b.smali
.class public Lcom/c/a/a/b;
.super Ljava/lang/Object;
.source "SourceFile"
# static fields
.field public static final a:Ljava/lang/String;
.field protected static final b:[F
.field private static final i:[F
# instance fields
.field public c:I
.field public d:I
.field public e:I
.field public f:I
.field public g:Ljava/nio/FloatBuffer;
.field public h:Ljava/nio/FloatBuffer;
# direct methods
.method static constructor <clinit>()V
.registers 2
.line 20
new-instance v0, Ljava/lang/StringBuilder;
const-string v1, "["
invoke-direct {v0, v1}, Ljava/lang/StringBuilder;-><init>(Ljava/lang/String;)V
const-class v1, Lcom/c/a/a/b;
invoke-virtual {v1}, Ljava/lang/Class;->getSimpleName()Ljava/lang/String;
move-result-object v1
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v1, "]"
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v0
sput-object v0, Lcom/c/a/a/b;->a:Ljava/lang/String;
const/16 v0, 0x8
new-array v1, v0, [F
.line 39
fill-array-data v1, :array_2c
sput-object v1, Lcom/c/a/a/b;->i:[F
new-array v0, v0, [F
.line 46
fill-array-data v0, :array_40
sput-object v0, Lcom/c/a/a/b;->b:[F
return-void
:array_2c
.array-data 4
-0x40800000 # -1.0f
-0x40800000 # -1.0f
0x3f800000 # 1.0f
-0x40800000 # -1.0f
-0x40800000 # -1.0f
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x3f800000 # 1.0f
.end array-data
:array_40
.array-data 4
0x0
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x0
0x0
0x3f800000 # 1.0f
0x0
.end array-data
.end method
.method public constructor <init>()V
.registers 2
.line 18
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
const/4 v0, -0x1
.line 53
iput v0, p0, Lcom/c/a/a/b;->c:I
const/4 v0, 0x0
.line 58
iput-object v0, p0, Lcom/c/a/a/b;->g:Ljava/nio/FloatBuffer;
.line 59
iput-object v0, p0, Lcom/c/a/a/b;->h:Ljava/nio/FloatBuffer;
return-void
.end method
.method private static a(Ljava/lang/String;I)I
.registers 4
const/4 v0, 0x1
new-array v0, v0, [I
.line 136
invoke-static {p1}, Landroid/opengl/GLES20;->glCreateShader(I)I
move-result p1
.line 137
invoke-static {p1, p0}, Landroid/opengl/GLES20;->glShaderSource(ILjava/lang/String;)V
.line 138
invoke-static {p1}, Landroid/opengl/GLES20;->glCompileShader(I)V
const/4 p0, 0x0
const v1, 0x8b81
.line 139
invoke-static {p1, v1, v0, p0}, Landroid/opengl/GLES20;->glGetShaderiv(II[II)V
.line 140
aget p0, v0, p0
if-nez p0, :cond_39
.line 141
sget-object p0, Lcom/c/a/a/d;->d:Ljava/lang/String;
new-instance v0, Ljava/lang/StringBuilder;
invoke-direct {v0}, Ljava/lang/StringBuilder;-><init>()V
sget-object v1, Lcom/c/a/a/b;->a:Ljava/lang/String;
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v1, "Shader compilation failed with reason: "
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-static {p1}, Landroid/opengl/GLES20;->glGetShaderInfoLog(I)Ljava/lang/String;
move-result-object p1
invoke-virtual {v0, p1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p1
invoke-static {p0, p1}, Lsg/bigo/log/Log;->e(Ljava/lang/String;Ljava/lang/String;)I
const/4 p0, -0x1
return p0
:cond_39
return p1
.end method
# virtual methods
.method public final a()Z
.registers 10
const/4 v0, 0x1
new-array v1, v0, [I
const-string v2, "attribute vec2 attPosition;attribute vec2 attTexCoord;varying vec2 texCoord;void main() { gl_Position = vec4(attPosition, 0.0, 1.0); texCoord = attTexCoord;}"
const v3, 0x8b31
.line 1154
invoke-static {v2, v3}, Lcom/c/a/a/b;->a(Ljava/lang/String;I)I
move-result v2
const/4 v3, -0x1
const/4 v4, 0x0
if-ne v3, v2, :cond_29
.line 1156
sget-object v1, Lcom/c/a/a/d;->d:Ljava/lang/String;
new-instance v2, Ljava/lang/StringBuilder;
invoke-direct {v2}, Ljava/lang/StringBuilder;-><init>()V
sget-object v5, Lcom/c/a/a/b;->a:Ljava/lang/String;
invoke-virtual {v2, v5}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v5, "Vertex Shader program failed"
invoke-virtual {v2, v5}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v2
invoke-static {v1, v2}, Lsg/bigo/log/Log;->e(Ljava/lang/String;Ljava/lang/String;)I
goto :goto_94
:cond_29
const v5, 0x8b30
const-string v6, "precision highp float;varying vec2 texCoord;uniform sampler2D SamplerRGBA;void main() { gl_FragColor = vec4(texture2D(SamplerRGBA, texCoord).rgb, 1.0);}"
.line 1160
invoke-static {v6, v5}, Lcom/c/a/a/b;->a(Ljava/lang/String;I)I
move-result v5
if-ne v3, v5, :cond_50
.line 1162
sget-object v1, Lcom/c/a/a/d;->d:Ljava/lang/String;
new-instance v5, Ljava/lang/StringBuilder;
invoke-direct {v5}, Ljava/lang/StringBuilder;-><init>()V
sget-object v6, Lcom/c/a/a/b;->a:Ljava/lang/String;
invoke-virtual {v5, v6}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v6, "Fragment Shader program failed"
invoke-virtual {v5, v6}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v5}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v5
invoke-static {v1, v5}, Lsg/bigo/log/Log;->e(Ljava/lang/String;Ljava/lang/String;)I
.line 1163
invoke-static {v2}, Landroid/opengl/GLES20;->glDeleteShader(I)V
goto :goto_94
.line 1167
:cond_50
invoke-static {}, Landroid/opengl/GLES20;->glCreateProgram()I
move-result v6
.line 1168
invoke-static {v6, v2}, Landroid/opengl/GLES20;->glAttachShader(II)V
.line 1169
invoke-static {v6, v5}, Landroid/opengl/GLES20;->glAttachShader(II)V
.line 1170
invoke-static {v6}, Landroid/opengl/GLES20;->glLinkProgram(I)V
const v7, 0x8b82
.line 1172
invoke-static {v6, v7, v1, v4}, Landroid/opengl/GLES20;->glGetProgramiv(II[II)V
.line 1173
aget v1, v1, v4
if-gtz v1, :cond_8d
.line 1174
sget-object v1, Lcom/c/a/a/d;->d:Ljava/lang/String;
new-instance v7, Ljava/lang/StringBuilder;
invoke-direct {v7}, Ljava/lang/StringBuilder;-><init>()V
sget-object v8, Lcom/c/a/a/b;->a:Ljava/lang/String;
invoke-virtual {v7, v8}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v8, "Shader program link error: "
invoke-virtual {v7, v8}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
.line 1175
invoke-static {v6}, Landroid/opengl/GLES20;->glGetProgramInfoLog(I)Ljava/lang/String;
move-result-object v6
invoke-virtual {v7, v6}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v7}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v6
.line 1174
invoke-static {v1, v6}, Lsg/bigo/log/Log;->e(Ljava/lang/String;Ljava/lang/String;)I
.line 1176
invoke-static {v2}, Landroid/opengl/GLES20;->glDeleteShader(I)V
.line 1177
invoke-static {v5}, Landroid/opengl/GLES20;->glDeleteShader(I)V
goto :goto_94
.line 1181
:cond_8d
invoke-static {v2}, Landroid/opengl/GLES20;->glDeleteShader(I)V
.line 1182
invoke-static {v5}, Landroid/opengl/GLES20;->glDeleteShader(I)V
move v3, v6
.line 64
:goto_94
iput v3, p0, Lcom/c/a/a/b;->c:I
if-gtz v3, :cond_b1
.line 66
sget-object v0, Lcom/c/a/a/d;->d:Ljava/lang/String;
new-instance v1, Ljava/lang/StringBuilder;
invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V
sget-object v2, Lcom/c/a/a/b;->a:Ljava/lang/String;
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v2, "Cannot build FlipRenderFilter filter"
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v1
invoke-static {v0, v1}, Lsg/bigo/log/Log;->e(Ljava/lang/String;Ljava/lang/String;)I
return v4
.line 70
:cond_b1
invoke-static {v3}, Landroid/opengl/GLES20;->glUseProgram(I)V
.line 71
iget v1, p0, Lcom/c/a/a/b;->c:I
const-string v2, "attPosition"
invoke-static {v1, v2}, Landroid/opengl/GLES20;->glGetAttribLocation(ILjava/lang/String;)I
move-result v1
iput v1, p0, Lcom/c/a/a/b;->d:I
.line 72
iget v1, p0, Lcom/c/a/a/b;->c:I
const-string v2, "attTexCoord"
invoke-static {v1, v2}, Landroid/opengl/GLES20;->glGetAttribLocation(ILjava/lang/String;)I
move-result v1
iput v1, p0, Lcom/c/a/a/b;->e:I
.line 73
iget v1, p0, Lcom/c/a/a/b;->c:I
const-string v2, "SamplerRGBA"
invoke-static {v1, v2}, Landroid/opengl/GLES20;->glGetUniformLocation(ILjava/lang/String;)I
move-result v1
iput v1, p0, Lcom/c/a/a/b;->f:I
.line 75
sget-object v1, Lcom/c/a/a/b;->i:[F
array-length v1, v1
mul-int/lit8 v1, v1, 0x4
invoke-static {v1}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer;
move-result-object v1
.line 76
invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder;
move-result-object v2
invoke-virtual {v1, v2}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;
move-result-object v1
.line 77
invoke-virtual {v1}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer;
move-result-object v1
iput-object v1, p0, Lcom/c/a/a/b;->g:Ljava/nio/FloatBuffer;
.line 78
sget-object v2, Lcom/c/a/a/b;->i:[F
invoke-virtual {v1, v2}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer;
move-result-object v1
invoke-virtual {v1, v4}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;
.line 80
sget-object v1, Lcom/c/a/a/b;->b:[F
array-length v1, v1
mul-int/lit8 v1, v1, 0x4
invoke-static {v1}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer;
move-result-object v1
.line 81
invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder;
move-result-object v2
invoke-virtual {v1, v2}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;
move-result-object v1
.line 82
invoke-virtual {v1}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer;
move-result-object v1
iput-object v1, p0, Lcom/c/a/a/b;->h:Ljava/nio/FloatBuffer;
.line 83
sget-object v2, Lcom/c/a/a/b;->b:[F
invoke-virtual {v1, v2}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer;
move-result-object v1
invoke-virtual {v1, v4}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;
.line 86
invoke-static {v4}, Landroid/opengl/GLES20;->glUseProgram(I)V
return v0
.end method
.method public final b()Z
.registers 2
.line 91
iget v0, p0, Lcom/c/a/a/b;->c:I
if-lez v0, :cond_6
const/4 v0, 0x1
return v0
:cond_6
const/4 v0, 0x0
return v0
.end method
.method protected finalize()V
.registers 7
.annotation system Ldalvik/annotation/Throws;
value = {
Ljava/lang/Throwable;
}
.end annotation
.line 188
invoke-super {p0}, Ljava/lang/Object;->finalize()V
.line 190
iget v0, p0, Lcom/c/a/a/b;->c:I
const/4 v1, -0x1
if-eq v0, v1, :cond_32
.line 191
sget-object v0, Lcom/c/a/a/d;->d:Ljava/lang/String;
sget-object v1, Ljava/util/Locale;->ENGLISH:Ljava/util/Locale;
new-instance v2, Ljava/lang/StringBuilder;
invoke-direct {v2}, Ljava/lang/StringBuilder;-><init>()V
sget-object v3, Lcom/c/a/a/b;->a:Ljava/lang/String;
invoke-virtual {v2, v3}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v3, "[finalize] OpenGL Memory Leak mProgID = %d "
invoke-virtual {v2, v3}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v2
const/4 v3, 0x1
new-array v3, v3, [Ljava/lang/Object;
const/4 v4, 0x0
iget v5, p0, Lcom/c/a/a/b;->c:I
.line 192
invoke-static {v5}, Ljava/lang/Integer;->valueOf(I)Ljava/lang/Integer;
move-result-object v5
aput-object v5, v3, v4
.line 191
invoke-static {v1, v2, v3}, Ljava/lang/String;->format(Ljava/util/Locale;Ljava/lang/String;[Ljava/lang/Object;)Ljava/lang/String;
move-result-object v1
invoke-static {v0, v1}, Lsg/bigo/log/Log;->e(Ljava/lang/String;Ljava/lang/String;)I
:cond_32
return-void
.end method