Noise.smali

.class public Lcom/censivn/C3DEngine/effects/modifiers/Noise;
.super Lcom/censivn/C3DEngine/effects/core/Modifier;
.source "Noise.java"

# interfaces
.implements Lcom/censivn/C3DEngine/effects/IEffects;


# instance fields
.field private axc:I

.field private end:F

.field private frc:F

.field private start:F


# direct methods
.method public constructor <init>(F)V
    .registers 4

    .prologue
    const/4 v1, 0x0

    .line 18
    invoke-direct {p0}, Lcom/censivn/C3DEngine/effects/core/Modifier;-><init>()V

    .line 13
    const/4 v0, 0x0

    iput v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Noise;->axc:I

    .line 15
    iput v1, p0, Lcom/censivn/C3DEngine/effects/modifiers/Noise;->start:F

    .line 16
    iput v1, p0, Lcom/censivn/C3DEngine/effects/modifiers/Noise;->end:F

    .line 19
    iput p1, p0, Lcom/censivn/C3DEngine/effects/modifiers/Noise;->frc:F

    .line 20
    return-void
.end method


# virtual methods
.method public apply()V
    .registers 11

    .prologue
    const/4 v1, 0x0

    .line 45
    iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Noise;->mod:Lcom/censivn/C3DEngine/effects/core/MeshProxy;

    invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/MeshProxy;->getVertices()Ljava/util/ArrayList;

    move-result-object v3

    .line 46
    invoke-virtual {v3}, Ljava/util/ArrayList;->size()I

    move-result v4

    .line 48
    const/4 v0, 0x0

    move v2, v0

    :goto_d
    if-ge v2, v4, :cond_66

    .line 49
    invoke-virtual {v3, v2}, Ljava/util/ArrayList;->get(I)Ljava/lang/Object;

    move-result-object v0

    check-cast v0, Lcom/censivn/C3DEngine/effects/core/VertexProxy;

    .line 50
    invoke-static {}, Ljava/lang/Math;->random()D

    move-result-wide v6

    invoke-virtual {p0}, Lcom/censivn/C3DEngine/effects/modifiers/Noise;->getForce()F

    move-result v5

    float-to-double v8, v5

    mul-double/2addr v6, v8

    invoke-virtual {p0}, Lcom/censivn/C3DEngine/effects/modifiers/Noise;->getForce()F

    move-result v5

    const/high16 v8, 0x40000000    # 2.0f

    div-float/2addr v5, v8

    float-to-double v8, v5

    sub-double/2addr v6, v8

    double-to-float v5, v6

    .line 52
    iget-object v5, p0, Lcom/censivn/C3DEngine/effects/modifiers/Noise;->mod:Lcom/censivn/C3DEngine/effects/core/MeshProxy;

    invoke-virtual {v5}, Lcom/censivn/C3DEngine/effects/core/MeshProxy;->getMaxAxis()I

    move-result v5

    invoke-virtual {v0, v5}, Lcom/censivn/C3DEngine/effects/core/VertexProxy;->getRatio(I)F

    move-result v0

    .line 53
    iget v5, p0, Lcom/censivn/C3DEngine/effects/modifiers/Noise;->start:F

    iget v6, p0, Lcom/censivn/C3DEngine/effects/modifiers/Noise;->end:F

    cmpg-float v5, v5, v6

    if-gez v5, :cond_4c

    .line 54
    iget v5, p0, Lcom/censivn/C3DEngine/effects/modifiers/Noise;->start:F

    cmpg-float v5, v0, v5

    if-gez v5, :cond_42

    move v0, v1

    .line 55
    :cond_42
    iget v5, p0, Lcom/censivn/C3DEngine/effects/modifiers/Noise;->end:F

    cmpl-float v0, v0, v5

    if-lez v0, :cond_48

    .line 48
    :cond_48
    :goto_48
    add-int/lit8 v0, v2, 0x1

    move v2, v0

    goto :goto_d

    .line 56
    :cond_4c
    iget v5, p0, Lcom/censivn/C3DEngine/effects/modifiers/Noise;->start:F

    iget v6, p0, Lcom/censivn/C3DEngine/effects/modifiers/Noise;->end:F

    cmpl-float v5, v5, v6

    if-lez v5, :cond_48

    .line 57
    const/high16 v5, 0x3f800000    # 1.0f

    sub-float v0, v5, v0

    .line 58
    iget v5, p0, Lcom/censivn/C3DEngine/effects/modifiers/Noise;->start:F

    cmpl-float v5, v0, v5

    if-lez v5, :cond_5f

    move v0, v1

    .line 59
    :cond_5f
    iget v5, p0, Lcom/censivn/C3DEngine/effects/modifiers/Noise;->end:F

    cmpg-float v0, v0, v5

    if-gez v0, :cond_48

    goto :goto_48

    .line 72
    :cond_66
    return-void
.end method

.method public constraintAxes(I)V
    .registers 2

    .prologue
    .line 31
    iput p1, p0, Lcom/censivn/C3DEngine/effects/modifiers/Noise;->axc:I

    .line 32
    return-void
.end method

.method public getForce()F
    .registers 2

    .prologue
    .line 27
    iget v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Noise;->frc:F

    return v0
.end method

.method public setFalloff()V
    .registers 3

    .prologue
    .line 41
    const/4 v0, 0x0

    const/high16 v1, 0x3f800000    # 1.0f

    invoke-virtual {p0, v0, v1}, Lcom/censivn/C3DEngine/effects/modifiers/Noise;->setFalloff(FF)V

    .line 42
    return-void
.end method

.method public setFalloff(FF)V
    .registers 3

    .prologue
    .line 36
    iput p1, p0, Lcom/censivn/C3DEngine/effects/modifiers/Noise;->start:F

    .line 37
    iput p2, p0, Lcom/censivn/C3DEngine/effects/modifiers/Noise;->end:F

    .line 38
    return-void
.end method

.method public setForce(F)V
    .registers 2

    .prologue
    .line 23
    iput p1, p0, Lcom/censivn/C3DEngine/effects/modifiers/Noise;->frc:F

    .line 24
    return-void
.end method