c$a.smali
.class final Lcom/bumptech/glide/load/p/h/c$a;
.super Landroid/graphics/drawable/Drawable$ConstantState;
.source ""
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lcom/bumptech/glide/load/p/h/c;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x18
name = "a"
.end annotation
# instance fields
.field final a:Lcom/bumptech/glide/load/p/h/g;
# direct methods
.method constructor <init>(Lcom/bumptech/glide/load/p/h/g;)V
.registers 2
invoke-direct {p0}, Landroid/graphics/drawable/Drawable$ConstantState;-><init>()V
iput-object p1, p0, Lcom/bumptech/glide/load/p/h/c$a;->a:Lcom/bumptech/glide/load/p/h/g;
return-void
.end method
# virtual methods
.method public getChangingConfigurations()I
.registers 2
const/4 v0, 0x0
return v0
.end method
.method public newDrawable()Landroid/graphics/drawable/Drawable;
.registers 2
new-instance v0, Lcom/bumptech/glide/load/p/h/c;
invoke-direct {v0, p0}, Lcom/bumptech/glide/load/p/h/c;-><init>(Lcom/bumptech/glide/load/p/h/c$a;)V
return-object v0
.end method
.method public newDrawable(Landroid/content/res/Resources;)Landroid/graphics/drawable/Drawable;
.registers 2
invoke-virtual {p0}, Lcom/bumptech/glide/load/p/h/c$a;->newDrawable()Landroid/graphics/drawable/Drawable;
move-result-object p1
return-object p1
.end method