PointBufferManager.smali

.class public Lcom/censivn/C3DEngine/api/element/PointBufferManager;
.super Ljava/lang/Object;
.source "PointBufferManager.java"


# static fields
.field public static final BYTES_PER_PROPERTY:I = 0x4

.field public static final PROPERTIES_PER_ELEMENT:I = 0x3


# instance fields
.field private mBuffer:Ljava/nio/FloatBuffer;

.field private mNumElements:I


# direct methods
.method public constructor <init>()V
    .registers 2

    .prologue
    .line 14
    invoke-direct {p0}, Ljava/lang/Object;-><init>()V

    .line 12
    const/4 v0, 0x0

    iput v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mNumElements:I

    .line 16
    return-void
.end method

.method public constructor <init>(I)V
    .registers 4

    .prologue
    .line 27
    invoke-direct {p0}, Ljava/lang/Object;-><init>()V

    .line 12
    const/4 v0, 0x0

    iput v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mNumElements:I

    .line 28
    mul-int/lit8 v0, p1, 0x3

    mul-int/lit8 v0, v0, 0x4

    .line 29
    invoke-static {v0}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer;

    move-result-object v0

    .line 30
    invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder;

    move-result-object v1

    invoke-virtual {v0, v1}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;

    .line 32
    invoke-virtual {v0}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer;

    move-result-object v0

    iput-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    .line 33
    return-void
.end method

.method public constructor <init>(Ljava/nio/FloatBuffer;I)V
    .registers 5

    .prologue
    .line 18
    invoke-direct {p0}, Ljava/lang/Object;-><init>()V

    .line 12
    const/4 v0, 0x0

    iput v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mNumElements:I

    .line 19
    invoke-virtual {p1}, Ljava/nio/FloatBuffer;->limit()I

    move-result v0

    mul-int/lit8 v0, v0, 0x4

    invoke-static {v0}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer;

    move-result-object v0

    .line 20
    invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder;

    move-result-object v1

    invoke-virtual {v0, v1}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;

    .line 21
    invoke-virtual {v0}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer;

    move-result-object v0

    iput-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    .line 22
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    invoke-virtual {v0, p1}, Ljava/nio/FloatBuffer;->put(Ljava/nio/FloatBuffer;)Ljava/nio/FloatBuffer;

    .line 23
    iput p2, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mNumElements:I

    .line 25
    return-void
.end method


# virtual methods
.method public addPX(FFF)V
    .registers 5

    .prologue
    .line 105
    iget v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mNumElements:I

    invoke-virtual {p0, v0, p1, p2, p3}, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->setPX(IFFF)V

    .line 106
    iget v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mNumElements:I

    add-int/lit8 v0, v0, 0x1

    iput v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mNumElements:I

    .line 107
    return-void
.end method

.method public addPX(Lcom/censivn/C3DEngine/api/element/Number3d;)V
    .registers 3

    .prologue
    .line 98
    iget v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mNumElements:I

    invoke-virtual {p0, v0, p1}, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->setPX(ILcom/censivn/C3DEngine/api/element/Number3d;)V

    .line 99
    iget v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mNumElements:I

    add-int/lit8 v0, v0, 0x1

    iput v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mNumElements:I

    .line 100
    return-void
.end method

.method public buffer()Ljava/nio/FloatBuffer;
    .registers 2

    .prologue
    .line 146
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    return-object v0
.end method

.method public capacity()I
    .registers 2

    .prologue
    .line 40
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    invoke-virtual {v0}, Ljava/nio/FloatBuffer;->capacity()I

    move-result v0

    div-int/lit8 v0, v0, 0x3

    return v0
.end method

.method public clear()V
    .registers 2

    .prologue
    .line 44
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    invoke-virtual {v0}, Ljava/nio/FloatBuffer;->clear()Ljava/nio/Buffer;

    .line 45
    return-void
.end method

.method public clone()Lcom/censivn/C3DEngine/api/element/PointBufferManager;
    .registers 4

    .prologue
    .line 155
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    const/4 v1, 0x0

    invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;

    .line 156
    new-instance v0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;

    iget-object v1, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    invoke-virtual {p0}, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->size()I

    move-result v2

    invoke-direct {v0, v1, v2}, Lcom/censivn/C3DEngine/api/element/PointBufferManager;-><init>(Ljava/nio/FloatBuffer;I)V

    .line 157
    return-object v0
.end method

.method public bridge synthetic clone()Ljava/lang/Object;
    .registers 2
    .annotation system Ldalvik/annotation/Throws;
        value = {
            Ljava/lang/CloneNotSupportedException;
        }
    .end annotation

    .prologue
    .line 7
    invoke-virtual {p0}, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->clone()Lcom/censivn/C3DEngine/api/element/PointBufferManager;

    move-result-object v0

    return-object v0
.end method

.method public getAsNumber3dPX(I)Lcom/censivn/C3DEngine/api/element/Number3d;
    .registers 6

    .prologue
    .line 50
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    mul-int/lit8 v1, p1, 0x3

    invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;

    .line 51
    new-instance v0, Lcom/censivn/C3DEngine/api/element/Number3d;

    iget-object v1, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    invoke-virtual {v1}, Ljava/nio/FloatBuffer;->get()F

    move-result v1

    iget-object v2, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    invoke-virtual {v2}, Ljava/nio/FloatBuffer;->get()F

    move-result v2

    iget-object v3, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    invoke-virtual {v3}, Ljava/nio/FloatBuffer;->get()F

    move-result v3

    invoke-direct {v0, v1, v2, v3}, Lcom/censivn/C3DEngine/api/element/Number3d;-><init>(FFF)V

    return-object v0
.end method

.method public overwrite([F)V
    .registers 4

    .prologue
    .line 150
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    const/4 v1, 0x0

    invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;

    .line 151
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    invoke-virtual {v0, p1}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer;

    .line 152
    return-void
.end method

.method public putInNumber3d(ILcom/censivn/C3DEngine/api/element/Number3d;)V
    .registers 5

    .prologue
    .line 57
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    mul-int/lit8 v1, p1, 0x3

    invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;

    .line 58
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    invoke-virtual {v0}, Ljava/nio/FloatBuffer;->get()F

    move-result v0

    iput v0, p2, Lcom/censivn/C3DEngine/api/element/Number3d;->x:F

    .line 59
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    invoke-virtual {v0}, Ljava/nio/FloatBuffer;->get()F

    move-result v0

    iput v0, p2, Lcom/censivn/C3DEngine/api/element/Number3d;->y:F

    .line 60
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    invoke-virtual {v0}, Ljava/nio/FloatBuffer;->get()F

    move-result v0

    iput v0, p2, Lcom/censivn/C3DEngine/api/element/Number3d;->z:F

    .line 61
    return-void
.end method

.method public pxX(I)F
    .registers 4

    .prologue
    .line 66
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    mul-int/lit8 v1, p1, 0x3

    invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;

    .line 67
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    invoke-virtual {v0}, Ljava/nio/FloatBuffer;->get()F

    move-result v0

    return v0
.end method

.method public pxX(IF)V
    .registers 5

    .prologue
    .line 81
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    mul-int/lit8 v1, p1, 0x3

    invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;

    .line 82
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    invoke-virtual {v0, p2}, Ljava/nio/FloatBuffer;->put(F)Ljava/nio/FloatBuffer;

    .line 83
    return-void
.end method

.method public pxY(I)F
    .registers 4

    .prologue
    .line 71
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    mul-int/lit8 v1, p1, 0x3

    add-int/lit8 v1, v1, 0x1

    invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;

    .line 72
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    invoke-virtual {v0}, Ljava/nio/FloatBuffer;->get()F

    move-result v0

    return v0
.end method

.method public pxY(IF)V
    .registers 5

    .prologue
    .line 86
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    mul-int/lit8 v1, p1, 0x3

    add-int/lit8 v1, v1, 0x1

    invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;

    .line 87
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    invoke-virtual {v0, p2}, Ljava/nio/FloatBuffer;->put(F)Ljava/nio/FloatBuffer;

    .line 88
    return-void
.end method

.method public pxZ(I)F
    .registers 4

    .prologue
    .line 76
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    mul-int/lit8 v1, p1, 0x3

    add-int/lit8 v1, v1, 0x2

    invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;

    .line 77
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    invoke-virtual {v0}, Ljava/nio/FloatBuffer;->get()F

    move-result v0

    return v0
.end method

.method public pxZ(IF)V
    .registers 5

    .prologue
    .line 91
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    mul-int/lit8 v1, p1, 0x3

    add-int/lit8 v1, v1, 0x2

    invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;

    .line 92
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    invoke-virtual {v0, p2}, Ljava/nio/FloatBuffer;->put(F)Ljava/nio/FloatBuffer;

    .line 93
    return-void
.end method

.method public setPX(IFFF)V
    .registers 7

    .prologue
    .line 121
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    mul-int/lit8 v1, p1, 0x3

    invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;

    .line 122
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    invoke-virtual {v0, p2}, Ljava/nio/FloatBuffer;->put(F)Ljava/nio/FloatBuffer;

    .line 123
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    invoke-virtual {v0, p3}, Ljava/nio/FloatBuffer;->put(F)Ljava/nio/FloatBuffer;

    .line 124
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    invoke-virtual {v0, p4}, Ljava/nio/FloatBuffer;->put(F)Ljava/nio/FloatBuffer;

    .line 125
    return-void
.end method

.method public setPX(ILcom/censivn/C3DEngine/api/element/Number3d;)V
    .registers 5

    .prologue
    .line 112
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    mul-int/lit8 v1, p1, 0x3

    invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;

    .line 113
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    iget v1, p2, Lcom/censivn/C3DEngine/api/element/Number3d;->x:F

    invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->put(F)Ljava/nio/FloatBuffer;

    .line 114
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    iget v1, p2, Lcom/censivn/C3DEngine/api/element/Number3d;->y:F

    invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->put(F)Ljava/nio/FloatBuffer;

    .line 115
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    iget v1, p2, Lcom/censivn/C3DEngine/api/element/Number3d;->z:F

    invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->put(F)Ljava/nio/FloatBuffer;

    .line 116
    return-void
.end method

.method public setXPX(IF)V
    .registers 5

    .prologue
    .line 128
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    mul-int/lit8 v1, p1, 0x3

    invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;

    .line 129
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    invoke-virtual {v0, p2}, Ljava/nio/FloatBuffer;->put(F)Ljava/nio/FloatBuffer;

    .line 130
    return-void
.end method

.method public setYPX(IF)V
    .registers 5

    .prologue
    .line 133
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    mul-int/lit8 v1, p1, 0x3

    add-int/lit8 v1, v1, 0x1

    invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;

    .line 134
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    invoke-virtual {v0, p2}, Ljava/nio/FloatBuffer;->put(F)Ljava/nio/FloatBuffer;

    .line 135
    return-void
.end method

.method public setZPX(IF)V
    .registers 5

    .prologue
    .line 138
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    mul-int/lit8 v1, p1, 0x3

    add-int/lit8 v1, v1, 0x2

    invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;

    .line 139
    iget-object v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mBuffer:Ljava/nio/FloatBuffer;

    invoke-virtual {v0, p2}, Ljava/nio/FloatBuffer;->put(F)Ljava/nio/FloatBuffer;

    .line 140
    return-void
.end method

.method public size()I
    .registers 2

    .prologue
    .line 36
    iget v0, p0, Lcom/censivn/C3DEngine/api/element/PointBufferManager;->mNumElements:I

    return v0
.end method