Twist.smali

.class public Lcom/censivn/C3DEngine/effects/modifiers/Twist;
.super Lcom/censivn/C3DEngine/effects/core/Modifier;
.source "Twist.java"

# interfaces
.implements Lcom/censivn/C3DEngine/effects/IEffects;


# instance fields
.field public angle:F

.field public center:Lcom/censivn/C3DEngine/effects/core/Vector3;

.field public vector:Lcom/censivn/C3DEngine/effects/core/Vector3;


# direct methods
.method public constructor <init>(F)V
    .registers 5

    .prologue
    const/4 v2, 0x0

    .line 18
    invoke-direct {p0}, Lcom/censivn/C3DEngine/effects/core/Modifier;-><init>()V

    .line 14
    new-instance v0, Lcom/censivn/C3DEngine/effects/core/Vector3;

    const/high16 v1, 0x3f800000    # 1.0f

    invoke-direct {v0, v2, v1, v2}, Lcom/censivn/C3DEngine/effects/core/Vector3;-><init>(FFF)V

    iput-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Twist;->vector:Lcom/censivn/C3DEngine/effects/core/Vector3;

    .line 16
    new-instance v0, Lcom/censivn/C3DEngine/effects/core/Vector3;

    invoke-direct {v0, v2, v2, v2}, Lcom/censivn/C3DEngine/effects/core/Vector3;-><init>(FFF)V

    iput-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Twist;->center:Lcom/censivn/C3DEngine/effects/core/Vector3;

    .line 19
    iput p1, p0, Lcom/censivn/C3DEngine/effects/modifiers/Twist;->angle:F

    .line 20
    return-void
.end method

.method private twistPoint(Lcom/censivn/C3DEngine/effects/core/VertexProxy;F)V
    .registers 7

    .prologue
    .line 38
    invoke-virtual {p1}, Lcom/censivn/C3DEngine/effects/core/VertexProxy;->getX()F

    move-result v0

    invoke-virtual {p1}, Lcom/censivn/C3DEngine/effects/core/VertexProxy;->getY()F

    move-result v1

    invoke-virtual {p1}, Lcom/censivn/C3DEngine/effects/core/VertexProxy;->getZ()F

    move-result v2

    invoke-static {v0, v1, v2}, Lcom/censivn/C3DEngine/effects/core/Matrix4;->translationMatrix(FFF)Lcom/censivn/C3DEngine/effects/core/Matrix4;

    move-result-object v0

    .line 39
    iget-object v1, p0, Lcom/censivn/C3DEngine/effects/modifiers/Twist;->vector:Lcom/censivn/C3DEngine/effects/core/Vector3;

    iget v1, v1, Lcom/censivn/C3DEngine/effects/core/Vector3;->x:F

    iget-object v2, p0, Lcom/censivn/C3DEngine/effects/modifiers/Twist;->vector:Lcom/censivn/C3DEngine/effects/core/Vector3;

    iget v2, v2, Lcom/censivn/C3DEngine/effects/core/Vector3;->y:F

    iget-object v3, p0, Lcom/censivn/C3DEngine/effects/modifiers/Twist;->vector:Lcom/censivn/C3DEngine/effects/core/Vector3;

    iget v3, v3, Lcom/censivn/C3DEngine/effects/core/Vector3;->z:F

    invoke-static {v1, v2, v3, p2}, Lcom/censivn/C3DEngine/effects/core/Matrix4;->rotationMatrix(FFFF)Lcom/censivn/C3DEngine/effects/core/Matrix4;

    move-result-object v1

    invoke-static {v1, v0}, Lcom/censivn/C3DEngine/effects/core/Matrix4;->multiply(Lcom/censivn/C3DEngine/effects/core/Matrix4;Lcom/censivn/C3DEngine/effects/core/Matrix4;)Lcom/censivn/C3DEngine/effects/core/Matrix4;

    move-result-object v0

    .line 40
    iget v1, v0, Lcom/censivn/C3DEngine/effects/core/Matrix4;->n14:F

    invoke-virtual {p1, v1}, Lcom/censivn/C3DEngine/effects/core/VertexProxy;->setX(F)V

    .line 41
    iget v1, v0, Lcom/censivn/C3DEngine/effects/core/Matrix4;->n24:F

    invoke-virtual {p1, v1}, Lcom/censivn/C3DEngine/effects/core/VertexProxy;->setY(F)V

    .line 42
    iget v0, v0, Lcom/censivn/C3DEngine/effects/core/Matrix4;->n34:F

    invoke-virtual {p1, v0}, Lcom/censivn/C3DEngine/effects/core/VertexProxy;->setZ(F)V

    .line 43
    return-void
.end method


# virtual methods
.method public apply()V
    .registers 10

    .prologue
    const/high16 v4, 0x40000000    # 2.0f

    .line 23
    iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Twist;->vector:Lcom/censivn/C3DEngine/effects/core/Vector3;

    invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/Vector3;->normalize()V

    .line 25
    new-instance v2, Lcom/censivn/C3DEngine/effects/core/Vector3;

    iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Twist;->mod:Lcom/censivn/C3DEngine/effects/core/MeshProxy;

    invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/MeshProxy;->getMaxX()F

    move-result v0

    div-float/2addr v0, v4

    iget-object v1, p0, Lcom/censivn/C3DEngine/effects/modifiers/Twist;->mod:Lcom/censivn/C3DEngine/effects/core/MeshProxy;

    invoke-virtual {v1}, Lcom/censivn/C3DEngine/effects/core/MeshProxy;->getMaxY()F

    move-result v1

    div-float/2addr v1, v4

    iget-object v3, p0, Lcom/censivn/C3DEngine/effects/modifiers/Twist;->mod:Lcom/censivn/C3DEngine/effects/core/MeshProxy;

    invoke-virtual {v3}, Lcom/censivn/C3DEngine/effects/core/MeshProxy;->getMaxZ()F

    move-result v3

    div-float/2addr v3, v4

    invoke-direct {v2, v0, v1, v3}, Lcom/censivn/C3DEngine/effects/core/Vector3;-><init>(FFF)V

    .line 26
    iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Twist;->vector:Lcom/censivn/C3DEngine/effects/core/Vector3;

    iget-object v1, p0, Lcom/censivn/C3DEngine/effects/modifiers/Twist;->center:Lcom/censivn/C3DEngine/effects/core/Vector3;

    invoke-static {v0, v1}, Lcom/censivn/C3DEngine/effects/core/Vector3;->dot(Lcom/censivn/C3DEngine/effects/core/Vector3;Lcom/censivn/C3DEngine/effects/core/Vector3;)F

    move-result v0

    neg-float v3, v0

    .line 28
    iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Twist;->mod:Lcom/censivn/C3DEngine/effects/core/MeshProxy;

    invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/MeshProxy;->getVertices()Ljava/util/ArrayList;

    move-result-object v0

    invoke-virtual {v0}, Ljava/util/ArrayList;->size()I

    move-result v4

    .line 30
    const/4 v0, 0x0

    move v1, v0

    :goto_36
    if-ge v1, v4, :cond_6b

    .line 31
    iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Twist;->mod:Lcom/censivn/C3DEngine/effects/core/MeshProxy;

    invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/MeshProxy;->getVertices()Ljava/util/ArrayList;

    move-result-object v0

    invoke-virtual {v0, v1}, Ljava/util/ArrayList;->get(I)Ljava/lang/Object;

    move-result-object v0

    check-cast v0, Lcom/censivn/C3DEngine/effects/core/VertexProxy;

    .line 32
    new-instance v5, Lcom/censivn/C3DEngine/effects/core/Vector3;

    invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/VertexProxy;->getX()F

    move-result v6

    invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/VertexProxy;->getY()F

    move-result v7

    invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/VertexProxy;->getZ()F

    move-result v8

    invoke-direct {v5, v6, v7, v8}, Lcom/censivn/C3DEngine/effects/core/Vector3;-><init>(FFF)V

    iget-object v6, p0, Lcom/censivn/C3DEngine/effects/modifiers/Twist;->vector:Lcom/censivn/C3DEngine/effects/core/Vector3;

    invoke-static {v5, v6}, Lcom/censivn/C3DEngine/effects/core/Vector3;->dot(Lcom/censivn/C3DEngine/effects/core/Vector3;Lcom/censivn/C3DEngine/effects/core/Vector3;)F

    move-result v5

    add-float/2addr v5, v3

    .line 33
    invoke-virtual {v2}, Lcom/censivn/C3DEngine/effects/core/Vector3;->getMagnitude()F

    move-result v6

    div-float/2addr v5, v6

    iget v6, p0, Lcom/censivn/C3DEngine/effects/modifiers/Twist;->angle:F

    mul-float/2addr v5, v6

    invoke-direct {p0, v0, v5}, Lcom/censivn/C3DEngine/effects/modifiers/Twist;->twistPoint(Lcom/censivn/C3DEngine/effects/core/VertexProxy;F)V

    .line 30
    add-int/lit8 v0, v1, 0x1

    move v1, v0

    goto :goto_36

    .line 35
    :cond_6b
    return-void
.end method