Shader.smali
.class public Lcom/censivn/C3DEngine/common/shader/Shader;
.super Ljava/lang/Object;
.source "Shader.java"
# instance fields
.field public id:I
.field public maPositionHandle:I
.field public maTextureHandle:I
.field public muMVPMatrixHandle:I
# direct methods
.method public constructor <init>()V
.registers 1
.prologue
.line 10
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
# virtual methods
.method public glMVPMatrix()V
.registers 3
.prologue
.line 43
sget-object v0, Lcom/censivn/C3DEngine/common/renderer/MatrixStack;->matrix:[F
sget v1, Lcom/censivn/C3DEngine/common/renderer/MatrixStack;->topIndex:I
invoke-virtual {p0, v0, v1}, Lcom/censivn/C3DEngine/common/shader/Shader;->glMVPMatrix([FI)V
.line 45
return-void
.end method
.method public glMVPMatrix([FI)V
.registers 9
.prologue
const/4 v1, 0x0
.line 36
sget-object v0, Lcom/censivn/C3DEngine/common/renderer/MatrixStack;->rMVPMatrix:[F
sget-object v2, Lcom/censivn/C3DEngine/common/renderer/MatrixStack;->rSceneMatrix:[F
move v3, v1
move-object v4, p1
move v5, p2
invoke-static/range {v0 .. v5}, Lcom/censivn/C3DEngine/core/Matrix;->multiplyMM([FI[FI[FI)V
.line 37
iget v0, p0, Lcom/censivn/C3DEngine/common/shader/Shader;->muMVPMatrixHandle:I
const/4 v2, 0x1
sget-object v3, Lcom/censivn/C3DEngine/common/renderer/MatrixStack;->rMVPMatrix:[F
invoke-static {v0, v2, v1, v3, v1}, Landroid/opengl/GLES20;->glUniformMatrix4fv(IIZ[FI)V
.line 39
return-void
.end method
.method public glTexCoordPointer(IIZILjava/nio/Buffer;)V
.registers 12
.prologue
.line 29
iget v0, p0, Lcom/censivn/C3DEngine/common/shader/Shader;->maTextureHandle:I
invoke-static {v0}, Landroid/opengl/GLES20;->glEnableVertexAttribArray(I)V
.line 30
iget v0, p0, Lcom/censivn/C3DEngine/common/shader/Shader;->maTextureHandle:I
move v1, p1
move v2, p2
move v3, p3
move v4, p4
move-object v5, p5
invoke-static/range {v0 .. v5}, Landroid/opengl/GLES20;->glVertexAttribPointer(IIIZILjava/nio/Buffer;)V
.line 32
return-void
.end method
.method public glVertexPointer(IIZILjava/nio/Buffer;)V
.registers 12
.prologue
.line 22
iget v0, p0, Lcom/censivn/C3DEngine/common/shader/Shader;->maPositionHandle:I
invoke-static {v0}, Landroid/opengl/GLES20;->glEnableVertexAttribArray(I)V
.line 23
iget v0, p0, Lcom/censivn/C3DEngine/common/shader/Shader;->maPositionHandle:I
move v1, p1
move v2, p2
move v3, p3
move v4, p4
move-object v5, p5
invoke-static/range {v0 .. v5}, Landroid/opengl/GLES20;->glVertexAttribPointer(IIIZILjava/nio/Buffer;)V
.line 25
return-void
.end method