ShaderAlpha.smali
.class public Lcom/censivn/C3DEngine/common/shader/ShaderAlpha;
.super Lcom/censivn/C3DEngine/common/shader/Shader;
.source "ShaderAlpha.java"
# instance fields
.field private mFragmentShader:Ljava/lang/String;
.field private mVertexShader:Ljava/lang/String;
.field public maAlphaHandle:I
# direct methods
.method public constructor <init>()V
.registers 2
.prologue
.line 20
invoke-direct {p0}, Lcom/censivn/C3DEngine/common/shader/Shader;-><init>()V
.line 12
const-string/jumbo v0, "uniform mat4 uMVPMatrix; \nattribute vec2 aTextureCoord; \nattribute vec4 aPosition; \nvarying vec2 vTextureCoord; \nattribute float aAlpha; \nvarying float vAlpha; \nvoid main() { \ngl_Position = uMVPMatrix * aPosition; \n vTextureCoord = aTextureCoord; \nvAlpha = aAlpha; \n}"
iput-object v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderAlpha;->mVertexShader:Ljava/lang/String;
.line 14
const-string v0, "precision mediump float; \nvarying vec2 vTextureCoord; \nuniform sampler2D sTexture; \nvarying float vAlpha; \nvoid main() { \n gl_FragColor = vAlpha*texture2D(sTexture, vTextureCoord); \n}"
iput-object v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderAlpha;->mFragmentShader:Ljava/lang/String;
.line 22
invoke-direct {p0}, Lcom/censivn/C3DEngine/common/shader/ShaderAlpha;->createProgram()V
.line 24
return-void
.end method
.method private createProgram()V
.registers 4
.prologue
const/4 v2, -0x1
.line 28
iget-object v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderAlpha;->mVertexShader:Ljava/lang/String;
iget-object v1, p0, Lcom/censivn/C3DEngine/common/shader/ShaderAlpha;->mFragmentShader:Ljava/lang/String;
invoke-static {v0, v1}, Lcom/censivn/C3DEngine/utils/ShaderUtils;->createProgram(Ljava/lang/String;Ljava/lang/String;)I
move-result v0
iput v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderAlpha;->id:I
.line 30
iget v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderAlpha;->id:I
if-nez v0, :cond_17
.line 32
new-instance v0, Ljava/lang/RuntimeException;
const-string v1, "Could create shader program"
invoke-direct {v0, v1}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw v0
.line 36
:cond_17
iget v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderAlpha;->id:I
const-string v1, "aPosition"
invoke-static {v0, v1}, Landroid/opengl/GLES20;->glGetAttribLocation(ILjava/lang/String;)I
move-result v0
iput v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderAlpha;->maPositionHandle:I
.line 38
const-string v0, "glGetAttribLocation aPosition"
invoke-static {v0}, Lcom/censivn/C3DEngine/utils/ShaderUtils;->checkGlError(Ljava/lang/String;)V
.line 40
iget v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderAlpha;->maPositionHandle:I
if-ne v0, v2, :cond_32
.line 42
new-instance v0, Ljava/lang/RuntimeException;
const-string v1, "Could not get attrib location for aPosition"
invoke-direct {v0, v1}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw v0
.line 46
:cond_32
iget v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderAlpha;->id:I
const-string v1, "aTextureCoord"
invoke-static {v0, v1}, Landroid/opengl/GLES20;->glGetAttribLocation(ILjava/lang/String;)I
move-result v0
iput v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderAlpha;->maTextureHandle:I
.line 48
const-string v0, "glGetAttribLocation aTextureCoord"
invoke-static {v0}, Lcom/censivn/C3DEngine/utils/ShaderUtils;->checkGlError(Ljava/lang/String;)V
.line 50
iget v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderAlpha;->maTextureHandle:I
if-ne v0, v2, :cond_4d
.line 52
new-instance v0, Ljava/lang/RuntimeException;
const-string v1, "Could not get attrib location for aTextureCoord"
invoke-direct {v0, v1}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw v0
.line 56
:cond_4d
iget v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderAlpha;->id:I
const-string v1, "aAlpha"
invoke-static {v0, v1}, Landroid/opengl/GLES20;->glGetAttribLocation(ILjava/lang/String;)I
move-result v0
iput v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderAlpha;->maAlphaHandle:I
.line 58
const-string v0, "glGetAttribLocation aAlpha"
invoke-static {v0}, Lcom/censivn/C3DEngine/utils/ShaderUtils;->checkGlError(Ljava/lang/String;)V
.line 60
iget v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderAlpha;->maAlphaHandle:I
if-ne v0, v2, :cond_68
.line 62
new-instance v0, Ljava/lang/RuntimeException;
const-string v1, "Could not get attrib location for aAlpha"
invoke-direct {v0, v1}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw v0
.line 66
:cond_68
iget v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderAlpha;->id:I
const-string/jumbo v1, "uMVPMatrix"
invoke-static {v0, v1}, Landroid/opengl/GLES20;->glGetUniformLocation(ILjava/lang/String;)I
move-result v0
iput v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderAlpha;->muMVPMatrixHandle:I
.line 68
const-string v0, "glGetUniformLocation uMVPMatrix"
invoke-static {v0}, Lcom/censivn/C3DEngine/utils/ShaderUtils;->checkGlError(Ljava/lang/String;)V
.line 70
iget v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderAlpha;->muMVPMatrixHandle:I
if-ne v0, v2, :cond_84
.line 72
new-instance v0, Ljava/lang/RuntimeException;
const-string v1, "Could not get attrib location for uMVPMatrix"
invoke-direct {v0, v1}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw v0
.line 76
:cond_84
return-void
.end method
# virtual methods
.method public glAlpha(F)V
.registers 3
.prologue
.line 80
iget v0, p0, Lcom/censivn/C3DEngine/common/shader/ShaderAlpha;->maAlphaHandle:I
invoke-static {v0, p1}, Landroid/opengl/GLES20;->glVertexAttrib1f(IF)V
.line 82
return-void
.end method