Phase.smali
.class public Lcom/censivn/C3DEngine/effects/util/Phase;
.super Ljava/lang/Object;
.source "Phase.java"
# instance fields
.field private v:F
# direct methods
.method public constructor <init>()V
.registers 1
.prologue
.line 3
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
# virtual methods
.method public Phase()V
.registers 2
.prologue
.line 12
const/4 v0, 0x0
invoke-virtual {p0, v0}, Lcom/censivn/C3DEngine/effects/util/Phase;->Phase(F)V
.line 13
return-void
.end method
.method public Phase(F)V
.registers 2
.prologue
.line 8
iput p1, p0, Lcom/censivn/C3DEngine/effects/util/Phase;->v:F
.line 9
return-void
.end method
.method public getAbsPhasedValue()F
.registers 2
.prologue
.line 28
invoke-virtual {p0}, Lcom/censivn/C3DEngine/effects/util/Phase;->getPhasedValue()F
move-result v0
invoke-static {v0}, Ljava/lang/Math;->abs(F)F
move-result v0
return v0
.end method
.method public getNormValue()F
.registers 3
.prologue
.line 32
invoke-virtual {p0}, Lcom/censivn/C3DEngine/effects/util/Phase;->getPhasedValue()F
move-result v0
const/high16 v1, 0x3f800000 # 1.0f
add-float/2addr v0, v1
const/high16 v1, 0x40000000 # 2.0f
div-float/2addr v0, v1
return v0
.end method
.method public getPhasedValue()F
.registers 3
.prologue
.line 24
iget v0, p0, Lcom/censivn/C3DEngine/effects/util/Phase;->v:F
float-to-double v0, v0
invoke-static {v0, v1}, Ljava/lang/Math;->sin(D)D
move-result-wide v0
double-to-float v0, v0
return v0
.end method
.method public getValue()F
.registers 2
.prologue
.line 16
iget v0, p0, Lcom/censivn/C3DEngine/effects/util/Phase;->v:F
return v0
.end method
.method public setValue(F)V
.registers 2
.prologue
.line 20
iput p1, p0, Lcom/censivn/C3DEngine/effects/util/Phase;->v:F
.line 21
return-void
.end method