SpringAnimation.smali
.class public final Landroidx/dynamicanimation/animation/SpringAnimation;
.super Landroidx/dynamicanimation/animation/DynamicAnimation;
.source "SpringAnimation.java"
# annotations
.annotation system Ldalvik/annotation/Signature;
value = {
"Landroidx/dynamicanimation/animation/DynamicAnimation<",
"Landroidx/dynamicanimation/animation/SpringAnimation;",
">;"
}
.end annotation
# static fields
.field private static final UNSET:F = 3.4028235E38f
# instance fields
.field private mEndRequested:Z
.field private mPendingPosition:F
.field private mSpring:Landroidx/dynamicanimation/animation/SpringForce;
# direct methods
.method public constructor <init>(Landroidx/dynamicanimation/animation/FloatValueHolder;)V
.registers 2
.line 78
invoke-direct {p0, p1}, Landroidx/dynamicanimation/animation/DynamicAnimation;-><init>(Landroidx/dynamicanimation/animation/FloatValueHolder;)V
const/4 p1, 0x0
.line 60
iput-object p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
const p1, 0x7f7fffff # Float.MAX_VALUE
.line 61
iput p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F
const/4 p1, 0x0
.line 63
iput-boolean p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mEndRequested:Z
return-void
.end method
.method public constructor <init>(Ljava/lang/Object;Landroidx/dynamicanimation/animation/FloatPropertyCompat;)V
.registers 3
.annotation system Ldalvik/annotation/Signature;
value = {
"<K:",
"Ljava/lang/Object;",
">(TK;",
"Landroidx/dynamicanimation/animation/FloatPropertyCompat<",
"TK;>;)V"
}
.end annotation
.line 91
invoke-direct {p0, p1, p2}, Landroidx/dynamicanimation/animation/DynamicAnimation;-><init>(Ljava/lang/Object;Landroidx/dynamicanimation/animation/FloatPropertyCompat;)V
const/4 p1, 0x0
.line 60
iput-object p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
const p1, 0x7f7fffff # Float.MAX_VALUE
.line 61
iput p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F
const/4 p1, 0x0
.line 63
iput-boolean p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mEndRequested:Z
return-void
.end method
.method public constructor <init>(Ljava/lang/Object;Landroidx/dynamicanimation/animation/FloatPropertyCompat;F)V
.registers 4
.annotation system Ldalvik/annotation/Signature;
value = {
"<K:",
"Ljava/lang/Object;",
">(TK;",
"Landroidx/dynamicanimation/animation/FloatPropertyCompat<",
"TK;>;F)V"
}
.end annotation
.line 106
invoke-direct {p0, p1, p2}, Landroidx/dynamicanimation/animation/DynamicAnimation;-><init>(Ljava/lang/Object;Landroidx/dynamicanimation/animation/FloatPropertyCompat;)V
const/4 p1, 0x0
.line 60
iput-object p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
const p1, 0x7f7fffff # Float.MAX_VALUE
.line 61
iput p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F
const/4 p1, 0x0
.line 63
iput-boolean p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mEndRequested:Z
.line 107
new-instance p1, Landroidx/dynamicanimation/animation/SpringForce;
invoke-direct {p1, p3}, Landroidx/dynamicanimation/animation/SpringForce;-><init>(F)V
iput-object p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
return-void
.end method
.method private sanityCheck()V
.registers 5
.line 197
iget-object v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
if-eqz v0, :cond_28
.line 201
invoke-virtual {v0}, Landroidx/dynamicanimation/animation/SpringForce;->getFinalPosition()F
move-result v0
float-to-double v0, v0
.line 202
iget v2, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mMaxValue:F
float-to-double v2, v2
cmpl-double v2, v0, v2
if-gtz v2, :cond_20
.line 205
iget v2, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mMinValue:F
float-to-double v2, v2
cmpg-double v0, v0, v2
if-ltz v0, :cond_18
return-void
.line 206
:cond_18
new-instance v0, Ljava/lang/UnsupportedOperationException;
const-string v1, "Final position of the spring cannot be less than the min value."
invoke-direct {v0, v1}, Ljava/lang/UnsupportedOperationException;-><init>(Ljava/lang/String;)V
throw v0
.line 203
:cond_20
new-instance v0, Ljava/lang/UnsupportedOperationException;
const-string v1, "Final position of the spring cannot be greater than the max value."
invoke-direct {v0, v1}, Ljava/lang/UnsupportedOperationException;-><init>(Ljava/lang/String;)V
throw v0
.line 198
:cond_28
new-instance v0, Ljava/lang/UnsupportedOperationException;
const-string v1, "Incomplete SpringAnimation: Either final position or a spring force needs to be set."
invoke-direct {v0, v1}, Ljava/lang/UnsupportedOperationException;-><init>(Ljava/lang/String;)V
throw v0
.end method
# virtual methods
.method public animateToFinalPosition(F)V
.registers 3
.line 152
invoke-virtual {p0}, Landroidx/dynamicanimation/animation/SpringAnimation;->isRunning()Z
move-result v0
if-eqz v0, :cond_9
.line 153
iput p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F
goto :goto_1c
.line 155
:cond_9
iget-object v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
if-nez v0, :cond_14
.line 156
new-instance v0, Landroidx/dynamicanimation/animation/SpringForce;
invoke-direct {v0, p1}, Landroidx/dynamicanimation/animation/SpringForce;-><init>(F)V
iput-object v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
.line 158
:cond_14
iget-object v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
invoke-virtual {v0, p1}, Landroidx/dynamicanimation/animation/SpringForce;->setFinalPosition(F)Landroidx/dynamicanimation/animation/SpringForce;
.line 159
invoke-virtual {p0}, Landroidx/dynamicanimation/animation/SpringAnimation;->start()V
:goto_1c
return-void
.end method
.method public canSkipToEnd()Z
.registers 5
.line 191
iget-object v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
iget-wide v0, v0, Landroidx/dynamicanimation/animation/SpringForce;->mDampingRatio:D
const-wide/16 v2, 0x0
cmpl-double v0, v0, v2
if-lez v0, :cond_c
const/4 v0, 0x1
goto :goto_d
:cond_c
const/4 v0, 0x0
:goto_d
return v0
.end method
.method getAcceleration(FF)F
.registers 4
.line 257
iget-object v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
invoke-virtual {v0, p1, p2}, Landroidx/dynamicanimation/animation/SpringForce;->getAcceleration(FF)F
move-result p1
return p1
.end method
.method public getSpring()Landroidx/dynamicanimation/animation/SpringForce;
.registers 2
.line 116
iget-object v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
return-object v0
.end method
.method isAtEquilibrium(FF)Z
.registers 4
.line 262
iget-object v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
invoke-virtual {v0, p1, p2}, Landroidx/dynamicanimation/animation/SpringForce;->isAtEquilibrium(FF)Z
move-result p1
return p1
.end method
.method public setSpring(Landroidx/dynamicanimation/animation/SpringForce;)Landroidx/dynamicanimation/animation/SpringAnimation;
.registers 2
.line 128
iput-object p1, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
return-object p0
.end method
.method setValueThreshold(F)V
.registers 2
return-void
.end method
.method public skipToEnd()V
.registers 3
.line 173
invoke-virtual {p0}, Landroidx/dynamicanimation/animation/SpringAnimation;->canSkipToEnd()Z
move-result v0
if-eqz v0, :cond_20
.line 177
invoke-static {}, Landroid/os/Looper;->myLooper()Landroid/os/Looper;
move-result-object v0
invoke-static {}, Landroid/os/Looper;->getMainLooper()Landroid/os/Looper;
move-result-object v1
if-ne v0, v1, :cond_18
.line 180
iget-boolean v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mRunning:Z
if-eqz v0, :cond_17
const/4 v0, 0x1
.line 181
iput-boolean v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mEndRequested:Z
:cond_17
return-void
.line 178
:cond_18
new-instance v0, Landroid/util/AndroidRuntimeException;
const-string v1, "Animations may only be started on the main thread"
invoke-direct {v0, v1}, Landroid/util/AndroidRuntimeException;-><init>(Ljava/lang/String;)V
throw v0
.line 174
:cond_20
new-instance v0, Ljava/lang/UnsupportedOperationException;
const-string v1, "Spring animations can only come to an end when there is damping"
invoke-direct {v0, v1}, Ljava/lang/UnsupportedOperationException;-><init>(Ljava/lang/String;)V
throw v0
.end method
.method public start()V
.registers 4
.line 134
invoke-direct {p0}, Landroidx/dynamicanimation/animation/SpringAnimation;->sanityCheck()V
.line 135
iget-object v0, p0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
invoke-virtual {p0}, Landroidx/dynamicanimation/animation/SpringAnimation;->getValueThreshold()F
move-result v1
float-to-double v1, v1
invoke-virtual {v0, v1, v2}, Landroidx/dynamicanimation/animation/SpringForce;->setValueThreshold(D)V
.line 136
invoke-super {p0}, Landroidx/dynamicanimation/animation/DynamicAnimation;->start()V
return-void
.end method
.method updateValueAndVelocity(J)Z
.registers 23
move-object/from16 v0, p0
.line 215
iget-boolean v1, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mEndRequested:Z
const/4 v2, 0x1
const/4 v3, 0x0
const/4 v4, 0x0
const v5, 0x7f7fffff # Float.MAX_VALUE
if-eqz v1, :cond_26
.line 216
iget v1, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F
cmpl-float v6, v1, v5
if-eqz v6, :cond_19
.line 217
iget-object v6, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
invoke-virtual {v6, v1}, Landroidx/dynamicanimation/animation/SpringForce;->setFinalPosition(F)Landroidx/dynamicanimation/animation/SpringForce;
.line 218
iput v5, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F
.line 220
:cond_19
iget-object v1, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
invoke-virtual {v1}, Landroidx/dynamicanimation/animation/SpringForce;->getFinalPosition()F
move-result v1
iput v1, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mValue:F
.line 221
iput v4, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mVelocity:F
.line 222
iput-boolean v3, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mEndRequested:Z
return v2
.line 226
:cond_26
iget v1, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F
cmpl-float v1, v1, v5
if-eqz v1, :cond_63
.line 227
iget-object v1, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
invoke-virtual {v1}, Landroidx/dynamicanimation/animation/SpringForce;->getFinalPosition()F
.line 230
iget-object v6, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
iget v1, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mValue:F
float-to-double v7, v1
iget v1, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mVelocity:F
float-to-double v9, v1
const-wide/16 v11, 0x2
div-long v18, p1, v11
move-wide/from16 v11, v18
invoke-virtual/range {v6 .. v12}, Landroidx/dynamicanimation/animation/SpringForce;->updateValues(DDJ)Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;
move-result-object v1
.line 231
iget-object v6, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
iget v7, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F
invoke-virtual {v6, v7}, Landroidx/dynamicanimation/animation/SpringForce;->setFinalPosition(F)Landroidx/dynamicanimation/animation/SpringForce;
.line 232
iput v5, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mPendingPosition:F
.line 234
iget-object v13, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
iget v5, v1, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mValue:F
float-to-double v14, v5
iget v1, v1, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mVelocity:F
float-to-double v5, v1
move-wide/from16 v16, v5
invoke-virtual/range {v13 .. v19}, Landroidx/dynamicanimation/animation/SpringForce;->updateValues(DDJ)Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;
move-result-object v1
.line 235
iget v5, v1, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mValue:F
iput v5, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mValue:F
.line 236
iget v1, v1, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mVelocity:F
iput v1, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mVelocity:F
goto :goto_7b
.line 239
:cond_63
iget-object v13, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
iget v1, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mValue:F
float-to-double v14, v1
iget v1, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mVelocity:F
float-to-double v5, v1
move-wide/from16 v16, v5
move-wide/from16 v18, p1
invoke-virtual/range {v13 .. v19}, Landroidx/dynamicanimation/animation/SpringForce;->updateValues(DDJ)Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;
move-result-object v1
.line 240
iget v5, v1, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mValue:F
iput v5, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mValue:F
.line 241
iget v1, v1, Landroidx/dynamicanimation/animation/DynamicAnimation$MassState;->mVelocity:F
iput v1, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mVelocity:F
.line 244
:goto_7b
iget v1, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mValue:F
iget v5, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mMinValue:F
invoke-static {v1, v5}, Ljava/lang/Math;->max(FF)F
move-result v1
iput v1, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mValue:F
.line 245
iget v1, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mValue:F
iget v5, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mMaxValue:F
invoke-static {v1, v5}, Ljava/lang/Math;->min(FF)F
move-result v1
iput v1, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mValue:F
.line 247
iget v1, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mValue:F
iget v5, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mVelocity:F
invoke-virtual {v0, v1, v5}, Landroidx/dynamicanimation/animation/SpringAnimation;->isAtEquilibrium(FF)Z
move-result v1
if-eqz v1, :cond_a4
.line 248
iget-object v1, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mSpring:Landroidx/dynamicanimation/animation/SpringForce;
invoke-virtual {v1}, Landroidx/dynamicanimation/animation/SpringForce;->getFinalPosition()F
move-result v1
iput v1, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mValue:F
.line 249
iput v4, v0, Landroidx/dynamicanimation/animation/SpringAnimation;->mVelocity:F
return v2
:cond_a4
return v3
.end method