c$b.smali
.class Lcom/bumptech/glide/load/engine/a/c$b;
.super Lcom/bumptech/glide/load/engine/a/d;
.source "AttributeStrategy.java"
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lcom/bumptech/glide/load/engine/a/c;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x8
name = "b"
.end annotation
.annotation system Ldalvik/annotation/Signature;
value = {
"Lcom/bumptech/glide/load/engine/a/d<",
"Lcom/bumptech/glide/load/engine/a/c$a;",
">;"
}
.end annotation
# direct methods
.method constructor <init>()V
.registers 1
.line 1
invoke-direct {p0}, Lcom/bumptech/glide/load/engine/a/d;-><init>()V
return-void
.end method
# virtual methods
.method protected a()Lcom/bumptech/glide/load/engine/a/c$a;
.registers 2
.line 4
new-instance v0, Lcom/bumptech/glide/load/engine/a/c$a;
invoke-direct {v0, p0}, Lcom/bumptech/glide/load/engine/a/c$a;-><init>(Lcom/bumptech/glide/load/engine/a/c$b;)V
return-object v0
.end method
.method a(IILandroid/graphics/Bitmap$Config;)Lcom/bumptech/glide/load/engine/a/c$a;
.registers 5
.line 2
invoke-virtual {p0}, Lcom/bumptech/glide/load/engine/a/d;->b()Lcom/bumptech/glide/load/engine/a/m;
move-result-object v0
check-cast v0, Lcom/bumptech/glide/load/engine/a/c$a;
.line 3
invoke-virtual {v0, p1, p2, p3}, Lcom/bumptech/glide/load/engine/a/c$a;->a(IILandroid/graphics/Bitmap$Config;)V
return-object v0
.end method
.method protected bridge synthetic a()Lcom/bumptech/glide/load/engine/a/m;
.registers 2
.line 1
invoke-virtual {p0}, Lcom/bumptech/glide/load/engine/a/c$b;->a()Lcom/bumptech/glide/load/engine/a/c$a;
move-result-object v0
return-object v0
.end method