
const/4 v2, 0x6
const/4 v3, 0x6
invoke-direct {v0, v1, v2, v3}, Lcom/censivn/C3DEngine/vos/RenderType;-><init>(Ljava/lang/String;II)V
sput-object v0, Lcom/censivn/C3DEngine/vos/RenderType;->TRIANGLE_FAN:Lcom/censivn/C3DEngine/vos/RenderType;
.line 5
const/4 v0, 0x7
new-array v0, v0, [Lcom/censivn/C3DEngine/vos/RenderType;
sget-object v1, Lcom/censivn/C3DEngine/vos/RenderType;->POINTS:Lcom/censivn/C3DEngine/vos/RenderType;
aput-object v1, v0, v4
sget-object v1, Lcom/censivn/C3DEngine/vos/RenderType;->LINES:Lcom/censivn/C3DEngine/vos/RenderType;
aput-object v1, v0, v5
sget-object v1, Lcom/censivn/C3DEngine/vos/RenderType;->LINE_LOOP:Lcom/censivn/C3DEngine/vos/RenderType;
aput-object v1, v0, v6
sget-object v1, Lcom/censivn/C3DEngine/vos/RenderType;->LINE_STRIP:Lcom/censivn/C3DEngine/vos/RenderType;
aput-object v1, v0, v7
sget-object v1, Lcom/censivn/C3DEngine/vos/RenderType;->TRIANGLES:Lcom/censivn/C3DEngine/vos/RenderType;
aput-object v1, v0, v8
const/4 v1, 0x5
sget-object v2, Lcom/censivn/C3DEngine/vos/RenderType;->TRIANGLE_STRIP:Lcom/censivn/C3DEngine/vos/RenderType;
aput-object v2, v0, v1
const/4 v1, 0x6
sget-object v2, Lcom/censivn/C3DEngine/vos/RenderType;->TRIANGLE_FAN:Lcom/censivn/C3DEngine/vos/RenderType;
aput-object v2, v0, v1
sput-object v0, Lcom/censivn/C3DEngine/vos/RenderType;->$VALUES:[Lcom/censivn/C3DEngine/vos/RenderType;
return-void
.end method
.method private constructor <init>(Ljava/lang/String;II)V
.registers 4
.annotation system Ldalvik/annotation/Signature;
value = {
"(I)V"
}
.end annotation
.prologue
.line 10
invoke-direct {p0, p1, p2}, Ljava/lang/Enum;-><init>(Ljava/lang/String;I)V
.line 11
iput p3, p0, Lcom/censivn/C3DEngine/vos/RenderType;->glValue:I
.line 12
return-void
.end method
.method public static valueOf(Ljava/lang/String;)Lcom/censivn/C3DEngine/vos/RenderType;
.registers 2
.prologue
.line 5
const-class v0, Lcom/censivn/C3DEngine/vos/RenderType;
invoke-static {v0, p0}, Ljava/lang/Enum;->valueOf(Ljava/lang/Class;Ljava/lang/String;)Ljava/lang/Enum;
move-result-object v0
check-cast v0, Lcom/censivn/C3DEngine/vos/RenderType;
return-object v0
.end method
.method public static values()[Lcom/censivn/C3DEngine/vos/RenderType;
.registers 1
.prologue
.line 5
sget-object v0, Lcom/censivn/C3DEngine/vos/RenderType;->$VALUES:[Lcom/censivn/C3DEngine/vos/RenderType;
invoke-virtual {v0}, [Lcom/censivn/C3DEngine/vos/RenderType;->clone()Ljava/lang/Object;
move-result-object v0
check-cast v0, [Lcom/censivn/C3DEngine/vos/RenderType;
return-object v0
.end method
# virtual methods
.method public glValue()I
.registers 2
.prologue
.line 15
iget v0, p0, Lcom/censivn/C3DEngine/vos/RenderType;->glValue:I
return v0
.end method