ShaderStandard.smali

.class public Lcom/censivn/C3DEngine/common/shader/ShaderStandard;
.super Lcom/censivn/C3DEngine/common/shader/Shader;
.source "ShaderStandard.java"


# instance fields
.field private mFragmentShader:Ljava/lang/String;

.field private mVertexShader:Ljava/lang/String;


# direct methods
.method public constructor <init>()V
    .registers 2

    .prologue
    .line 16
    invoke-direct {p0}, Lcom/censivn/C3DEngine/common/shader/Shader;-><init>()V

    .line 10
    const-string/jumbo v0, "uniform mat4 uMVPMatrix;      \nattribute vec2 aTextureCoord;      \nattribute vec4 aPosition;      \nvarying vec2 vTextureCoord;      \nvoid main() {      \ngl_Position = uMVPMatrix * aPosition;      \n vTextureCoord = aTextureCoord;      \n}"

    iput-object v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->mVertexShader:Ljava/lang/String;

    .line 12
    const-string v0, "precision mediump float;      \nvarying vec2 vTextureCoord;      \nuniform sampler2D sTexture;      \nvoid main() {      \n gl_FragColor = texture2D(sTexture, vTextureCoord);      \n}"

    iput-object v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->mFragmentShader:Ljava/lang/String;

    .line 18
    invoke-direct {p0}, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->createProgram()V

    .line 20
    return-void
.end method

.method private createProgram()V
    .registers 4

    .prologue
    const/4 v2, -0x1

    .line 29
    iget-object v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->mVertexShader:Ljava/lang/String;

    iget-object v1, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->mFragmentShader:Ljava/lang/String;

    invoke-static {v0, v1}, Lcom/censivn/C3DEngine/utils/ShaderUtils;->createProgram(Ljava/lang/String;Ljava/lang/String;)I

    move-result v0

    iput v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->id:I

    .line 31
    iget v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->id:I

    if-nez v0, :cond_17

    .line 33
    new-instance v0, Ljava/lang/RuntimeException;

    const-string v1, "Could create shader program"

    invoke-direct {v0, v1}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V

    throw v0

    .line 37
    :cond_17
    iget v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->id:I

    const-string v1, "aPosition"

    invoke-static {v0, v1}, Landroid/opengl/GLES20;->glGetAttribLocation(ILjava/lang/String;)I

    move-result v0

    iput v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->maPositionHandle:I

    .line 39
    const-string v0, "glGetAttribLocation aPosition"

    invoke-static {v0}, Lcom/censivn/C3DEngine/utils/ShaderUtils;->checkGlError(Ljava/lang/String;)V

    .line 41
    iget v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->maPositionHandle:I

    if-ne v0, v2, :cond_32

    .line 43
    new-instance v0, Ljava/lang/RuntimeException;

    const-string v1, "Could not get attrib location for aPosition"

    invoke-direct {v0, v1}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V

    throw v0

    .line 47
    :cond_32
    iget v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->id:I

    const-string v1, "aTextureCoord"

    invoke-static {v0, v1}, Landroid/opengl/GLES20;->glGetAttribLocation(ILjava/lang/String;)I

    move-result v0

    iput v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->maTextureHandle:I

    .line 49
    const-string v0, "glGetAttribLocation aTextureCoord"

    invoke-static {v0}, Lcom/censivn/C3DEngine/utils/ShaderUtils;->checkGlError(Ljava/lang/String;)V

    .line 51
    iget v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->maTextureHandle:I

    if-ne v0, v2, :cond_4d

    .line 53
    new-instance v0, Ljava/lang/RuntimeException;

    const-string v1, "Could not get attrib location for aTextureCoord"

    invoke-direct {v0, v1}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V

    throw v0

    .line 57
    :cond_4d
    iget v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->id:I

    const-string/jumbo v1, "uMVPMatrix"

    invoke-static {v0, v1}, Landroid/opengl/GLES20;->glGetUniformLocation(ILjava/lang/String;)I

    move-result v0

    iput v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->muMVPMatrixHandle:I

    .line 59
    const-string v0, "glGetUniformLocation uMVPMatrix"

    invoke-static {v0}, Lcom/censivn/C3DEngine/utils/ShaderUtils;->checkGlError(Ljava/lang/String;)V

    .line 61
    iget v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->muMVPMatrixHandle:I

    if-ne v0, v2, :cond_69

    .line 63
    new-instance v0, Ljava/lang/RuntimeException;

    const-string v1, "Could not get attrib location for uMVPMatrix"

    invoke-direct {v0, v1}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V

    throw v0

    .line 67
    :cond_69
    return-void
.end method