ShaderUtils.smali

.class public Lcom/censivn/C3DEngine/utils/ShaderUtils;
.super Ljava/lang/Object;
.source "ShaderUtils.java"


# direct methods
.method public constructor <init>()V
    .registers 1

    .prologue
    .line 14
    invoke-direct {p0}, Ljava/lang/Object;-><init>()V

    return-void
.end method

.method public static checkGlError(Ljava/lang/String;)V
    .registers 5
    .annotation build Landroid/annotation/SuppressLint;
        value = {
            "NewApi"
        }
    .end annotation

    .prologue
    .line 105
    invoke-static {}, Landroid/opengl/GLES20;->glGetError()I

    move-result v0

    if-eqz v0, :cond_3f

    .line 106
    const-string v1, "Censivn3D"

    new-instance v2, Ljava/lang/StringBuilder;

    invoke-direct {v2}, Ljava/lang/StringBuilder;-><init>()V

    invoke-virtual {v2, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v2

    const-string v3, ": glError "

    invoke-virtual {v2, v3}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v2

    invoke-virtual {v2, v0}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;

    move-result-object v2

    invoke-virtual {v2}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;

    move-result-object v2

    invoke-static {v1, v2}, Landroid/util/Log;->e(Ljava/lang/String;Ljava/lang/String;)I

    .line 107
    new-instance v1, Ljava/lang/RuntimeException;

    new-instance v2, Ljava/lang/StringBuilder;

    invoke-direct {v2}, Ljava/lang/StringBuilder;-><init>()V

    invoke-virtual {v2, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v2

    const-string v3, ": glError "

    invoke-virtual {v2, v3}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v2

    invoke-virtual {v2, v0}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;

    move-result-object v0

    invoke-virtual {v0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;

    move-result-object v0

    invoke-direct {v1, v0}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V

    throw v1

    .line 109
    :cond_3f
    return-void
.end method

.method public static createProgram(Ljava/lang/String;Ljava/lang/String;)I
    .registers 7

    .prologue
    const/4 v4, 0x1

    const/4 v0, 0x0

    .line 18
    const v1, 0x8b31

    invoke-static {v1, p0}, Lcom/censivn/C3DEngine/utils/ShaderUtils;->loadShader(ILjava/lang/String;)I

    move-result v2

    .line 20
    if-nez v2, :cond_c

    .line 66
    :cond_b
    :goto_b
    return v0

    .line 26
    :cond_c
    const v1, 0x8b30

    invoke-static {v1, p1}, Lcom/censivn/C3DEngine/utils/ShaderUtils;->loadShader(ILjava/lang/String;)I

    move-result v3

    .line 28
    if-eqz v3, :cond_b

    .line 34
    invoke-static {}, Landroid/opengl/GLES20;->glCreateProgram()I

    move-result v1

    .line 36
    if-eqz v1, :cond_4e

    .line 38
    invoke-static {v1, v2}, Landroid/opengl/GLES20;->glAttachShader(II)V

    .line 40
    const-string v2, "glAttachShader"

    invoke-static {v2}, Lcom/censivn/C3DEngine/utils/ShaderUtils;->checkGlError(Ljava/lang/String;)V

    .line 42
    invoke-static {v1, v3}, Landroid/opengl/GLES20;->glAttachShader(II)V

    .line 44
    const-string v2, "glAttachShader"

    invoke-static {v2}, Lcom/censivn/C3DEngine/utils/ShaderUtils;->checkGlError(Ljava/lang/String;)V

    .line 46
    invoke-static {v1}, Landroid/opengl/GLES20;->glLinkProgram(I)V

    .line 48
    new-array v2, v4, [I

    .line 50
    const v3, 0x8b82

    invoke-static {v1, v3, v2, v0}, Landroid/opengl/GLES20;->glGetProgramiv(II[II)V

    .line 52
    aget v2, v2, v0

    if-eq v2, v4, :cond_4e

    .line 54
    const-string v2, "Censivn3D"

    const-string v3, "Could not link program: "

    invoke-static {v2, v3}, Landroid/util/Log;->e(Ljava/lang/String;Ljava/lang/String;)I

    .line 56
    const-string v2, "Censivn3D"

    invoke-static {v1}, Landroid/opengl/GLES20;->glGetProgramInfoLog(I)Ljava/lang/String;

    move-result-object v3

    invoke-static {v2, v3}, Landroid/util/Log;->e(Ljava/lang/String;Ljava/lang/String;)I

    .line 58
    invoke-static {v1}, Landroid/opengl/GLES20;->glDeleteProgram(I)V

    goto :goto_b

    :cond_4e
    move v0, v1

    goto :goto_b
.end method

.method private static loadShader(ILjava/lang/String;)I
    .registers 7

    .prologue
    const/4 v0, 0x0

    .line 72
    invoke-static {p0}, Landroid/opengl/GLES20;->glCreateShader(I)I

    move-result v1

    .line 74
    if-eqz v1, :cond_45

    .line 76
    invoke-static {v1, p1}, Landroid/opengl/GLES20;->glShaderSource(ILjava/lang/String;)V

    .line 78
    invoke-static {v1}, Landroid/opengl/GLES20;->glCompileShader(I)V

    .line 80
    const/4 v2, 0x1

    new-array v2, v2, [I

    .line 82
    const v3, 0x8b81

    invoke-static {v1, v3, v2, v0}, Landroid/opengl/GLES20;->glGetShaderiv(II[II)V

    .line 84
    aget v2, v2, v0

    if-nez v2, :cond_45

    .line 86
    const-string v2, "Censivn3D"

    new-instance v3, Ljava/lang/StringBuilder;

    invoke-direct {v3}, Ljava/lang/StringBuilder;-><init>()V

    const-string v4, "Could not compile shader "

    invoke-virtual {v3, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v3

    invoke-virtual {v3, p0}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;

    move-result-object v3

    const-string v4, ":"

    invoke-virtual {v3, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v3

    invoke-virtual {v3}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;

    move-result-object v3

    invoke-static {v2, v3}, Landroid/util/Log;->e(Ljava/lang/String;Ljava/lang/String;)I

    .line 88
    const-string v2, "Censivn3D"

    invoke-static {v1}, Landroid/opengl/GLES20;->glGetShaderInfoLog(I)Ljava/lang/String;

    move-result-object v3

    invoke-static {v2, v3}, Landroid/util/Log;->e(Ljava/lang/String;Ljava/lang/String;)I

    .line 90
    invoke-static {v1}, Landroid/opengl/GLES20;->glDeleteShader(I)V

    .line 98
    :goto_44
    return v0

    :cond_45
    move v0, v1

    goto :goto_44
.end method