MotionLayout$f.smali
.class Landroidx/constraintlayout/motion/widget/MotionLayout$f;
.super Ljava/lang/Object;
.source "MotionLayout.java"
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Landroidx/constraintlayout/motion/widget/MotionLayout;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x0
name = "f"
.end annotation
# instance fields
.field a:F
.field b:F
.field c:I
.field d:I
.field final e:Ljava/lang/String;
.field final f:Ljava/lang/String;
.field final g:Ljava/lang/String;
.field final h:Ljava/lang/String;
.field final synthetic i:Landroidx/constraintlayout/motion/widget/MotionLayout;
# direct methods
.method constructor <init>(Landroidx/constraintlayout/motion/widget/MotionLayout;)V
.registers 2
.line 1
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->i:Landroidx/constraintlayout/motion/widget/MotionLayout;
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
const/high16 p1, 0x7fc00000 # Float.NaN
.line 2
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->a:F
.line 3
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->b:F
const/4 p1, -0x1
.line 4
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->c:I
.line 5
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->d:I
const-string p1, "motion.progress"
.line 6
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->e:Ljava/lang/String;
const-string p1, "motion.velocity"
.line 7
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->f:Ljava/lang/String;
const-string p1, "motion.StartState"
.line 8
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->g:Ljava/lang/String;
const-string p1, "motion.EndState"
.line 9
iput-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->h:Ljava/lang/String;
return-void
.end method
# virtual methods
.method a()V
.registers 5
.line 1
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->c:I
const/4 v1, -0x1
if-ne v0, v1, :cond_9
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->d:I
if-eq v0, v1, :cond_2b
.line 2
:cond_9
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->c:I
if-ne v0, v1, :cond_15
.line 3
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->i:Landroidx/constraintlayout/motion/widget/MotionLayout;
iget v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->d:I
invoke-virtual {v0, v2}, Landroidx/constraintlayout/motion/widget/MotionLayout;->transitionToState(I)V
goto :goto_24
.line 4
:cond_15
iget v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->d:I
if-ne v2, v1, :cond_1f
.line 5
iget-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->i:Landroidx/constraintlayout/motion/widget/MotionLayout;
invoke-virtual {v2, v0, v1, v1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setState(III)V
goto :goto_24
.line 6
:cond_1f
iget-object v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->i:Landroidx/constraintlayout/motion/widget/MotionLayout;
invoke-virtual {v3, v0, v2}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setTransition(II)V
.line 7
:goto_24
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->i:Landroidx/constraintlayout/motion/widget/MotionLayout;
sget-object v2, Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;->SETUP:Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;
invoke-virtual {v0, v2}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setState(Landroidx/constraintlayout/motion/widget/MotionLayout$TransitionState;)V
.line 8
:cond_2b
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->b:F
invoke-static {v0}, Ljava/lang/Float;->isNaN(F)Z
move-result v0
if-eqz v0, :cond_44
.line 9
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->a:F
invoke-static {v0}, Ljava/lang/Float;->isNaN(F)Z
move-result v0
if-eqz v0, :cond_3c
return-void
.line 10
:cond_3c
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->i:Landroidx/constraintlayout/motion/widget/MotionLayout;
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->a:F
invoke-virtual {v0, v1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setProgress(F)V
return-void
.line 11
:cond_44
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->i:Landroidx/constraintlayout/motion/widget/MotionLayout;
iget v2, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->a:F
iget v3, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->b:F
invoke-virtual {v0, v2, v3}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setProgress(FF)V
const/high16 v0, 0x7fc00000 # Float.NaN
.line 12
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->a:F
.line 13
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->b:F
.line 14
iput v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->c:I
.line 15
iput v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->d:I
return-void
.end method
.method public a(F)V
.registers 2
.line 20
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->a:F
return-void
.end method
.method public a(I)V
.registers 2
.line 21
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->d:I
return-void
.end method
.method public a(Landroid/os/Bundle;)V
.registers 3
const-string v0, "motion.progress"
.line 16
invoke-virtual {p1, v0}, Landroid/os/Bundle;->getFloat(Ljava/lang/String;)F
move-result v0
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->a:F
const-string v0, "motion.velocity"
.line 17
invoke-virtual {p1, v0}, Landroid/os/Bundle;->getFloat(Ljava/lang/String;)F
move-result v0
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->b:F
const-string v0, "motion.StartState"
.line 18
invoke-virtual {p1, v0}, Landroid/os/Bundle;->getInt(Ljava/lang/String;)I
move-result v0
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->c:I
const-string v0, "motion.EndState"
.line 19
invoke-virtual {p1, v0}, Landroid/os/Bundle;->getInt(Ljava/lang/String;)I
move-result p1
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->d:I
return-void
.end method
.method public b()Landroid/os/Bundle;
.registers 4
.line 1
new-instance v0, Landroid/os/Bundle;
invoke-direct {v0}, Landroid/os/Bundle;-><init>()V
.line 2
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->a:F
const-string v2, "motion.progress"
invoke-virtual {v0, v2, v1}, Landroid/os/Bundle;->putFloat(Ljava/lang/String;F)V
.line 3
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->b:F
const-string v2, "motion.velocity"
invoke-virtual {v0, v2, v1}, Landroid/os/Bundle;->putFloat(Ljava/lang/String;F)V
.line 4
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->c:I
const-string v2, "motion.StartState"
invoke-virtual {v0, v2, v1}, Landroid/os/Bundle;->putInt(Ljava/lang/String;I)V
.line 5
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->d:I
const-string v2, "motion.EndState"
invoke-virtual {v0, v2, v1}, Landroid/os/Bundle;->putInt(Ljava/lang/String;I)V
return-object v0
.end method
.method public b(F)V
.registers 2
.line 6
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->b:F
return-void
.end method
.method public b(I)V
.registers 2
.line 7
iput p1, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->c:I
return-void
.end method
.method public c()V
.registers 2
.line 1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->i:Landroidx/constraintlayout/motion/widget/MotionLayout;
# getter for: Landroidx/constraintlayout/motion/widget/MotionLayout;->mEndState:I
invoke-static {v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->access$000(Landroidx/constraintlayout/motion/widget/MotionLayout;)I
move-result v0
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->d:I
.line 2
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->i:Landroidx/constraintlayout/motion/widget/MotionLayout;
# getter for: Landroidx/constraintlayout/motion/widget/MotionLayout;->mBeginState:I
invoke-static {v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->access$100(Landroidx/constraintlayout/motion/widget/MotionLayout;)I
move-result v0
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->c:I
.line 3
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->i:Landroidx/constraintlayout/motion/widget/MotionLayout;
invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getVelocity()F
move-result v0
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->b:F
.line 4
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->i:Landroidx/constraintlayout/motion/widget/MotionLayout;
invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getProgress()F
move-result v0
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout$f;->a:F
return-void
.end method