ShaderManager.smali
.class public Lcom/censivn/C3DEngine/common/renderer/ShaderManager;
.super Ljava/lang/Object;
.source "ShaderManager.java"
# static fields
.field public static CURRENT_SHADER:Lcom/censivn/C3DEngine/common/shader/Shader;
.field public static SHADER_ALPHA:Lcom/censivn/C3DEngine/common/shader/ShaderAlpha;
.field public static SHADER_COLOR:Lcom/censivn/C3DEngine/common/shader/ShaderColor;
.field public static SHADER_COLOR_TEXTURE:Lcom/censivn/C3DEngine/common/shader/ShaderColorTexture;
.field public static SHADER_FILL_COLOR_TEXTURE:Lcom/censivn/C3DEngine/common/shader/ShaderFillColorTexture;
.field public static SHADER_LOCK:Z
.field public static SHADER_STANDARD:Lcom/censivn/C3DEngine/common/shader/ShaderStandard;
# direct methods
.method static constructor <clinit>()V
.registers 1
.prologue
.line 23
const/4 v0, 0x0
sput-boolean v0, Lcom/censivn/C3DEngine/common/renderer/ShaderManager;->SHADER_LOCK:Z
return-void
.end method
.method public constructor <init>()V
.registers 1
.prologue
.line 12
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
.method public static enableShader(Lcom/censivn/C3DEngine/common/shader/Shader;)V
.registers 3
.prologue
.line 42
sget-object v0, Lcom/censivn/C3DEngine/common/renderer/ShaderManager;->CURRENT_SHADER:Lcom/censivn/C3DEngine/common/shader/Shader;
iget v0, v0, Lcom/censivn/C3DEngine/common/shader/Shader;->id:I
iget v1, p0, Lcom/censivn/C3DEngine/common/shader/Shader;->id:I
if-eq v0, v1, :cond_a
.line 44
sput-object p0, Lcom/censivn/C3DEngine/common/renderer/ShaderManager;->CURRENT_SHADER:Lcom/censivn/C3DEngine/common/shader/Shader;
.line 48
:cond_a
iget v0, p0, Lcom/censivn/C3DEngine/common/shader/Shader;->id:I
invoke-static {v0}, Landroid/opengl/GLES20;->glUseProgram(I)V
.line 50
return-void
.end method
.method public static init()V
.registers 1
.prologue
.line 27
new-instance v0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;
invoke-direct {v0}, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;-><init>()V
sput-object v0, Lcom/censivn/C3DEngine/common/renderer/ShaderManager;->SHADER_STANDARD:Lcom/censivn/C3DEngine/common/shader/ShaderStandard;
.line 28
new-instance v0, Lcom/censivn/C3DEngine/common/shader/ShaderAlpha;
invoke-direct {v0}, Lcom/censivn/C3DEngine/common/shader/ShaderAlpha;-><init>()V
sput-object v0, Lcom/censivn/C3DEngine/common/renderer/ShaderManager;->SHADER_ALPHA:Lcom/censivn/C3DEngine/common/shader/ShaderAlpha;
.line 29
new-instance v0, Lcom/censivn/C3DEngine/common/shader/ShaderColorTexture;
invoke-direct {v0}, Lcom/censivn/C3DEngine/common/shader/ShaderColorTexture;-><init>()V
sput-object v0, Lcom/censivn/C3DEngine/common/renderer/ShaderManager;->SHADER_COLOR_TEXTURE:Lcom/censivn/C3DEngine/common/shader/ShaderColorTexture;
.line 30
new-instance v0, Lcom/censivn/C3DEngine/common/shader/ShaderColor;
invoke-direct {v0}, Lcom/censivn/C3DEngine/common/shader/ShaderColor;-><init>()V
sput-object v0, Lcom/censivn/C3DEngine/common/renderer/ShaderManager;->SHADER_COLOR:Lcom/censivn/C3DEngine/common/shader/ShaderColor;
.line 33
new-instance v0, Lcom/censivn/C3DEngine/common/shader/ShaderFillColorTexture;
invoke-direct {v0}, Lcom/censivn/C3DEngine/common/shader/ShaderFillColorTexture;-><init>()V
sput-object v0, Lcom/censivn/C3DEngine/common/renderer/ShaderManager;->SHADER_FILL_COLOR_TEXTURE:Lcom/censivn/C3DEngine/common/shader/ShaderFillColorTexture;
.line 35
sget-object v0, Lcom/censivn/C3DEngine/common/renderer/ShaderManager;->SHADER_STANDARD:Lcom/censivn/C3DEngine/common/shader/ShaderStandard;
sput-object v0, Lcom/censivn/C3DEngine/common/renderer/ShaderManager;->CURRENT_SHADER:Lcom/censivn/C3DEngine/common/shader/Shader;
.line 36
sget-object v0, Lcom/censivn/C3DEngine/common/renderer/ShaderManager;->SHADER_STANDARD:Lcom/censivn/C3DEngine/common/shader/ShaderStandard;
iget v0, v0, Lcom/censivn/C3DEngine/common/shader/ShaderStandard;->id:I
invoke-static {v0}, Landroid/opengl/GLES20;->glUseProgram(I)V
.line 38
return-void
.end method
.method public static lockShader()V
.registers 1
.prologue
.line 54
const/4 v0, 0x1
sput-boolean v0, Lcom/censivn/C3DEngine/common/renderer/ShaderManager;->SHADER_LOCK:Z
.line 56
return-void
.end method
.method public static unlockShader()V
.registers 1
.prologue
.line 60
const/4 v0, 0x0
sput-boolean v0, Lcom/censivn/C3DEngine/common/renderer/ShaderManager;->SHADER_LOCK:Z
.line 62
return-void
.end method