ShaderStandard.smali
.class public Lcom/censivn/C3DEngine/common/shader/ShaderStandard;
.super Lcom/censivn/C3DEngine/common/shader/Shader;
.source "ShaderStandard.java"
# instance fields
.field private mFragmentShader:Ljava/lang/String;
.field private mVertexShader:Ljava/lang/String;
# direct methods
.method public constructor <init>()V
.registers 2
.prologue
.line 16
invoke-direct {p0}, Lcom/censivn/C3DEngine/common/shader/Shader;-><init>()V
.line 10
const-string/jumbo v0, "uniform mat4 uMVPMatrix; \nattribute vec2 aTextureCoord; \nattribute vec4 aPosition; \nvarying vec2 vTextureCoord; \nvoid main() { \ngl_Position = uMVPMatrix * aPosition; \n vTextureCoord = aTextureCoord; \n}"
iput-object v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->mVertexShader:Ljava/lang/String;
.line 12
const-string v0, "precision mediump float; \nvarying vec2 vTextureCoord; \nuniform sampler2D sTexture; \nvoid main() { \n gl_FragColor = texture2D(sTexture, vTextureCoord); \n}"
iput-object v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->mFragmentShader:Ljava/lang/String;
.line 18
invoke-direct {p0}, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->createProgram()V
.line 20
return-void
.end method
.method private createProgram()V
.registers 4
.prologue
const/4 v2, -0x1
.line 29
iget-object v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->mVertexShader:Ljava/lang/String;
iget-object v1, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->mFragmentShader:Ljava/lang/String;
invoke-static {v0, v1}, Lcom/censivn/C3DEngine/utils/ShaderUtils;->createProgram(Ljava/lang/String;Ljava/lang/String;)I
move-result v0
iput v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->id:I
.line 31
iget v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->id:I
if-nez v0, :cond_17
.line 33
new-instance v0, Ljava/lang/RuntimeException;
const-string v1, "Could create shader program"
invoke-direct {v0, v1}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw v0
.line 37
:cond_17
iget v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->id:I
const-string v1, "aPosition"
invoke-static {v0, v1}, Landroid/opengl/GLES20;->glGetAttribLocation(ILjava/lang/String;)I
move-result v0
iput v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->maPositionHandle:I
.line 39
const-string v0, "glGetAttribLocation aPosition"
invoke-static {v0}, Lcom/censivn/C3DEngine/utils/ShaderUtils;->checkGlError(Ljava/lang/String;)V
.line 41
iget v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->maPositionHandle:I
if-ne v0, v2, :cond_32
.line 43
new-instance v0, Ljava/lang/RuntimeException;
const-string v1, "Could not get attrib location for aPosition"
invoke-direct {v0, v1}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw v0
.line 47
:cond_32
iget v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->id:I
const-string v1, "aTextureCoord"
invoke-static {v0, v1}, Landroid/opengl/GLES20;->glGetAttribLocation(ILjava/lang/String;)I
move-result v0
iput v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->maTextureHandle:I
.line 49
const-string v0, "glGetAttribLocation aTextureCoord"
invoke-static {v0}, Lcom/censivn/C3DEngine/utils/ShaderUtils;->checkGlError(Ljava/lang/String;)V
.line 51
iget v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->maTextureHandle:I
if-ne v0, v2, :cond_4d
.line 53
new-instance v0, Ljava/lang/RuntimeException;
const-string v1, "Could not get attrib location for aTextureCoord"
invoke-direct {v0, v1}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw v0
.line 57
:cond_4d
iget v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->id:I
const-string/jumbo v1, "uMVPMatrix"
invoke-static {v0, v1}, Landroid/opengl/GLES20;->glGetUniformLocation(ILjava/lang/String;)I
move-result v0
iput v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->muMVPMatrixHandle:I
.line 59
const-string v0, "glGetUniformLocation uMVPMatrix"
invoke-static {v0}, Lcom/censivn/C3DEngine/utils/ShaderUtils;->checkGlError(Ljava/lang/String;)V
.line 61
iget v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->muMVPMatrixHandle:I
if-ne v0, v2, :cond_69
.line 63
new-instance v0, Ljava/lang/RuntimeException;
const-string v1, "Could not get attrib location for uMVPMatrix"
invoke-direct {v0, v1}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw v0
.line 67
:cond_69
return-void
.end method