Phase.smali

.class public Lcom/censivn/C3DEngine/effects/util/Phase;
.super Ljava/lang/Object;
.source "Phase.java"


# instance fields
.field private v:F


# direct methods
.method public constructor <init>()V
    .registers 1

    .prologue
    .line 3
    invoke-direct {p0}, Ljava/lang/Object;-><init>()V

    return-void
.end method


# virtual methods
.method public Phase()V
    .registers 2

    .prologue
    .line 12
    const/4 v0, 0x0

    invoke-virtual {p0, v0}, Lcom/censivn/C3DEngine/effects/util/Phase;->Phase(F)V

    .line 13
    return-void
.end method

.method public Phase(F)V
    .registers 2

    .prologue
    .line 8
    iput p1, p0, Lcom/censivn/C3DEngine/effects/util/Phase;->v:F

    .line 9
    return-void
.end method

.method public getAbsPhasedValue()F
    .registers 2

    .prologue
    .line 28
    invoke-virtual {p0}, Lcom/censivn/C3DEngine/effects/util/Phase;->getPhasedValue()F

    move-result v0

    invoke-static {v0}, Ljava/lang/Math;->abs(F)F

    move-result v0

    return v0
.end method

.method public getNormValue()F
    .registers 3

    .prologue
    .line 32
    invoke-virtual {p0}, Lcom/censivn/C3DEngine/effects/util/Phase;->getPhasedValue()F

    move-result v0

    const/high16 v1, 0x3f800000    # 1.0f

    add-float/2addr v0, v1

    const/high16 v1, 0x40000000    # 2.0f

    div-float/2addr v0, v1

    return v0
.end method

.method public getPhasedValue()F
    .registers 3

    .prologue
    .line 24
    iget v0, p0, Lcom/censivn/C3DEngine/effects/util/Phase;->v:F

    float-to-double v0, v0

    invoke-static {v0, v1}, Ljava/lang/Math;->sin(D)D

    move-result-wide v0

    double-to-float v0, v0

    return v0
.end method

.method public getValue()F
    .registers 2

    .prologue
    .line 16
    iget v0, p0, Lcom/censivn/C3DEngine/effects/util/Phase;->v:F

    return v0
.end method

.method public setValue(F)V
    .registers 2

    .prologue
    .line 20
    iput p1, p0, Lcom/censivn/C3DEngine/effects/util/Phase;->v:F

    .line 21
    return-void
.end method