Cloth.smali
.class public Lcom/censivn/C3DEngine/effects/modifiers/Cloth;
.super Lcom/censivn/C3DEngine/effects/core/Modifier;
.source "Cloth.java"
# interfaces
.implements Lcom/censivn/C3DEngine/effects/IEffects;
# instance fields
.field private _boundsMaxX:F
.field private _boundsMaxY:F
.field private _boundsMaxZ:F
.field private _boundsMinX:F
.field private _boundsMinY:F
.field private _boundsMinZ:F
.field private _connections:Ljava/util/ArrayList;
.annotation system Ldalvik/annotation/Signature;
value = {
"Ljava/util/ArrayList",
"<",
"Lcom/censivn/C3DEngine/effects/core/verlet/VerletConnection;",
">;"
}
.end annotation
.end field
.field private _forceX:F
.field private _forceY:F
.field private _forceZ:F
.field private _friction:F
.field private _rigidity:F
.field private _useBounds:Z
.field private _vertices:Ljava/util/ArrayList;
.annotation system Ldalvik/annotation/Signature;
value = {
"Ljava/util/ArrayList",
"<",
"Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;",
">;"
}
.end annotation
.end field
# direct methods
.method public constructor <init>()V
.registers 3
.prologue
.line 44
const/high16 v0, 0x3f800000 # 1.0f
const/4 v1, 0x0
invoke-direct {p0, v0, v1}, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;-><init>(FF)V
.line 45
return-void
.end method
.method public constructor <init>(FF)V
.registers 4
.prologue
const/4 v0, 0x0
.line 36
invoke-direct {p0}, Lcom/censivn/C3DEngine/effects/core/Modifier;-><init>()V
.line 18
iput v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_forceX:F
.line 19
iput v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_forceY:F
.line 20
iput v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_forceZ:F
.line 38
iput p1, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_rigidity:F
.line 39
invoke-virtual {p0, p2}, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->setFriction(F)V
.line 40
return-void
.end method
.method private createConnection(Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;)V
.registers 6
.prologue
.line 469
invoke-virtual {p1, p2}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->distanceTo(Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;)F
move-result v0
.line 470
new-instance v1, Lcom/censivn/C3DEngine/effects/core/verlet/VerletConnection;
iget v2, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_rigidity:F
invoke-direct {v1, p1, p2, v0, v2}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletConnection;-><init>(Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;FF)V
.line 472
iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_connections:Ljava/util/ArrayList;
invoke-virtual {v0, v1}, Ljava/util/ArrayList;->add(Ljava/lang/Object;)Z
.line 473
return-void
.end method
.method private initVerletConnections()V
.registers 10
.prologue
const/4 v2, 0x0
.line 440
iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->mod:Lcom/censivn/C3DEngine/effects/core/MeshProxy;
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/MeshProxy;->getFaces()Ljava/util/ArrayList;
move-result-object v4
.line 442
invoke-virtual {v4}, Ljava/util/ArrayList;->size()I
move-result v5
.line 446
new-instance v0, Ljava/util/ArrayList;
invoke-direct {v0}, Ljava/util/ArrayList;-><init>()V
iput-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_connections:Ljava/util/ArrayList;
move v1, v2
.line 448
:goto_13
if-ge v1, v5, :cond_7c
.line 449
invoke-virtual {v4, v1}, Ljava/util/ArrayList;->get(I)Ljava/lang/Object;
move-result-object v0
check-cast v0, Lcom/censivn/C3DEngine/effects/core/FaceProxy;
.line 450
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/FaceProxy;->getVertices()Ljava/util/ArrayList;
move-result-object v6
.line 451
invoke-virtual {v6}, Ljava/util/ArrayList;->size()I
move-result v7
move v3, v2
.line 453
:goto_24
add-int/lit8 v0, v7, -0x1
if-ge v3, v0, :cond_5f
.line 455
invoke-virtual {v6, v3}, Ljava/util/ArrayList;->get(I)Ljava/lang/Object;
move-result-object v0
check-cast v0, Lcom/censivn/C3DEngine/effects/core/VertexProxy;
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/VertexProxy;->getVerletVertexProxy()Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;
move-result-object v8
add-int/lit8 v0, v3, 0x1
invoke-virtual {v6, v0}, Ljava/util/ArrayList;->get(I)Ljava/lang/Object;
move-result-object v0
check-cast v0, Lcom/censivn/C3DEngine/effects/core/VertexProxy;
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/VertexProxy;->getVerletVertexProxy()Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;
move-result-object v0
invoke-direct {p0, v8, v0}, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->createConnection(Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;)V
.line 457
const/4 v0, 0x1
if-le v3, v0, :cond_5b
.line 458
invoke-virtual {v6, v2}, Ljava/util/ArrayList;->get(I)Ljava/lang/Object;
move-result-object v0
check-cast v0, Lcom/censivn/C3DEngine/effects/core/VertexProxy;
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/VertexProxy;->getVerletVertexProxy()Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;
move-result-object v8
invoke-virtual {v6, v3}, Ljava/util/ArrayList;->get(I)Ljava/lang/Object;
move-result-object v0
check-cast v0, Lcom/censivn/C3DEngine/effects/core/VertexProxy;
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/VertexProxy;->getVerletVertexProxy()Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;
move-result-object v0
invoke-direct {p0, v8, v0}, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->createConnection(Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;)V
.line 453
:cond_5b
add-int/lit8 v0, v3, 0x1
move v3, v0
goto :goto_24
.line 462
:cond_5f
add-int/lit8 v0, v7, -0x1
invoke-virtual {v6, v0}, Ljava/util/ArrayList;->get(I)Ljava/lang/Object;
move-result-object v0
check-cast v0, Lcom/censivn/C3DEngine/effects/core/VertexProxy;
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/VertexProxy;->getVerletVertexProxy()Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;
move-result-object v3
invoke-virtual {v6, v2}, Ljava/util/ArrayList;->get(I)Ljava/lang/Object;
move-result-object v0
check-cast v0, Lcom/censivn/C3DEngine/effects/core/VertexProxy;
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/VertexProxy;->getVerletVertexProxy()Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;
move-result-object v0
invoke-direct {p0, v3, v0}, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->createConnection(Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;)V
.line 448
add-int/lit8 v0, v1, 0x1
move v1, v0
goto :goto_13
.line 466
:cond_7c
return-void
.end method
.method private initVerletVertices()V
.registers 6
.prologue
.line 415
iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->mod:Lcom/censivn/C3DEngine/effects/core/MeshProxy;
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/MeshProxy;->getVertices()Ljava/util/ArrayList;
move-result-object v2
.line 416
invoke-virtual {v2}, Ljava/util/ArrayList;->size()I
move-result v3
.line 420
new-instance v0, Ljava/util/ArrayList;
invoke-direct {v0}, Ljava/util/ArrayList;-><init>()V
iput-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_vertices:Ljava/util/ArrayList;
.line 422
const/4 v0, 0x0
move v1, v0
:goto_13
if-ge v1, v3, :cond_2c
.line 424
invoke-virtual {v2, v1}, Ljava/util/ArrayList;->get(I)Ljava/lang/Object;
move-result-object v0
check-cast v0, Lcom/censivn/C3DEngine/effects/core/VertexProxy;
.line 425
new-instance v4, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;
invoke-direct {v4, v0}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;-><init>(Lcom/censivn/C3DEngine/effects/core/VertexProxy;)V
.line 426
invoke-virtual {v0, v4}, Lcom/censivn/C3DEngine/effects/core/VertexProxy;->setVerletVertexProxy(Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;)V
.line 427
iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_vertices:Ljava/util/ArrayList;
invoke-virtual {v0, v4}, Ljava/util/ArrayList;->add(Ljava/lang/Object;)Z
.line 422
add-int/lit8 v0, v1, 0x1
move v1, v0
goto :goto_13
.line 436
:cond_2c
return-void
.end method
.method private lockSet(FLjava/lang/String;FI)V
.registers 10
.prologue
const/4 v3, 0x0
.line 312
.line 313
iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_vertices:Ljava/util/ArrayList;
invoke-virtual {v0}, Ljava/util/ArrayList;->size()I
move-result v4
move v2, v3
.line 317
:goto_8
if-ge v2, v4, :cond_4f
.line 319
iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_vertices:Ljava/util/ArrayList;
invoke-virtual {v0, v2}, Ljava/util/ArrayList;->get(I)Ljava/lang/Object;
move-result-object v0
check-cast v0, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;
.line 321
const-string v1, "x"
invoke-virtual {p2, v1}, Ljava/lang/String;->equals(Ljava/lang/Object;)Z
move-result v1
if-eqz v1, :cond_3d
.line 322
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->getX()F
move-result v1
.line 329
:goto_1e
sub-float/2addr v1, p1
invoke-static {v1}, Ljava/lang/Math;->abs(F)F
move-result v1
cmpg-float v1, v1, p3
if-gtz v1, :cond_39
.line 330
and-int/lit8 v1, p4, 0x1
if-eqz v1, :cond_2d
.line 331
iput-boolean v3, v0, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->mobileX:Z
.line 332
:cond_2d
and-int/lit8 v1, p4, 0x2
if-eqz v1, :cond_33
.line 333
iput-boolean v3, v0, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->mobileY:Z
.line 334
:cond_33
and-int/lit8 v1, p4, 0x4
if-eqz v1, :cond_39
.line 335
iput-boolean v3, v0, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->mobileZ:Z
.line 317
:cond_39
add-int/lit8 v0, v2, 0x1
move v2, v0
goto :goto_8
.line 323
:cond_3d
const-string v1, "y"
invoke-virtual {p2, v1}, Ljava/lang/String;->equals(Ljava/lang/Object;)Z
move-result v1
if-eqz v1, :cond_4a
.line 324
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->getY()F
move-result v1
goto :goto_1e
.line 326
:cond_4a
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->getZ()F
move-result v1
goto :goto_1e
.line 339
:cond_4f
return-void
.end method
# virtual methods
.method public apply()V
.registers 6
.prologue
const/4 v1, 0x0
.line 356
iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_connections:Ljava/util/ArrayList;
invoke-virtual {v0}, Ljava/util/ArrayList;->size()I
move-result v3
move v2, v1
.line 358
:goto_8
if-ge v2, v3, :cond_19
.line 360
iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_connections:Ljava/util/ArrayList;
invoke-virtual {v0, v2}, Ljava/util/ArrayList;->get(I)Ljava/lang/Object;
move-result-object v0
check-cast v0, Lcom/censivn/C3DEngine/effects/core/verlet/VerletConnection;
.line 361
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletConnection;->update()V
.line 358
add-int/lit8 v0, v2, 0x1
move v2, v0
goto :goto_8
.line 365
:cond_19
iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_vertices:Ljava/util/ArrayList;
invoke-virtual {v0}, Ljava/util/ArrayList;->size()I
move-result v2
.line 367
:goto_1f
if-ge v1, v2, :cond_da
.line 369
iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_vertices:Ljava/util/ArrayList;
invoke-virtual {v0, v1}, Ljava/util/ArrayList;->get(I)Ljava/lang/Object;
move-result-object v0
check-cast v0, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;
.line 370
iget-boolean v3, v0, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->mobileX:Z
if-eqz v3, :cond_37
.line 371
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->getX()F
move-result v3
iget v4, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_forceX:F
add-float/2addr v3, v4
invoke-virtual {v0, v3}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->setX(F)V
.line 375
:cond_37
iget-boolean v3, v0, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->mobileY:Z
if-eqz v3, :cond_45
.line 376
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->getY()F
move-result v3
iget v4, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_forceY:F
add-float/2addr v3, v4
invoke-virtual {v0, v3}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->setY(F)V
.line 381
:cond_45
iget-boolean v3, v0, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->mobileZ:Z
if-eqz v3, :cond_53
.line 382
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->getZ()F
move-result v3
iget v4, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_forceZ:F
add-float/2addr v3, v4
invoke-virtual {v0, v3}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->setZ(F)V
.line 388
:cond_53
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->getVelocityX()F
move-result v3
iget v4, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_friction:F
div-float/2addr v3, v4
invoke-virtual {v0, v3}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->setVelocityX(F)V
.line 389
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->getVelocityY()F
move-result v3
iget v4, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_friction:F
div-float/2addr v3, v4
invoke-virtual {v0, v3}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->setVelocityY(F)V
.line 390
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->getVelocityZ()F
move-result v3
iget v4, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_friction:F
div-float/2addr v3, v4
invoke-virtual {v0, v3}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->setVelocityZ(F)V
.line 392
iget-boolean v3, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_useBounds:Z
if-eqz v3, :cond_a2
.line 393
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->getX()F
move-result v3
iget v4, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_boundsMinX:F
cmpg-float v3, v3, v4
if-gez v3, :cond_aa
.line 394
iget v3, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_boundsMinX:F
invoke-virtual {v0, v3}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->setX(F)V
.line 397
:cond_84
:goto_84
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->getY()F
move-result v3
iget v4, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_boundsMinY:F
cmpg-float v3, v3, v4
if-gez v3, :cond_ba
.line 398
iget v3, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_boundsMinY:F
invoke-virtual {v0, v3}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->setY(F)V
.line 402
:cond_93
:goto_93
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->getZ()F
move-result v3
iget v4, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_boundsMinZ:F
cmpg-float v3, v3, v4
if-gez v3, :cond_ca
.line 403
iget v3, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_boundsMinZ:F
invoke-virtual {v0, v3}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->setZ(F)V
.line 408
:cond_a2
:goto_a2
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->update()V
.line 367
add-int/lit8 v0, v1, 0x1
move v1, v0
goto/16 :goto_1f
.line 395
:cond_aa
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->getX()F
move-result v3
iget v4, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_boundsMaxX:F
cmpl-float v3, v3, v4
if-lez v3, :cond_84
.line 396
iget v3, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_boundsMaxX:F
invoke-virtual {v0, v3}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->setX(F)V
goto :goto_84
.line 399
:cond_ba
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->getY()F
move-result v3
iget v4, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_boundsMaxY:F
cmpl-float v3, v3, v4
if-lez v3, :cond_93
.line 400
iget v3, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_boundsMaxY:F
invoke-virtual {v0, v3}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->setY(F)V
goto :goto_93
.line 404
:cond_ca
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->getZ()F
move-result v3
iget v4, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_boundsMaxZ:F
cmpl-float v3, v3, v4
if-lez v3, :cond_a2
.line 405
iget v3, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_boundsMaxZ:F
invoke-virtual {v0, v3}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->setZ(F)V
goto :goto_a2
.line 412
:cond_da
return-void
.end method
.method public clearBounds()V
.registers 2
.prologue
.line 77
const/4 v0, 0x0
iput-boolean v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_useBounds:Z
.line 78
return-void
.end method
.method public getForceX()F
.registers 2
.prologue
.line 135
iget v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_forceX:F
return v0
.end method
.method public getForceY()F
.registers 2
.prologue
.line 147
iget v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_forceY:F
return v0
.end method
.method public getForceZ()F
.registers 2
.prologue
.line 159
iget v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_forceZ:F
return v0
.end method
.method public getFriction()F
.registers 3
.prologue
.line 89
iget v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_friction:F
const/high16 v1, 0x3f800000 # 1.0f
sub-float/2addr v0, v1
const/high16 v1, 0x42c80000 # 100.0f
mul-float/2addr v0, v1
return v0
.end method
.method public getRigidity()F
.registers 2
.prologue
.line 104
iget v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_rigidity:F
return v0
.end method
.method public getVerletVertices()Ljava/util/ArrayList;
.registers 2
.annotation system Ldalvik/annotation/Signature;
value = {
"()",
"Ljava/util/ArrayList",
"<",
"Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;",
">;"
}
.end annotation
.prologue
.line 81
iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_vertices:Ljava/util/ArrayList;
return-object v0
.end method
.method public lockXMax()V
.registers 5
.prologue
.line 224
iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->mod:Lcom/censivn/C3DEngine/effects/core/MeshProxy;
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/MeshProxy;->getMaxX()F
move-result v0
const-string v1, "x"
const/4 v2, 0x0
const/4 v3, 0x7
invoke-direct {p0, v0, v1, v2, v3}, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->lockSet(FLjava/lang/String;FI)V
.line 225
return-void
.end method
.method public lockXMax(FI)V
.registers 5
.prologue
.line 220
iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->mod:Lcom/censivn/C3DEngine/effects/core/MeshProxy;
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/MeshProxy;->getMaxX()F
move-result v0
const-string v1, "x"
invoke-direct {p0, v0, v1, p1, p2}, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->lockSet(FLjava/lang/String;FI)V
.line 221
return-void
.end method
.method public lockXMin()V
.registers 5
.prologue
.line 202
iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->mod:Lcom/censivn/C3DEngine/effects/core/MeshProxy;
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/MeshProxy;->getMinX()F
move-result v0
.line 203
const-string v1, "x"
const/4 v2, 0x0
const/4 v3, 0x7
invoke-direct {p0, v0, v1, v2, v3}, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->lockSet(FLjava/lang/String;FI)V
.line 204
return-void
.end method
.method public lockXMin(FI)V
.registers 5
.prologue
.line 198
iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->mod:Lcom/censivn/C3DEngine/effects/core/MeshProxy;
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/MeshProxy;->getMinX()F
move-result v0
const-string v1, "x"
invoke-direct {p0, v0, v1, p1, p2}, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->lockSet(FLjava/lang/String;FI)V
.line 199
return-void
.end method
.method public lockYMax()V
.registers 5
.prologue
.line 267
iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->mod:Lcom/censivn/C3DEngine/effects/core/MeshProxy;
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/MeshProxy;->getMaxY()F
move-result v0
const-string v1, "y"
const/4 v2, 0x0
const/4 v3, 0x7
invoke-direct {p0, v0, v1, v2, v3}, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->lockSet(FLjava/lang/String;FI)V
.line 268
return-void
.end method
.method public lockYMax(FI)V
.registers 5
.prologue
.line 263
iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->mod:Lcom/censivn/C3DEngine/effects/core/MeshProxy;
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/MeshProxy;->getMaxY()F
move-result v0
const-string v1, "y"
invoke-direct {p0, v0, v1, p1, p2}, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->lockSet(FLjava/lang/String;FI)V
.line 264
return-void
.end method
.method public lockYMin()V
.registers 5
.prologue
.line 246
iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->mod:Lcom/censivn/C3DEngine/effects/core/MeshProxy;
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/MeshProxy;->getMinY()F
move-result v0
const-string v1, "y"
const/4 v2, 0x0
const/4 v3, 0x7
invoke-direct {p0, v0, v1, v2, v3}, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->lockSet(FLjava/lang/String;FI)V
.line 247
return-void
.end method
.method public lockYMin(FI)V
.registers 5
.prologue
.line 242
iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->mod:Lcom/censivn/C3DEngine/effects/core/MeshProxy;
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/MeshProxy;->getMinY()F
move-result v0
const-string v1, "y"
invoke-direct {p0, v0, v1, p1, p2}, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->lockSet(FLjava/lang/String;FI)V
.line 243
return-void
.end method
.method public lockZMax()V
.registers 5
.prologue
.line 308
iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->mod:Lcom/censivn/C3DEngine/effects/core/MeshProxy;
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/MeshProxy;->getMaxZ()F
move-result v0
const-string v1, "z"
const/4 v2, 0x0
const/4 v3, 0x7
invoke-direct {p0, v0, v1, v2, v3}, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->lockSet(FLjava/lang/String;FI)V
.line 309
return-void
.end method
.method public lockZMax(FI)V
.registers 5
.prologue
.line 304
iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->mod:Lcom/censivn/C3DEngine/effects/core/MeshProxy;
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/MeshProxy;->getMaxZ()F
move-result v0
const-string v1, "z"
invoke-direct {p0, v0, v1, p1, p2}, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->lockSet(FLjava/lang/String;FI)V
.line 305
return-void
.end method
.method public lockZMin()V
.registers 5
.prologue
.line 287
iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->mod:Lcom/censivn/C3DEngine/effects/core/MeshProxy;
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/MeshProxy;->getMinZ()F
move-result v0
const-string v1, "z"
const/4 v2, 0x0
const/4 v3, 0x7
invoke-direct {p0, v0, v1, v2, v3}, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->lockSet(FLjava/lang/String;FI)V
.line 288
return-void
.end method
.method public lockZMin(FI)V
.registers 5
.prologue
.line 283
iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->mod:Lcom/censivn/C3DEngine/effects/core/MeshProxy;
invoke-virtual {v0}, Lcom/censivn/C3DEngine/effects/core/MeshProxy;->getMinZ()F
move-result v0
const-string v1, "z"
invoke-direct {p0, v0, v1, p1, p2}, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->lockSet(FLjava/lang/String;FI)V
.line 284
return-void
.end method
.method public setBounds()V
.registers 4
.prologue
const/high16 v2, -0x800000 # Float.NEGATIVE_INFINITY
.line 60
.line 61
const/high16 v0, 0x7f800000 # Float.POSITIVE_INFINITY
.line 67
const/4 v1, 0x1
iput-boolean v1, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_useBounds:Z
.line 68
iput v2, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_boundsMinX:F
.line 69
iput v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_boundsMaxX:F
.line 70
iput v2, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_boundsMinY:F
.line 71
iput v2, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_boundsMaxY:F
.line 72
iput v2, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_boundsMinZ:F
.line 73
iput v2, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_boundsMaxZ:F
.line 74
return-void
.end method
.method public setBounds(FFFFFF)V
.registers 8
.prologue
.line 49
const/4 v0, 0x1
iput-boolean v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_useBounds:Z
.line 50
iput p1, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_boundsMinX:F
.line 51
iput p2, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_boundsMaxX:F
.line 52
iput p3, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_boundsMinY:F
.line 53
iput p4, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_boundsMaxY:F
.line 54
iput p5, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_boundsMinZ:F
.line 55
iput p6, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_boundsMaxZ:F
.line 56
return-void
.end method
.method public setForce(FFF)V
.registers 4
.prologue
.line 129
iput p1, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_forceX:F
.line 130
iput p2, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_forceY:F
.line 131
iput p3, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_forceZ:F
.line 132
return-void
.end method
.method public setForceX(F)V
.registers 2
.prologue
.line 139
iput p1, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_forceX:F
.line 140
return-void
.end method
.method public setForceY(F)V
.registers 2
.prologue
.line 151
iput p1, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_forceY:F
.line 152
return-void
.end method
.method public setForceZ(F)V
.registers 2
.prologue
.line 163
iput p1, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_forceZ:F
.line 164
return-void
.end method
.method public setFriction(F)V
.registers 4
.prologue
const/4 v0, 0x0
.line 93
cmpg-float v1, p1, v0
if-gez v1, :cond_6
move p1, v0
.line 96
:cond_6
const/high16 v0, 0x42c80000 # 100.0f
div-float v0, p1, v0
const/high16 v1, 0x3f800000 # 1.0f
add-float/2addr v0, v1
iput v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_friction:F
.line 97
return-void
.end method
.method public setModifiable(Lcom/censivn/C3DEngine/effects/core/MeshProxy;)V
.registers 3
.prologue
.line 342
invoke-super {p0, p1}, Lcom/censivn/C3DEngine/effects/core/Modifier;->setModifiable(Lcom/censivn/C3DEngine/effects/core/MeshProxy;)V
.line 344
invoke-direct {p0}, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->initVerletVertices()V
.line 345
invoke-direct {p0}, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->initVerletConnections()V
.line 346
iget v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_rigidity:F
invoke-virtual {p0, v0}, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->setRigidity(F)V
.line 347
return-void
.end method
.method public setRigidity(F)V
.registers 6
.prologue
const/high16 v0, 0x3f800000 # 1.0f
const/4 v1, 0x0
.line 109
iget-object v2, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_connections:Ljava/util/ArrayList;
invoke-virtual {v2}, Ljava/util/ArrayList;->size()I
move-result v2
.line 112
cmpl-float v3, p1, v0
if-lez v3, :cond_27
move p1, v0
.line 117
:cond_e
:goto_e
iput p1, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_rigidity:F
.line 118
const/high16 v0, 0x3f000000 # 0.5f
mul-float v3, p1, v0
.line 120
const/4 v0, 0x0
move v1, v0
:goto_16
if-ge v1, v2, :cond_2d
.line 122
iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_connections:Ljava/util/ArrayList;
invoke-virtual {v0, v1}, Ljava/util/ArrayList;->get(I)Ljava/lang/Object;
move-result-object v0
check-cast v0, Lcom/censivn/C3DEngine/effects/core/verlet/VerletConnection;
.line 123
invoke-virtual {v0, v3}, Lcom/censivn/C3DEngine/effects/core/verlet/VerletConnection;->setRigidity(F)V
.line 120
add-int/lit8 v0, v1, 0x1
move v1, v0
goto :goto_16
.line 114
:cond_27
cmpg-float v0, p1, v1
if-gez v0, :cond_e
move p1, v1
.line 115
goto :goto_e
.line 126
:cond_2d
return-void
.end method
.method public unlockAll()V
.registers 5
.prologue
const/4 v3, 0x1
.line 172
iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_vertices:Ljava/util/ArrayList;
invoke-virtual {v0}, Ljava/util/ArrayList;->size()I
move-result v2
.line 174
const/4 v0, 0x0
move v1, v0
:goto_9
if-ge v1, v2, :cond_1d
.line 176
iget-object v0, p0, Lcom/censivn/C3DEngine/effects/modifiers/Cloth;->_vertices:Ljava/util/ArrayList;
invoke-virtual {v0, v1}, Ljava/util/ArrayList;->get(I)Ljava/lang/Object;
move-result-object v0
check-cast v0, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;
.line 177
iput-boolean v3, v0, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->mobileX:Z
.line 178
iput-boolean v3, v0, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->mobileY:Z
.line 179
iput-boolean v3, v0, Lcom/censivn/C3DEngine/effects/core/verlet/VerletVertex;->mobileZ:Z
.line 174
add-int/lit8 v0, v1, 0x1
move v1, v0
goto :goto_9
.line 182
:cond_1d
return-void
.end method